Activision Working With NVIDIA to Enhance the PC Version of Call of Duty: Ghosts

Subject: General Tech | August 24, 2013 - 01:05 PM |
Tagged: txaa, PhysX, pc gaming, nvidia, infinity ward, call fo duty, Activision

Activision recently announced a technical partnership with NVIDIA at GamesCom. The two companies are "working hand in hand" on the development of the PC version of Call of Duty: Ghosts to implement the kinds of graphical features and technologies that PC gamers expect of a new triple-A title.

According to a NVIDIA Geforce blog post, NVIDIA developers are working on-site at Infinity Ward. NVIDIA is helping Infinity Ward to enhance the Sub D tessellation, displacement mapping, and HDR lighting. Additionally, the NVIDIA engineers are working to integrate support for the company's TXAA (temporal anti-aliasing) and PhysX technologies. The Infinity Ward game developers are also taking advantage of the APEX Turbulence PhysX tool-kit to enable realistic, physics-based, smoke clouds that will react with the environment and player actions.

Activision Infinity Ward Call Of Duty Ghosts.jpg

Activision and Infinity Ward are also enabling the use of dedicated multiplayer servers for Call of Duty: Ghosts. In addition, Call of Duty Elite will be available for the PC version of the game including a smartphone app that allows stat tracking and profile management from a mobile device.

The Geforce blog claims that the PC version is intended to be the definitive CoD: Ghosts version, which is always nice to see. More graphical effects and features are being worked on, but IW and NVIDIA are keeping them under wraps for now.

The PC is in a really good place right now between console cycles where developers are finally starting to realize the power of the PC and what it is able to offer in terms of graphical performance and control options. PC-first development is something that I have been wanting to see for a long time (develop for the PC and port to consoles rather than the other way around), and now that PC versions are once again getting due credit and development attention (and resources), along with the upcoming consoles being based on x86 hardware... these types of technical partnerships where the PC version is being positioned as the best version are hopefully the start of a trend that will see a new surge in PC gaming!

Source: NVIDIA

NVIDIA Working Closely With Ubisoft To Enhance Fall PC Games

Subject: General Tech | August 24, 2013 - 11:53 AM |
Tagged: ubisoft, txaa, pc gaming, nvidia, kepler

NVIDIA announced on Wednesday that it had formed an alliance with Ubisoft to collaborate on Ubisoft's upcoming PC game titles (coming this fall). The alliance involves the NVIDIA Developer Technology Team "working closely" with the Ubisoft development studio on several new PC titles. The team NVIDIA-enhanced PC games covered by this new alliance includes Tom Clancy's Splinter Cell: Blacklist, Assassin's Creed IV Black Flag, and Watch Dogs.

NVIDIA Senior VP of Content and Technology Tony Tamasi stated in a press release that "Ubisoft understands that PC gamers demand a truly elite experience -- the best resolutions, the smoothest frame rates and the latest gaming breakthroughs." NVIDIA has reportedly worked with the Ubisoft game developers throughout the entire development process to incorporate the company's graphics technologies.

Tom Clancy's Splinter Cell Blacklist.jpg

Tom Clancy's Splinter Cell: Blacklist is the first game to come out of the alliance. It features PC gaming graphics technologies such as DirectX 11 effects, parallax mapping, ambient occlusion, tessellation, HBAO+ (horizon-based ambient occlusion), and NVIDIA's own TXAA and Surround support. The latest Splinter Cell game also comes bundled with NVIDIA graphics cards.

NVIDIA did not go into details on what sort of extra PC-centric graphics features the other Ubisoft games will have, but it should be similar to those in Splinter Cell: Blacklist. Curiously, the press release makes no mention of NVIDIA's The Way It's Meant To Be Played program, though it seems that this alliance may even go a step further than that in terms of development team interaction and shared resources.

Source: NVIDIA

New NVIDIA 304.79 Beta Drivers Add TXAA and Bug Fixes

Subject: Graphics Cards | July 3, 2012 - 05:17 PM |
Tagged: txaa, nvidia, graphics drivers, gpu, drivers, bug fixes

NVIDIA has made the latest version of its beta graphics card drivers available for download. With the new version 304.79 beta drivers comes TXAA support, numerous bug fixes, and the first unified Windows 8 and Windows 7 release.

nvidia_gtx680.jpg

We covered TXAA, or temporal anti-aliasing, in our NVIDIA GTX 680 2GB review. The new 304.79 drivers enable support for it in The Secret World MMORPG – following a game update. TXAA will come in two levels with TXAA 2 having quality greater than 8x MSAA, especially with in-game objects like chain link fences. The issue with TXAA adoption is that it must be implemented in the game engine, and cannot simply be added on after the fact via the NVIDIA control panel. Also, it is a feature that is exclusive to the company’s 600-series Kepler graphics cards.

txaa07.jpg

There are a few other games that have claimed support for TXAA, but gamers will have to wait for a future update to take advantage of it.

The beta drivers are the first graphics drivers to be a unified release with support for both desktops and laptops running Windows XP, Vista, 7 and 8. Further, the company has updated its SLI profiles to support End of Nations, Nexuiz, Tom Clancy’s Ghost Recon Future Soldier, Tornado Force, and Tribes: Ascend. The release also addresses a number of bugs. Some of the larger bug fixes include a fix for an issue that caused the PC to reboot instead of shut down, an issue that caused a black screen after driver installation, and a fix for flickering mouse cursors when hardware cursor is enabled in certain games.

You can find the complete list of bug fixes in the release notes, and you can grab the latest beta drivers from the NVIDIA website.

 

Source: NVIDIA