New Valve Steam Controller Software and Factory Video

Subject: General Tech | December 11, 2015 - 01:37 PM |
Tagged: valve, Steam Controller

Valve updated the Steam Controller software, driven mostly by community feedback, statistics, and direct enhancements from lead users. This update allows users to bind media key inputs to the desktop so that the controller can adjust volume, play, pause, and skip when it is not being used to game. They also added context menus for hotkeys, so they can be accessible from the controller without each action taking up a whole button. It sounds like an analogy for the Q command rose in games like Battlefield, just in your input device drivers (and customizable).

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There were two other features that caught my eye. First, controller profiles will soon be sharable for non-Steam games (if you add them to your Steam library). This may or may not be useful for titles from Blizzard or Riot Games. Would sharing profiles really help these games be playable with a controller? Either way, there are certainly some titles that will benefit from this, especially those purchased on GoG. The other addition is “Controller HUD.” Basically, when enabled, it shows the pressed inputs on screen. It sounds like Valve intended this to be a debug mechanism for creating profiles, but it could be very useful for video streamers (especially speedrunners).

Lastly, and this is purely for entertainment value, Valve published a video of their factory. Someone decided that it would be hilarious to stick Aperture Laboratories on various machines. It's pure promotional fluff... but cool fluff.

Source: Valve

Valve Time Has Canceled Half-Life 2: Episode Four Images

Subject: General Tech | December 6, 2015 - 12:35 PM |
Tagged: valve, pc gaming, half-life 2

Today I learned that there was originally supposed to be multiple follow-ups to Half-Life 2: Episode Two. I wasn't really into Valve games at that point. At some point after Valve released Episode Three, which obviously never happened, two spin-offs were planned by two different studios. One unnamed title was supposed to be spearhead by Warren Spector and Junction Point Studios. The deal collapsed when Disney committed to Epic Mickey and the studio dropped Valve.

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The other canceled title was supposed to come from Arkane Studios, which went on to create Dishonored. This one is sometimes called “Half-Life 2: Episode Four,” and “Return to Ravenholm” at others. The narrative takes place before Half-Life 2: Episode Two and is said to star a new, unannounced protagonist.

I bring this up because Valve Time has recently published a post and video that collects a bunch of screenshots from the portfolio of Robert Wilinski. The video goes through the theory of what the game was supposed to be, and how these screenshots fit in with previous leaks and rumors.

Keep in mind that the content is almost a decade old at this point, as Robert dated this folder of his portfolio between 2006 and 2008. This is older than Left 4 Dead.

Source: Valve Time

Steam Launches "Item Stores"

Subject: General Tech | November 5, 2015 - 12:01 PM |
Tagged: valve, steam, Rust

Team Fortress 2 switched from a paid game, first seen in The Orange Box bundle, to a free-to-play title. Financially, you could say that it was supported by tips... ... tips of the hat. Some responded with a wag of their finger, but others with a swipe of their credit card. Where was I going with this? Oh right. This game put Valve on the path of microtransactions, which fuels games like DOTA 2 that aren't supported in any other way.

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Each of these item payments are done in game however, even Valve games, except for one. Rust has been chosen to introduce Item Stores on Steam. If you go to Rust's store page, you will see a category called “Items available for this game”. Clicking on it brings you to “Rust Item Store”, where you can buy in-game clothing, weapons, and sleeping bags with real money. This feature is not even available on Team Fortress 2 or DOTA 2.

While there has been some parallels drawn between this and the backtracked paid mods initiative, I don't see it. This is not attempting to take third-party content, some of which was plagiarized from free, existing mods, and sell it. This is an attempt to provide a platform for in-game purchases that already exist. If there's a story, I'd say it's how the initiative launched with a third-party game, and not one of Valve's two, popular, free-to-play titles.

Source: PC Gamer

Podcast #373 - Samsung 950 Pro, ASUS ROG Swift PG279Q, Steam Link and more!

