Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM | Scott Michaud
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3
To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.
If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.
The Escapist got into contact with the team and received a few more specs:
- Quad-Core CPU (x86)
- 4GB RAM
- 32GB built-in storage
Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.
Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.
Subject: General Tech, Systems, Shows and Expos | June 11, 2014 - 02:44 AM | Scott Michaud
Tagged: Steam Machine, E3 14, E3, dell, alienware alpha, alienware
While "Steam Machines" are delayed, Alienware will still launch their console form-factor PC. The $550 price tag includes a black Xbox 360 wireless controller (with receiver) and Windows 8.1 64-bit. Alienware has also designed their own "Console-mode UI" for Windows 8.1, which can be navigated directly with a controller. It will ship Holiday 2014.
Apparently PC-based consoles equate to dubstep and parkour.
About the "Console-mode UI", it will apparently be what the user sees when the Alpha boots. The user can then select between Steam Big Picture, media, and programs. They also allow users to boot into the standard Windows 8.1 interface.
As for its specifications:
|Base Model ($550)||Upgrade Options|
|Processor||Haswell-based Intel Core i3||Core i5, Core i7 (user accessible)|
|GPU||"Custom" Maxwell-based, 2GB GDDR5
(see next paragraph)
|(none) (not user accessible, soldered on)|
|System Memory||4GB at 1600 MHz||8GB (user accessible)|
|HDD||500GB SATA3||1TB or 2TB (user accessible)|
|Wireless||Dual-band 802.11ac||(user accessible)|
The GPU is not specified, or even given a similar part to refer to. PC World claims that it will be comparable to the performance found on the two next-gen consoles. Since the 750 Ti has around 1.3 TeraFLOPs of performance, this GPU is probably near that, or slightly above it. PC Gamer says that it will be based on mobile Maxwell, so it might be similar to an current or upcoming laptop GPU.
One thing that has not been addressed is the HDMI-in port. We know that it supports passthrough for low latency, but we do not know what it will do with the input video. Alienware has several of these set up at their booth on the show floor, so we might hear more soon. While its specifications are a bit on the light side, particularly on the default amount of RAM (although that is easily and cheaply upgraded), its $550 price, which includes a wireless controller and its adapter, is also pretty good.
Subject: Systems | January 7, 2014 - 05:08 AM | Josh Walrath
Tagged: CES, steam os, Steam Machine, Steam Controller, small form factor, dual boot, Digital Storm, CES 2014, Bolt 2
Today Digital Storm has announced the Bolt 2 small form factor computer. This little number is marketed as a “Steam machine”, and for very good reasons. This particular number packs in quite a punch in a very small space.
The custom designed case has a very effective and logical layout. It really is quite small, but it is very strong and robust. It can handle a micro-ITX board, multiple drives, and a dual slot graphics card. The system I saw was decked out with a GTX 780 Ti along with the Intel i7 4770K. It includes Digital Storm’s proprietary lighting and cooling module which of course controls the lighting… and cooling fan speed for the system.
Cooling is primarily based on the Corsair H100i dual fan unit. This portion takes air from one side/top of the case (depending on orientation) and then vents it through the rest of the chassis. The graphics card takes air from the other side of the case and routes it out the back. This cooling solution allows a fair amount of overclocking to be attempted by the end user, but it does have limitations as compared to a larger system with more airflow.
The design utilizes a 700 watt power supply, which is pretty impressive considering the space constraints that Digital Storm has to deal with. A lot of work with partners has allowed them to include this very small unit with a pair of 30 mm fans at either end. One would expect such fans to produce a LOT of noise. This is happily not the case. The design is good enough, and efficient enough, that at higher loads (including overclocking) it stays very quiet.
The system is very accessible, far more than most would expect. Anyone that has worked on an older small form factor case will testify as to how annoying and contorted setting up hardware (or swapping it out) can be. Digital Storm again took their time with the design to make sure that installation and the changing of components is as simple as possible. A person armed with a screwdriver can get to any major component in a few seconds. Swapping out the video card would take the amount of time of removing four screws, unplugging the power, and making sure not to rip out the PCI-E 16X ribbon connecting the card to the board.
