Podcast #277 - GTX 780Ti, OCZ Vector 150 SSD, Details about Kaveri, and much more from APU13!

Subject: General Tech | November 14, 2013 - 12:38 AM |
Tagged: podcast, video, gtx 780ti, Vector 150, ocz, r9 290, R9 290X, 290, 290x, WD, My Cloud, EX 4

PC Perspective Podcast #277 - 11/14/2013

Join us this week as we discuss the GTX 780Ti, OCZ Vector 150 SSD, Details about Kaveri, and much more from APU13!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

 
Program length: 1:09:03
  1. Reminder about Halloween contest - update when I get home
  2. Week in Review:
  3. 0:30:50 This episode is brought to you by Carbonite.com! Use offer code PC for two free months!
  4. Closing/outro

AMD Mantle Deep Dive Video from AMD APU13 Event

Subject: Graphics Cards | November 13, 2013 - 09:54 PM |
Tagged: video, Mantle, apu13, amd

While attending the AMD APU13 event, an annual developer conference the company uses to promote heterogeneous computing, I got to sit in during a deep dive on the AMD Mantle, a new hardware level API first announced in September.  Rather than attempt to re-explain what was explained quite well, I decided to record the session on video and then intermix the slides presented in a produced video for our readers.

The result is likely the best (and seemingly first) explanation of how Mantle actually works and what it does differently than existing APIs like DirectX and OpenGL.

Also, because we had some requests, I am embedding the live blog we ran during Johan Andersson's keynote from APU13.  Enjoy!

Video: Battlefield 4 Running on AMD A10 Kaveri APU and Image Decoder HSA Acceleration

Subject: Graphics Cards, Processors | November 12, 2013 - 06:10 PM |
Tagged: amd, Kaveri, APU, video, hsa

Yesterday at the AMD APU13 developer conference, the company showed off the upcoming Kaveri APU running Battlefield 4 completely on the integrated graphics.  I was able to push the AMD guys along and get a little more personal demo to share with our readers.  The Kaveri APU had some of its details revealed this week:

  • Quad-core Steamroller x86
  • 512 Stream Processor GPU
  • 856 GFLOPS of theoretical performance
  • 3.7 GHz CPU clock speed, 720 MHz GPU clock speed

AMD wanted to be sure we pointed out in this video that the estimate clock speeds for FLOP performance may not be what the demo system was run at (likely a bit lower).  Also, the version of Battlefield 4 here is the standard retail version and with further improvements from the driver team as the upcoming Mantle API implementation will likely introduce even more performance for the APU.

The game was running at 1920x1080 with MOSTLY medium quality settings (lighting set to low) but the results still looked damn impressive and the frame rates were silky and smooth.  Considering this is running on a desktop with integrated processor graphics, the game play experience is simply unmatched.  

Memory in the system was running at 2133 MHz.

The second demo looks at the image decoding acceleration that AMD is going to enable with Kaveri APUs upon release with a driver.  Essentially, as the demonstration shows in the video, AMD is overwriting the integrated Windows JPG decompression algorithm with a new one that utilizes HSA to accelerate on both the x86 and SIMD (GPU) portions of the silicon.  For the most strenuous demo that used 22 MP images saw a 100% increase in performance compared to the Kaveri CPU cores alone.

Author:
Subject: Mobile
Manufacturer: EVGA

NVIDIA Tegra Note Program

Clearly, NVIDIA’s Tegra line has not been as successful as the company had hoped and expected.  The move for the discrete GPU giant into the highly competitive world of the tablet and phone SoCs has been slower than expected, and littered with roadblocks that were either unexpected or that NVIDIA thought would be much easier to overcome. 

IMG_1879.JPG

The truth is that this was always a long play for the company; success was never going to be overnight and anyone that thought that was likely or possible was deluded.  Part of it has to do with the development cycle of the ARM ecosystem.  NVIDIA is used to a rather quick development, production, marketing and sales pattern thanks to its time in high performance GPUs, but the SoC world is quite different.  By the time a device based on a Tegra chip is found in the retail channel it had to go through an OEM development cycle, NVIDIA SoC development cycle and even an ARM Cortex CPU development cycle.  The result is an extended time frame from initial product announcement to retail availability.

Partly due to this, and partly due to limited design wins in the mobile markets, NVIDIA has started to develop internal-designed end-user devices that utilize its Tegra SoC processors.  This has the benefit of being much faster to market – while most SoC vendors develop reference platforms during the normal course of business,  NVIDIA is essentially going to perfect and productize them.

Continue reading our review of the NVIDIA Tegra Note 7 $199 Tablet!!

PC Perspective Podcast #276 - AMD Radeon R9 290, Gigabyte Z87X-UD5H, SSD Torture tests and more!

