Skyrim on Frostbite ... no not the engine

Subject: General Tech | October 29, 2014 - 01:45 PM |
Tagged: gaming, skyrim, frostfall

Last week RPS engaged in a bit of a theme, reviewing various survival games which is a genre which has really taken off this year.  Perhaps the most interesting was this article describing life with mods that make Skyrim into a much colder place to live, with frostbite becoming a serious concern as well as weather effects which are far more than just eye candy.  They also chose a mod which disables fast travel and removes dragons and the Dragonborn, instead playing a random outlaw out for an adventure.  All told this makes for a very different game than the vanilla and for those really looking for a new experience there is a comprehensive list of survival mods in this post, check out the comments below as well if you want to start counting your calories.

If you prefer survival of the fittest in a multiplayer game, then drop the single player mods and check out what the Fragging Frogs are up to this week.

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Drinking also has an effect.

"But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket."

Here is some more Tech News from around the web:

Gaming

Coming soon to a PC near you; the Skywind Public Beta Test

Subject: General Tech | July 9, 2014 - 02:45 PM |
Tagged: skywind, skyrim, morrowind, gaming, elder scrolls, !console

It has been a long time coming and unfortunately it isn't quite here yet but sometime in the not too distant future Skywind will be opened up to the public for testing.  If you do not own Skyrm then you probably have no interest in this mod but you may need to ensure you have a copy of Morrowind, including both Tribunal and Bloodmoon addons.   You will need both games installed as well as the soon to be released assets from TESRenewal.com to try out Skywind for yourself.  If your head is about to explode from the excitement and anticipation you probably shouldn't watch the video below nor read more about it at the equally excited Rock, Paper, SHOTGUN.

In the mean time you can distract yourself by chatting with the Fragging Frogs in the Forum and get some gaming done to burn off some of that nervous energy.

"Skywind, the total rebuild of The Elder Scrolls III: Morrowind in Skyrim’s engine, continues to play sweet melodies on my heart strings. They’re nostalgic tunes that lull me like the most charming of snake charmers. There’s a new trailer out, and I can practically feel the Balmoran cliff racers pecking at my back, making me invent new deities just so I can use their names as curse words."

Here is some more Tech News from around the web:

Gaming

Skywind is coming ... still

Subject: General Tech | January 29, 2014 - 02:38 PM |
Tagged: gaming, morrowind, skyrim, mod, skywind

The long awaited mod is still in development, recreating Morrowind with the improved Skyrim engine.  The alpha is currently available to those who own a copy of both games, Skyrim for the engine and Morrowind for the actual game content.  There is a lot of work to be done uniting the games, skill trees are different as well as the differences in the armour system.  With a complete redo of every texture as well as the incorporation of all of Morrowind's content this is a major project but it seems Rock, Paper, SHOTGUN has good reason to believe this mod will continue being developed as there is quite a bit of action on their forums as well as the preview video they just posted.

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"I'm so used to these modern conversions of old games stalling mid-development, that I immediately approach them with skepticism. There’s now enough here that I’m starting to open up my hope glands and spurt optimism juice all over my clothes. It’s kind of a problem."

Here is some more Tech News from around the web:

Gaming

New Mod: Falskaar Adds Land and 26 Quests to Skyrim

Subject: General Tech | July 18, 2013 - 03:34 AM |
Tagged: skyrim, mod, elder scrolls

If you thought it took a long time to play The Elder Scrolls V then you should consider the man-hours required for its development. Alexander J. Velicky, a hobbyist hoping to secure a job at Bethesda, spent 2000 hours of his last year creating an entire total conversion for Skyrim. If you then include the 100 contributors, Falskaar has quite a lot of care invested in its development. You can check out its trailer below.

In short, Falskaar is a total conversion of Skyrim, notable for:

  • 26 new quests, 9 of which comprising its main story arc
  • A large, a quarter to a third of Skyrim's area, new environment to explore
  • Two new spells, a new shout, and many new items and equipment
  • An original 14-piece soundtrack and full voice-over
  • Compatible with just an up-to-date base install of Skyrim: no extra mods and no DLC required.

Braving a torrent of "doing it wrong" comments, I must confess I did not spend much more than a dozen hours with The Elder Scrolls V. It was entertaining and worthwhile to purchase but ultimately unable to become a habitual experience. Others I know, on the other hand, sunk months and years into the title. Falskaar, itself, expands that experience by about 25 further hours.

I do not expect to see a select handful of people for the next few days.

If you wish to fall off the grid, yourself, then download Falskaar for free if you own Skyrim. If you do not own Skyrim, it is currently reduced in price by 30% for the Steam Summer Sale.

Source: NexusMods
Author:
Manufacturer: Quakecon

Introduction, Virtual Insanity and Game of Making Games panels

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Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.

 

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In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe. 

 

Read more about our coverage from Quakecon 2012!

 

Author:
Manufacturer: Quakecon

Event kickoff, hardware workshop prizes, packed BYOC!

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Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.

 

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The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!

 

Continue reading our coverage of Quakecon 2012!

Bethesda Reveals The Elder Scrolls V Skyrim: Dawnguard Trailer

Subject: General Tech | May 31, 2012 - 05:39 PM |
Tagged: skyrim, bethesda, trailer, video, canwehavethisnow?