Prices for the unit start at $1500 and go above $2500, depending on component choices. When Valve finalizes the Steam OS and has it ready for prime time, Digital Storm will be including the Steam controller with the build.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech, Systems | January 6, 2014 - 11:53 PM | Tim Verry
Tagged: steambox, steam os, Steam Machine, Cyberpower, CES 2014, CES
Today, CyberPowerPC announced its series of SteamOS-powered Steam Machines. Set to be available in the second half of this year, the Steam Machine series will come in several customizable models ranging in price from $499 to $699.
All models share a custom Steam Machine gaming case, a 500GB 7200RPM mechanical hard drive, 8GB of DDR3 memory clocked at 1600MHz, Valve's Steam OS, and a bundled Steam Controller. From there, the systems differ by processor, graphics, and networking hardware.
On the low end, the $499 CyberPowerPC Steambox is powered by a dual core AMD A6-6400K Richland APU clocked at 3.9GHz, a Radeon R9 270 graphics card with 2GB of GDDR5 memory, and a Mini-ITX motherboard with 802.11n Wi-Fi and Bluetooth support.
Stepping up to the $699 mark gets you Intel and NVIDIA hardware in the form of a dual core/quad threaded Intel Core i3-4330 CPU clocked at 3.5GHz and a NVIDIA GeForce GTX 760 with 2GB of GDDR5 memory. The networking is also upgraded to 802.11ac Wi-Fi and Bluetooth 4.0.
The chassis is a white case with black front panel and green LEDs. A Valve logo is on the top of the case. It certainly has a gaming console look that should sit well in your entertainment center. The front of the case has three USB 3.0 ports and two audio jacks. Personally, I look at the case and am reminded of classic cartridge-loading game consoles due to the cutout/depressed gray accent.
As always, stay tuned to PC Perspective for more information as it becomes available!
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: General Tech | January 6, 2014 - 09:00 PM | Tim Verry
Tagged: SteamOS, steambox, Steam Machine, ibuypower, CES 2014, CES
The onslaught of Steam Machine launches at CES in Las Vegas continues with a new living room friendly PC from iBUYPOWER called the SBX. This new Steambox runs Valve's Steam OS and has a stylish horizontal mini-ITX form factor. The case is either matte black or white and features a horizontal LED strip that wraps around the left, front, and right sides of the PC. Further, a stamped/imprinted Valve logo adorns the top panel.
The company has not released the exact specifications of the SBX, but it will utilize a multi-core CPU from Intel or AMD (depending on SKU) along with an AMD graphics card. IBUYPOWER claims that its upcoming Steambox was designed as a living room gaming device first, and is capable of at 60FPS sustained gaming at HD resolutions.
The SBX will come bundled with a Steam Controller as well, allowing gamers to jump straight into couch gaming upon hooking up the Steam Machine (and downloading the games of course, heh).
The iBUYPOWER SBX will be available later in 2014 with a starting price of $499. the starting price gets you the base SBX and a Steam Controller Unfortunately, that is all the information available. Stay tuned to PC Perspective for more details as they are released!
What are your thoughts on the newly announced Steam Machines from CES so far?
Follow all of our coverage of the show at http://pcper.com/ces!
Small form factor cases and the push to Mini ITX designs took a dramatic journey during 2013 as the popularity of the smaller PC once again became a popular trend. Though a company like Shuttle, that hardly exists in the form it did in 2004, was the first PC hardware company to really drive home the idea of an SFF system design, many other players have released compelling products helping to strengthen it as one of the unique possibilities for enthusiast PCs.
Even better, though a Mini-ITX based platform could mean limited options for hardware and performance, with companies like ASUS, EVGA, BitFenix and others in the mix, building an incredibly fast and powerful gaming machine using small hardware is not only easy but can be done at a lower price than you might expect.