Subject: General Tech | October 29, 2015 - 07:22 PM |
Tagged: podcast, video, Samsung, 950 PRO, NVMe, asus, ROG Swift, pg279q, g-sync, nvidia, amd, steam, steam link, valve

PC Perspective Podcast #373 - 10/29/2015

Join us this week as we discuss the Samsung 950 Pro, ASUS ROG Swift PG279Q, Steam Link and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Steam Link First Impressions: Game Streaming Still Needs Work

Subject: General Tech | October 26, 2015 - 04:08 AM |
Tagged: video, valve, steam link, steam hardware, Steam Controller, steam, game streaming

Last week we posted a video that looked over the new Valve Steam Controller and I offered some feedback and input on the new hardware. It was interesting, to say the least, and took some getting used to, but in the end I was surprised by how easy some things were, and how different other things felt. It's an interesting experiment for $50 or so, but it definitely is not a product I recommend all of our readers invest in immediately.

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But what about the Steam Link device? This second piece of the puzzle is a small unit that sits near your TV or entertainment system, with an HDMI output, USB inputs, integrated wireless connectivity and Ethernet support. The goal is to stream Steam games from your primary PC without the need for a second computer. Instead, much like the NVIDIA GameStream technology that we have seen for a couple years now, the Steam Link receives a video stream from the gaming PC, accepts input from a controller or keyboard/mouse, and loops it all back.

Specifications (from Valve website):

  • 1080p resolution at 60 FPS 
  • Wired 100 Mbit/s Fast Ethernet and Wireless 802.11ac 2x2 (MIMO) networking abilities 
  • 3 USB 2.0 ports 
  • Bluetooth 4.0 
  • HDMI out 
  • Supports Steam Controller (sold separately,) Xbox One or 360 Wired Controller, Xbox 360 Wireless Controller for Windows, Logitech Wireless Gamepad F710, or keyboard and mouse 

In the Box

  • Steam Link 
  • Power cable and adapter 
  • HDMI 2.0 cable 
  • Ethernet cable 

To get my full take on it, and to see me test out a handful of games using the Steam Link in our office, check out the video above. The short answer is that game streaming technology is still hit or miss: some titles work great others are an immediate turn off. Want to play a fast paced FPS game? You're going to hate it if you have any kind of PC gaming experience already. Maybe you need to catch up on those recent indie games released on the PC but want to sit on your couch? Steam Link will do the trick.

steamlink2.jpg

Again, the device is only $50, so it's not a significant investment for most people, and it might be worth trying if you have some time and are interested in checking out the technology out for yourself.

Podcast #372 - Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

Subject: General Tech | October 22, 2015 - 06:12 PM |
Tagged: yoga 900, xr321ck, western digital, video, valve, ultrawide, steam link, Steam Controller, sandisk, podcast, Lenovo, freesync, acer, 3440x1440

PC Perspective Podcast #372 - 10/22/2015

Join us this week as we discuss the Steam Controller and Steam Link, Acer XR321CK Ultrawide Freesync Display, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Subject: General Tech
Manufacturer: Valve

A new controller for PC gamers

Last Friday, the early buyers of the Steam Controller and the Steam Link device, built by Valve directly, began to receive their hardware. I was one of the lucky early users to get my hands on both of the units. The Steam Controller has evolved drastically since I first got hands on with it and its implementation of unique haptic feedback and a thumb-specific touch pad on the right, rather than a second analog stick, make it quite different than the Xbox or PlayStation controllers popular today. The Steam Link is Valve's answer to GeForce GameStream and allows you to share your Steam library on your local network to another display or TV in your home.

steamcontroller1.jpg

The video below walks through a quick unboxing of the two new hardware options from Valve and demonstrates the use of the controller in a couple of games as well.

We'll definitely have more on the Steam Controller and Steam Link very soon, but I think this video should be able to help you decide if this is something you want to add to your gaming arsenal.

