You can't keep a good Syndicate down

Subject: General Tech | July 3, 2013 - 10:51 AM |
Tagged: syndicate, Satellite Reign, Mike Diskett, Kickstarter, kick ass, gaming

Syndicate and to an extent the sequel Syndicate Wars, have a golden reputation among gamers, some of whom were not old enough to have played it when it was originally released but ended up playing it on an emulator.  In these games you tried to take over the city using whatever methods you could, from the agents you controlled to the persuadatron along with a good overall strategy.  Mike Diskett, who originally designed these games is now back with a new twist, in Satellite Reign you are trying to take down the Syndicates, though the interview does hint that you might have a chance to rule the city if you don't bother to recruit citizens to your cause and only use them as meat shields.  Check out the interview at Rock, Paper, SHOTGUN which dives deep into the world, the trailer is below but what you should do is head to Kickstarter and help make this game incredible.

... oh, and change your Ubisoft password.

"Satellite Reign is a new open world cyberpunk city RTS from the lead progammer of Syndicate Wars, yes, but it also another chance for man who has been embittered by the worst aspects of our industry’s commercial ferocity. In picking up a gauntlet forged in the 1990s, he found the grit to fight back. Help him. Do it now."

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No you can't be a Syndicate on your own, you need partners

Subject: General Tech | February 29, 2012 - 09:20 AM |
Tagged: ea, gaming, syndicate, co-op

If Rock, Paper, SHOTGUN makes allusions to a My Little Pony game being more like Syndicate than the new FPS version recently released then you know there is a problem.  The single player has changed from a top down view of a living city in which you go about nefariously manipulating circumstances to put your Syndicate at the top of the pile you are now a grunt running and gunning and fighting boss battles.  The review was not entirely negative once they tried the co-op mode which allows up to four friends to take on the AI on maps which are won by fulfilling mission objectives as well as slaughtering your opponents.  Bonus points for basing these maps on themes recognizable from the original versions of the game.  

RPS_synd6.jpg

"They’re not entirely wrong, though it depends on the My Little Pony game. If it was squad-based game set in large, civilian-packed environments and documented a turf war between Ponies (presumably fought by throwing berries at each other or offering stern lessons on treating people nicely), it would certainly be a lot more like Syndicate than a first-person shooter with gigantic guns, infuriating boss fights, an underbaked psychic-hacking mechanic and a plot cobbled unegagingly together from over-familiar bits of The Bourne Identity, The Matrix, Robocop and Half-Life 2."

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That's better! A psuedo Syndicate sequel that is half RTS and half global view

Subject: General Tech | September 21, 2011 - 11:53 AM |
Tagged: gaming, cartel, syndicate

Over at Rock, Paper, SHOTGUN is an interview with Shams Jorjani who works for Paradox and is involved in the development of a game called Cartel.  If you don't quite recognize the company's name, Paradox is most well known for Magicka and Mount & Blade. His first response defines what is great about Paradox, "Well we’re making PC games! That’s what we do, right?"

Cartel won't be ready for a year or more but as it is envisioned you will be fighting Cartels (think Megacorporations) with a squad of elite troops that you kit out with the equipment you have stolen or researched.  While Jorjani doesn't like the Syndicate: Total War comparison, it might be a good way for those who have no idea what Syndicate is to grasp the concept.

cartel.jpg

"Paradox are developing a game called Cartel. The timing is interesting, because this is a game of two familiar halves: one real-time squad-based RTS action, the other on a global research and diplomacy map. And it is set in a near-future world of global mega-corporations, or “cartels”, battling for ultimate supremacy. Sound familiar? It should do. This is the antidote to EA’s new Syndicate being an FPS, and Paradox aren’t too shy about it. I talked to Paradox’s Shams Jorjani about what the Swedish publisher is up to, and whether this could be regarded as Syndicate: Total War.

Sadly, there are no images at this time. Boo."

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