Subject: General Tech, Mobile | April 7, 2012 - 07:11 PM | Tim Verry
Tagged: tegra 4, tegra, SoC, nvidia, mobile
The Chinese language VR-Zone website has allegedly managed to get their hands on a leaked specifications sheet for NVIDIA’s upcoming Tegra 4 System-on-a-chip (SoC) aimed at mobile tablets. Codenamed “Wayne,” the new SoC will come in several flavors and will arrive next year.
The upcoming chips will have 10x the performance of NVIDIA’s original Tegra and five times the performance of the current generation Kal-El Tegra 3 chip. NVIDIA has run into several hurdles in integrating an LTE cell radio into their SoCs, but if the leaked document is true, the company will finally release a Tegra chp with built-in LTE 100 and HSPA42 cell radio capabilities as early as the third quarter of 2013.
Further, the Tegra 4 SoCs will come in four flavors: T40, T43, AP40, and SP3X. T40 will represent the first Tegra 4 chp that manufacturers and consumers will be able to get their hands on -- as early as Q1 2013. It is a quad core part with one companion core and will run at 1.8 GHz. T43 is an evolution of the T40 and will bump up the clockspeed to 2.0 GHz. The AP40 chip will be the first budget Tegra 4 processor and will run anywhere between 1.2 GHz and 1.8 GHz. The T43 and AP40 SoCs are reportedly coming out in Q3 2013. All three chips -- The T40, T43, and AP40 -- are based on the ARM Cortex A15 architecture.
|Release Date||Q1 2013||Q3 2013||Q3 2013||Q3 2013|
|Markets Aimed At||Flagship||Flagship||Mainstream||Mainstream|
|Tablet Device Screen Size||10"||10"||10"||7"|
|Processor Clockspeed||1.8 GHz||2.0 GHz||1.2-1.8 GHz||1.2-2.0 GHz|
The final Tegra 4 chip is called SP3X, and it will arrive in Q3 2013. Aimed at mainstream tablets with 7” or smaller screens, the upcoming SoC will feature LTE support and will have a clockspeed of 1.2 GHz to 2.0 GHz. It is a quad core (plus one companion core) part but is reportedly based on the ARM Cortex A9 architecture. The leaked release dates do seem to be in line with earlier reports, though they should still be taken with your daily dose of salt.
Right now Tegra delivers on performance and many high end mobile devices have incorporated the NVIDIA chip. Even so, they still have very little market share, and the two mainstream Tegra 4 chips -- especially the SP3X with LTE radio -- should help them make inroads against Qualcomm and Samsung who hold a great deal of market share.
Subject: Mobile | March 10, 2012 - 03:53 AM | Tim Verry
Tagged: tegra 3, tegra, quad core, nvidia, mobile
NVIDIA's Tegra 3 mobile processor may not have much market share (yet), but it sure is powerful! In a recent blog post, the company reiterated just how much it is accelerating applications on mobile platforms including photo editing, remote desktop clients, and even mobile video editing. They further got comments from several of the app developers that stated the Tegra 3 was the piece that made their applications run so smoothly. Granted, some of this is marketing and promotion; however, that fact doesn't make their mobile quad core (4+1 power saving core) SoC any less impressive hardware wise.
Some of the applications NVIDIA heralded include Snapseed, PowerDirector, Splashtop, and Photaf. Snapseed and PowerDirector are photo editor and video editing applications respectively while Photaf is a photo stitching app that allows you to combine multiple shots into panoramas.
Finally, Splashtop is an application that takes advantage of the Tegra 3 to bring a remote desktop client to Android that proclaims to be fast enough to run games as well as the more traditionally desktop access. Both Splashtop and Photaf are available now on Google Play for you to test out while PowerDirector and Snapseed are coming later this year to Android.
Below is the above mentioned video of the Android application developers talking about the benefits of the quad core Tegra 3 processor.
What do you guys think of NVIDIA's "4+1" core processor? Will it stand up to the new Apple A5X chip (according to NVIDIA it wont while Apple says the opposite (obviously), but we'll have to wait until we have an iPad in house to see who's chip is actually faster)?
Subject: Editorial, General Tech | February 29, 2012 - 06:51 PM | Ken Addison
Tagged: vengeance, tegra, podcast, nvidia, MWC, Intel, corsair, asus, amd
PC Perspective Podcast #191 - 02/29/2012
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Subject: Mobile | February 27, 2012 - 01:53 PM | Tim Verry
Tagged: wayne, tegra 3, tegra, tablets, nvidia, MWC 12, mobile, grey
This year is a big one for smaller silicon manufacturing processes with Intel's 22nm Ivy Bridge, and NVIDIA and AMD moving to 28nm GPU processes. According to a report on VR-Zone, NVIDIA is already planning their next move for Tegra, including a die shrink to 28nm.
