Subject: General Tech | December 13, 2012 - 11:43 AM | Ken Addison
PC Perspective Podcast #230 - 12/13/2012
Join us this week as we talk about the EVGA Stinger Z77 Mini ITX board, Our Holiday Gift Guide, Steam Box and more!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano and Chris Barbere
Program length: 1:29:11
Podcast topics of discussion:
- We are going to try Planetside 2 after the podcast!
- Week in Reviews:
- 0:40:15 This Podcast is brought to you by MSI!
News items of interest:
- 0:41:30 Transporter Private Storage
- 0:47:00 Intel will support sockets into foreseeable future as well
- 0:51:00 Crysis 3 will have advanced PC options
- 0:53:30 Valve Confirms the Steam Box is coming
- 1:06:15 Low power Atom chips for servers
- 1:10:20 ASRock Board with pass through for Thunderbolt
- 1:13:00 Haswell 4000 series CPUs will be 84 watt
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Subject: General Tech | December 11, 2012 - 10:47 AM | Ryan Shrout
Well it finally happened this week - Gabe Newell confirmed what we all assumed was going to happen - a Valve software branded and controlled PC for gaming and computing in the living room. We first started grumbling about the "Steam Box" back in March at GDC when Valve announced the Big Picture Mode for Steam and rumors of the hardware platform first began. The next moth, Valve's Doug Lombardi denied the rumors but fell short of saying it wouldn't happen in the future. In September the Big Picture Mode for Steam went into beta bringing the Steam interface into the world of TVs and 10-ft design, followed this year with the full release.
And let's not forget the Linux client beta currently on-going as well as the capability to buy non-gaming software on Steam. Valve has been a busy PC company.
Big Picture Mode was the first necessary step
Based on an interview with Gabe at Kotaku, there are a surprising amount of details about the hardware goals that Valve will set for the "Steam Box" in addition to the simple confirmation that it is a currently running project.
He also expects companies to start selling PC packages for living rooms next year—setups that could consist of computers designed to be hooked up to your TV and run Steam right out of the gate.
HTPC builders have been making "Steam Box" computers for some time...
Interestingly, Valve is saying its contribution will be more tightly controlled than we might have thought:
"Well certainly our hardware will be a very controlled environment," he said. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room.
No time tables were discussed and we are left once again with just a hint of what is to come. I think its pretty obvious based on the direction Valve is going that we are going to see a Linux-based small form factor PC with Steam pre-installed available for consumers in 2013. If Valve starts pushing Linux support as hard as we expect it could mean quite a bit of trauma is ahead for Microsoft in the enthusiast community, one that is already reeling from the problems with Windows 8.
If you were to potentially add to the "Steam Box" a pre-configuration tool like NVIDIA's GeForce Experience that sets game options based on your hardware for you, the PC could easily turn into a solution that is nearly as simple as the console for gamers. And because Steam is already accepting non-games, it won't take much for there to be Netflix and Amazon apps in addition to anything else you currently have running on HTPCs or tablets.
April 13, 2012 - 10:58 AM | Scott Michaud
Doug Lombardi of Valve denied rumors of the Steam Box console last month, but fell short of denying future possibilities and so forth. Recently, Valve has posted a job opening on their website for an electronics engineer.
When Valve’s Doug Lombardi responded to rumors of a “Steam Box” console, he used the following words which were posted all over the internet as Valve denies Steam Box console rumors:
We're prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on. We're also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount, […] All of that is stuff that we're working on, but it's a long way from Valve shipping any sort of hardware.
As it turns out Valve has just recently posted a job position for a Hardware Engineer with the following duties:
Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware
Join our highly motivated team that’s doing hardware design, prototyping, testing, and production across a wide range of platforms. We’re not talking about me-too mice and gamepads here – help us invent whole new gaming experiences.
While that hardware engineer position could be any number of things including peripheral development, it is clear that Valve wants to get into hardware more than they let on. This looks to be more than just development hardware.
