Subject: General Tech | July 29, 2014 - 06:55 PM | Scott Michaud
Tagged: ubisoft, watch_dogs, watch dogs, pc gaming
Today, Ubisoft has issued a patch for Watch_Dog that fixes bugs and performance issues. Mainly, it is designed to reduce stuttering with higher levels of texture quality, especially "High Textures". "Ultra Textures" could still have problems for "some players", but Ubisoft suggests that future updates to reduce stutter are in progress.
Without knowing much about the internal workings of the patch, I expect that it addresses hiccups when swapping textures. Loading textures into memory can take a significant amount of time, and overhead, but it is necessary if the one you need is not in there. As the size of each individual texture increases, fewer can be stored in the same memory space, leading to more swapping required (especially when it is difficult to tell what a user can see at any given point in time). Ubisoft might have found a more efficient organization (for lack of a better word that I can think of) for textures that allow "High Textures" to stay below their target memory footprint, but not "Ultra Textures", at least not frequently enough to call it fixed.
Of course, I could be entirely wrong.
This patch also addresses bugs with multiple network adapters, crashes, and error messages. According to Ubisoft forums, it is available now. It is not yet on their news blog, though.
Subject: General Tech | June 25, 2014 - 04:38 PM | Jeremy Hellstrom
Tagged: gaming, watch_dogs, ubisoft, excuses
Rock, Paper, SHOTGUN have posted UbiSoft's reasoning behind the disabled graphics options on Watch_Dogs in this article. The explanation they chose is a little bit disingenuous as performance issues are likely not the main reason the so called "E3 enhancements" were removed, though their point about Bokeh sometimes creating issues in seeing the environment around is well founded. After all how can you have a long distance gun battle against distant blurry figures? The more likely reasoning revolves around a standard practice for AAA games when showing off a demo at a show like E3, they polished the engine specifically for that specific in game demo. By cherry picking one or more scenes and spending extra programming time to make it as pretty as possible they raise buzz about their unreleased game and hope to accrue extra pre-orders. Unfortunately this rather dishonest practice has become a tradition for shows like E3, but on the plus side gives modders extra things to play with!
If you would rather watch frogs; or even better join them, make sure to check up on what they are doing tonight and Friday.
"Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though."
Here is some more Tech News from around the web:
- Watch Dogs Video Game Review @ Benchmark Reviews
- We Know: GFWL Not Shutting Down Next Week @ Rock, Paper, SHOTGUN
- Borderlands 5-Years Later Review @ OCC
- Battlefield 4 Dragon's Teeth DLC officially revealed @ HEXUS
- Nvidia releases video showing HairWorks in The Witcher 3 @ HEXUS
- Inverted Astronauts: We Are The Dwarves (Kickstarter) @ Rock, Paper, SHOTGUN
- Gabe would like all your monies
Podcast #302 - ASUS PB287Q 4K Monitor, NVIDIA and AMD's fight over GameWorks, Haswell-E Leaks and more!
Subject: General Tech | May 29, 2014 - 02:51 PM | Ken Addison
Tagged: video, podcast, asus, 4k, pb287q, nvidia, amd, gameworks, ubisoft, watch dogs, crucial, mx100, tegra k1, gsync
PC Perspective Podcast #302 - 05/29/2014
Join us this week as we discuss the ASUS PB287Q 4K Monitor, NVIDIA and AMD's fight over GameWorks, Haswell-E Leaks and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Maleventano
Week in Review:
News items of interest:
Hardware/Software Picks of the Week:
Allyn: For Josh - the Wenger Giant Knife
Subject: General Tech | May 28, 2014 - 03:44 PM | Jeremy Hellstrom
Tagged: watch_dogs, ubisoft, gaming
Watch_Dogs introduces us to a new game engine called Disrupt and uses NVIDIA's new GameWorks development platform to include HBAO+ as well as TXAA 2X and TXAA 4X. That is not to say that AMD cards cannot run the game but you will need to be running the 14.6 Beta driver the game prefers; Win 8.1 no longer required with the released vesrion. AMD does benefit from its tendency to sport more VRAM as [H]ard|OCP saw some texture loading issues with the GTX 780 Ti and overall preferred the performance of the 290X. Other sites have found rather different results, it is worth keeping an eye out for further investigations on what is happening. You can also feast your eyes on [H]'s gallery of screenshots showing the differences in texture settings.