They managed to get their hands on a road map (shown below) for NVIDIA's Tegra SoC (system on a chip) lineup that extends into 2013. With Tegra 3, NVIDIA began by sampling the chip to Asus and the Transformer Prime. After that success, other partners and devices are starting to pick up the mobile chip, and they expect the situation to be the same for future Tegra iterations.
They company allegedly taped out a Tegra 4 (T40) SoC at the end of December 2011, and is starting to sample it to OEM partners to find someone to do a Tegra 3 like launch, with one device/platform to debut first and others to follow in later months.
The Tegra 4 chip is code named "Wayne" and will be comprised of multiple ARM Cortex A15 CPU cores and a new GPU on a 28nm process. The company alos plans to show off a dual core 28nm SoC that uses two Cortex A15 CPU cores, a revamped GPU, and an Icera 4G LTE radio at Mobile World Congress 2013 next year.
Further, the roadmap details a new Tegra 3 chip that is intended to be used with Windows on ARM powered notebooks and tablets. While the new Tegra 3 (T35) SoC will not be a die shrink, it will have higher clock speeds due to less restrictions placed on the maximum TDP (thermal design power) allowed for the devices. VR-Zone estimates that the T35 chips will run somewhere between 1.6 GHz and 1.7 GHz.
Currently there are some incompatibilities with Tegra and 4G LTE radios which has caused some LTE devices to go with Qualcomm SoCs, so it is good to see NVIDIA working on improving compatibility and then integrating the basebands into their future SoCs to rectify the issue.
As far as this year is concerned, we should see the updated Tegra 3 chip and a new version of Tegra 2 that integrates a Icera 4G LTE baseband. The Wayne and Grey chips will likely not be released until 2013 at the earliest. The expanded Tegra portfolio should help them to gain some market share, though exactly how much remains to be seen.
Subject: Processors, Mobile | February 26, 2012 - 01:56 PM | Ryan Shrout
Tagged: tegra, Samsung, quad-core, MWC 12, MWC, exynos
While details are still sparse as we await the official start of Mobile World Congress in Barcelona tonight/tomorrow, it appears that Samsung plans to announce a new quad-core processor as part of its Exynos line. It will be the first Samsung SoC based on 32nm technology rather than the 45nm currently in production and will be available in both quad- and dual-core variant.
According to the story over at Unwiredview it will be available in frequencies ranging from 200 MHz all the way up to 1.5 GHz while offering lower power consumption than current options. I am curious how this actually stacks up though as we have seen that Tegra 3 doesn't REALLY offer lower power consumption and longer battery life even though that was a promise from NVIDIA. It definitely can offer less power consumption per performance unit, but in the end battery life is king for these mobile devices.
What about graphics performance? The story had this to say:
The new Exynos comes paired with the latest version of Samsung’s own graphics chip, which has 4 pixel processors and 1 geometry engine with 128 KB L2 cache. The graphics support OpenGL ES 2.0 and can generate up to 57 MPolygons/s.
Samsung claims that the new processor will offer 26% more performance compared to Exynos parts based on the 45nm process and I assume they are referring to dual-core vs dual-core results. Other claims include battery life improvements of "up to 50%" - we'd love to see it but we'll wait for actual devices to ship and showcase it before really getting excited.
The good news is that quad-core performance will be coming to more devices and NVIDIA won't be the only SoC designer on the block offering them. The use-cases for quad-core performance on a mobile device, phone or tablet, may still be in question though we never doubt the software side of the equation to utilize as much horsepower as it is provided.
Subject: General Tech | February 16, 2012 - 12:45 PM | Jeremy Hellstrom
Tagged: nvidia, 28nm, TSMC, kepler, tegra, tegra 3
If you caught the podcast last night you would have heard Josh discussing NVIDIA's year end financial conference call, otherwise you will have to wait until the 'cast is posted later this week. Until then you can read SemiAccurate's take on the call here. There is a lot of news about NVIDIA and none of it is good, from wafer yields to chip demand nothing seems to have gone right for them. Attempting to move off of their cursed 40nm line and switching to 28nm, NVIDIA has run into big yield problems as in entire wafers having issues as opposed to just some dies being bad.
