The Dual-Fiji Card Finally Arrives
This weekend, leaks of information on both WCCFTech and VideoCardz.com have revealed all the information about the pending release of AMD’s dual-GPU giant, the Radeon Pro Duo. While no one at PC Perspective has been briefed on the product officially, all of the interesting data surrounding the product is clearly outlined in the slides on those websites, minus some independent benchmark testing that we are hoping to get to next week. Based on the report from both sites, the Radeon Pro Duo will be released on April 26th.
AMD actually revealed the product and branding for the Radeon Pro Duo back in March, during its live streamed Capsaicin event surrounding GDC. At that point we were given the following information:
- Dual Fiji XT GPUs
- 8GB of total HBM memory
- 4x DisplayPort (this has since been modified)
- 16 TFLOPS of compute
- $1499 price tag
The design of the card follows the same industrial design as the reference designs of the Radeon Fury X, and integrates a dual-pump cooler and external fan/radiator to keep both GPUs running cool.
Based on the slides leaked out today, AMD has revised the Radeon Pro Duo design to include a set of three DisplayPort connections and one HDMI port. This was a necessary change as the Oculus Rift requires an HDMI port to work; only the HTC Vive has built in support for a DisplayPort connection and even in that case you would need a full-size to mini-DisplayPort cable.
The 8GB of HBM (high bandwidth memory) on the card is split between the two Fiji XT GPUs on the card, just like other multi-GPU options on the market. The 350 watts power draw mark is exceptionally high, exceeded only by AMD’s previous dual-GPU beast, the Radeon 295X2 that used 500+ watts and the NVIDIA GeForce GTX Titan Z that draws 375 watts!
Here is the specification breakdown of the Radeon Pro Duo. The card has 8192 total stream processors and 128 Compute Units, split evenly between the two GPUs. You are getting two full Fiji XT GPUs in this card, an impressive feat made possible in part by the use of High Bandwidth Memory and its smaller physical footprint.
|Radeon Pro Duo||R9 Nano||R9 Fury||R9 Fury X||GTX 980 Ti||TITAN X||GTX 980||R9 290X|
|GPU||Fiji XT x 2||Fiji XT||Fiji Pro||Fiji XT||GM200||GM200||GM204||Hawaii XT|
|Rated Clock||up to 1000 MHz||up to 1000 MHz||1000 MHz||1050 MHz||1000 MHz||1000 MHz||1126 MHz||1000 MHz|
|Memory||8GB (4GB x 2)||4GB||4GB||4GB||6GB||12GB||4GB||4GB|
|Memory Clock||500 MHz||500 MHz||500 MHz||500 MHz||7000 MHz||7000 MHz||7000 MHz||5000 MHz|
|Memory Interface||4096-bit (HMB) x 2||4096-bit (HBM)||4096-bit (HBM)||4096-bit (HBM)||384-bit||384-bit||256-bit||512-bit|
|Memory Bandwidth||1024 GB/s||512 GB/s||512 GB/s||512 GB/s||336 GB/s||336 GB/s||224 GB/s||320 GB/s|
|TDP||350 watts||175 watts||275 watts||275 watts||250 watts||250 watts||165 watts||290 watts|
|Peak Compute||16.38 TFLOPS||8.19 TFLOPS||7.20 TFLOPS||8.60 TFLOPS||5.63 TFLOPS||6.14 TFLOPS||4.61 TFLOPS||5.63 TFLOPS|
|Transistor Count||8.9B x 2||8.9B||8.9B||8.9B||8.0B||8.0B||5.2B||6.2B|
The Radeon Pro Duo has a rated clock speed of up to 1000 MHz. That’s the same clock speed as the R9 Fury and the rated “up to” frequency on the R9 Nano. It’s worth noting that we did see a handful of instances where the R9 Nano’s power limiting capability resulted in some extremely variable clock speeds in practice. AMD recently added a feature to its Crimson driver to disable power metering on the Nano, at the expense of more power draw, and I would assume the same option would work for the Pro Duo.
