Author:
Manufacturer: MSI

The Radeon R9 280

Though not really new, the AMD Radeon R9 280 GPU is a part that we really haven't spent time with at PC Perspective. Based on the same Tahiti GPU found in the R9 280X, the HD 7970, the HD 7950 and others, the R9 280 fits at a price point and performance level that I think many gamers will see as enticing. MSI sent along a model that includes some overclocked settings and an updated cooler, allowing the GPU to run at its top speed without much noise.

With a starting price of just $229 or so, the MSI Radeon R9 280 Gaming graphics cards has some interesting competition as well. From the AMD side it butts heads with the R9 280X and the R9 270X. The R9 280X costs $60-70 more though and as you'll see in our benchmarks, the R9 280 will likely cannibalize some of those sales. From NVIDIA, the GeForce GTX 760 is priced right at $229 as well, but does it really have the horsepower to keep with Tahiti?

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Continue reading our review of the MSI Radeon R9 280 3GB Gaming Graphics Card!!

Podcast #306 - Budget PC Shootout, the Coolermaster Elite 110, AMD GameWorks competitor

Subject: General Tech | June 26, 2014 - 11:36 AM |
Tagged: xeon, video, seiki, podcast, nvidia, msi, Intel, HDMI 2.0, gt70 2pe, gt70, gameworks, FX-9590, displayport 1.3, coolermaster, amd, 4k

PC Perspective Podcast #306 - 06/26/2014

Join us this week as we discuss our Budget PC Shootout, the Coolermaster Elite 110, an AMD GameWorks competitor and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Maleventano

Program length: 1:19:12

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

 

Podcast #305 with Guest David Hewlett - Richard Huddy Interview, Seagate 4TB SSHD, SSD Endurance and more!

Subject: General Tech | June 19, 2014 - 10:20 AM |
Tagged: watch dogs, video, steamboy, sshd, richard huddy, podcast, openworks, game works, g1 sniper a88x, fusion io, David Hewlett, amd, 4TB

PC Perspective Podcast #305 - 06/19/2014

Special guest David Hewlett joins us this week to discuss our interview with AMD's Richard Huddy, the Seagate 4TB SSHD, SSD Endurance and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Maleventano and David Hewlett

Program length: 1:31:16

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

AMD Planning Open Source GameWorks Competitor, Mantle for Linux

Subject: Graphics Cards | June 19, 2014 - 07:35 AM |
Tagged: video, richard huddy, radeon, openworks, Mantle, freesync, amd

On Tuesday, AMD's newly minted Gaming Scientist, Richard Huddy, stopped by the PC Perspective office to talk about the current state of the company's graphics division. The entire video of the interview is embedded below but several of the points that are made are quite interesting and newsworthy. During the discussion we hear about Mantle on Linux, a timeline for Mantle being opened publicly as well as a surprising new idea for a competitor to NVIDIA's GameWorks program.

Richard is new to the company but not new to the industry, starting with 3DLabs many years ago and taking jobs at NVIDIA, ATI, Intel and now returning to AMD. The role of Gaming Scientist is to directly interface with the software developers for gaming and make sure that the GPU hardware designers are working hand in hand with future, high end graphics technology. In essence, Huddy's job is to make sure AMD continues to innovate on the hardware side to facilitate innovation on the software side.

AMD Planning an "OpenWorks" Program

(33:00) After the volume of discussion surrounding the NVIDIA GameWorks program and its potential to harm the gaming ecosystem by not providing source code in an open manner, Huddy believes that the answer to problem is to simply have NVIDIA release the SDK with source code publicly. Whether or not NVIDIA takes that advice has yet to be seen, but if they don't, it appears that AMD is going down the road of creating its own competing solution that is open and flexible.

The idea of OpenFX or OpenWorks as Huddy refers to it is to create an open source repository for gaming code and effects examples that can be updated, modified and improved upon by anyone in the industry. AMD would be willing to start the initiative by donating its entire SDK to the platform and then invite other software developers, as well as other hardware developers, to add or change to the collection. The idea is to create a competitor to what GameWorks accomplishes but in a license free and open way.

gameworks.jpg

NVIDIA GameWorks has been successful; can AMD OpenWorks derail it?

Essentially the "OpenWorks" repository would work in a similar way to a Linux group where the public has access to the code to submit changes that can be implemented by anyone else. Someone would be able to improve the performance for specific hardware easily but if performance was degraded on any other hardware then it could be easily changed and updated. Huddy believes this is how you move the industry forward and how you ensure that the gamer is getting the best overall experience regardless of the specific platform they are using.

