Subject: General Tech | June 7, 2014 - 04:32 AM | Scott Michaud
Tagged: microsoft, xbox one, xbone, gpgpu, GCN
Shortly after the Kinect deprecation, Microsoft has announced that a 10% boost in GPU performance will be coming to Xbox One. This, of course, is the platform allowing developers to avoid the typical overhead which Kinect requires for its various tasks. Updated software will allow game developers to regain some or all of that compute time back.
Still looks like Wall-E grew a Freddie Mercury 'stache.
While it "might" (who am I kidding?) be used to berate Microsoft for ever forcing the Kinect upon users in the first place, this functionality was planned from before launch. Pre-launch interviews stated that Microsoft was looking into scheduling their compute tasks while the game was busy, for example, hammering the ROPs and leaving the shader cores idle. This could be that, and only that, or it could be a bit more if developers are allowed to opt out of most or all Kinect computations altogether.
The theoretical maximum GPU compute and shader performance of the Xbox One GPU is still about 29% less than its competitor, the PS4. Still, 29% less is better than about 36% less. Not only that, but the final result will always come down to the amount of care and attention spent on any given title by its developers. This will give them more breathing room, though.
Then, of course, the PC has about 3x the shader performance of either of those systems in a few single-GPU products. Everything should be seen in perspective.
Subject: Editorial, General Tech, Systems | February 12, 2014 - 10:45 PM | Scott Michaud
Tagged: xbox, xbone, ps4, Playstation, pc gaming
PCMag, your source for Apple and gaming console coverage (I joke), wrote up an editorial about purchasing a gaming console. Honestly, they should have titled it, "How to Buy a Game Device" since they also cover the NVIDIA SHIELD and other options.
The entire Console vs PC debate bothers me, though. Neither side handles it well.
I will start by highlighting problems with the PC side, before you stop reading. Everyone says you can assemble your own gaming PC to save a little money. Yes, that is true and it is unique to the platform. The problem is that the public vision then becomes, "You must assemble and maintain your own gaming PC".
No. No. No.
Some people prefer the support system provided by the gaming consoles. If it bricks, which some of them do a lot, you can call up the manufacturer for a replacement in a few weeks. The same could be absolutely true for a gaming PC. There is nothing wrong with purchasing a computer from a system builder, ranging from Dell to Puget Systems.
The point of gaming PC is that you do not need to. You can also deal with a small business. For Canadians, if you purchase all of your hardware through NCIX, you can add $50 to your order for them to ship your parts as a fully assembled PC, with Windows installed (if purchased). You also get a one-year warranty. The downside is that you lose your ability to pick-and-choose components from other retailers and you cannot reuse your old stuff. Unfortunately, I do not believe NCIX USA offers this. Some local stores may offer similar benefits, though. One around my area assembled for free.
The benefits of the PC is always choice. You can assemble it yourself (or with a friend). You can have a console-like experience with a system builder. You can also have something in-between with small businesses. It is your choice.
Most importantly, your choice of manufacturer does not restrict your choice in content.
As for the consoles, I cannot find a rock-solid argument that will always be better on them. If you are thinking about purchasing one, the available content should sway your decision. Microsoft will be the place to get "Halo". Sony will be the place to get "The Last of Us". Nintendo will be the place to get "Mario". Your money should go where the content you want is. That, and wherever your friends play.
But, of course, then you are what made the content exclusive.
Note: Obviously the PC has issues with proprietary platforms, too. Unlike the consoles, it could also be a temporary issue. The PC business model does not depend upon Windows. If it remains a sufficient platform? Great. If not, we have multiple options which range from Linux/SteamOS to Web Standards for someone to develop a timeless classic on.
Subject: General Tech | August 21, 2013 - 02:47 PM | Jeremy Hellstrom
Tagged: xbox one, xbone, ps4, gaming
Today we found out that the PlayStation 4 will be available in the US on November 15th and in the UK on the 29th. In the US you can expect to pay $400 and across the pond it will run you £349. Microsoft immediately followed, not by announcing their special day but by revealing a number of the games you will be able to play with hints of very similar release dates. The Xbone will be more expensive, $500 US or £429 in the UK with pricing on additional controllers also available at The Inquirer. In case you've forgotten the tech specs you can get a quick refresher here; I will likely still be addicted to Rome 2.
"THE DUST IS SETTLING on the E3 games trade show keynotes and we are left picking through the facts given out about the Sony PS4 and Microsoft Xbox One consoles.
The good news is that both consoles cost a lot less than the £600 that Amazon had estimated."
Here is some more Tech News from around the web:
- Apparently We’ve Got The Might & Magic X Trailer First @ Rock, Paper, SHOTGUN
- The Bureau: Xcom Declassified @ The Inquirer
- DuckTales Remastered Review @ Techgage
- Visible City: Thief Out February @ Rock, Paper, SHOTGUN
- Iron Giants: I Think I’ve Fallen For Titanfall @ Rock, Paper, SHOTGUN
- So: I Am Feeling (Cautiously) Optimistic About Dragon Age @ Rock, Paper, SHOTGUN
- Diablo 3: Reaper of Souls Announced @ Rock, Paper, SHOTGUN
- Microsoft lists 50 titles for Xbox One, more on the way @ HEXUS
- Middle Manager of Justice for Android Review @ HiTech Legion
- Painkiller: Hell & Damnation PlayStation 3 @ eTeknix
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