Skywind is coming ... still

Subject: General Tech | January 29, 2014 - 02:38 PM |
Tagged: gaming, morrowind, skyrim, mod, skywind

The long awaited mod is still in development, recreating Morrowind with the improved Skyrim engine.  The alpha is currently available to those who own a copy of both games, Skyrim for the engine and Morrowind for the actual game content.  There is a lot of work to be done uniting the games, skill trees are different as well as the differences in the armour system.  With a complete redo of every texture as well as the incorporation of all of Morrowind's content this is a major project but it seems Rock, Paper, SHOTGUN has good reason to believe this mod will continue being developed as there is quite a bit of action on their forums as well as the preview video they just posted.

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"I'm so used to these modern conversions of old games stalling mid-development, that I immediately approach them with skepticism. There’s now enough here that I’m starting to open up my hope glands and spurt optimism juice all over my clothes. It’s kind of a problem."

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New Mod: Falskaar Adds Land and 26 Quests to Skyrim

Subject: General Tech | July 18, 2013 - 03:34 AM |
Tagged: skyrim, mod, elder scrolls

If you thought it took a long time to play The Elder Scrolls V then you should consider the man-hours required for its development. Alexander J. Velicky, a hobbyist hoping to secure a job at Bethesda, spent 2000 hours of his last year creating an entire total conversion for Skyrim. If you then include the 100 contributors, Falskaar has quite a lot of care invested in its development. You can check out its trailer below.

In short, Falskaar is a total conversion of Skyrim, notable for:

  • 26 new quests, 9 of which comprising its main story arc
  • A large, a quarter to a third of Skyrim's area, new environment to explore
  • Two new spells, a new shout, and many new items and equipment
  • An original 14-piece soundtrack and full voice-over
  • Compatible with just an up-to-date base install of Skyrim: no extra mods and no DLC required.

Braving a torrent of "doing it wrong" comments, I must confess I did not spend much more than a dozen hours with The Elder Scrolls V. It was entertaining and worthwhile to purchase but ultimately unable to become a habitual experience. Others I know, on the other hand, sunk months and years into the title. Falskaar, itself, expands that experience by about 25 further hours.

I do not expect to see a select handful of people for the next few days.

If you wish to fall off the grid, yourself, then download Falskaar for free if you own Skyrim. If you do not own Skyrim, it is currently reduced in price by 30% for the Steam Summer Sale.

Source: NexusMods
Author:
Manufacturer: Quakecon

Introduction, Virtual Insanity and Game of Making Games panels

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Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.

 

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In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe. 

 

Read more about our coverage from Quakecon 2012!

 

Author:
Manufacturer: Quakecon

Event kickoff, hardware workshop prizes, packed BYOC!

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Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.

 

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The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!

 

Continue reading our coverage of Quakecon 2012!

Bethesda Reveals The Elder Scrolls V Skyrim: Dawnguard Trailer

Subject: General Tech | May 31, 2012 - 05:39 PM |
Tagged: skyrim, bethesda, trailer, video, canwehavethisnow?

Today, Bethesda released the trailer for the upcoming expansion for The Elder Scrolls V Skyrim, titled Dawnguard. 

I want this - now.  But Xbox 360 users will get it first.  I don't like Xbox Skyrim gamers anymore.

That is all.

Source: YouTube

Thank you Bethesda; how about some attributions Steam?

Subject: General Tech | February 8, 2012 - 02:50 PM |
Tagged: gaming, skyrim, elder scrolls, mod

Attention (PC) Skyrim fans, Rock, Paper, SHOTGUN has some great news!

High Definition Textures have arrived for Skyrim via Steam.  The download is just over 3GB and contains .BSP files which is the file type Bethesda in general and Skyrim in particular store their textures.  This is rather handy as two mods which already add high definition textures do so via a new folder called Textures under your Skyrim folder.  This means that the mods do not interfere with the official HD download as far as crashing the game, however more investigation is needed to discover how the mods interact as far as texture rendering priorities as well as determining which gives you the best looking textures.

