Quality time with G-Sync
Readers of PC Perspective will already know quite alot about NVIDIA's G-Sync technology. When it was first unveiled in October we were at the event and were able to listen to NVIDIA executives, product designers and engineers discuss and elaborate on what it is, how it works and why it benefits gamers. This revolutionary new take on how displays and graphics cards talk to each other enables a new class of variable refresh rate monitors that will offer up the smoothness advantages of having V-Sync off, while offering the tear-free images normally reserved for gamers enabling V-Sync.
NVIDIA's Prototype G-Sync Monitor
We were lucky enough to be at NVIDIA's Montreal tech day while John Carmack, Tim Sweeney and Johan Andersson were on stage discussing NVIDIA G-Sync among other topics. All three developers were incredibly excited about G-Sync and what it meant for gaming going forward.
Also on that day, I published a somewhat detailed editorial that dug into the background of V-sync technology, why the 60 Hz refresh rate existed and why the system in place today is flawed. This basically led up to an explanation of how G-Sync works, including integration via extending Vblank signals and detailed how NVIDIA was enabling the graphics card to retake control over the entire display pipeline.
In reality, if you want the best explanation of G-Sync, how it works and why it is a stand-out technology for PC gaming, you should take the time to watch and listen to our interview with NVIDIA's Tom Petersen, one of the primary inventors of G-Sync. In this video we go through quite a bit of technical explanation of how displays work today, and how the G-Sync technology changes gaming for the better. It is a 1+ hour long video, but I selfishly believe that it is the most concise and well put together collection of information about G-Sync for our readers.
The story today is more about extensive hands-on testing with the G-Sync prototype monitors. The displays that we received this week were modified versions of the 144Hz ASUS VG248QE gaming panels, the same ones that will in theory be upgradeable by end users as well sometime in the future. These monitors are TN panels, 1920x1080 and though they have incredibly high refresh rates, aren't usually regarded as the highest image quality displays on the market. However, the story about what you get with G-Sync is really more about stutter (or lack thereof), tearing (or lack thereof), and a better overall gaming experience for the user.
Subject: Displays, Shows and Expos | January 8, 2013 - 01:18 AM | Ryan Shrout
Tagged: vg248qe, mx299q, monitor, display, ces 2013, CES, asus
ASUS continues its push into the monitor market with a pair of new models debuting at CES 2013. First up is the VG248QE, a 24-in 1080p monitor that runs at a refresh rate of 144 Hz and supports NVIDIA's 3D Vision 2 and a 1ms gray-to-gray response time. These are TN panels so you might be surprised to see they are going to priced quite reasonably in the $399 range. The display also includes a new ASUS technology called GamePlus that embeds crosshairs for games into the OSD on the monitor to offer additional options in troublesome 3D modes.
The second new monitor we saw was the MX299Q, a 2560x1080 monitor in the exciting new 21:9 form factor. These allow developers, traders or just every day users to have two "full screen" applications open at the same time without the need for multiple displays. The MX299Q will also include Bang & Olufsen powered speakers.
Check out our talk with Nick from ASUS about these new displays!
PC Perspective's CES 2013 coverage is sponsored by AMD.
Follow all of our coverage of the show at http://pcper.com/ces!
Get notified when we go live!