Tegra is not doing so well either, with sales of Tegra 2 dropping as we approach the release of Tegra 3, which is getting a lot of bad press. SemiAccurate refers to the chip as bloated in size as well as being downright expensive to make. Combine that with the fact that NVIDIA is lagging on A15 adoption and Samsung and Apple turning their backs on Tegra and it doesn't look good for NVIDIA's mobile plans. The one ray of sunshine is that even combined Samsung and Apple do not account for even half of smartphones on the market, so there is still room for NVIDIA and Tegra to grow.
"Nvidia seems to be so far ahead of the curve that they are experiencing problems that are unique in the industry. In their recent year end financial conference call, there was enough said to draw some very grim conclusions.
Today’s conference call was a near complete validation of all the things SemiAccurate has been saying about Nvidia. Remember when we asked if Nvidia could supply Apple? Anyone notice the part about dumping early 28nm capacity, and the disappearance of 28nm Fermi shrinks? Remember how 28nm was not an issue for Nvidia, even if their product roadmap slips said otherwise. How well does this mesh with the quotes from Jen-Hsun himself on the topic?"
Here is some more Tech News from around the web:
- Danish researchers invent 2nm components @ SemiAccurate
- Space; it’s a junkyard until the Swiss get their way @ Hack a Day
- From encryption to darknets: As governments snoop, activists fight back @ Ars Technica
- Intel to postpone mass shipments of Ivy Bridge processors @ DigiTimes
- Acer expects double ultrabook shipments in 2Q12, improving gross margin each quarter @ DigiTimes
- High Orbits and Slowlorises: understanding the Anonymous attack tools @ Ars Technica
- Samsung SCX-4728FD Multifunctional Printer @ Overclockers Online
- Norton 360 Version 6.0 Review @ TechReviewSource
- CoolerMaster MASSIVE Giveaway @ eTeknix
Subject: Mobile | January 20, 2012 - 08:00 PM | Tim Verry
Tagged: tegra, quad core, lg x3, LG, ics, android 4.0, Android
This year's Mobile World Congress in Spain is going to be an interesting one from a smartphone hardware perspective, especially if recent rumors hold true. If you thought a dual core Snapdragon chip delivered a speedy experience, LG has something to blow your mind: The LG X3 is a smartphone that is rumored to have a quad core Nvidia Tegra 3 processor!
The alleged LG X3 phone
The article quotes Pocketnow in detailing the less than 9mm thick LG X3's specifications which include the above-mentioned Tegra 3 Soc, an 8 megapixel rear camera, 1.3 megapixel front camera, a HSPA 21 "4G" network cellular radio, Wi-Fi, Bluetooth 4.0, microSD slot, and Near Field Communication (NFC) technology. This hardware will be put to good use in powering the phones 4.7" display with a resolution of 1280 x 720. Further, a massive 2,000 mAh (milli-amp-hour) battery will provide the quad core SoC and huge display the power they need. Though with these kind of specs, under heavy use, don't expect miracles even with such a large battery. The last big of leaked information on the phone indicates that it will be running the Android 4.0 "Ice Cream Sandwich" mobile operating system (OS). Our own Matt Smith has a review of the Android 4.0 OS (running on the Transformer Prime) for your reading pleasure on the site now.
A quad core SoC (System on a Chip) in a phone... I just can't get past that; here I was thinking my 1.2 GHz single core Snapdragon processor was speedy. Before I even got my hands on a dual core phone, they are already packing them with quad cores!
Subject: General Tech, Mobile | January 11, 2012 - 03:48 AM | Tim Verry
Tagged: virtualization, tegra, Lucidlogix, gpu, gaming, game, embedded, CES2012, CES
Earlier today Lucid (LucidLogix), the company behind quite a few GPU virtualization technologies, announced yet another piece of GPU virtualization software. This time; however, instead of wrangling as much performance as possible from multi-GPU beasts, this technology- codenamed "XLR8"- is aimed at the mobile market of tablets, smartphones, and laptops with integrated graphics. Such products are powered by integrated GPUs in AMD's APUs and Intel's Sandy Bridge and Ivy Bridge processors, and by the GPUs in mobile SoCs (system on a chip) like Nvidia's Tegra and ARM's Mali graphics processors. XLR8 uses "unique CPU multithreading" to feed the mobile GPUs as efficiently as possible.
According to Lucid, many of the PC graphics issues are magnified when it comes to embedded GPUS including visual tearing, pipeline inefficiencies, power management, and artifacting. Offir Remez, president of Lucid further stated that most of the big, popular PC games have playability issues on mobile platforms and on computers with integrated graphics. "If it's got a GPU, we can improve the end user experience."
