Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.
Subject: General Tech | October 3, 2014 - 02:11 AM | Scott Michaud
Tagged: valve, source engine, contest, awards
Once each year, Valve hosts a competition, called The Saxxy Awards, to find the best Team Fortress 2 animation. It is named after Saxton Hale, a character from the game's irrelevant (but amazingly well developed) lore that is best known for being an eccentric action hero and executive of a fictional corporation. Its goal is to promote the use of Source Filmmaker and the rest of Valve's user-generated content tools.
This year's overall winner as Animation vs Animator, embed below, where The Scout makes a movie where he torments The Heavy (who responds in kind). The video is likely a reference to the oppositely-named classic series of Flash animations where a stick figure in Flash Professional fights against its creator. Four videos were nominated in each of the four categories, short, action, comedy, and drama, each with its own winner.
Be sure to check them out if you want something to watch for a few minutes, or sixteen somethings.
Subject: General Tech | August 12, 2014 - 09:00 PM | Scott Michaud
Tagged: valve, source engine, Source 2, DOTA 2
While it may not seem like it in North America, we are in a busy week for videogame development. GDC Europe, which stands for Game Developers Conference Europe, is just wrapping up to make room for Gamescom, which will take up the rest of the week. Valve will be there and people are reading tea leaves to find out why. SteamOS seems likely, but what about their next generation gaming engine, Source 2? Maybe it already happened?
Valve is the most secretive company with values of openness that I know. They are pretty good at preventing leaks from escaping their walls. Recently, Dota 2 was updated to receive new features and development tools for user-generated maps and gametypes. The tools currently require 64-bit Windows and a DirectX 11-compatible GPU.
Those don't sound like Source requirements...
And the editor doesn't look like Valve's old tools.
Video Credit: "Valve News Network".
Leaks also point to things like "tf_imported", "left4dead2_source2", and "left4dead2_imported". This is interesting. Valve is pushing Dota 2, their most popular, free-to-play game into Source 2. Also, because it is listed as "tf" rather than "tf2", like "dota" is not registered as "dota2" but "left4dead2" keeps its number, this might mean that the free-to-play Team Fortress 2 could be in a perpetual-development mode, like Dota 2. Eventually, it could be pushed to the new engine and given more content.
As for Left4Dead2? I am wondering if it is intended to be a product, rather than an internal (or external) Source 2 tech demo.
Was this what brought Valve to Gamescom, or will be be surprised by other announcements (or nothing at all)?
Subject: General Tech | November 13, 2013 - 03:02 PM | Jeremy Hellstrom
Tagged: source engine, linux, gaming
By now you should have heard about the Linux version of Valve's Source Engine which allows you to play any of the games based on that engine on the open source OS. Phoronix has just completed a battery of tests showing the performance of both AMD and NVIDIA GPUs in these games as a prelude to what you can probably expect from the Steam Machine. AMD's older cards performed at a higher level than did NVIDIA's legacy GPUs as well as taking top spot overall with the HD 6870. Check out both reviews to see how your silicon will handle TF2, CS:Source and other favourites.
"For your viewing pleasure today is a 13-way AMD Radeon graphics card comparison when testing out the open-source Radeon Gallium3D drivers on the wide spectrum of ATI/AMD GPUs while looking at the performance for Valve's Source Engine with Counter-Strike: Source and Team Fortress 2. Given the imminent arrival of Steam Machines and SteamOS to push Linux gaming into its long-awaited spotlight, is AMD's open-source Linux graphics driver capable of delivering a reasonable level of performance?"
