Torment: Tides of Numenera lives!

Subject: General Tech | February 20, 2013 - 02:47 PM |
Tagged: planescape, torment, numenera, gaming

Planescape:Torment 2, aka the Tides of Numenera now has a website to whet your thirst for this project.  It will not be a direct sequel or clone of the first game, it will not even use AD&D rules, instead being an adaptation of the existing Numenera RGP which you can check out here.  Rock, Paper, SHOTGUN has been following the early development of this game, from its first crowdfunded inception to the latest and greatest news from the developers.  Check out the new webpage and news at Rock, Paper, SHOTGUN.

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"Numenera’s Ninth World is a fantastic vision of a world in which massive civilizations have risen and fallen – disappeared, transcended, overwhelmed, or destroyed – and left their cities, monuments, and artifacts behind. As each rose and fell, their achievements became part of the accumulated detritus of eons… but much of it did not decay. And now this assortment of ancient power is there for the taking, ever-present, underfoot. The humans of the Ninth World take and use what they can. They call these wonders (and horrors) the numenera."

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Ignore the Numenera part, Planescape is coming back!

Subject: General Tech | January 9, 2013 - 03:55 PM |
Tagged: planescape, torment, gaming, kick ass

Monte Cook worked for Wizards of the Coast and one of the major contributors to the Planescape: Torment game, way back in the ancient days of brilliant RPGs on the PC.  He recently succeeded in a Kickstarter project to create a new universe called Numenera in which to base future RPGs and he has announced that the first game in this universe will be a spiritual successor to Torment.  Part of the reason for that is the continued idiocy of what was once TSR, they not only declined Monte's attempts to license Planescape but also declined his request about Baldur's Gate 3.  Instead he is going to design a game with the same features which made Torment such wonderful game, like a story more focused on your characters personal journey as opposed to making you feel like a cog in a much bigger story as well as offering NPCs who are more than just a body to absorb damage and cast spells.  Rock, Paper, SHOTGUN has two stories up today, a discussion specifically about Torment as well as a more general discussion about Numenera.

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"Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.

And there was much rejoicing."

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