Valve Says (External) Ads in Steam Are "Just Dumb"

Subject: General Tech | October 16, 2015 - 11:21 PM |
Tagged: valve, steam

Of course, this quote doesn't include things like promotional images for games. It's a store, so it will promote its products. This is referring to like, Doritos. In response to Microsoft Xbox and Sony PlayStation integrating ads in their service, Valve said that it doesn't make sense for Steam. It might make some short-term money, but it doesn't bring value to the user, it could harm the long-term relationship with the user, and it probably doesn't even sell Doritos.

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Doesn't go with Mountain Dew.

In my opinion, it doesn't really matter. An ad-free Steam is nice, but I don't feel it would that it would affect me much as a user (although that would need to be actually measured to be a valid data point). I also think that its lack of effect is a fallacy. When surveyed, the vast majority of people believe that advertisements don't work on them, or just let them know that products exist. They're wrong.

I do believe that it would affect their long term brand perception with customers in general, though. Several brands have tried to get involved in gaming platforms and events, and the inevitable ads and product placement get ridiculed. It makes sense that Valve would avoid that, especially since their brand is what's keeping them on par with their competitors.

What do you think, though? Do you believe that you would mind? Or would you just shrug and ignore them (unless they're obnoxious)?

Source: GameSpot

Steam "Store Within a Store" at GameStop, GAME UK, and EB

Subject: Systems | October 5, 2015 - 11:39 PM |
Tagged: valve, steam os, steam machines, steam, pc gaming

According to SteamDB, Valve has struck deals with GameStop, GAME UK, and EB Canada to create “store within a store” areas in North American and UK locations. The article does not clarify how many of stores will receive this treatment. It does note that Steam Controller, Steam Link, and even Steam Machines will be sold from these outlets, which will give physical presence to Valve's console platform alongside the existing ones.

steam-os-machines.png

The thing about Valve is that, when they go silent, you can't tell whether they reconsidered their position, or they just are waiting for the right time to announce. They have been fairly vocal about Steam accessories, but the machines themselves have been pretty much radio silence for the better part of a year. There was basically nothing at CES 2015 after a big push in the prior year. The talk shifted to Steam Link, which was obviously part of their original intention but, due to the simultaneous lack of Steam Machine promotion, feels more like a replacement than an addition.

But, as said, that's tricky logic to use with Valve.

As a final note, I am curious about what the transaction entailed. From what I hear, purchasing retail space is pricey and difficult, but some retailers donate space for certain products and initiatives that they find intrinsic value in. Valve probably has a lot money, but they don't have Microsoft levels of cash. Whether Valve paid for the space, or the retailers donated it, is question that leads to two very different, but both very interesting in their own way, follow-ups. Hopefully we'll learn more, but we probably won't.

Source: SteamDB

More Movies on Steam

Subject: General Tech | September 23, 2015 - 11:01 AM |
Tagged: valve, steam, pc gaming, movies

Valve has been dipping their toes into distributing non-games on Steam for quite a while. Gabe Newell at LinuxCon 2013 said that they are dissatisfied with families needing to manage multiple content silos, and they would like everything to be accessible everywhere. This can be interpreted as a “situation: there are now 15 competing standards” environment, but it seems to be more in the context of “I have all my content on my PC, why can't I bring it into my own living room?”

steam-family.png

We later saw this manifest as Steam In-Home Streaming for PC games. For videos, according to the Streaming Video on Steam FAQ, “In-home streaming is not currently supported”. Still, this seems like it will be their method of getting this content out to arbitrary displays in the future. Also, I have to wonder how Valve's historical practice of distributing purchases made from other stores will play into this whole situation.

For now, Valve has been adding more and more content to their service. It started with a few documentaries and low-budget films, including a video from the publisher of the game Hotline Miami. Now we are seeing the Mad Max franchise including the summer film, Mad Max: Fury Road available on the service. Steam doesn't need to have every movie right now if it wants to survive. They don't have to justify their actions to a board. They do, and they experiment with how it works and why.

Source: Valve