Subject: Graphics Cards | April 11, 2016 - 11:23 AM | Ryan Shrout
Tagged: rtg, radeon technologies group, radeon, driver, crimson, amd
For longer than AMD would like to admit, Radeon drivers and software were often criticized for plaguing issues on performance, stability and features. As the graphics card market evolved and software became a critical part of the equation, that deficit affected AMD substantially.
In fact, despite the advantages that modern AMD Radeon parts typically have over GeForce options in terms of pure frame rate for your dollar, I recommended an NVIDIA GeForce GTX 970, 980 and 980 Ti for our three different VR Build Guides last month ($900, $1500, $2500) in large part due to confidence in NVIDIA’s driver team to continue delivering updated drivers to provide excellent experiences for gamers.
But back in September of 2015 we started to see changes inside AMD. There was drastic reorganization of the company and those people in charge. AMD setup the Radeon Technologies Group, a new entity inside the organization that would have complete control over the graphics hardware and software directions. And it put one of the most respected people in the industry at its helm: Raja Koduri. On November 24th AMD launched Radeon Software Crimson, a totally new branding, style and implementation to control your Radeon GPU. I talked about it at the time, but the upgrade was noticeable; everything was faster, easier to find and…pretty.
Since then, AMD has rolled out several new drivers with key feature additions, improvements and of course, game performance increases. Thus far in 2016 the Radeon Technologies Group has released 7 new drivers, three of which have been WHQL certified. That is 100% more than they had during this same time last year when AMD released zero WHQL drivers and a big increase over the 1 TOTAL driver AMD released in Q1 of 2015.
Maybe most important of all, the team at Radeon Technologies Group claims to be putting a new emphasis on “day one” support for major PC titles. If implemented correctly, this gives enthusiasts and PC gamers that want to stay on the cutting edge of releases the ability to play optimized titles on the day of release. Getting updated drivers that fix bugs and improve performance weeks or months after release is great, but for gamers that may already be done with that game, the updates are worthless. AMD was guilty of this practice for years, having driver updates that would fix performance issues on Radeon hardware for reviewer testing but that missed the majority of the play time of early adopting consumers.
Thus far, AMD has only just started down this path. Newer games like Far Cry Primal, The Division, Hitman and Ashes of the Singularity all had drivers from AMD on or before release with performance improvements, CrossFire profiles or both. A few others were CLOSE to day one ready including Rise of the Tomb Raider, Plants vs Zombies 2 and Gears of War Ultimate Edition.
|Game||Release Date||First Driver Mention||Driver Date||Feature / Support|
|Rise of the Tomb Raider||01-28-2016||16.1.1||02-05-2016||Performance and CrossFire Profile|
|Plants vs Zombies 2||02-23-2016||16.2.1||03-01-2016||Performance|
|Gears Ultimate Edition||03-01-2016||16.3||03-10-2016||Performance|
|Far Cry Primal||03-01-2016||16.2.1||03-01-2016||CrossFire Profile|
|The Division||03-08-2016||16.1||02-25-2016||CrossFire Profile|
|Hitman||03-11-2016||16.3||03-10-2016||Performance, CrossFire Profile|
|Need for Speed||03-15-2016||16.3.1||03-18-2016||Performance, CrossFire Profile|
|Ashes of the Singularity||03-31-2016||16.2||02-25-2016||Performance|
AMD claims that the push for this “day one” experience will continue going forward, pointing at a 35% boost in performance in Quantum Break between Radeon Crimson 16.3.2 and 16.4.1. There will be plenty of opportunities in the coming weeks and months to test AMD (and NVIDIA) on this “day one” focus with PC titles that will have support for DX12, UWP and VR.
The software team at RTG has also added quite a few interesting features since the release of the first Radeon Crimson driver. Support for the Vulkan API and a DX12 capability called Quick Response Queue, along with new additions to the Radeon settings (Per-game display scaling, CrossFire status indicator, power efficiency toggle, etc.) are just a few.