"OpenWorks" is still in the planning stages and AMD is only officially "talking about it" internally. However, bringing Huddy back to AMD wasn't done without some direction already in mind and it would not surprise me at all if this was essentially a done deal. Huddy believes that other hardware companies like Qualcomm and Intel would participate in such an open system but the real question is whether or not NVIDIA, as the discrete GPU market share leader, would be in any way willing to do as well.

Still, this initiative continues to show the differences between the NVIDIA and AMD style of doing things. NVIDIA prefers a more closed system that it has full control over to perfect the experience, to hit aggressive timelines and to improve the ecosystem as they see it. AMD wants to provide an open system that everyone can participate in and benefit from but often is held back by the inconsistent speed of the community and partners. 

Mantle to be Opened by end of 2014, Potentially Coming to Linux

(7:40) The AMD Mantle API has been an industry changing product, I don't think anyone can deny that. Even if you don't own AMD hardware or don't play any of the games currently shipping with Mantle support, the re-focusing on a higher efficiency API has impacted NVIDIA's direction with DX11, Microsoft's plans for DX12 and perhaps even Apple's direction with Metal. But for a company that pushes the idea of open standards so heavily, AMD has yet to offer up Mantle source code in a similar fashion to its standard SDK. As it stands right now, Mantle is only given to a group of software developers in the beta program and is specifically tuned for AMD's GCN graphics hardware.

mantlepic.jpg

Huddy reiterated that AMD has made a commitment to release a public SDK for Mantle by the end of 2014 which would allow any other hardware vendor to create a driver that could run Mantle game titles. If AMD lives up to its word and releases the full source code for it, then in theory, NVIDIA could offer support for Mantle games on GeForce hardware, Intel could offer support those same games on Intel HD graphics. There will be no license fees, no restrictions at all.

The obvious question is whether or not any other IHV would choose to do so. Both because of competitive reasons and with the proximity of DX12's release in late 2015. Huddy agrees with me that the pride of these other hardware vendors may prevent them from considering Mantle adoption though the argument can be made that the work required to implement it properly might not be worth the effort with DX12 (and its very similar feature set) around the corner.

(51:45) When asked about AMD input on SteamOS and its commitment to the gamers that see that as the future, Huddy mentioned that AMD was considering, but not promising, bringing the Mantle API to Linux. If the opportunity exists, says Huddy, to give the gamer a better experience on that platform with the help of Mantle, and developers ask for the support for AMD, then AMD will at the very least "listen to that." It would incredibly interesting to see a competitor API in the landscape of Linux where OpenGL is essentially the only game in town. 

AMD FreeSync / Adaptive Sync Benefits

(59:15) Huddy discussed the differences, as he sees it, between NVIDIA's G-Sync technology and the AMD option called FreeSync but now officially called Adaptive Sync as part of the DisplayPort 1.2a standard. Beside the obvious difference of added hardware and licensing costs, Adaptive Sync is apparently going to be easier to implement as the maximum and minimum frequencies are actually negotiated by the display and the graphics card when the monitor is plugged in. G-Sync requires a white list in the NVIDIA driver to work today and as long as NVIDIA keeps that list updated, the impact on gamers buying panels should be minimal. But with DP 1.2a and properly implemented Adaptive Sync monitors, once a driver supports the negotiation it doesn't require knowledge about the specific model beforehand.

freesync1.jpg

AMD demos FreeSync at Computex 2014

According to Huddy, the new Adaptive Sync specification will go up to as high as 240 Hz and as low as 9 Hz; these are specifics that before today weren't known. Of course, not every panel (and maybe no panel) will support that extreme of a range for variable frame rate technology, but this leaves a lot of potential for improved panel development in the years to come. More likely you'll see Adaptive Sync ready display listing a range closer to 30-60 Hz or 30-80 Hz initially. 

Prototypes of FreeSync monitors will be going out to some media in the September or October time frame, while public availability will likely occur in the January or February window. 

How does AMD pick game titles for the Never Settle program?

(1:14:00) Huddy describes the fashion in which games are vetted for inclusion in the AMD Never Settle program. The company looks for games that have a good history of course, but also ones that exemplify the use of AMD hardware. Games that benchmark well and have reproducible results that can be reported by AMD and the media are also preferred. Inclusion of an integrated benchmark mode in the game is also a plus as it more likely gets review media interested in including that game in their test suite and also allows the public to run their own tests to compare results. 

