Subject: General Tech | June 8, 2014 - 04:09 AM | Scott Michaud
Tagged: xbox, microsoft, pc gaming, reverse-consolitis
Ah cool. Microsoft has provided the 32-bit and 64-bit (x86) drivers for their Xbox One controllers. The controller can only be used in wired mode, connected to the PC with a micro-USB cable, and there does not seem to be any plans to develop a PC wireless dongle like the 360 had. It will support any game which can make use of an Xbox 360 controller, which is certainly a lot of games.
The D-Pad is said to be a huge step up from the 360, which is a polite way of saying the 360's directional pad was absolute garbage. I am hesitant about the rest of the controller, though. I have heard numerous complaints about its design, particularly with its shoulder buttons, although it is hard to know without physically trying it. Like all peripherals, I would expect it comes down to personal preference to some extent.
PC gamers have other choices, too. For instance, unofficial support for the PS4 controller exists, albeit it is missing features from what I remember (it does support Bluetooth wireless on the PC, however). Also, and this is a better option, numerous PC gaming companies have their own controllers, including Razer, Logitech, and others.
But, of course, if you already have an Xbox One -- then why not try its controller on your PC?
Subject: Editorial, General Tech, Systems | February 12, 2014 - 10:45 PM | Scott Michaud
Tagged: xbox, xbone, ps4, Playstation, pc gaming
PCMag, your source for Apple and gaming console coverage (I joke), wrote up an editorial about purchasing a gaming console. Honestly, they should have titled it, "How to Buy a Game Device" since they also cover the NVIDIA SHIELD and other options.
The entire Console vs PC debate bothers me, though. Neither side handles it well.
I will start by highlighting problems with the PC side, before you stop reading. Everyone says you can assemble your own gaming PC to save a little money. Yes, that is true and it is unique to the platform. The problem is that the public vision then becomes, "You must assemble and maintain your own gaming PC".
No. No. No.
Some people prefer the support system provided by the gaming consoles. If it bricks, which some of them do a lot, you can call up the manufacturer for a replacement in a few weeks. The same could be absolutely true for a gaming PC. There is nothing wrong with purchasing a computer from a system builder, ranging from Dell to Puget Systems.
The point of gaming PC is that you do not need to. You can also deal with a small business. For Canadians, if you purchase all of your hardware through NCIX, you can add $50 to your order for them to ship your parts as a fully assembled PC, with Windows installed (if purchased). You also get a one-year warranty. The downside is that you lose your ability to pick-and-choose components from other retailers and you cannot reuse your old stuff. Unfortunately, I do not believe NCIX USA offers this. Some local stores may offer similar benefits, though. One around my area assembled for free.
The benefits of the PC is always choice. You can assemble it yourself (or with a friend). You can have a console-like experience with a system builder. You can also have something in-between with small businesses. It is your choice.
Most importantly, your choice of manufacturer does not restrict your choice in content.
As for the consoles, I cannot find a rock-solid argument that will always be better on them. If you are thinking about purchasing one, the available content should sway your decision. Microsoft will be the place to get "Halo". Sony will be the place to get "The Last of Us". Nintendo will be the place to get "Mario". Your money should go where the content you want is. That, and wherever your friends play.
But, of course, then you are what made the content exclusive.
Note: Obviously the PC has issues with proprietary platforms, too. Unlike the consoles, it could also be a temporary issue. The PC business model does not depend upon Windows. If it remains a sufficient platform? Great. If not, we have multiple options which range from Linux/SteamOS to Web Standards for someone to develop a timeless classic on.
Subject: General Tech, Systems | November 22, 2013 - 08:02 PM | Ryan Shrout
Tagged: video, teardown, xbox one, APU, amd, xbox, xb1
Last week we brought a teardown of the new Sony PlayStation 4 (PS4) console and this week we do the same for Microsoft's new Xbox One console.
In this video, which is a recording of our live stream that started last night at 12:30am EST, you'll see us unbox the Xbox One, turn it on, play with the new Kinect, take it apart and put it back together. And this time we didn't even break anything - though removing the plastic clips on the Xbox One are particularly more annoying and time consuming than the screws on the PS4.
Though they are out of stock, Amazon.com appears to be getting additional Xbox One consoles in stock pretty regularly, so keep an eye out.