Critical for consumers that were buying into VR, the Radeon Crimson drivers launched with support alongside the Oculus Rift and HTC Vive. Both of these new virtual reality systems are putting significant strain on the GPU of modern PCs and properly implementing support for techniques like timewarp is crucial to enabling a good user experience. Though Oculus and HTC / Valve were using NVIDIA based systems more or less exclusively during our time at the Game Developers Summit last month, AMD still has approved platforms and software from both vendors. In fact, in a recent change to the HTC Vive minimum specifications, Valve retroactively added the Radeon R9 280 to the list, giving a slight edge in component pricing to AMD.
AMD was also the first to enable full support for external graphics solutions like the Razer Core external enclosure in its drivers with XConnect. We wrote about that release in early March, and I’m eager to get my hands on a product combo to give it a shot. As of this writing and after talking with Razer, NVIDIA had still not fully implemented external GPU functionality for hot/live device removal.
When looking for some acceptance metric, AMD did point us to a survey they ran to measure the approval and satisfaction of Crimson. After 1700+ submission, the score customers gave them was a 4.4 out of 5.0 - pretty significant praise even coming from AMD customers. We don't exactly how the poll was run or in what location it was posted, but the Crimson driver release has definitely improved the perception that Radeon drivers have with many enthusiasts.
I’m not going to sit here and try to impart on everyone that AMD is absolved of past sins and we should immediately be converted into believers. What I can say is that the Radeon Technologies Group is moving in the right direction, down a path that shows a change in leadership and a change in mindset. I talked in September about the respect I had for Raja Koduri and interviewed him after AMD’s Capsaicin event at GDC; you can already start to see the changes he is making inside this division. He has put a priority on software, not just on making it look pretty, but promising to make good on proper multi-GPU support, improved timeliness of releases and innovative features. AMD and RTG still have a ways to go before they can unwind years of negativity, but the ground work is there.
The company and every team member has a sizeable task ahead of them as we approach the summer. The Radeon Technologies Group will depend on the Polaris architecture and its products to swing back the pendulum against NVIDIA, gaining market share, mind share and respect. From what we have seen, Polaris looks impressive and differentiates from Hawaii and Fiji fairly dramatically. But this product was already well baked before Raja got total control and we might have to see another generation pass before the portfolio of GPUs can change around the institution. NVIDIA isn’t sitting idle and the Pascal architecture also promises improved performance, while leaning on the work and investment in software and drivers that have gotten them to the dominant market leader position they are in today.
I’m looking forward to working with AMD throughout 2016 on what promises to be an exciting and market-shifting time period.
Subject: Graphics Cards | March 14, 2016 - 07:00 PM | Ryan Shrout
Tagged: VR, radeon pro duo, radeon, capsaicin, amd
As part of AMD’s Capsaicin event in San Francisco today, the company is making some bold statements around its strategy for VR, including massive market share dominance, new readiness programs and the future of VR with the Polaris architecture due out this year.
The most surprising statement made by AMD at the event was the claim that “AMD is powering the overwhelming majority of home entertainment VR systems around the world, with an estimated 83 percent market share.” This is obviously not based on discrete GPU sales in the PC market alone, but instead includes the sales of the PlayStation 4 game console, for which Sony will launch its own PlayStation VR headset later this year. (Side note, does JPR not include the array of Samsung phones to be “home entertainment VR” systems?)
There is no denying that Sony's install base with the PS4 has put AMD in the driver seat when it comes to global gaming GPU distribution, but as of today this advantage has not amounted to anything noticeable in the PC space – a stance that AMD was selling hard before the consoles’ launch. I am hesitant to put any weight behind AMD’s PS4 integration for VR moving forward, so the company will have to prove that this is in fact an advantage for the chip maker going into 2016.
AMD is talking up other partnerships as well, including those with HTC and Oculus for their respective headset launches, due in the next 30 days. Beyond that, AMD hardware is being used in the just announced Sulon Q wireless VR headset and has deals in place with various healthcare, media and educational outlets to seed development hardware.