Another interesting note was the games that are included in bundles often are picked based on restrictions in certain countries. Germany, for example, has very strict guidelines for violence in games and thus add-in card partners would much prefer a well known racing game than an ultra-bloody first person shooter. 

Closing Thoughts

First and foremost, a huge thanks to Richard Huddy for making time to stop by the offices and talk with us. And especially for allowing us to live stream it to our fans and readers. I have had the privilege to have access to some of the most interesting minds in the industry, but they are very rarely open to having our talks broadcast to the world without editing and without a precompiled list of questions. For allowing it, both AMD and Mr. Huddy have gained some respect! 

There is plenty more discussed in the interview including AMD's push to a non-PC based revenue split, whether DX12 will undermine the use of the Mantle API, and how code like TressFX compares to NVIDIA GameWorks. If you haven't watched it yet I think you'll find the full 90 minutes to be quite informative and worth your time.

UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.

I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.

Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.

Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.

Again, I apologize for the mistake.

That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.

END UPDATE

If you want to be sure you don't miss any more of our live streaming events, be sure to keep an eye on the schedule on the right hand side of our page or sign up for our PC Perspective Live mailing list right here.

PCPer Live! Interview with AMD's Richard Huddy June 17th, 4pm ET / 1pm PT

Subject: General Tech, Graphics Cards | June 18, 2014 - 02:08 PM |
Tagged: video, richard huddy, live, amd

UPDATE: Did you miss the live event? Well, there's good news and bad news. First, the bad: you can't win any of those prizes we discussed. The good: you can watch the replay posted below!

AMD recently brought back Richard Huddy in the role of Gaming Scientist, acting as the information conduit between hardware development, the software and driver teams and the game developers that make our industry exciting. 

Richard stopped by the offices of PC Perspective to talk about several subjects including his history in the industry (including NVIDIA and Intel), Mantle and other low-level APIs, the NVIDIA GameWorks debate, G-Sync versus FreeSync and a whole lot more.

This is an interview that you won't want to miss! 

On June 3rd it was announced that Richard Huddy, an industry stalwart and vetern of ATI, NVIDIA and Intel, would be rejoining AMD as Chief Gaming Scientist

Interesting news is crossing the ocean today as we learn that Richard Huddy, who has previously had stints at NVIDIA, ATI, AMD and most recently, Intel, is teaming up with AMD once again. Richard brings with him years of experience and innovation in the world of developer relations and graphics technology. Often called "the Godfather" of DirectX, AMD wants to prove to the community it is taking PC gaming seriously.

richardhuddy.jpg

Richard Huddy will be stopping by the PC Perspective offices on June 17th for a live, on-camera interview that you can watch unfold on PC Perspective's Live page. Though we plan to talk anything and everything centered on gaming and PC hardware we have a few topics that have been hot-buttons lately we know we want to ask about. Those include the AMD versus NVIDIA stint with GameWorks, AMD's developer relations and the Gaming Evolved program, how AMD feels about the current status of Adaptive Sync (G-Sync like features) and much more.

We want to take your questions as well, which is one of the reasons for this post. Richard has agreed to answer as many inquiries as possible in our allotted time and to help make this easier, we are asking our readers to give us their questions and input in the comments section of this news post. We will still take live questions in the chat room during the event, but if your question is here then you have a much better chance of that being seen and addressed.

If the intensity of these topics wasn't enough to entice you to watch the live stream, then how about this? We have a massive prize pool provided by AMD that is unmatched in our live stream history! Here's the list:

  • 1x AMD Radeon R9 295X2 8GB Graphics Card plus a power supply!
  • 1x MSI Radeon R9 280X
  • 1x Sapphire Radeon R9 280
  • 1x MSI Radeon R9 270
  • 1x HIS Radeon R9 270
  • 1x Sapphire R7 260X
  • 15x Never Settle Forever codes

Yup, that's all correct; no typos there. All you have to do is be on the PC Perspective Live! page during the stream on June 17th! We will be giving all of this hardware away to those watching the interview.

pcperlive.png

AMD's Richard Huddy Interview and Q&A

4pm ET / 1pm PT - June 17th

PC Perspective Live! Page

How can you be sure you are here at the right time? If you want some additional security besides just setting your own alarm, you can sign up for our PC Perspective Live mailing list, a simple email list that is used ONLY for these types of live events. Just head over to this page, give us your name and email address, and we'll let you know before we start the event!