One entry that found its way to our offices this December comes from Silverstone in the form of the Raven Z, RVZ01 case. This case includes unique features and capabilities including the ability to support nearly any high end graphics card on the market (dual slot or single), space for larger heatsinks and even liquid coolers along with a home theater friendly look and style. Oh, and it's
the same almost the same design that Valve used for its beta Steam Machines as well. (Update: Turns out the size of the Steam Machine is actually a fair bit smaller than the Silverstone RVZ01.)
A not-so-simple set of instructions
Valve released to the world the first beta of SteamOS, a Linux-based operating system built specifically for PC gaming, on Friday evening. We have spent quite a lot of time discussing and debating the merits of SteamOS, but this weekend we wanted to do an installation of the new OS on a system and see how it all worked.
Our full video tutorial of installing and configuring SteamOS
First up was selecting the hardware for the build. As is usually the case, we had a nearly-complete system sitting around that needed some tweaks. Here is a quick list of the hardware we used, with a discussion about WHY just below.
|Processor||Intel Core i5-4670K - $222|
|Motherboard||EVGA Z87 Stinger Mini ITX Motherboard - $257|
|Memory||Corsair Vengeance LP 8GB 1866 MHz (2 x 4GB) - $109|
|Graphics Card||NVIDIA GeForce GTX TITAN 6GB - $999
EVGA GeForce GTX 770 2GB SuperClocked - $349
|Storage||Samsung 840 EVO Series 250GB SSD - $168|
|Case||EVGA Hadron Mini ITX Case - $189|
|Power Supply||Included with Case|
|Optical Drive||Slot loading DVD Burnder - $36|
|Peak Compute||4,494 GFLOPS (TITAN), 3,213 GFLOPS (GTX 770)|
|Total Price||$1947 (GTX TITAN) $1297 (GTX 770)|
We definitely weren't targeting a low cost build with this system, but I think we did create a very powerful system to test SteamOS on. First up was the case, the new EVGA Hadron Mini ITX chassis. It's small, which is great for integration into your living room, yet can still hold a full power, full-size graphics card.
The motherboard we used was the EVGA Z87 Stinger Mini ITX - an offering that Morry just recently reviewed and recommended. Supporting the latest Intel Haswell processors, the Stinger includes great overclocking options and a great feature set that won't leave enthusiasts longing for a larger motherboard.
Subject: General Tech, Systems | December 5, 2013 - 02:38 AM | Scott Michaud
Tagged: amd, r9 270, Steam Machine, SteamOS
I cannot see how they will be making any money at this but, next year, iBuyPower will launch their first Steam Machine. At the price of $499, the same as an Xbox One, you will get an AMD CPU bundled with a discrete Radeon R9 270 graphics card.
Image Credit: The Verge
Oh, and Valve's controller will be included in that price.
Sure, they can save money on the free operating system, but that still looks pretty awesome. In terms of actual dimensions, the case is said to be between the size of the PS4 and the Xbox one. Frankly, if you like the look of home theater appliances, this could be a nice twist on that aesthetic. It will also come with a 500GB hard drive. Don't worry, though: it is a PC. If there is a USB 3.0 port anywhere on it, you can attach a giant drive for your games.
And the power supply is internal, too!
iBuyPower is expected to ship this device at some point in 2014 along with a wave of other Steam Machines. Prepare for many of these innovations to come out of CES.
Subject: General Tech, Systems, Shows and Expos | November 4, 2013 - 03:36 PM | Scott Michaud
Tagged: valve, Steam Machine, steam os, CES 2014
I guess The Verge, with its Steam Machine photos, prove all three next-gen consoles (trollolol) are designed to look like home theater devices. Of course you will never be able to purchase a Steam Machine from Valve but, since they are releasing their CAD files, I am sure at least one Steam Machine will be exactly to reference spec.