Subject: General Tech | August 15, 2013 - 08:09 PM | Scott Michaud
Tagged: microsoft, valve, xbox, pc gaming
A half of a year, almost to the day, passed since Valve removed two dozen employees. Jason Holtman, then Director of Business for Valve, was among those released. Despite the flat-by-design corporate structure, with even game credits listed alphabetically versus title and department, Holtman is considered key to the success of Steam.
Games for Windows has not been a success. Microsoft Game Studios, and even Microsoft Hardware, had high respect in the PC gaming industry with extremely popular franchises and lines of peripherals. Their image has since regressed far enough for Microsoft to give up, two years ago, and roll Games for Windows into the Xbox brand.
As Microsoft fell, Valve climbed. Steam, largely credited to efforts by Jason Holtman, distributes games for basically every major publisher. It has a respected position on the hard drive of gamers which is an enviable feat. The Windows Store has not received any uptake. Microsoft feels the need to change that and, it would seem by accepting the job, Holtman believes he can accomplish that.
I do wonder how Microsoft will be influenced by this hire. The major concern with Windows Store is its certification process and I doubt anything will change on that front. I expect the hope is his contributions to publisher relationships but he might also, on the side, induce change in visible ways.
Subject: General Tech | July 21, 2013 - 02:21 AM | Tim Verry
Tagged: xbox one, xbox, productivity, outlook, office 365, microsoft, gaming, deals
Microsoft recently posted a new offer that seeks to sweeten the pot for customers interested in trying out the company’s Office 365 Home Premium subscription. Under the new promotional offer, users that purchase an annual Office 365 subscriptions will also receive a year of Xbox Live Gold for free. Not a bad deal, at all considering Office 365 Home Premium is $100 a year and Xbox Live Gold is $60 by itself.
The offer is eligible for customers in the United States who purchase a yearly subscription to Office 365 Home Premium. The promo runs from July 18, 2013 to September 28, 2013. That eligible version of Office 365 Home Premium normally includes a basic suite of Office applications for up to five PCs and five mobile devices, 20GB of additional SkyDrive storage, 60 Skype minutes (per month), and a web version of Office.
Office applications include:
- Word 2013
- Excel 2013
- PowerPoint 2013
- Outlook 2013
- OneNote 2013
- Access 2013
- Publisher 2013
With the promo, users can get a year of XBL Gold as well. Once Office 365 has been purchased, users will need to activate the subscription and then log into Office.com/xbox (before October 31, 2013) with the same Microsoft account that purchased the subscription to get a code that can be redeemed on Xbox.com or the console itself for a year of XBL Gold which gives users access to streaming services and multi-player gaming for the company’s Xbox 360 (and presumably the upcoming Xbox One) gaming console.
To find the full list of terms and conditionss for the promo, head over to this FAQ page.
Subject: Editorial, General Tech, Systems | July 15, 2013 - 02:09 AM | Scott Michaud
Tagged: xbox, xbox one
Two weeks have passed since Steve Ballmer informed all Microsoft employees that Don Mattrick would disembark and pursue a career at Zynga for one reason or another. Initially, Ballmer himself was set to scab the void for an uncertain amount of time, further unsettling the upcoming Xbox One launch without a proper manager to oversee. His reign was cut short, best measured in days, when he appointed Julie Larson-Green as the head of Microsoft Devices and Studios.
... because a Christmas gift without ribbon would just be a box... one X box.
Of course the internet, then, erupted with anxiety: some reasonable concerns, even more (predictably) inane. Larson-Green has a long list of successfully shipped products to her name but, apart from the somewhat cop-out of Windows 7, nothing which resonates with gamers. Terrible sexism and similarly embarrassments boiled over the gaming community, but crazies will always be crazy, especially those adjacent to Xbox Live subscribers.
Operating Systems will be filled by Terry Myerson, who rose to power from the Windows Phone division. This could be a sign of things to come for Windows, particularly as Microsoft continues to push for convergence between x86, RT, and Phone. I would not be surprised to see continued pressure from Microsoft to ingrain Windows Store, and all of its certification pros and woes, into each of their operating systems.
As for Xbox, while Julie is very user experience (UX)-focused, division oversight passed to her long after its flagship product's lifetime high-level plans have been defined. If Windows 7 is any indication, she might not stray too far away from that which has been laid out prior her arrival; likewise, if Windows 8 is any indication, a drastically new direction could just spring without notice.