For system vendors and add-in card builders, AMD is launching a certification program that will create labels of “Radeon™ VR Ready Premium” and “Radeon™ VR Ready Creator”. The former will be assigned to graphics cards at Radeon R9 290 performance and above to indicate they are capable of meeting the specifications required by Oculus and HTC for their VR headsets; the latter is going to be assigned only to the Radeon Pro Duo dual-Fiji graphics card, meant to target developers that need maximum performance.
Finally, AMD is showing that its next generation graphics architecture, Polaris, is capable of VR as well.
AMD today demonstrated for the first time ever the company’s forthcoming Polaris 10 GPU running Valve’s Aperture Science Robot Repair demo powered by the HTC Vive Pre. The sample GPU features the recently announced Polaris GPU architecture designed for 14nm FinFET, optimized for DirectX® 12 and VR, and boasts significant architectural improvements over previous AMD architectures including HDR monitor support, industry-leading performance-per-watt 2, and AMD’s 4th generation Graphics Core Next (GCN) architecture.
We are still waiting to see if this is the same silicon that AMD showed at CES, a mainstream part, or if we might be witnessing the first demo of a higher end part, wetting the appetite of the enthusiast community.
Subject: Graphics Cards | March 14, 2016 - 07:00 PM | Ryan Shrout
Tagged: VR, radeon pro duo, radeon, Fiji, dual fiji, capsaicin, amd
It’s finally here, and AMD is ready to ship it, the much discussed and often debated dual-Fiji graphics card that the company first showed with the launch of the Fury series of Radeon cards way back in June of last year. It was unnamed then, and I started calling it the AMD Fury X2, but it seems that AMD has other plans for this massive compute powerhouse, now with a price tag of $1,499.
As part of the company’s Capsaicin event at GDC tonight, AMD showed the AMD Radeon Pro Duo, calling it the “most powerful platform for VR” among other things. The card itself is a dual-slot configuration with what appears to be a (very thick) 120mm self-contained liquid cooler, similar to the Fury X design. You’ll need three 8-pin power connectors for the Radeon Pro Duo as well, but assuming you are investing in this kind of hardware that should be no issue.
Even with the integration of HBM to help minimize the footprint of the GPU and memory system, the Radeon Pro Duo is a bit taller than the standard bracket and is more analogous the length of a standard graphics card.
AMD isn’t telling us much about performance in the early data provided, only mentioning again that the card provides 16 teraflops of compute performance. This is just about double that of the Fury X, single GPU variant released last year; clearly the benefit of water cooling the Pro Duo is that it can run at maximum clock speeds.
Probably the biggest change from what we learned about the dual-GPU card in June to today is its target market. AMD claims that the Radeon Pro Duo is “aimed at all aspects of the VR developer lifestyle: developing content more rapidly for tomorrow’s killer VR experiences while at work, and playing the latest DirectX® 12 experiences at maximum fidelity while off work.” Of course you can use this card for gaming – it will show up in your system just as any dual-GPU configuration would and can be taken advantage of at the same level owning two Fury X cards would.
The Radeon Pro Duo is cooled by a rear-mounted liquid cooler in this photo
That being said, with a price tag of $1,499, it makes very little sense for gamers to invest in this product for gaming alone. Just as we have said about the NVIDIA TITAN line of products, they are the best of the best but are priced to attract developers rather than gamers. In the past AMD had ridiculed NVIDIA for this kind of move but it seems that the math just works here – the dual-Fiji card is likely a high cost, low yield, low production part. Add to that the fact that it was originally promised in Q3 2015, and that AMD has publicly stated that its Polaris-based GPUs would be ready starting in June, and the window for a consumer variant of the Radeon Pro Duo is likely closed.
"The Radeon Pro Duo is AMD's evolution of their high-end graphics card strategy with them positioning the Radeon Pro Duo more towards a content creator audience rather than gamers. This helps justify the higher price and lower volumes as well as gives developers the frame of mind to develop for multi-GPU VR from the get go rather than as an afterthought." - Anshel Sag, Analyst at Moor Insights & Strategy
For engineers, developers, educational outlets and other professional landscapes though, the pure processing power compressed into a single board will be incredibly by useful. And of course, for those gamers crazy enough out there with the unlimited budget and the need to go against our recommendations.