Image Source: The Verge
And, for the record, I think the reference enclosure is classy. Living room appliances suit a lot better than kitchen ones.
On a serious note: pictures of the internals. The beta Steam Machines will contain full desktop components aligned in such a way that each has its own sector to breathe from. The hottest parts intake and exhaust as far away from one another as possible. This makes the chassis relatively wide and short: a video card's length, in depth; about 3 expansion slots, tall; and about 3 PCIe cards height, wide. The actual measurements are 12" x 12" x 3" (W x D x H).
Photo Credit: The Verge
This is mostly possible because the GeForce Titan GPU is mounted upside-down and parallel with the motherboard. I have never experienced a 90-degree PCIe extension slot but, according to Josh Walrath, this is a common accessory in servers (especially 1U and 2U racks). The Titan intakes downward into a relatively unoccupied section of the case and exhausts out the back.
The Verge also had some things to say about the Steam Controller. The design motivations are interesting but I will leave that discussion to the original article (this news post will be long enough when I'm done with it). There are two points that I would like to bring up, though:
The first is a clarification of the original Steam Controller announcement: Valve will produce and sell Steam Controller on its own. This was originally a big question mark as it could water down how "reference" Valve's controller actually is. With Valve taking all-the-reins, the hardware looks more set in stone.
Will Valve still allow OEMs to learn from their design? Who knows.
The second is also interesting.
What Valve left out of the Steam Controller is almost as intriguing as what went in. Though Valve co-founder Gabe Newell told us that the company wanted to put biometric sensors into game controllers, the team discovered that hands weren't a good source of biofeedback since they were always moving around. However, the team hinted to me — strongly — that an unannounced future VR headset might measure your body's reaction to games at the earlobe. Such a device could know when you’re scared or excited, for instance, and adjust the experience to match.
Seeing Google, Valve, and possibly Apple all approach content delivery, mobile, home theater, and wearable computing... simultaneously... felt like there was a heavy link between them. This only supports that gut feeling. I believe this is the first step in a long portfolio integrating each of these seemingly unrelated technologies together. We should really watch how these companies develop these technologies: especially in relation to their other products.
Stay tuned for CES 2014 in early January. This will be the stage for Valve's hardware and software partners to unbutton their lips and spill their guts. I'm sure Josh and Ryan will have no problems cleaning it all up.
Subject: General Tech, Systems | October 11, 2013 - 06:36 PM | Scott Michaud
Tagged: valve, Steam Machine, Steam Controller
Jeff Bellinghausen, former Chief Technology Officer at Sixense, currently works for Valve with their hardware initiative. He will be provide the voice over for today's controller walkthrough video. Four very different games are shown with very input configurations.
As a little background, Sixense partnered with Valve and Razer to develop the Hydra motion controller. I had a strong feeling that this technology would form the basis of the Steam hardware experience when first rumors of "The Steam Box" circulated. Clearly, either I was wrong or Valve dumped the prototype for their current (slightly more standard) gamepad.
Yet at least one of the engineering minds behind it kept with Steam OS.
The first and third games shown are Portal 2 and CounterStrike: Global Offensive, respectively. Portal 2 is operating in keyboard and mouse "legacy mode" where sliding your right thumb emulates the movement of a mouse and the left thumb activates a virtual D-Pad. This input method seems to have some sort of throw velocity when you quickly swipe your thumb across the pad and release although I obviously have not directly experienced it.
On the other hand, CounterStrike does not require auto aim.
Civilization V has the left thumb pad bound to map scroll and the right thumb pad controlling mouse movement. While precise, I could see speed being a problem for a game such as Starcraft 2. It seems to be slightly slower than a mouse. I would like to see someone learn the controller and attempt to ladder for a relevant amount of time.
Speaking of speed to complement precision: Papers, Please blends both thumbs into a single mouse movement. This highlights what, at least I guess, is the entire point of the new controller: allow new schemes to be tested.
Certainly, there are a bunch of possibilities even before the design leaves Valve's hands.