Subject: General Tech | November 7, 2013 - 05:12 PM |
Tagged: Z87X-UD5H, video, R9 290X, r9 290, podcast, nvidia, gtx 780, grid, ec2, amd, amazon

PC Perspective Podcast #276 - 11/07/2013

Join us this week as we discuss the AMD Radeon R9 290, Gigabyte Z87X-UD5H, SSD Torture tests and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

 
Due to a recording error, portions of the audio track are missing. Because of this, the audio will skip around in various places. This is actually happening, and you aren't crazy (well maybe, but not because of the audio). Considering these files were almost not recovered, it's a miracle we have this much of the recording.
 
Program length: 0:47:56
  1. Week in Review:
  2. Hardware/Software Picks of the Week:
  3. podcast@pcper.com
  4. Closing/outro

 

Author:
Manufacturer: NVIDIA

GK110 in all its glory

I bet you didn't realize that October and November were going to become the onslaught of graphics cards it has been.  I know I did not and I tend to have a better background on these things than most of our readers.  Starting with the release of the AMD Radeon R9 280X, 270X and R7 260X in the first week of October, it has pretty much been a non-stop battle between NVIDIA and AMD for the hearts, minds, and wallets of PC gamers. 

Shortly after the Tahiti refresh came NVIDIA's move into display technology with G-Sync, a variable refresh rate feature that will work with upcoming monitors from ASUS and others as long as you have a GeForce Kepler GPU.  The technology was damned impressive, but I am still waiting for NVIDIA to send over some panels for extended testing. 

Later in October we were hit with the R9 290X, the Hawaii GPU that brought AMD back in the world of ultra-class single GPU card performance.  It has produced stellar benchmarks and undercut the prices (then at least) of the GTX 780 and GTX TITAN.  We tested it in both single and multi-GPU configurations and found that AMD had made some impressive progress in fixing its frame pacing issues, even with Eyefinity and 4K tiled displays. 

NVIDIA dropped a driver release with ShadowPlay that allows gamers to record playback locally without a hit on performance.  I posted a roundup of R9 280X cards which showed alternative coolers and performance ranges.  We investigated the R9 290X Hawaii GPU and the claims that performance is variable and configurable based on fan speeds.  Finally, the R9 290 (non-X model) was released this week to more fanfare than the 290X thanks to its nearly identical performance and $399 price tag. 

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And today, yet another release.  NVIDIA's GeForce GTX 780 Ti takes the performance of the GK110 and fully unlocks it.  The GTX TITAN uses one fewer SMX and the GTX 780 has three fewer SMX units so you can expect the GTX 780 Ti to, at the very least, become the fastest NVIDIA GPU available.  But can it hold its lead over the R9 290X and validate its $699 price tag?

Continue reading our review of the NVIDIA GeForce GTX 780 Ti 3GB GK110 Graphics Card!!

Author:
Manufacturer: AMD

More of the same for a lot less cash

The week before Halloween, AMD unleashed a trick on the GPU world under the guise of the Radeon R9 290X and it was the fastest single GPU graphics card we had tested to date.  With a surprising price point of $549, it was able to outperform the GeForce GTX 780 (and GTX TITAN in most cases) while under cutting the competitions price by $100.  Not too bad! 

amd1.jpg

Today's release might be more surprising (and somewhat confusing).  The AMD Radeon R9 290 4GB card is based on the same Hawaii GPU with a few less compute units enabled (CUs) and an even more aggressive price and performance placement.  Seriously, has AMD lost its mind?

Can a card with a $399 price tag cut into the same performance levels as the JUST DROPPED price of $499 for the GeForce GTX 780??  And, if so, what sacrifices are being made by users that adopt it?  Why do so many of our introduction sentences end in question marks?

The R9 290 GPU - Hawaii loses a small island

If you are new to the Hawaii GPU and you missed our first review of the Radeon R9 290X from last month, you should probably start back there.  The architecture is very similar to that of the HD 7000-series Tahiti GPUs with some modest changes to improve efficiency with the biggest jump in raw primitives per second to 4/clock over 2/clock.

diagram1.jpg

The R9 290 is based on Hawaii though it has four fewer compute units (CUs) than the R9 290X.  When I asked AMD if that meant there was one fewer CU per Shader Engine or if they were all removed from a single Engine, they refused to really answer.  Instead, several "I'm not allowed to comment on the specific configuration" lines were given.  This seems pretty odd as NVIDIA has been upfront about the dual options for its derivative GPU models.  Oh well.

Continue reading our review of the AMD Radeon R9 290 4GB Graphics Card Review!!!

Podcast #275 - AMD Radeon R9 290X, ARMTechCon 2013, NVIDIA Pricedrops and more!