"We have previewed the performance experienced in Watch Dogs, now it is time to preview image quality and look at some specific image quality differences. We will look at texture quality and the great differences between modes, anti-aliasing, and Horizon-Based Ambient Occlusion effects, AKA HBAO."
Here is some more Tech News from around the web:
- Wot I Think: Watch Dogs @ Rock, Paper, SHOTGUN
- Watch Dogs Review @ OCC
- What A Shock: Watch_Dogs Hampered By Uplay Troubles @ Rock, Paper, SHOTGUN
- Take It To The Bridge: Flagship Is A First-Person Space RTS @ Rock, Paper, SHOTGUN
- Wolfenstein: The New Order ... BLAM-BLAM! That guard did Nazi that coming @ The Register
- $44m funding has unlocked Star Citizen: Stellar Cartography Room @ HEXUS
Subject: General Tech | August 24, 2013 - 11:53 AM | Tim Verry
Tagged: ubisoft, txaa, pc gaming, nvidia, kepler
NVIDIA announced on Wednesday that it had formed an alliance with Ubisoft to collaborate on Ubisoft's upcoming PC game titles (coming this fall). The alliance involves the NVIDIA Developer Technology Team "working closely" with the Ubisoft development studio on several new PC titles. The team NVIDIA-enhanced PC games covered by this new alliance includes Tom Clancy's Splinter Cell: Blacklist, Assassin's Creed IV Black Flag, and Watch Dogs.
NVIDIA Senior VP of Content and Technology Tony Tamasi stated in a press release that "Ubisoft understands that PC gamers demand a truly elite experience -- the best resolutions, the smoothest frame rates and the latest gaming breakthroughs." NVIDIA has reportedly worked with the Ubisoft game developers throughout the entire development process to incorporate the company's graphics technologies.
Tom Clancy's Splinter Cell: Blacklist is the first game to come out of the alliance. It features PC gaming graphics technologies such as DirectX 11 effects, parallax mapping, ambient occlusion, tessellation, HBAO+ (horizon-based ambient occlusion), and NVIDIA's own TXAA and Surround support. The latest Splinter Cell game also comes bundled with NVIDIA graphics cards.
NVIDIA did not go into details on what sort of extra PC-centric graphics features the other Ubisoft games will have, but it should be similar to those in Splinter Cell: Blacklist. Curiously, the press release makes no mention of NVIDIA's The Way It's Meant To Be Played program, though it seems that this alliance may even go a step further than that in terms of development team interaction and shared resources.
Subject: General Tech | November 21, 2012 - 03:13 PM | Jeremy Hellstrom
Tagged: far cry 3, uplay, ubisoft, gaming
Being better than Far Cry 2 is not a difficult achievement but absolutely necessary if you want to entice PC gamers to pick up the third instalment and according to Rock, Paper, SHOTGUN that bar has been surpassed. While they are not in love with the mystic portions of the main quest they were fans of the dialogue and the fact that you are not a silent protagonist. While you start with a single gun there is no reason you can't kill and skin a goat to make yourself another holster so that you can carry a second. You'll have to wait a while longer to blow up crocodiles with claymores for yourself but in the mean time you can live vicariously through this review.
"It’s also layered in skill trees, and a (largely superfluous) inventory, to make this game feel like it has a lot more going on than some other open-world shooters we could mention. The result is a little Skyrim-with-guns, yes, but in Skyrim I never caused two bandit jeeps to crash into each other, only to set fire to half of the jeep passengers with the flamethrower, and watch the other half be eaten alive by giant lizards. No, sir."
Here is some more Tech News from around the web:
- Marked by the Ninja @ The Tech Report
- F1 Race Stars @ eTeknix
- Duke Nukem 3D HRP: The Classic, Only Better @ Techgage
- XCOM: Enemy Unknown @ Kitguru
- Call of Duty:Black Ops 2 @ LanOC Reviews
- Call of Duty: Black Ops II GPU & CPU Performance @ Techspot
- Hitman Absolution VGA Graphics performance review @ Guru of 3D
- Star Citizen game breaks crowdfunding record at $5.5m @ HEXUS
MayWill Probably Be Released On Windows @ Rock, Paper, SHOTGUN
- Should You Play Planetside 2? Questions & Answers @
- Dance Central 3 Video Review @ Hardwareheaven
Subject: Storage | November 7, 2012 - 02:32 PM | Allyn Malventano
Tagged: ubisoft, Samsung, 840 pro
We're used to seeing various video card vendors tossing in some game titles to sweeten the deal. Now Samsung has jumped in the ring by including bonus copies of Assassin's Creed III with the purchase of 128, 256, or 512GB 840 Pro Series SSDs.
