Subject: General Tech | December 2, 2014 - 07:45 AM | Scott Michaud
Tagged: pc gaming, gaming, Tim Schafer, broken age
Tim Schafer and the rest of Double Fine set up a Kickstarter in early 2012 to fund a classic, LucasArts-style adventure game. After being funded over eight-fold more than they intended, they allowed the production to balloon and fit their new budget. This resulted in Act 1 being released in 2014, over a year later than their original deadline, with the second half (Act 2) coming later – expected in late 2014. Within the last couple of days, they announced that the release date has slipped into “early next year” (2015).
This is one of the problems that a Kickstarter can face. There is definitely an instinct to supercharge an over-funded product, which could lead to delays, hiccups, and other problems. On the other hand, the extra money, and the public knowledge regarding how much extra, can raise the expectations of your audience – they might feel cheated if you fail to over-deliver. Beyond this, I have been told that it is very common for budgets to inflate over the course of regular development, something that you cannot really account for in advanced crowd-funding. Again, this may be wrong – it was what I expected but, of course, hoaxes prey on that.
Since the Kickstarter launched, Ron Gilbert left the company. I pout.
Broken Age: Act 2 will be released in early 2015 and conclude the Broken Age story as a free upgrade for everyone who paid for Act 1. This is nice but, while I could see an argument for Act 1 customers needing to purchase Act 2 in the era of Telltale episodic content, it only makes sense for at least Kickstarter backers to get the whole game. I mean, it was announced as a single title; it would be a supremely bad move to promise a full game and deliver a half of one (torn at an awkward point in the narrative no-less) only to ransom the second half a year later.
Thankfully, it will be free, not just for them, but for everyone who owns Act 1.
Subject: Editorial, General Tech | February 5, 2013 - 10:44 PM | Scott Michaud
Tagged: Psychonauts, Notch, Tim Schafer
You cannot knock Tim Schafer: he abides by “Shut up and take my money”.
Last year we reported on the public negotiations between the heads of Mojang and Double Fine for a potential sequel to Psychonauts. The game was supposed to take “a couple” of million to make, which was later clarified to at least $13 million USD. This prompted the famous response from Notch, “Yeah, I can do that.”
Some time later, the deal fell by the wayside.
A storm never came that day, barely a ripple brushed against his wooden canoe.
Recently Notch was on Reddit and commented about the status of the sequel. The final budget ended up being around $18 million USD which ended up being beyond what Notch felt comfortable investing in. It was not for a lack of funds, however. Markus stated that he just did not have the time to be involved in an $18 million dollar deal.
The biggest point I would like to make is how little damage was caused by discussing this out in the open: the game fell through, at least for the moment, and no effigies were burnt. We might be approaching a time and an industry where these sorts of discussions will not need to be performed in strict secrecy.
Congratulations to Markus Persson and Tim Schafer for being brave or eccentric enough to trust the internet. We are sorry it didn't work out, but wish you luck in the future.