Subject: General Tech | October 31, 2013 - 03:48 PM |
Tagged: podcast, video, R9 290X, amd, radeon, 290x crossfire, 280x, r9 280x, gtx 770, gtx 780, arm, mali, Altera

PC Perspective Podcast #275 - 10/31/2013

Join us this week as we discuss the AMD Radeon R9 290X, ARMTechCon 2013, NVIDIA Pricedrops and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

 
Program length: 1:22:37
  1. Week in Review:
    1. 0:55:40
  2. 0:59:20 This episode is brought to you by Carbonite.com! Use offer code PC for two free months!
      1. Intel Series 9 Chipset
  3. Hardware/Software Picks of the Week:
  4. podcast@pcper.com
  5. Closing/outro

 

Podcast #274 - NVIDIA G-SYNC, R9 290X Benchmarks, and Process Technology for Next Gen Graphics

Subject: General Tech | October 24, 2013 - 02:21 PM |
Tagged: podcast, video, R9 290X, g-sync, gsync, never settle, the way it's meant to be played, carmack, sweeny, andersson

PC Perspective Podcast #274 - 10/24/2013

Join us this week as we discuss NVIDIA G-SYNC, R9 290X Benchmarks, and Process Technology for Next Gen Graphics!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

 
Program length: 1:16:43
  1. Week in Review:
    1. 0:07:10 NVIDIA "The Way It's Meant to be Played" 2013 Press Event
  2. News items of interest:
  3. Hardware/Software Picks of the Week:
    1. Allyn: Did you know (Windows 8.1 safe mode)
  4. podcast@pcper.com
  5. Closing/outro

 

PCPer Live! NVIDIA G-Sync Discussion with Tom Petersen, Q&A

Subject: Graphics Cards, Displays | October 20, 2013 - 02:50 PM |
Tagged: video, tom petersen, nvidia, livestream, live, g-sync

UPDATE: If you missed our live stream today that covered NVIDIA G-Sync technology, you can watch the replay embedded below.  NVIDIA's Tom Petersen stops by to talk about G-Sync in both high level and granular detail while showing off some demonstrations of why G-Sync is so important.  Enjoy!!

Last week NVIDIA hosted press and developers in Montreal to discuss a couple of new technologies, the most impressive of which was NVIDIA G-Sync, a new monitor solution that looks to solve the eternal debate of smoothness against latency.  If you haven't read about G-Sync and how impressive it was when first tested on Friday, you should check out my initial write up, NVIDIA G-Sync: Death of the Refresh Rate, that not only does that, but dives into the reason the technology shift was necessary in the first place.

G-Sync essentially functions by altering and controlling the vBlank signal sent to the monitor.  In a normal configuration, vBlank is a combination of the combination of the vertical front and back porch and the necessary sync time.  That timing is set a fixed stepping that determines the effective refresh rate of the monitor; 60 Hz, 120 Hz, etc.  What NVIDIA will now do in the driver and firmware is lengthen or shorten the vBlank signal as desired and will send it when one of two criteria is met.

  1. A new frame has completed rendering and has been copied to the front buffer.  Sending vBlank at this time will tell the screen grab data from the card and display it immediately.
  2. A substantial amount of time has passed and the currently displayed image needs to be refreshed to avoid brightness variation.

In current display timing setups, the submission of the vBlank signal has been completely independent from the rendering pipeline.  The result was varying frame latency and either horizontal tearing or fixed refresh frame rates.  With NVIDIA G-Sync creating an intelligent connection between rendering and frame updating, the display of PC games is fundamentally changed.

Every person that saw the technology, including other media members and even developers like John Carmack, Johan Andersson and Tim Sweeney, came away knowing that this was the future of PC gaming.  (If you didn't see the panel that featured those three developers on stage, you are missing out.)

gsync.jpg

But it is definitely a complicated technology and I have already seen a lot of confusion about it in our comment threads on PC Perspective.  To help the community get a better grasp and to offer them an opportunity to ask some questions, NVIDIA's Tom Petersen is stopping by our offices on Monday afternoon where he will run through some demonstrations and take questions from the live streaming audience.

Be sure to stop back at PC Perspective on Monday, October 21st at 2pm ET / 11am PT as to discuss G-Sync, how it was developed and the various ramifications the technology will have in PC gaming.  You'll find it all on our PC Perspective Live! page on Monday but you can sign up for our "live stream mailing list" as well to get notified in advance!

NVIDIA G-Sync Live Stream

11am PT / 2pm ET - October 21st

PC Perspective Live! Page

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We also want your questions!!  The easiest way to get them answered is to leave them for us here in the comments of this post.  That will give us time to filter through the questions and get the answers you need from Tom.  We'll take questions via the live chat and via Twitter (follow me @ryanshrout) during the event but often time there is a lot of noise to deal with. 

So be sure to join us on Monday afternoon!