The Creative Assembly tries a different take on DLC for Total War: Warhammer

Subject: Editorial, General Tech | April 13, 2016 - 01:57 PM |
Tagged: creative assembly, warhammer fantasy, total war, dlc, gaming

After committing the double sin of pimping preorders and Day 1 DLC announced before the release date, The Creative Assembly seems to be trying to win back some of their fans by offering free new content for all some time down the road.  There will be new Legendary Lords, magic items, quest chains, and units and towards the end of the year.  If you want to play as Chaos you will still have to preorder the game or pay for it after release.

The offer of free content is appreciated, apart from one small problem; the game's release date is still over a month away.  The offer of future free content seems to be a thinly veiled effort to increase the sales of preorders, since many of us have refused to take them up on their offer.  Hopefully this is a hint that the industry is beginning to realize that publishing the actual game in full will draw more customers than releasing a partial game with DLC already planned. 

Iceberg Interactive has a much better model, Endless Legends was released as planned and once they realized how popular the game was they put effort into adding entirely new features and races.  Instead of taunting their customers with DLC announced at the same time as they released the game, they have treated it more as a reward for customer loyalty.  Then again, perhaps their customers are the exception and The Creative Assembly's announcement will succeed in selling more copies of the game before the release date.

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"Now, developers The Creative Assembly have released details of their post-release plans and that includes loads of free add-ons. There will be new Lords with their own quest chains, items and campaign bonuses, new magic, and, most intriguing of all, an entire new playable race."

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Death is merely another resource; meet Warhammer Total War's Vampire Counts

Subject: General Tech | March 23, 2016 - 01:34 PM |
Tagged: warhammer fantasy, total war, gaming

To the undead those map markers denoting where a huge battle took place are more than just a reminder of a great battle, they are a harvestable resource which provides them with skeletons and zombies, their lowest tier troops.  Dead troops can also be summoned back to fight for you in battles and even if the unthinkable happens and your entire army and hero are slain, there is a way to reanimate that dead hero.  Being undead does have its disadvantages, wandering beyond provinces you own will cause massive attrition as your army starts to decay and disintegrate around you and as Rock, Paper, SHOTGUN discovered, zombies are rubbish.  You can read about their experiences when giving the Vampire Counts factions a test as well as see a video of the Master Necromancer right here.

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"The undead don’t behave like any faction previously seen in a Total War game. That makes sense. They shouldn’t. Even the most militant and war-ready hordes can’t repopulate the ranks of their warriors quite as efficiently as an army capable of raising the dead and commanding them to fight."

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Total War offers you the Catbird seat, Warhammer style

Subject: General Tech | July 15, 2015 - 03:28 PM |
Tagged: warhammer fantasy, waauuugh, total war, gaming

It looks like Total War:Warhammer will be teasing us with animations of some of the units we will see in the new game, starting with the Demigryph a smaller and ride-able version of that worlds Griffons, which you do not want to annoy.  You can expect a number of trailers as the game gets closer to release; this Friday you can expect to see another video showing the Demigryph in game.  The Empire does certainly have some nice troops which will be fun to learn about but like Rock, Paper, SHOTGUN it is the greenskin troop movies I am looking forward to seeing.

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"There’s a more pressing matter though. Did Games Workshop tell Creative Assembly that the Warhammer Fantasy world would be dead before Total War: Warhammer was released? It seems unlikely that the game has been planned as a eulogy of sorts but that would be a beautiful thing."

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A Roman of a different colour

Subject: General Tech | September 4, 2013 - 05:21 PM |
Tagged: total war, rome, gaming, creative assembly

The Total War series has come a long way, from campaign maps that played like a Risk game and cloned troopers in the battlefield to gorgeous landscapes with much more realistic movements and incredibly detailed units in battles.  On the other hand the long awaited next installation of Rome: Total War might have gone a bit too far.  It is not necessarily the obscene amount of time it takes to process the AI's turns nor the inevitable bugs that crept through the QA process; the ability to easily distribute 100MB patches has degraded every publishers QA process to a joke when you compare it to the days of dial-up.  Instead it is the realization that the niggling feeling as you push the End Turn button that you have left something undone is caused by the fact that you did nothing that turn at all.  The campaign map in Total War has never been fast paced nor is it meant to be, instead there had always been a million micromanagement tasks to be completed every turn whereas in this new Rome you often have nothing to do but bash on the end turn button for a few seasons.

It is as Rock, Paper, SHOTGUN comment "I feel that Total War should be a coiled armadillo rather than Rome IIs jellyfish."

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"So then. I am usually in the Total War apologist camp, but not this time. I am not sure if it’s because I had a better experience with Shogun 2, or whether there’s some kind of allergy due to over-exposure going on, but Rome II rubbed me up the wrong druid."

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