Update: AMD's Capsaicin livestream included some interesting slides on the new Pro Duo GPU, including some of the capabilities and a look at the cooling system.
The industrial design has carried over from the Fury X
As we see from this slide, the Pro Duo offers 2x Fiji GPUs with 8GB of HBM, and boasts 16 TFLOPS of compute power (the AMD Nano offers 8.19 TFLOPS, so this is consistent with a dual-Nano setup).
The cooling system is again a Cooler Master design, with a separate block for each GPU. The hoses have a nice braided cover, and lead to a very thick looking radiator with a pre-attached fan.
From the look of the fan blades this looks like it's designed to move quite a bit of air, and it will need to considering a single (120 mm?) radiator is handling cooling for a pair of high-end GPUs. Temperatures and noise levels will be something to look for when we have hardware in hand.
Subject: Graphics Cards | March 10, 2016 - 01:27 PM | Sebastian Peak
Tagged: XConnect, thunderbolt 3, radeon, graphics card, gpu, gaming laptop, external gpu, amd
AMD has announced their new external GPU technology called XConnect, which leverages support from the latest Radeon driver to support AMD graphics over Thunderbolt 3.
The technology showcased by AMD is powered by Razer, who partnered with AMD to come up with an expandable solution that supports up to 375W GPUs, including R9 Fury, R9 Nano, and all R9 300 series GPUs up to the R9 390X (there is no liquid cooling support, and the R9 Fury X isn't listed as being compatible). The notebook in AMD's marketing material is the Razer Blade Stealth, which offers the Razer Core external GPU enclosure as an optional accessory. (More information about these products from Razer here.) XConnect is not tied to any vendor, however; this is "generic driver" support for GPUs over Thunderbolt 3.
AMD has posted this video with the head of Global Technical Marketing, Robert Hallock, to explain the new tech and show off the Razer hardware:
The exciting part has to be the promise of an industry standard for external graphics, something many have hoped for. Not everyone will produce a product exactly like Razer has, since there is no requirement to provide a future upgrade path in a larger enclosure like this, but the important thing is that Thunderbolt 3 support is built in to the newest Radeon Crimson drivers.
Here are the system requirements for AMD XConnect from AMD:
- Radeon Software 16.2.2 driver (or later)
- 1x Thunderbolt 3 port
- 40Gbps Thunderbolt 3 cable
- Windows 10 build 10586 (or later)
- BIOS support for external graphics over Thunderbolt 3 (check with system vendor for details)
- Certified Thunderbolt 3 graphics enclosure configured with supported Radeon R9 Series GPU
- Thunderbolt firmware (NVM) v.16
The announcement introduces all sorts of possibilities. How awesome would it be to see a tiny solution with an R9 Nano powered by, say, an SFX power supply? Or what about a dual-GPU enclosure (possibly requiring 2 Thunderbolt 3 connections?), or an enclosure supporting liquid cooling (and the R9 Fury X)? The potential is certainly there, and with a standard in place we could see some really interesting products in the near future (or even DIY solutions). It's a promising time for mobile gaming!
Subject: Graphics Cards | March 9, 2016 - 07:42 PM | Scott Michaud
Tagged: amd, radeon, graphics drivers, vulkan, dx12, DirectX 12
New graphics drivers from AMD have just been published, and it's a fairly big release. First, Catalyst 16.3 adds Vulkan support to main-branch drivers, which they claim is conformant to the 1.0 specification. The Khronos Group website still doesn't list AMD as conforming, but I assume that they will be added shortly (rather than some semantic “conformant” “fully conformant” thing going on). This is great for the platform, as we are still in the launch window of DirectX 12.
Performance has apparently increased as well, significantly. This is especially true in the DirectX 12 title, Gears of War Ultimate Edition. AMD claims that FuryX will see up to a 60% increase in that title, and the R9 380 will gain up to 44%. It's unclear how much that is in real world performance, especially in terms of stutter and jank, which apparently plagues that game.
