Subject: Editorial, General Tech, Graphics Cards, Motherboards, Cases and Cooling, Processors, Memory, Systems, Storage, Mobile, Shows and Expos | August 9, 2012 - 10:30 PM | Ryan Shrout
Tagged: video, workshop, streaming, quakecon, prizes, live, giveaways
It is that time of year again: another installment of the PC Perspective Hardware Workshop! Once again we will be presenting on the main stage at Quakecon 2012 being held in Dallas, TX August 2-5th.
Main Stage - Quakecon 2012
Saturday, August 4th, 2pm CT
Our thanks go out to the organizers of Quakecon for allowing us and our partners to put together a show that we are proud of every year. We love giving back to the community of enthusiasts and gamers that drive us to do what we do! Get ready for 2 hours of prizes, games and raffles and the chances are pretty good that you'll take something out with you - really, they are pretty good!
Our thanks for this year's workshop logo goes to John Pastor!!
Our primary partners at the event are those that threw in for our ability to host the workshop at Quakecon and for the hundreds of shirts we have ready to toss out! Our thanks to NVIDIA, MSI Computer and Corsair!!
If you can't make it to the workshop - don't worry! You can still watch the workshop live on our page right here as we stream it over one of several online services. Just remember this URL: http://pcper.com/workshop and you will find your way!
Case Mod Competition
Along with the Hardware Workshop, PC Perspective is working with Modders Inc on the annual case mod contest! There are two categories for the competition: "Scratch Built" and "In the Box" that will allow those that build their computer enclosures from the ground up to compete separately from those that heavily modify their existing cases and systems.
For more details, be sure to check out the on going thread at the Modders Inc Forums!
Prize List (will continue to grow!)
Subject: Displays | August 8, 2012 - 06:46 PM | Jeremy Hellstrom
Tagged: oculus rift, virtual reality, glasses, quakecon
Legit Reviews were lucky enough to have some hands on time with the prototype Occulus Rift, the surround gaming headset at QuakeCon. It is impossible to really show you what it looks like to game with these glasses on but everyone who tried them were amazed. The 1280x800 resolution is actually 640x800 per eye thanks to the limits of both the HDMI standard and in an attempt to keep costs down. As well the only game currently supporting the prototype is Doom III BFG Edition but it is still a good excuse to replay the game. The Kickstarter project has hit its goal, though you can still donate if you wish and you can get a kit to build your own glasses for around $300 if you can't wait for them to hit retail.
"Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before. Read on to see what we found out when we tried one in person."
Here are some more Display articles from around the web:
- Those 27-inch IPS displays from Korea are for real @ The Tech Report
- Lenovo ThinkVision LT2323z Review @ TechReviewSource
- Apple Thunderbolt Display Presents Problems For Linux @ Phoronix
- Sony Bravia HX750 review: affordable all-round TV @ Hardware.info
- Sony Bravia HX850: great picture quality for a good price @ Hardware.info
- Panasonic TC-L42ET5 Review @ TechReviewSource
Subject: General Tech | August 4, 2012 - 12:54 PM | Ken Addison
Tagged: VR, ssd, Seagate, quakecon, podcast, ocz, oculus rift, nvidia, Intel, carmack, amd
PC Perspective Podcast #212 - 08/03/2012
In this special live edition of the PC Perspective Podcast, we discuss QuakeCon 2012 and other news of the week!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout Josh Walrath, Allyn Malvantano and Steve Grever
This Podcast is brought to you by MSI!
Program length: 49:04
In this special live edition of the PC Perspective Podcast, we discuss QuakeCon 2012 and other news of the week!
Introduction, Virtual Insanity and Game of Making Games panels
Our second day at Quakecon 2012 started bright and early with expert panel discussions led by some of the gaming industry's elite game designers and programmers from around the globe. These panel discussions focused primary around the process different game studios go through to produce triple AAA titles and current developments in virtual reality headset technology. There was also more discussions about creating mods for games like Elder Scrolls V: Skyrim and utilizing modding communities as resources to produce higher quality games.
In between panel discussions, Quakecon hosted the first round of their annual Bawls chugging competition. BYOC gamers and event attendees were also able to try out a few game demos of Smite, Rise of the Triad, Dishonored, and Doom 3 BFG Edition. There were also several "quick draw" Quake Live matches to give out raffle tickets for a chance to win a new 2012 Ford Shelby GT500 Coupe.
3+ Hours of discussion later...
The beginning of QuakeCon is always started by several hours of John Carmack talking about very technical things. This two hour keynote typically runs into the three to four hour range, and it was no different this time. John certainly has the gift of gab when it comes to his projects, but unlike others his gab is chock full of useful information, often quite beyond the understanding of those in the audience.
The first topic of discussion was that of last year’s Rage launch. John was quite apologetic about how it went, especially in terms of PC support. For a good portion of users out there, it simply would not work due to driver issues on the AMD side. The amount of lessons they learned from Rage were tremendous. iD simply cannot afford to release two games in one decade. Rage took some six plus years of development. Consider that Doom 3 was released in 2004, and we did not see Rage until Fall 2011. The technology in Rage is a big step up due to the use of iD Tech 5, and the art assets of the title are very impressive.
iD also made some big mistakes in how they have marketed the title. Many people were assuming that it would be a title more in line with Bethesda’s Fallout 3 with a lot of RPG type missions and storyline. Instead of a 80 hour title that one would expect, it was a 10+ hour action title. So marketing needs to create a better representation of what the game entails. They also need to stay a bit more focused on what they will be delivering, and be able to do so in a timely manner.