I am very excited to talk with Richard again and I think that anyone interested in PC gaming is going to want to take part in this discussion!

UPDATE: I know that some of our readers, and some contacts and NVIDIA, took note of Huddy's comments about TressFX from our interview. Essentially, NVIDIA denied that TressFX was actually made available before the release of Tomb Raider. When I asked AMD for clarification, Richard Huddy provided me with the following statement.

I would like to take the opportunity to correct a false impression that I inadvertently created during the interview.

Contrary to what I said, it turns out that TressFX was first published in AMD's SDK _after_ the release of Tomb Raider.

Nonetheless the full source code to TressFX was available to the developer throughout, and we also know that the game was available to NVIDIA several weeks ahead of the actual release for NVIDIA to address the bugs in their driver and to optimize for TressFX.

Again, I apologize for the mistake.

That definitely paints a little bit of a different picture on around the release of TressFX with the rebooted Tomb Raider title. NVIDIA's complaint that "AMD was doing the same thing" holds a bit more weight. Since Richard Huddy was not with AMD at the time of this arrangement I can see how he would mix up the specifics, even after getting briefed by other staff members.

END UPDATE

Source: PCPer Live!

Podcast #304 - GeForce GTX TITAN Z, Core i7-4790K, Gigabyte Z97X-SOC Force and more!

Subject: Editorial | June 12, 2014 - 11:28 AM |
Tagged: Z97X-SOC Force, video, titan z, radeon, project tango, podcast, plextor, nvidia, Lightning, gtx titan z, gigabyte, geforce, E3 14, amd, 4790k, 290x

PC Perspective Podcast #304 - 06/12/2014

We have lots of reviews to talk about this week including the GeForce GTX TITAN Z, Core i7-4790K, Gigabyte Z97X-SOC Force, E3 News and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom and Allyn Maleventano

Program length: 1:11:36

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Manufacturer: NVIDIA

A powerful architecture

In March of this year, NVIDIA announced the GeForce GTX Titan Z at its GPU Technology Conference. It was touted as the world's fastest graphics card with its pair of full GK110 GPUs but it came with an equally stunning price of $2999. NVIDIA claimed it would be available by the end of April for gamers and CUDA developers to purchase but it was pushed back slightly and released at the very end of May, going on sale for the promised price of $2999.

The specifications of GTX Titan Z are damned impressive - 5,760 CUDA cores, 12GB of total graphics memory, 8.1 TFLOPs of peak compute performance. But something happened between the announcement and product release that perhaps NVIDIA hadn't accounted for. AMD's Radeon R9 295X2, a dual-GPU card with full-speed Hawaii chips on-board, was released at $1499. I think it's fair to say that AMD took some chances that NVIDIA was surprised to see them take, including going the route of a self-contained water cooler and blowing past the PCI Express recommended power limits to offer a ~500 watt graphics card. The R9 295X2 was damned fast and I think it caught NVIDIA a bit off-guard.

As a result, the GeForce GTX Titan Z release was a bit quieter than most of us expected. Yes, the Titan Black card was released without sampling the gaming media but that was nearly a mirror of the GeForce GTX 780 Ti, just with a larger frame buffer and the performance of that GPU was well known. For NVIDIA to release a flagship dual-GPU graphics cards, admittedly the most expensive one I have ever seen with the GeForce brand on it, and NOT send out samples, was telling.

NVIDIA is adamant though that the primary target of the Titan Z is not just gamers but the CUDA developer that needs the most performance possible in as small of a space as possible. For that specific user, one that doesn't quite have the income to invest in a lot of Tesla hardware but wants to be able to develop and use CUDA applications with a significant amount of horsepower, the Titan Z fits the bill perfectly.

Still, the company was touting the Titan Z as "offering supercomputer class performance to enthusiast gamers" and telling gamers in launch videos that the Titan Z is the "fastest graphics card ever built" and that it was "built for gamers." So, interest peaked, we decided to review the GeForce GTX Titan Z.

The GeForce GTX TITAN Z Graphics Card

Cost and performance not withstanding, the GeForce GTX Titan Z is an absolutely stunning looking graphics card. The industrial design started with the GeForce GTX 690 (the last dual-GPU card NVIDIA released) and continued with the GTX 780 and Titan family, lives on with the Titan Z. 