Just download it via Steam and ensure that you enable it via the Data Files option on your Skyrim launcher.  While you are clicking on that download you might notice a link to something called Steam Workshop.  This leads you to a section of Steam where you can download mods for Skyrim via Steam which can be applied to your game though it does not necessarily replace Nexus Mod Manager.  When you have clicked on the mod then the next time you launch Skyrim it will run a check and synchronize your game and the mod.  The mods can be enabled and disabled just like the HD textures via the Data Files portion of your Skyrim launcher.

The addition of official HD textures and supported mods is a brilliant move by Bethesda and Steam and the PC gaming community wholeheartedly thanks them for this wonderful addition to the game.  Many PC users initial experience with Skyrim was not positive, especially those using AMD graphics cards.  The patches to Skyrim and AMD's drivers have finally fixed most performance issues users experienced and with the addition of PC specific improvements and mods Bethesda may have gone a long way to wooing back those users who were initially unimpressed with the game.

Along with these additions does come a plea to Steam.  You may notice negative comments underneath the mods which you choose, such as "It should say "Stolen by: Manic Zombie" The uploader gave no credit to the author of this.".  This is very unfortunate for the brilliant mind that decided to model mudcrabs with a monocle and top hat as the number of users of this mod will soar but the modder themselves are doomed to obscurity.  It could be that Manic Zombie was indeed the original modder as the Japanese site links to a download on Skyrim Nexus that he posted.  If Steam is going to offer mods the modding community would greatly appreciate it if Steam researched the mod to ensure that the submitter is indeed the actual source of the mod or at least has the modders permissions.  The "Report" button is a great start but in order to help attract game modders to Steam, reassurance that they will get recognition for their mods would go a long way to bringing even more modders into the fold.

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"The long-awaited Skyrim Creation Kit is out, and it’s come with the rumoured High-Resolution Texture Pack all the kids wanted! The game’s also 33% off on Steam in the US and UK at the moment, if this is what you were waiting for."

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You aren't done playing Skyrim yet, the official Mod tools are on their way

Subject: General Tech | February 1, 2012 - 03:15 PM |
Tagged: skyrim, gaming, creation kit, bethesda

Attention all modders and Elder Scrolls fans, the official Bethesda Creation Kit for Skyrim is coming down from the mountain to give a shout out to the community.  It will be a free download via Steam under Tools and will not only give you the tools to mod the game but it can also replace the Nexus Mod Manager for updating and enabling or disabling mods.  From the description of the Creation Kit those familiar with previous versions from Elder Scrolls games and Fallout 3 will be familiar with the interface. If you want to see a video of this tool in action head to Rock, Paper, SHOTGUN and feast your eyes on the newest drain on your free time.

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"Bethesda is soon to release the Creation Kit for Skyrim, that’ll allow official modding to begin, along with some really powerful-looking tools. It will also plug directly into the Steam Workshop, which will make adding user-created mods to your game over 39024% easier. You can see a video giving an overview of those features below."

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The NVIDIA Elder Scrolls V: Skyrim Tweak Guide Is Now Live

Subject: General Tech | December 8, 2011 - 11:45 AM |
Tagged: tweaks, skyrim, nvidia, gaming, elder scrolls V

NVIDIA has put together a comprehensive tweak guide for getting the most from Skyrim. The tweaks themselves also apply to AMD GPUs so just because you aren't running an NVIDIA GPU right now doesn't mean you should skip checking out the information they've posted. Much of the information deals with the settings you find under the options menu, from choosing how you want autosaves to work to how far you should set your draw distance to.

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They focus on the effects of the graphical settings for the majority of the article as it will be there that most of the tweaking will be done. Results of combining FXAA and MSAA are covered, both in terms of visual quality and performance impact at several different resolutions. As well, textures and shadow quality are examined in depth, including object detail. There are settings which seem to give you improved visual quality with little to no impact on your frame rate, options such as reflections, anisotropic filtering and actor fade can be turned up without crippling your system.