The company further expanded that the XLR8 technology works by disabling unnecessary and redundant processes in addition to "unique multithreading" to improve system (gaming) responsiveness up to 200 percent. The XLR8 software monitors battery drain and power draw while shutting down background processes to increase CPU frame generation and minimizing redundant GPU rendering processes.
If this sounds a lot like marketing speak, it certainly does. On the other hand, Lucid has been able to push some useful virtualization technology into desktops, so maybe mobile platforms are just the next step for the company. The company is currently demonstrating the XLR8 software in private at CES and is being tested by hardware partners. Mobile SoC are getting faster and more powerful, and on battery powered devices there is always room for efficiency improvements. Once reviewers manage to get their hands on some actual hardware, and XLR8 is past the concept/testing stage you can bet that people will have a better understanding of what exactly XLR8 is capable of.
PC Perspective's CES 2012 coverage is sponsored by MSI Computer.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Mobile | December 16, 2011 - 06:00 AM | Tim Verry
Tagged: tegra, SoC, qualcomm, PowerVR, mobile, Android, adreno
Quite a few mobile device manufacturers are implementing graphics processors and image processors based on Imagination Technologies’ PowerVR technology. Popular licensees of Imagination Technologies PowerVR core patents include Intel, LG, Samsung, Sony, and Texas Instruments (a big one in regards to number of SoCs using PowerVR techs for mobile phones).
Interestingly, Qualcomm is not currently licensing the graphics processor portfolio that man other mobile OEMs license. Rather, Qualcomm is licensing the PowerVR display patents. The intellectual property features the PowerVR de-interlacing cores and de-judder purposed FRC (Frame Rate Conversion) core. The de-interlacing core(s) can do either “motion adaptive (MA) or motion compensated (MC) de-interlacing” as well as a few other algorithms to deliver smooth graphics. Further, the FRC cores take 24 FPS (frames per second) source material and outputs it as either 120 Hz or 240 Hz while applying image processing to keep the video looking smooth to the eye. The method for grabbing and extrapolating “extra” frames to take a 24 FPS video and display it on an LCD screen that refreshes at 120 Hz by displaying each one of those 24 frames five times every second involves a bit of math and algorithmic magic; a simplistic explanation can be read here.
It will be interesting to see how Qualcomm applies the image processing technology to their future SoCs (system on a chip) to entice manufacturers into going with them instead of competition like Texas Instruments or Nvidia’s Tegra chips. The Verge speculates that this Qualcomm and Imagination Technologies deal may be just the first step towards Qualcomm licensing more PowerVR tech (possibly) including the GPU portfolio. Whether Qualcomm will ditch their Adreno GPUs remains to be seen. If I had to guess, the SoC maker will invest in more PowerVR IP, but they will not completely abandon their Adreno graphics. Rather, they will continue developing next generation Adreno graphics for use in their SoCs while also integrating the useful and superior aspects of PowerVR graphics and display technologies. Another option may be to develop and sell both platforms (possibly with one being high end competition to Tegra and the other being for the rest of phones as competition to other low end, low power chips) to hedge their bets into the future of mobile SoCs which is a rapidly advancing industry where change and what is considered the top tech happens quickly.
Subject: Editorial | November 16, 2011 - 09:08 PM | Josh Walrath
Tagged: tesla, tegra, Results, Q3 2012, nvidia, income, fermi
Late last week NVIDIA reported their Q3 2012 (they have an unconventional reporting calendar), and the results were overwhelmingly positive for the once struggling company. Throughout 2010 NVIDIA struggled with the poor results of their 400 series of graphics cards as compared to the relative smooth sailing that AMD had going into the DirectX 11 marketplace. NVIDIA was also struggling to get the original Tegra to be accepted by the marketplace, which never occurred with that particular generation of products.
NVIDIA reported gross revenues of $1.07 billion for the previous quarter, with a net income (GAAP) of $178.3 million. Margins improved to a respectable 52.5%, which is generally considered high for a fabless semiconductor company. When we compare these results to AMD which had reported earnings a few weeks ago, we see that while NVIDIA had less revenue (AMD reported $1.7 billion) the company had nearly double the overall profit (AMD reported around $97 million). AMD has a strong CPU business, which is something that NVIDIA is working on. AMD reported margins in the 45% range, but they also have a larger workforce and larger capital expenditures at this time.