Today, Bethesda released the trailer for the upcoming expansion for The Elder Scrolls V Skyrim, titled Dawnguard. 

I want this - now.  But Xbox 360 users will get it first.  I don't like Xbox Skyrim gamers anymore.

That is all.

Source: YouTube

Thank you Bethesda; how about some attributions Steam?

Subject: General Tech | February 8, 2012 - 02:50 PM |
Tagged: gaming, skyrim, elder scrolls, mod

Attention (PC) Skyrim fans, Rock, Paper, SHOTGUN has some great news!

High Definition Textures have arrived for Skyrim via Steam.  The download is just over 3GB and contains .BSP files which is the file type Bethesda in general and Skyrim in particular store their textures.  This is rather handy as two mods which already add high definition textures do so via a new folder called Textures under your Skyrim folder.  This means that the mods do not interfere with the official HD download as far as crashing the game, however more investigation is needed to discover how the mods interact as far as texture rendering priorities as well as determining which gives you the best looking textures.

Just download it via Steam and ensure that you enable it via the Data Files option on your Skyrim launcher.  While you are clicking on that download you might notice a link to something called Steam Workshop.  This leads you to a section of Steam where you can download mods for Skyrim via Steam which can be applied to your game though it does not necessarily replace Nexus Mod Manager.  When you have clicked on the mod then the next time you launch Skyrim it will run a check and synchronize your game and the mod.  The mods can be enabled and disabled just like the HD textures via the Data Files portion of your Skyrim launcher.

The addition of official HD textures and supported mods is a brilliant move by Bethesda and Steam and the PC gaming community wholeheartedly thanks them for this wonderful addition to the game.  Many PC users initial experience with Skyrim was not positive, especially those using AMD graphics cards.  The patches to Skyrim and AMD's drivers have finally fixed most performance issues users experienced and with the addition of PC specific improvements and mods Bethesda may have gone a long way to wooing back those users who were initially unimpressed with the game.

Along with these additions does come a plea to Steam.  You may notice negative comments underneath the mods which you choose, such as "It should say "Stolen by: Manic Zombie" The uploader gave no credit to the author of this.".  This is very unfortunate for the brilliant mind that decided to model mudcrabs with a monocle and top hat as the number of users of this mod will soar but the modder themselves are doomed to obscurity.  It could be that Manic Zombie was indeed the original modder as the Japanese site links to a download on Skyrim Nexus that he posted.  If Steam is going to offer mods the modding community would greatly appreciate it if Steam researched the mod to ensure that the submitter is indeed the actual source of the mod or at least has the modders permissions.  The "Report" button is a great start but in order to help attract game modders to Steam, reassurance that they will get recognition for their mods would go a long way to bringing even more modders into the fold.

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"The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for."

Here is some more Tech News from around the web:

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You aren't done playing Skyrim yet, the official Mod tools are on their way

Subject: General Tech | February 1, 2012 - 03:15 PM |
Tagged: skyrim, gaming, creation kit, bethesda

Attention all modders and Elder Scrolls fans, the official Bethesda Creation Kit for Skyrim is coming down from the mountain to give a shout out to the community.  It will be a free download via Steam under Tools and will not only give you the tools to mod the game but it can also replace the Nexus Mod Manager for updating and enabling or disabling mods.  From the description of the Creation Kit those familiar with previous versions from Elder Scrolls games and Fallout 3 will be familiar with the interface. If you want to see a video of this tool in action head to Rock, Paper, SHOTGUN and feast your eyes on the newest drain on your free time.

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"Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below."

Here is some more Tech News from around the web:

Gaming

 

The NVIDIA Elder Scrolls V: Skyrim Tweak Guide Is Now Live

Subject: General Tech | December 8, 2011 - 11:45 AM |
Tagged: tweaks, skyrim, nvidia, gaming, elder scrolls V

NVIDIA has put together a comprehensive tweak guide for getting the most from Skyrim. The tweaks themselves also apply to AMD GPUs so just because you aren't running an NVIDIA GPU right now doesn't mean you should skip checking out the information they've posted. Much of the information deals with the settings you find under the options menu, from choosing how you want autosaves to work to how far you should set your draw distance to.

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They focus on the effects of the graphical settings for the majority of the article as it will be there that most of the tweaking will be done. Results of combining FXAA and MSAA are covered, both in terms of visual quality and performance impact at several different resolutions. As well, textures and shadow quality are examined in depth, including object detail. There are settings which seem to give you improved visual quality with little to no impact on your frame rate, options such as reflections, anisotropic filtering and actor fade can be turned up without crippling your system.

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From there they get into the real tweaks, requiring you to edit .ini files (make a copy first) and become acquainted with the console. The steps to disable V-Sync to uncap your frame rates and ditch the annoying mouse stuttering, increase your field of view and fine tune the shadows of Skyrim are revealed. They also cover the console commands in the game, not just how to turn god mode on and off but also how to teleport, turn off grass and other effects for troubleshooting, setting up batch files that can be run during the game and even the 'triple q' quick quit to desktop.

Source: NVIDIA