Subject: Editorial, General Tech | July 2, 2013 - 03:33 AM | Scott Michaud
Tagged: xbox one, xbox, microsoft, consolitis
Well that was unexpected...
Don Mattrick, a few months ahead of the Xbox One launch and less than two months after its unveiling, decided to leave his position at Microsoft as president of Interactive Entertainment Business. This news was first made official by a Zynga press release, which announced acquiring him as CEO. Steve Ballmer later published an open letter addressed all employees of Microsoft, open to the public via their news feed, wishing him luck and outlining the immediate steps to follow.
While subtle in the email, no replacement has been planned for after his departure on July 8th. Those who report to Don Mattrick will report directly to Steve Ballmer, himself, seemingly through the launch of Xbox One. As scary and unsettling as Xbox One PR has been lately, launching your flagship ship without a captain is a depressingly fitting apex. This would likely mean that either: Don gave minimal notice of his departure, he was being abruptly ousted from Microsoft and Zynga just happened to make convenient PR for all parties involved, or there is literally no sense to be made of the situation.
However the situation came about, Xbox One will likely launch from a team directly lead by Steve Ballmer and Zynga will have a new CEO. Will his goal be to turn the former social gaming giant back on course? Or will he be there to milk blood from the company before it turns to stone?
I wonder whether his new contract favors cash or stock...
Subject: Editorial, General Tech, Graphics Cards, Systems | May 23, 2013 - 06:40 PM | Scott Michaud
Tagged: xbox one, xbox, unreal engine, ps4, playstation 4, epic games
Unreal Engine 4 was presented at the PlayStation 4 announcement conference through a new Elemental Demo. We noted how the quality seemed to have dropped in the eight months following E3 while the demo was being ported to the console hardware. The most noticeable differences were in the severely reduced particle counts and the non-existent fine lighting details; of course, Epic pumped the contrast in the PS4 version which masked the lack of complexity as if it were a stylistic choice.
Still, the demo was clearly weakened. The immediate reaction was to assume that Epic Games simply did not have enough time to optimize the demo for the hardware. That is true to some extent, but there are theoretical limits on how much performance you can push out of hardware at 100% perfect utilization.
Now that we know both the PS4 and, recently, the Xbox One: it is time to dissect more carefully.
A recent LinkedIn post from EA Executive VP and CTO, Rajat Taneja, claims that the Xbox One and PS4 are a generation ahead of highest-end PC on the market. While there are many ways to interpret that statement, in terms of raw performance that statement is not valid.
As of our current knowledge, the PlayStation 4 contains an eight core AMD "Jaguar" CPU with an AMD GPU containing 18 GCN compute units, consisting of a total of 1152 shader units. Without knowing driving frequencies, this chip should be slightly faster than the Xbox One's 768 shader units within 12 GCN compute units. The PS4 claims their system has a total theoretical 2 teraFLOPs of performance and the Xbox One would almost definitely be slightly behind that.
Back in 2011, the Samaritan Demo was created by Epic Games to persuade console manufacturers. This demo was how Epic considered the next generation of consoles to perform. They said, back in 2011, that this demo would theoretically require 2.5 teraFLOPs of performance for 30FPS at true 1080p; ultimately their demo ran on the PC with a single GTX 680, approximately 3.09 teraFLOPs.
This required performance, (again) approximately 2.5 teraFLOPs, is higher than what is theoretically possible for the consoles, which is less than 2 teraFLOPs. The PC may have more overhead than consoles, but the PS4 and Xbox One would be too slow even with zero overhead.
Now, of course, this does not account for reducing quality where it will be the least noticeable and other cheats. Developers are able to reduce particle counts and texture resolutions in barely-noticeable places; they are also able to render below 1080p or even below 720p, as was the norm for our current console generation, to save performance for more important things. Perhaps developers might even use different algorithms which achieve the same, or better, quality for less computation at the expense of more sensitivity to RAM, bandwidth, or what-have-you.
But, in the end, Epic Games did not get the ~2.5 teraFLOPs they originally hoped for when they created the Samaritan Demo. This likely explains, at least in part, why the Elemental Demo looked a little sad at Sony's press conference: it was a little FLOP.
