Introducing the AMD FSA
At AMD’s Fusion 11 conference, we were treated to a nice overview of AMD’s next generation graphics architecture. With the recent change in their lineup going from the previous VLIW-5 setup (powered their graphics chips from the Radeon HD 2900 through the latest “Barts” chip running the HD 6800 series) to the new VLIW-4 (HD 6900), many were not expecting much from AMD in terms of new and unique designs. The upcoming “Southern Isles” were thought to be based on the current VLIW-4 architecture, and would feature more performance and a few new features due to the die shrink to 28 nm. It turns out that speculation is wrong.
In late Q4 of this year we should see the first iteration of this new architecture that was detailed today by Eric Demers. The overview detailed some features that will not make it into this upcoming product, but eventually it will all be added in over the next three years or so. Historically speaking, AMD has placed graphics first, with GPGPU/compute as the secondary functionality of their GPUs. While we have had compute abilities since the HD 1800/1900 series of products, AMD has not been as aggressive with compute as has its primary competition. From the G80 GPUs and beyond, NVIDIA has pushed compute harder and farther than AMD has. With its mature CUDA development tools and the compute heavy Fermi architecture, NVIDIA has been a driving force in this particular market. Now that AMD has released two APU based products (Llano and Brazos), they are starting to really push OpenCL, Direct Compute, and the recently announced C++ AMP.
Continue reading for all the details on AMD's Graphics Core Next!
While the current Nintendo console’s internals are very underpowered compared to the competition from the Xbox 360 and PS3, the company looks to leapfrog those consoles in the graphics department with the upcoming Wii U console. According to Engadget, the new Nintendo offering will come equipped with a GPU much like that of AMD’s 4800 series. The custom R770 chip is DirectX 10.1 and multi-display capable, allowing the console to output up to four SD video streams.
While the proposed chip is last-generation in terms of PC gaming, on the console front it will be the current highest-end GPU, with the Xbox 360 using a custom ATI X1900 GPU and the PS3 employing a custom RSX (”Reality Synthesizer”) graphics chip based on NVIDIA’s 7800GTX PC graphics card.
What do you think about Nintendo’s move to employ the AMD GPU?
MSI R6970 Lightning: High Speed, Low Drag
MSI has been on a tear as of late with their video card offerings. The Twin Frozr II and III series have all received positive reviews, people seem to be buying their products, and the company has taken some interesting turns in how they handle overall design and differentiation in a very crowded graphics marketplace. This did not happen overnight, and MSI has been a driving force in how the video card business has developed.
Perhaps a company’s reputation is best summed up by what the competition has to say about them. I remember well back in 1999 when Tyan was first considering going into the video card business. Apparently they were going to release a NVIDIA TnT-2 based card to the marketplace, and attempt to work their way upwards with more offerings. This particular project was nixed by management. A few years later Tyan attempted the graphics business again, but this time with some ATI Radeon 9000 series of cards. Their biggest seller was their 9200 cards, but they also offered their Tachyone 9700 Pro. In talking with Tyan about where they were, the marketing guy simply looked at me and said, “You know, if we had pursued graphics back in 1999 we might be in the same position that MSI is in now.”
Subject: Graphics Cards | April 27, 2011 - 09:49 PM | Ryan Shrout
Tagged: radeon, amd, 6770, 6750, 5770, 5750
After the release of the AMD Radeon HD 6790 graphics card earlier this month that brought the Barts GPU architecture down to the sub-$150 graphics market, we expected to see something in a similar vein from the updated HD 6770 and HD 6750 cards. But it was not to be: the Radeon HD 6770 and HD 6750 will continue in nearly an identical fashion to that of the Radeon HD 5770 and HD 5750 as we know them today.
When released back in October of 2009, the Radeon HD 5770 and HD 5750 were based on the Juniper 40nm GPU, ran at clock speeds of 850 MHz and 700 MHz respectively and included 1GB of GDDR5 memory running at either 1200 MHz or 1150 MHz. Today, as the Radeon HD 6770 and HD 6750 see light, we are greeted with basically identical specs:
Read on for more information!
Introduction and the new Turks GPU
It seems that the graphics card wars have really heated up recently. With the release of the Radeon HD 6990 4GB and the GeForce GTX 590 3GB card it might seem that EVERYONE was spending $600 on their next GPU purchase. Obviously that isn't the case and the world of the sub-$100 card, while way less sexy, is just as important.
This week AMD has announced a slew of new options to address this market including the Radeon HD 6670, HD 6570 and even the HD 6450. Topping out at $99, the Radeon HD 6670 offers good performance, strong HTPC features and low power consumption. NVIDIA's competition is still reasonable though as we compare how the now price-dropped GeForce GTS 450 sits into the stack.
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