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The all metal finish looks good and stands up to abuse, keeping that PCB straight even with the heft of the heatsink. There is only a single fan on the Titan Z, center mounted, with a large heatsink covering both GPUs on opposite sides. The GeForce logo up top illuminates, as we have seen on all similar designs, which adds a nice touch.

Continue reading our review of the NVIDIA GeForce GTX Titan Z 12GB Graphics Card!!

Podcast #303 - News from Computex 2014, Crucial MX100 SSD, Intel SSD DC P3700, and much more!

Subject: General Tech | June 5, 2014 - 11:39 AM |
Tagged: video, podcast, p3700, mx100, intel ssd, gsync, fx-7600p, freesync, corsair, computex 2014, computex, asus, adaptive sync, acer, 4k

PC Perspective Podcast #303 - 06/05/2014

Special guest Austin Evans joins us this week to discuss news from Computex 2014, Crucial MX100 SSD, Intel SSD DC P3700, and much more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, Allyn Maleventano, and Austin Evans

Program length: 1:29:12
  1. Week in Review:
  2. News items of interest:
    1. 0:46:00 Monitors
    2. Corsair
    3. ASUS
  3. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Join the PC Perspective Team and Austin Evans LIVE on Tonight's Podcast!

Subject: Editorial | June 4, 2014 - 04:42 PM |
Tagged: video, pcper, live, austin evans

Tonight's live edition of the PC Perspective Podcast is going to have a special guest, the Internet's Austin Evans. You likely know of Austin through his wildly popular YouTube channel or maybe his dance moves.

But seriously, Austin Evans is a great guy with a lot of interesting input on technology. Stop by our live page at http://www.pcper.com/live at 10pm EST / 7pm EST for all the fun!

Make sure you don't miss it by signing up for our PC Perspective Live Mailing List!

pcperlive.png

Source: PCPer Live!
Author:
Subject: Mobile
Manufacturer: ASUS

Tablet Specifications

In many ways, the Google Nexus 7 has long been the standard of near perfection for an Android tablet. With a modest 7-inch screen, solid performance and low cost, the ASUS-built hardware has stood through one major revision as our top selection. Today though, a new contender in the field makes its way to the front of the pack in the form of the ASUS MeMO Pad 7 (ME176C). At $150, this new 7-inch tablet has almost all the hallmarks to really make an impact in the Android ecosystem. Finally.

The MeMO Pad 7 is not a new product family, though. It has existed with Mediatek processors for quite some time with essentially the same form factor. This new ME176C model makes some decisions that help it break into a new level of performance while maintaining the budget pricing required to really take on the likes of Google. By coupling the MeMO Pad brand with the Intel Bay Trail Atom processor, the two companies firmly believe they have a winner; but do they?

I have to admit that my time with the ASUS MeMO Pad 7 (ME176C) has been short; shorter than I would have liked to offer a truly definitive take on this mobile platform. I prefer to take the time to work the tablet into my daily work and home routines. Reading, browsing, email, etc. This allows me to filter though any software intricacies that might make or break a purchasing decision. Still, I think the ASUS design is going to live up to my expectations and is worth every penny of the $150 price tag.

IMG_0182.JPG

The ASUS MeMO Pad 7 has a 1280x800 resolution IPS screen. This 7-inch device is powered by the new Intel Atom Z3745 quad-core SoC with 1GB of memory and 16GB of on-board storage. The front facing camera is of the 2MP variety while the rear facing camera is 5MP - but you will likely be as disappointed in the image quality of the photos as I was. Connectivity options include the microUSB port for charging and data transfer along with 802.11b/g/n 2.4 GHz WiFi (sorry, no 5.0 GHz option here). Bluetooth 4.0 allows for low power data sync with other devices you might have and our model shipped with Android 4.4.2 already pre-installed. 

IMG_0190.JPG

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The rear of the ASUS MeMO Pad is a pseudo rubber/plastic type material that is easy to grip while not leaving fingerprints behind - a solid combination. The center mounted camera lens takes decent pictures - but I can't put any more praise on it than that. It was easy to find image quality issues with photos even in full daylight. It's hard to know how disappointed to be considering the price, but the Nexus 7 has better optical hardware.

Continue reading our review of the ASUS MeMO Pad 7 ME176C!!