Event kickoff, hardware workshop prizes, packed BYOC!
Yesterday marked the official start of Quakecon 2012 at the Hilton Anatole in Dallas, Texas. This four-day event includes PC gaming awesomeness for more than 2,800 gamers in the Bring Your Own Computer LAN section as well as access to numerous gaming vendors and PC hardware exhibits. The event is sponsored by many big names in the gaming and PC hardware industry as well like Alienware, Intel, Ventrilo, Plantronics Gamecom, Cooler Master, Western Digital, and many others.
The day got off to a rocky start as id Software co-founder John Carmack's annual keynote address was delayed by more than two hours. Hundreds of gamers also lined the hallways waiting throughout the day for the opportunity to get into the already packed BYOC. But, unfortunately many were turned away from gaming at the event. This is one of the first times in almost a decade that the BYOC area was filled to capacity on the very first day of Quakecon!
Subject: Editorial, Shows and Expos | August 10, 2011 - 07:14 PM | Ryan Shrout
Tagged: workshop, video, quakecon, pcper
If you weren't at Quakecon 2011 last weekend and didn't get a chance to watch our live stream of the event, you can still catch it right here. What did we do at 3rd Annual PC Perspective Hardware Workshop? We gave out a TON of hardware and prizes thanks to our many sponsors (listing here) and also showed off some great case mods, some new technology including a 5 display capable Galaxy graphics card and of course, a demo from NVIDIA's own Tom Petersen.
Again, a HUGE thanks goes out to our sponsors for helping out with the event, providing interesting things to show off and prizes for all the gamers. We had a blast as did the 1100+ attendees and 2000+ viewers live online that day!! A big thanks specifically goes out to Corsair, NVIDIA and OCZ for exceptional help getting it all together!
Here is to next year...or who knows...maybe even sooner...? ;)
Introduction, PCPer Hardware Workshop
The third and final day drew thousands of gamers and curious people to Quakecon's exhibition hall and Bring Your Own Computer (BYOC) area. Some gamers were pretty weary from all-night gaming sessions, while others continued to press on by playing Tribes: Ascend, Rage, Team Fortress 2, and Left 4 Dead 2. Others took time out from gaming to make the rounds to various panel discussions with community managers from Respawn, id Software, Bethesda Softworks, and Insomniac and learn more about first-person gaming from id Software's Tim Willits and other developers in the gaming industry.
Each day started with Ventrilo's Rage Quick Drive drawing that gave gamers an opportunity to win $1,000 and tickets for a chance to win a brand-new 2011 Molten Orange Ford F-150 Raptor SVT, complete with the Hennessey VelociRaptor 600 SC upgrade package. Today's quick drive drawing started with Marty Stratton from id Software crowd surfing at the main stage in the exhibition hall.
Subject: General Tech, Shows and Expos | August 6, 2011 - 06:10 PM | Scott Michaud
Tagged: rage, quakecon, id
The most important difference about Quakecon this year is that they can finally, for the first time in years, promote an upcoming in-house title. RAGE was definitely all the rage this year as John Carmack spent the majority of his keynote discussing the technical decisions made during the game for the 360, for the PS3, and for the PC. The biggest take-away that a lead game programmer could learn from the keynote is that you should never tell the artist team when approached about design specifications, “Make beautiful stuff and we’ll figure out how to make it work.” However, for the rest of us not on iD’s programming department, we get to see what a comment like that looks like in the new RAGE trailer.
Reminded of USENET a decade ago, “Syntax Error: Asking for the best computer, money is no object.”
Something has us believing that this will be a very profitable year for Bethesda’s parent company, Zenimax. With two large games, RAGE and Elder Scrolls V, coming out this autumn from Zenimax we hopefully should see them able to reinvest and grow over the coming years. As for the game itself, I get three distinct vibes from the most recent cinematic trailer: The first is Doom 3 which is most felt in the intro as the player is loaded into the pod-like device; the second is Fallout 3 from characters interact; the third vibe I cannot pin against any given game and mostly consists of the vehicular aspect of the trailer. What does it remind our readers of? (Registration not required for commenting.)
Introduction, 20 years of id Software, Skyrim, Prey 2
To commemorate 20 years in the gaming industry, several senior members of id Software came together for a “20 Years of id Software” panel to relive some of the history and mystery surrounding the company. John Carmack, Todd Hollenshead, Kevin Cloud and Tim Willits gave Quakecon gamers a fresh and candid look at id Software's humble beginnings and an in-depth view of their philsophies on PC, console, and mobile gaming.
During the question and answer session, the panel was asked about their advice and opinions on becoming an artist and programmer and their vision of the future of PC and console gaming. At the end of the panel discussion, the id Software team thanked the Quake community for their continued support as well as the Quakecon volunteers for their commitment to making the annual event a success every year.
One pleasant surprise was having G4TV’s Morgan Webb as the panel moderator for the event. Webb was her usual smart and sassy self and helped make the event fun and lively for everyone. Overall, the event was very engaging and we got to see the id Software team in a different light that most gamers don't get to see from today's game developers.