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From there they get into the real tweaks, requiring you to edit .ini files (make a copy first) and become acquainted with the console. The steps to disable V-Sync to uncap your frame rates and ditch the annoying mouse stuttering, increase your field of view and fine tune the shadows of Skyrim are revealed. They also cover the console commands in the game, not just how to turn god mode on and off but also how to teleport, turn off grass and other effects for troubleshooting, setting up batch files that can be run during the game and even the 'triple q' quick quit to desktop.

Source: NVIDIA

The best console port I've played yet ... at least when Skyrim feels like letting me play

Subject: General Tech | November 23, 2011 - 01:08 PM |
Tagged: gaming, elder scrolls V, skyrim, consolitis

Starting Skyrim for the first time was an interesting experience, obviously you once again start as a prisoner but perhaps one with some serious brain damage as reality seems to move in starts and jerks as if your eyes had a stuttering problem.  Eventually the stuttering cleared up, providing a weekends worth of gaming but by Tuesday the stuttering had returned.  It became clear that it was time to embark on every PC gamers favourite pastime; troubleshooting the game you just bought in the hopes of some day playing it.

Some troubleshooting revealed a serious case of consolitis, the game was not Large Address Aware and limited its self to a maximum serving of 2GB; the adoption of 64bit versions of Windows being very limited by the end of 2011.  Even more damning was what happened when Intel's SpeedStep technology was enabled in the BIOS, the CPU would dip to about 60% of its maximum frequency when you played the game and the process would use under 10% of a core, maybe two if you were lucky.  GPU usage was variable and was sometimes actually sitting at or above 90% usage, but for the most part varied widely. 

A little research showed that SandyBridge owners and those with the previous generation of chips who overclocked above 4GHz were not having many problems, proving that the brute force method of overcoming consolitis could work.   For those who haven't upgraded yet and are waiting for the new year to do so, they must either wait or find a more elegant solution.  To the intarwebs!

INI file tweaks are always popular and Gamefront has a few, the most notable are bMouseAcceleration=0 and iPresentInterval=0 which disable mouse acceleration and V-Sync respectively.  As well, over at Skyrim Nexus is a modified TESV.exe that makes the game LAA and more importantly does not need to replace the main executable in your Skyrim folder so that you won't need to worry about having a modified executable.  As well adding the string +fullproc to the end of the path in your executable should help Skyrim utilize a bit more of your processor.  In the end though, more tweaking is needed for some PC gamers to fully appreciate the latest Elder Scrolls game and more time needs to be spent researching general tweaks as well as Bethesda specific ones.

If you are experiencing no issues with Skyrim, but would like to tweak it to look better then [H]ard|OCP offers a guide for a variety of tweaks and you can grab a variety of game mods from GameFront.

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Now if only BF3 multiplayer would stop locking with a loud noise that sounds suspiciously like a raspberry.

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Need For Speed: The (30fps) Run

Subject: General Tech | November 16, 2011 - 01:13 PM |
Tagged: skyrim, need for speed, gaming, games, elder scrolls V, consolitis

[H]ard|OCP has been having a hard go of it with recent game releases.  CoD Modern Warfare 3 was described as being useless for benchmarking as any mid range GPU can play at maxed settings even at high resolutions.  That discovery came after the Rage incident, when benchmarked it hit 60fps and refused to move, no matter what hardware was thrown at it.  Picture the expression on the reviewers face when they fired up Need For Speed: The Run expecting the Frostbite 2 engine of Battlefield 3 fame to torture their test bench only to find a similar result to Rage, except locked at 30fps.

Thankfully for the continued sanity of their review team, [H] also got hold of the Elder Scrolls V: Skyrim to benchmark.  Benchmarking this game was much more productive, especially in multi-GPU setups and it also revealed a small oddity with the games auto-detection of graphics settings.

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"Need for Speed: The Run was released today, utilizing the Frostbite 2 engine, same as Battlefield 3, it should have some pretty good graphics. However, after we dove into this game this morning, we found that it falls rather flat for a PC game. We'll talk about performance and image quality in this article."

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Source: [H]ard|OCP