Here is some more Tech News from around the web:
- Of course you don't like Call of Duty, you're a gamer @ Kitguru
- Hot PC Games for the 2013 Holiday Season @ Techspot
- Assassin's Creed III 1-Year Later Review @ OCC
- Blizzard Talks Diablo III’s New Path, Defends Online Req @ Rock, Paper, SHOTGUN
- Save The Whales. Or Drill Them. In Windforge @ Rock, Paper, SHOTGUN
- No-One Expects A 30 Minute Video Of Dragon Age Inquisition @ Rock, Paper, SHOTGUN
- Bye, Life: FTL Getting Free, Avellone-Penned Expansion @ Rock, Paper, SHOTGUN
- So I Thought I’d Play Battlefield 4′s Single Player. About That. @ Rock, Paper, SHOTGUN
- Gameplay trailer released for Rambo: The Video Game @ HEXUS
- PS4 @ Polygon
Subject: General Tech | September 5, 2012 - 04:08 PM | Jeremy Hellstrom
Tagged: valve, source engine, black mesa, half life 3, mod, gaming
We've been waiting close to a decade for the remake of the original Half Life using the Source Engine and entitled Black Mesa. The mod project is a total rebuild of the original game, with larger areas a tweaked storyline and all of the eye candy that the Source Engine can provide. If all goes to plan we are a mere 9 days from the scheduled release on Sept. 14th and you will be able to play through until the big battle of the Lambda Core, Xen isn't quite ready yet and is still in development. We will also see new multiplayer maps at some time in the future but not quite yet. If this doesn't get your blood pumping then check out all the links at the article on Hexus and watch the trailer below. Still no news on Half Life
"The first release of Black Mesa will take place on 14th September 2012. This is a total conversion of Half Life 2 based upon ye olde 1998 classic Half Life brought up to date with an improved version of Valve’s Source Engine. The Black Mesa mod project started in 2004 following fan disappointment with the official Half Life: Source (2004) - it didn’t improve the eye candy to the full potential of the Source engine. Black Mesa will have improved graphics, more realistic physics and environmental effects, also some storylines will be tweaked and maps enlarged."
Here is some more Tech News from around the web:
- Damage Inc: Pacific Squadron WWII @ Benchmark Reviews
- Skyrim - Dawnguard PC Review @ eTeknix
- F1 2012 Preview (PC) @ HardwareHeaven
- Counter-Strike: Global Offensive Review @ Techgage
- PC Gaming - Then and Now @ eTeknix
- Green For Greenlight: Valve Now Charging $100 Fee @ Rock, Paper, SHOTGUN
- Sleeping Dogs Review (Xbox 360) @ Kitguru
- Dust: An Elysian Tail Review (XBLA) @ Kitguru
Subject: General Tech | June 20, 2012 - 02:56 PM | Jeremy Hellstrom
Tagged: gaming, linux, source engine, steam
If you have ever bemoaned the fact that your gaming habit is the only thing preventing you from dumping Windows and moving to Linux then your excuse might just be about to expire. As Phoronix informed us a few short weeks ago, Steam is taking gaming on Linux seriously and the project to get the Source Engine up and running on Linux moves ever forward. Their team has recently grown with the addition of the designer of Battle for Wesnoth, David White and they are still looking for more Linux developers. If you are interested in playing Portal on a Linux box, or if you are a Linux Guru who'd like to work for Steam, you should check out this post on Phoronix.
"Things appear to be moving along nicely in the Linux cabal at Valve Software as they work to enable Steam and the Source Engine on the Linux desktop. Here's another one of the new tenured Linux developers that will be starting soon."
Here is some more Tech News from around the web:
- Founding: Pay For Mechwarrior Online Now, If You Want? @ Rock, Paper, SHOTGUN
- Perspective Does That Clever Dimension Shifting Thing @ Rock, Paper, SHOTGUN
- Gods & Kings is an essential Civilization expansion @ Ars Technica
- HOWTO: Multi-Display Online Gaming @ HardwareHeaven
- Hauppauge HD PVR Gaming Edition Review @ eTeknix
- Jig’s Up: Secret World’s Last Beta Weekend Open To All @ Rock, Paper, SHOTGUN
- Steel Battalion: Heavy Armor (XBOX 360 Kinect) Game Review @ HardwareHeaven
- Ghost Recon: Future Soldier PlayStation 3 @ Tweaktown
- Dragons Dogma PS3 @ eTeknix
- Dragon’s Dogma (PS3) @ Guru of 3D