Update, 5/24/2013: Mark Rein of Epic Games responds to the statement made by Rajat Taneja of EA. While we do not know his opinion on consoles... we know his opinion on EA's opinion:
— Mark Rein (@MarkRein) May 23, 2013
Subject: General Tech | May 23, 2013 - 01:00 PM | Ken Addison
Tagged: z87, Y500, xbox one, xbox, video, Temash, Richland, podcast, pcper, msi, Lenovo, Kaveri, Kabini, Jaguar, Intel, hgst, gtx 650m, Giagbyte, ECS, asus, APU, amd
PC Perspective Podcast #252 - 05/23/2013
Join us this week as we discuss Z87 Motherboards, Xbox One, Lenovo Y500 Gaming notebook and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Morry Teitelman
Program length: 1:17:01
Week in Review:
News items of interest:
1:04:30 Hardware/Software Picks of the Week:
1-888-38-PCPER or email@example.com
Subject: Editorial, General Tech, Graphics Cards, Processors, Systems | May 21, 2013 - 05:26 PM | Scott Michaud
Tagged: xbox one, xbox
Almost exactly three months have passed since Sony announced the Playstation 4 and just three weeks remain until E3. Ahead of the event, Microsoft unveiled their new Xbox console: The Xbox One. Being so close to E3, they are saving the majority of games until that time. For now, it is the box itself as well as its non-gaming functionality.
First and foremost, the raw specifications:
- AMD APU (5 billion transistors, 8 core, on-die eSRAM)
- 8GB RAM
- 500GB Storage, Bluray reader
- USB 3.0, 802.11n, HDMI out, HDMI in
The hardware is a definite win for AMD. The Xbox One is based upon an APU which is quite comparable to what the PS4 will offer. Unlike previous generations, there will not be too much differentiation based on available performance; I would not expect to see much of a fork in terms of splitscreen and other performance-sensitive features.
A new version of the Kinect sensor will also be present with all units which developers can depend upon. Technically speaking, the camera is higher resolution and more wide-angle; up to six skeletons can be tracked with joints able to rotate rather than just hinge. Microsoft is finally also permitting developers to use the Kinect along with a standard controller to, as they imagine, allow a user to raise their controller to block with a shield. That is the hope, but near the launch of the original Kinect, Microsoft filed a patent to allow sign language recognition: has not happened yet. Who knows whether the device will be successfully integrated into gaming applications.
Of course Microsoft is known most for system software, and the Xbox runs three lightweight operating environments. In Windows 8, you have the Modern interface which runs WinRT applications and you have the desktop app which is x86 compatible.
The Xbox One borrows more than a little from this model.
The home screen, which I am tempted to call the Start Screen, for the console has a very familiar tiled interface. They are not identical to Windows but they are definitely consistent. This interface allows for access to Internet Explorer and an assortment of apps. These apps can be pinned to the side of the screen, identical to Windows 8 modern app. I am expecting there to be "a lot of crossover" (to say the least) between this and the Windows Store; I would not be surprised if it is basically the same API. This works both when viewing entertainment content as well as within a game.
These three operating systems run at the same time. The main operating system is basically a Hyper-V environment which runs the two other operating systems simultaneously in sort-of virtual machines. These operating systems can be layered with low latency, since all you are doing is compositing them in a different order.
Lastly, they made reference to Xbox Live, go figure. Microsoft is seriously increasing their server capacity and expects developers to utilize Azure infrastructure to offload "latency-insensitive" computation for games. While Microsoft promises that you can play games offline, this obviously does not apply to features (or whole games) which rely upon the back-end infrastructure.
And yes, I know you will all beat up on me if I do not mention the SimCity debacle. Maxis claimed that much of the game requires an online connection due to the complicated server requirements; after a crack allowed offline functionality, it was clear that the game mostly operates fine on a local client. How much will the Xbox Live cloud service offload? Who knows, but that is at least their official word.
Now to tie up some loose ends. The Xbox One will not be backwards compatible with Xbox 360 games although that is no surprise. Also, Microsoft says they are allowing users to resell and lend games. That said, games will be installed and not require the disc, from what I have heard. Apart from the concerns about how much you can run on a single 500GB drive, once the game is installed rumor has it that if you load it elsewhere (the rumor is even more unclear about whether "elsewhere" counts accounts or machines) you will need to pay a fee to Microsoft. In other words? Basically not a used game.
Well, that has it. You can be sure we will add more as information comes forth. Comment away!
Get notified when we go live!