March 6, 2012 - 12:41 AM | Scott Michaud
Valve and Razer formally agree to support Razer Hydra motion controller in Valve’s four most popular titles and two upcoming ones.
A little over two years ago, Valve and Razer announced a partnership for their Sixense high-precision motion controllers. During CES 2010, attendees were able to experiment with a prototype motion controller from Sixense to control Left 4 Dead 2. Sixense TrueMotion controllers were later released by Razer last June as the Razer Hydra.
Now you're thinking with controllers.
This Game Developers Conference (GDC) fast forwards us to almost a year after the launch of the Razer Hydra. The price for the controller has dropped $40 to $99.99 at some point between then and now. Valve has also announced that support would be extended from Portal 2 and Left 4 Dead 2 to include Half-Life 2, Team Fortress 2 and upcoming Dota 2 and Counter-Strike: Global Offensive.
The fishiest part of this whole announcement involves the Steam Box rumor from a few days ago. Valve appears to be very focused on the best portions of console gaming for the PC all of a sudden. I could easily see motion controls be used to support The Steam Box or whatever it might be called -- especially if it were used for more than just gaming and by more than just gamers.
So what do you all think?
March 3, 2012 - 02:16 PM | Scott Michaud
It is rumored that Valve will announce a Steam hardware platform as early as GDC next week although that could be pushed back as late as E3 in June.
Steam has grown atop the PC platform and consists of over 40 million active user accounts. For perspective, the Xbox 360 has sold 65.8 million units to date and that includes units sold to users whose older Xbox 360s died and they did not go the cardboard coffin route. Of course the study does not account for the level of hardware performance each user can utilize although Valve does keep regular surveys of that.
A console with admined dedicated servers to kick the teabagging and griefing Steam punks.
Within the last couple of years, Valve has been popping in to news seemingly out of the blue. Allow me to draw your attention to three main events.
At the last GDC, Valve announced “The Big Picture” mode for their Steam software. The Big Picture is an interface for Steam which is friendly to users seated on a couch several feet away from a large screen TV. While “The Big Picture” has yet to be released it does set the stage for a great Home Theatre PC user interface for PC games as well as potentially other media.
I must admit, that controller does not look the most ergonomic... but it is just a patent filing.
Last year, Valve also filed a patent with the US Patent Office for a video game controller with user swappable control components. Their patent filings show a controller which looks quite similar to an Xbox 360 controller where the thumbsticks can be replaced with touch pads as well as a trackball and potentially other devices. Return of Missile Command anyone?
Also a little over two years ago, Valve announced a partnership with Razer for their Sixense high-precision motion controllers. It is possible that Valve was supporting this technology for this future all along. While motion controllers have not proven to be successful for gaming, they are accepted as a method to control a device. Perhaps The Big Picture will be optimized to support Sixense and compatible devices?
The Verge goes beyond their claims that Valve will announce The Steam Box and has included specifications for a closed-doors prototype of the system. The system was rumored to be used to present to partners at CES contained an Intel Core i7 CPU, 8GB of RAM, and an NVIDIA GPU.
You know if Microsoft had focused on Media Center for gaming rather than the Xbox...
It is very unclear whether Valve will attempt to take a loss on the platform in hopes to make it back up in Steam commissions. It is possible that Valve will just push the platform to OEM partners, but it is possible that they will release and market their own canon device.
I am interested to see how Valve will push the Home Theatre PC market. The main disadvantage that the PC platform has at the moment is simply marketing and development money. It is also possible that they wish to expand out and support other media through their Steam service as well.
At the very least, we should have a viable Home Theatre PC user interface as well as sharp lines between hardware profiles. A developer on the PC would love to know the exact number of potential users they should expect if they were to support a certain hardware configuration. Valve was always keen on supplying hardware profile statistics, and this is certainly a harsh evolution of that.