The driver also has a few other interesting features. One that I don't quite understand is “Power Efficiency Toggle”. This supposedly “allows the user to disable some power efficiency optimizations”. I would assume that means keeping you GPU up-clocked under certain conditions, but I don't believe that was much of an issue for the last few generations. That said, the resolved issues section claims that some games were choppy because of core clock fluctuation, and lists this option as the solution, so maybe it was. It is only available on “select” Radeon 300 GPUs and Fury X. That is, Fury X specifically, not the regular Fury or the Nano. I expect Ryan will be playing around with it in the next little while.
Last of the main features, the driver adds support for XConnect, which is AMD's new external graphics standard. It requires a BIOS that support external GPUs, which AMD lists the Razer Blade Stealth as. Also noteworthy, Eyefinity can now be enabled with just two displays, and Display Scaling can be set per-game. I avoid manually controlling drivers, even my Wacom tablet, to target specific applications, but that's probably great for those who do.
As a final note: the Ashes of the Singularity 2.0 benchmark now supports DirectFlip.
If you have a recent AMD GPU, grab the drivers from AMD's website.
Subject: Graphics Cards | March 3, 2016 - 03:00 PM | Ryan Shrout
Tagged: uwp, radeon, dx12, amd
AMD's Robert Hallock, frequenter of the PC Perspective live streams and a favorite of the team here, is doing an AMAA on reddit today. While you can find some excellent information and views from Robert in that Q&A session, two particular answers stood out to me.
Asked by user CataclysmZA: Can you comment on the recent developments regarding Ashes of the Singularity and DirectX 12 in PC Perspective and Extremetech's tests? Will changes in AMD's driver to include FlipEx support fix the framerate issues and allow high-refresh monitor owners to enjoy their hardware fully? http://www.pcper.com/reviews/General-Tech/PC-Gaming-Shakeup-Ashes-Singularity-DX12-and-Microsoft-Store
Answer from Robert: We will add DirectFlip support shortly.
Well, there you have it. This is the first official notice I have from AMD that it is in fact its driver that was causing the differences in behavior between Radeon and GeForce cards in Ashes of the Singularity last week. It appears that a new driver will be incoming (sometime) that will enable DirectFlip / FlipEx, allowing exclusive full screen modes in DX12 titles. Some of our fear of the unknown can likely be resolved - huzzah!
Ashes of the Singularity wouldn't enter exclusive full screen mode on AMD Radeon hardware.
Another quesiton also piqued my interest:
Asked by user CataclysmZA: Can you comment on how FreeSync is affected by the way games sold through the Windows Store run in borderless windowed mode?
Answer from Robert: This article discusses the issue thoroughly. Quote: "games sold through Steam, Origin [and] anywhere else will have the ability to behave with DX12 as they do today with DX11."
While not exactly spelling it out, this answer seems to indicate that for the time being, AMD doesn't think FreeSync will work with Microsoft Store sold games in the forced borderless windowed mode. NVIDIA has stated that G-Sync works in some scenarios with the new Gears of War (a Universal Windows Platform app), but it seems they too have issues.
As more informaiton continues to come in, from whatever sources we can validate, I'll keep you updated!
Subject: Graphics Cards | January 11, 2016 - 08:32 AM | Sebastian Peak
Tagged: radeon, r9 nano, R9 Fury X, price cut, press release, amd
AMD has announced a price cut for the Radeon R9 Nano, which will now have a suggested price of $499, a $150 drop from the original $649 MSRP.
VideoCardz had the story this morning, quoting the official press release from AMD:
"This past September, the AMD Radeon™ R9 Nano graphics card launched to rave reviews, claiming the title of the world’s fastest and most power efficient Mini ITX gaming card, powered by the world’s most advanced and innovative GPU with on-chip High-Bandwidth Memory (HBM) for incredible 4K gaming performance. There was nothing like it ever seen before, and today, it remains in a class of its own, delivering smooth, true-to-life, premium 4K and VR gaming in a small form factor PC.
