A bit of a surprise
Okay, let's cut to the chase here: it's late, we are rushing to get our articles out, and I think you all would rather see our testing results NOW rather than LATER. The first thing you should do is read my review of the AMD Radeon R9 290X 4GB Hawaii graphics card which goes over the new architecture, new feature set, and performance in single card configurations.
Then, you should continue reading below to find out how the new XDMA, bridge-less CrossFire implementation actually works in both single panel and 4K (tiled) configurations.
A New CrossFire For a New Generation
CrossFire has caused a lot of problems for AMD in recent months (and a lot of problems for me as well). But, AMD continues to make strides in correcting the frame pacing issues associated with CrossFire configurations and the new R9 290X moves the bar forward.
Without the CrossFire bridge connector on the 290X, all of the CrossFire communication and data transfer occurs over the PCI Express bus that connects the cards to the entire system. AMD claims that this new XDMA interface was designed for Eyefinity and UltraHD resolutions (which were the subject of our most recent article on the subject). By accessing the memory of the GPU through PCIe AMD claims that it can alleviate the bandwidth and sync issues that were causing problems with Eyefinity and tiled 4K displays.
Even better, this updated version of CrossFire is said to compatible with the frame pacing updates to the Catalyst driver to improve multi-GPU performance experiences for end users.
When an extra R9 290X accidentally fell into my lap, I decided to take it for a spin. And if you have followed my graphics testing methodology in the past year then you'll understand the important of these tests.
Specifications and Overview
Talk to most PC enthusiasts today, be they gamers or developers, and ask them what technology they are most interested in for the next year or so and you will most likely hear about 4K somewhere in the discussion. While the world of consumer electronics and HDTV has been stuck in the rut of 1080p for quite some time now, computers, smartphones and tablets are racing in the direction of higher resolutions and higher pixel densities. 4K is a developing standard that pushes screen resolutions to 4K x 2K pixels and if you remove the competing options discussion (3840x2160 versus 4096x2160 are the most prominent) this move is all good news for the industry.
I first dove into the area of 4K displays when I purchased the SEIKI SE50UY04 50-in 4K TV in April for $1300 when it popped up online. The TV showed up days later and we did an unboxing and preview of the experience and I was blown away by the quality difference by moving to a 3840x2160 screen, even with other caveats to be had. It was a 30 Hz panel, half a typical LCD computer display today, it had limited functionality and it honestly wasn't the best quality TV I had ever used. But it was 4K, it was inexpensive and it was available.
It was hard to beat at the time but the biggest drawback was the lack of 60 Hz support, the ability for the screen to truly push 60 frames per second to the panel. This caused some less than desirable results with Windows usage and even in gaming where visual tearing was more prominent when Vsync was disabled. But a strength of this design was that it only required a single HDMI connection and would work with basically any current graphics systems. I did some Frame Rating game performance testing at 4K and found that GPU horsepower was definitely a limiting factor.
Today I follow up our initial unboxing and preview of the ASUS PQ321Q 4K monitor with a more thorough review and summary of our usage results. There is quite a bit that differs between our experience with the SEIKI and the ASUS panels and it is more than just the screen sizes.
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