Press blast after the break:
Subject: Editorial, General Tech | March 1, 2012 - 08:10 PM | Scott Michaud
Tagged: ubisoft, piracy, DRM
Ubisoft has been known to aggravate their fan base on the PC. Several off-hand comments have been made which claim that most PC users of their titles do so without paying. Ubisoft attempted to mitigate this alleged problem by aggravating their legitimate customers with progressively more annoying DRM and embargoing the PC platform.
Ubisoft’s sales have suffered massively as a result of these initiatives including a drop of 90 percent with the decline attributed to their in-house DRM. Despite their claims that their DRM was a success, Ubisoft is dropping DRM from their Rayman Origins PC release later this month.
The Steam product page originally made no claims about 3rd Party DRM earlier this week which led to questions about whether Rayman Origins would be free of DRM outside of Steamworks. Those questions were answered when the product page was updated to directly state No 3rd Party DRM. The typical convention is that no mention of 3rd Party DRM implies that there exists no 3rd party DRM on the title. Whoever updated the product page, however, probably believes that some clarity is necessary with Ubisoft’s track record.
While I give credit to Ubisoft for trusting in their customers, Rayman Origins has been quite delayed from its counterparts on other platforms. I hope that sales of Rayman Origins for the PC are quite good and show Ubisoft that their customers are always right whether they believe they are paying or not.
Subject: General Tech | February 15, 2012 - 03:22 PM | Jeremy Hellstrom
Tagged: gaming, far cry, far cry 3, ubisoft
If you follow the information from the just released official trailer of Far Cry 3 then the date you await is the 7th of September. The leaked trailer which arrived 5 hours ago stated a date of the 6th, which was almost the only difference between the two releases. Rock, Paper, SHOTGUN has both the trailers if you want to take a peek.
"This is the ‘official’ version of the Far Cry 3 trailer, which is almost exactly the same as the one that leaked earlier on today. I actually felt bad about linking to that one, but we’re all about disclosure here at RPS: whether you’re Ubisoft or John Walker, we’ll get to the heart of the story, no matter what. So, tell us Ubisoft: why did the leaked trailer have a Sept 6 release date when this one says Sept the 7th?"
Here is some more Tech News from around the web:
- Bastion PC Review @ eTeknix
- Skyrim High Resolution Texture Pack Comparison @ NGOHQ
- Unreal Engine 4 will "shock" gamers, says Epic @ HEXUS
- STOMP! STOMP! STOMP! MechWarrior Tactics Sign-Ups @ Rock, Paper, SHOTGUN
- A new standard in design: in-depth with the PlayStation Vita @ Ars Technica
- Console Gaming - What to expect in 2012 @ eTeknix
- Final Fantasy XIII-2 Xbox 360 @ Tweaktown
- UFC Undisputed 3 (XBOX 360) Review @ HardwareHeaven
Subject: Editorial | October 7, 2011 - 10:11 PM | Scott Michaud
Tagged: ubisoft, piracy
A couple of days ago I posted an editorial discussing videogame piracy and secondary sales. During the discussion I postulated that the primary issue with publishers is the logical leap made between controlling your market and the amount of revenue made from the market. The failure in that assumption is that you ignore the cost, in market size and otherwise, spent to acquire that control and immediately attribute the negative consequences of that to piracy or secondary sales. PC Gamer has weighed in on the topic with an interesting addition: Ubisoft, since the introduction of the DRM method, has not only shrunk piracy but also shrunk sales by 90%.
Jack Blackbeard... the one who all pirates fear. Just kidding, that's fiction.
In terms of the sense of control, PC Gamer quotes Ubisoft prior to Driver’s release:
“It’s difficult to get away from the fact that as a developer, as somebody who puts their blood, sweat and tears into this thing… And from the publisher’s point of view, which invests tens and tens and tens of millions into a product – by the time you’ve got marketing, a hundred million – that piracy on the PC is utterly unbelievable.”
So Ubisoft's PC gaming sales are down 90% without a corresponding lift in console sales. If only they gave up some control for some revenue, right? A smaller number of pirates might make you sleep better at night, but with an empty stomach and no roof over your head. As always, the solution is to lure customers to your content; do not condone piracy, but pretty-much do not enforce it. I realize that you may feel violated by your non-paying customers but as a company you should be concerned about revenue, not bad feelings; the two paths occasionally diverge. The customer is always right.
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