At a peak power of 175W and in a 6-inch form factor, it drives levels of performance that are on par with larger, more power-hungry GPUs from competitors, and blows away Mini ITX competitors with up to 30 percent better performance than the GTX 970 Mini ITX.
As of today, 11 January, this small card will have an even bigger impact on gamers around the world as AMD announces a change in the AMD Radeon™ R9 Nano graphics card’s SEP from $649 to $499. At the new price, the AMD Radeon™ R9 Nano graphics card will be more accessible than ever before, delivering incredible performance and leading technologies, with unbelievable efficiency in an astoundingly small form factor that puts it in a class all of its own."
The R9 Nano (reviewed here) had been the most interesting GPU released in 2015 to the team at PC Perspective. It was a compelling product for its tiny size, great performance, and high power efficiency, but the dialogue here probably mirrored that of a lot of potential buyers; for the price of a Fury X, did it make sense to buy the Nano? It was all going to depend on need, but very few enclosures on the market do not support a full-length GPU, as we discovered when testing out small R9 Nano builds.
Now that the price will move down $150 it becomes an easier choice: $499 will buy you a full R9 Fury X core for $150 less. The performance of a Fury X is only a few percentage points higher than the slighly lower-clocked Nano, so you're now getting most of the way there for much less. We have seen some R9 Fury X cards selling for $599, but even at $100 more would you buy the Fury X over a Nano? If nothing else the lower price makes the conversation a lot more interesting.
Subject: Systems | January 9, 2016 - 11:12 AM | Sebastian Peak
Tagged: zbox, small form factor, radeon, R9 M365X, i3-6100T Skylake, CES 2016, CES, amd
Zotac had several new ZBOX small form-factor PCs on display at CES, and among these was a new E series system featuring a pairing of an Intel Skylake i3 with an AMD Radeon R9 GPU.
The Radeon in question is the R9 M365X, a discrete mobile part with 640 stream processors, up to 925 MHz core clock, and 2 GB of dedicated 128-bit GDDR5 memory running at up to 1125 MHz (72 GB/s max bandwidth). This is running on a very capable platform powered by a 6th-gen Intel Core i3-6100T, a 35W 2 core/4 thread part running at 3.20 GHz.
Here is a rundown of the specifications:
- Processor: Intel Core i3-6100T (Skylake) dual-core, 3.20 GHz
- Graphics: AMD Radeon R9 M365X with 2 GB GDDR5
- Memory: 2x DDR3L-1600 SoDIMM slots
- Storage: 2.5-inch SATA 6.0 Gbps; M.2 SSD slot
- USB: 2x USB 3.0; USB 3.0 Type-C
- Networking: 2x Gigabit LAN; 802.11ac Wi-Fi; Bluetooth 4.0
- Display output: 3x DisplayPort
Good to see a discrete AMD GPU option in one of these small form-factor ZBOX units, as previous E-series models offered only NVIDIA or Intel solutions. Unfortunately no release date or price was announced.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Graphics Cards | December 31, 2015 - 01:41 PM | Sebastian Peak
Tagged: rumor, report, radeon, Polaris, graphics card, gpu, GCN, amd
A report claims that Polaris will succeed GCN (Graphics Core Next) as the next AMD Radeon GPU core, which will power the 400-series graphics cards.
Image via VideoCardz.com
As these rumors go, this is about as convoluted as it gets. VideoCardz has published the story, sourced from WCCFtech, who was reporting on a post with supposedly leaked slides at HardwareBattle. The primary slide in question has since been pulled, and appears below:
Image via HWBattle.com
Of course the name does nothing to provide architectural information on this presumptive GCN replacement, and a new core for the 400-series GPUs was expected anyway after the 300-series was largely a rebranded 200-series (that's a lot of series). Let's hope actual details emerge soon, but for now we can speculate on mysterious tweets from certain interested parties:
— Raja Koduri (@GFXChipTweeter) November 26, 2015