I punch the alien in the head!

Subject: General Tech | September 11, 2013 - 11:56 AM |
Tagged: gamiong, xcom, enemy within

For those familiar with X:Com, the idea of letting an alien live long enough for you to run up and punch it seems suicidal as you will be shot or mind controlled long before you reach your target.  However once you watch the giant mechanoid which is basically a human brain implanted in a small mech punch a Sectoid over the edge of a bridge you start to see where this game is going.  The psychic backlash power was wonderful to watch and the less extreme gene mods which allow you to leap tall buildings a single bound are also impressive, though perhaps redundant for those who managed to research their powered armour fully.  Rock, Paper, SHOTGUN will be following this game closely.

"More importantly, both mechs and gene-modded soldiers are extremely useful in the right situations. Mechs are natural tanks given that a) they have tremendous armor and b) are literally walking tanks. Gene mods, meanwhile, offer all sorts of handy abilities via new progression trees, including but not limited to defense against mind control and leaps that have the grotesque, terrifying dark future side effect of making trampolines not as fun anymore."

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Excited about an interview with the developers of the XCOM reboot? Your age is showing

Subject: General Tech | June 29, 2011 - 08:58 AM |
Tagged: xcom, gaming, 2k games

With great fear and much hope, many of the 30+ gamers are awaiting 2K Games' reboot of the XCOM game.  The fear comes for the game being a first person shooter in the style of Mass Effect and not the proper turn based strategy game it once was.  However the developer that Rock, Paper, SHOTGUN interviewed, Jonathan Pelling, described a story line of invasion and alienation which might lend a different kind of depth to the series, something that has been lacking from more recent versions like UFO:Aftermath.  The trailer also implies that research will be important to the game, as you start to reverse-engineer alien technology, but let us hope it is more indepth than a scientist handing you a new gun before a mission.

In case you don't feel old enough remembering the original XCOM, RPS also points out that "The Might & Magic series is twenty-five years old."

RPS_xcomi1.jpg

"Recently we had a chance to look at 2K’s intriguing reboot of XCOM – and a full XCOM preview is coming up soon – but first there’s an interview which explains a bit about the world, and the intention to tell a story about the origin of the XCOM alien invasion in the setting of 1960s America.

In the depths of a bunker packed with strange humanoids that communicated almost entirely using the words “like”, “totally” and “hella” we spoke to something that claimed to be Jonathan Pelling, Creative Director at 2K Marin, developers of XCOM. Here’s what he had to say…"

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