If you have to ask the price the MSI GS70 STEALTH is not for you

Subject: Mobile | April 28, 2014 - 04:52 PM |
Tagged: msi, gs70, stealth

Back during CES we saw several teasers showing off the MSI GS70 STEALTH gaming laptop and now we finally have a review thanks to Hardware Secrets.  The insane specs of this machine mean that the power cord is rated at 120W although at a hair under 6lbs it is surprisingly light.  If you can afford the price tag this is a serious contender for the most powerful gaming laptop currently available, barring some that have opted for SLI graphics.

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"The MSI GS70 STEALTH is a gaming laptop computer with a fourth-generation Core i7-4700HQ processor, 16 GiB of RAM, 17" Full HD screen, two SSD units in RAID 0, a GeForce GTX 765M video card, high-end Gigabit Ethernet and Wi-Fi controllers, and much more. Let's analyze this powerful machine."

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CES 2014: MSI GS70 Stealth 17-in Thin and Light Gaming Notebook

Subject: Mobile | January 6, 2014 - 04:23 AM |
Tagged: video, stealth, msi, gs70, CES 2014, CES

If you think the idea of a 17-in, 3.9 lbs gaming notebook with Haswell at its core is cool, wait until you hear about the optional TRIPLE mSATA SSDs running in RAID-0 and the $1500 starting price!

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Stealth Introduces WPC-525F Waterproof PC

Subject: Cases and Cooling | December 6, 2012 - 12:57 AM |
Tagged: waterproof, stealth, PC, nettop, Intel, desktop, atom d525

Stealth has debuted a new rugged and waterproof computer called the WPC-525F. The nettop-like system is a ruggedized small form factor PC powered by Intel’s Atom D525 processor and ICH8M chipset. IP67/NEMA 6 rated, the company states that the WPC-525F is dust, rain, and splash resistant as well as, allegedly, being capable of being run over by a pickup truck and continuing to function.

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If only the tire tread came as a standard silkscreen option...

On the outside, the WPC-525F is a black box with covered ports on the rear, a VESA mount on the bottom, and a power button on the front. Simple enough. Dimensions are 10.15” (W) x 6.22” (D) x 2.04” (H) (258x158x52mm), and it weighs 5.1 pounds without cables. Interestingly, instead of typical ports, it has water resistant “Bayonet” connections with cables that lead away from the back of the PC to the devices. With all the cables connected, you get the following IO options:

4 x USB 2.0
2 x RJ45 LAN (Gigabit Ethernet)
1 x RS232 serial
1 x VGA
1 x Power

It can accept 6 to 36V DC input for power. According to Stealth, the entire system will consume 16W when idle and 19W under full load.

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The outside of the Stealth WPC-525F is impressive, but the internals are certainly not as flashy. It features an Intel Atom D525 dual core processor clocked at 1.8GHz (1MB cache), 4GB DDR3 RAM, and a 120GB MLC SSD. The board also includes two internal Mini-PCIe expansion slots. For video, the computer uses the onboard Intel GMA 3150. As implied by the ports listed above, there is no audio support on the WPC-525F, though you could add a USB sound card if it was really needed.

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The WPC-525F is fanless and uses the aluminum chassis to facilitate cooling. The ruggedized PC is available now with a starting price of $1595 USD. (Keep in mind that that is without an OS or AC power adapter.) You can find more photos and specifications on the product page.

 

Source: FanlessTech

A renaissance of game types that have been sadly missing

Subject: Editorial | November 7, 2012 - 07:56 PM |
Tagged: stealth, space sim, games

There are two types of games that are near and dear to my heart which have been sadly lacking recently, stealth FPSes and space sims, which seems to be changing.  Until very recently the best way to solve your stealth fetish was to take advantage of the compatibility patches for Thief 2 or to play Thief: The Dark Mod, neither new releases nor officially sanctioned.  Deus Ex:HR had some stealth elements depending on how you wanted to play it but for the most part it was a straight out superpower shooter.   The release of Dishonored was a good start, while it is another superpower shooter it is one with far more emphasis on stealth, both in the powers you can gain and utilize as well as the fighting mechanics which ensure your death if you attract too many enemies at the same time.  Next to come is a game entitled Abduction, which is being built on CryEngine 3 and as you can see by the trailer it is very much focused on dark places to hide, proper shadows for you to keep track of guards with, silent take downs and a silenced pistol for those who run out of patience and need turn off a light or to drop someone quickly.  Sound also plays a part, over and above the AI swarming gun shots, for instance the instruction to run and let the sound cause a distraction.  Also worth checking out is Hitman, again a game which incorporates stealth as a major gameplay mechanic and not just an option in some missions.

 

Space Sim fans have long been bemoaning the early demise of the FreeSpace series, for as much fun as the incredible X series is, it is far more than a space shooter and that can turn many fans off.  Babylon 5: I've Found Her is an amazing free game which has continued to receive updates and new missions, however it uses Newtonian physics which can be difficult to get used to and frustrating to some players.  Also recently released was the Wing Commander Saga, more than just a remake of Wing Commander 3 while still incorporating many of the assets which made that game special then and still does today. 

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The creator of Wing Commander, Chris Roberts, also had an announcement for space sim fans who have long been awaiting his return to game design.  He is currently working on a monstrous space game in two forms, a single player version called Squadron 42 and a online multiplayer version with a fully perpetual universe with an accompanying story arc reminiscent of the fall of Rome called Star Citizen.  While both games will essentially be the same, the online version will obviously not evolve in the same way as the single player version since once you let player characters near your campaign you might as well toss your carefully planned story arc out the window as it will not survive contact with those stubborn, misguided fools (to put it politely). 

If that is not enough to send a tingle down your spine then perhaps the possible return of another old friend will.  If David Braben has his way, Elite will be making a comeback and as his Kickstarter already has over £300,000 in backing.  Not only was this an incredible game to play, they were the first to develop procedural generation of a game world or universe in this case.  How else could they fit 8 galaxies each with 256 planets onto a Cassette, Floppy disk or Cartridge and then run it on an 8-bit computer?  Now imagine what those twistedly gifted minds can do with today's 64bit OSes and the GPU power available to them.  Jameson never had it so good, even after upgrading his docking computer so as to no longer have to manually match rotation with space stations!

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It is a damn fine time to be a PC gamer who likes a little variation in the types of games they play ... now I wonder if that X-Com squaddie is healed up enough to go on another mission yet?