Subject: Editorial, General Tech | February 5, 2013 - 02:44 PM | Scott Michaud
Tagged: Psychonauts, Notch, Tim Schafer
You cannot knock Tim Schafer: he abides by “Shut up and take my money”.
Last year we reported on the public negotiations between the heads of Mojang and Double Fine for a potential sequel to Psychonauts. The game was supposed to take “a couple” of million to make, which was later clarified to at least $13 million USD. This prompted the famous response from Notch, “Yeah, I can do that.”
Some time later, the deal fell by the wayside.
A storm never came that day, barely a ripple brushed against his wooden canoe.
Recently Notch was on Reddit and commented about the status of the sequel. The final budget ended up being around $18 million USD which ended up being beyond what Notch felt comfortable investing in. It was not for a lack of funds, however. Markus stated that he just did not have the time to be involved in an $18 million dollar deal.
The biggest point I would like to make is how little damage was caused by discussing this out in the open: the game fell through, at least for the moment, and no effigies were burnt. We might be approaching a time and an industry where these sorts of discussions will not need to be performed in strict secrecy.
Congratulations to Markus Persson and Tim Schafer for being brave or eccentric enough to trust the internet. We are sorry it didn't work out, but wish you luck in the future.
Just how much money is down in that mine anyway, Mojang? Psychonauts 2 could need at least $13M. Notch a problem!
Subject: General Tech | February 15, 2012 - 01:29 PM | Scott Michaud
Tagged: Psychonauts, Mojang
Tim Schafer and Markus (“Notch”) Persson are currently discussing a sequel to the wonderful game that no-one bought called Psychonauts. Since February 7th, the two have been discussing creating the sequel both in private as well as on Twitter. During the discussion, it was revealed that Psychonauts 2 will cost at least $13 million to make -- to which Notch allegedly responded ever so passively, “Yeah, I can do that.”
I could totally see a crafting system in Psychonauts.
The original Psychonauts sold abysmally with just 130,000 Xbox units purchased globally. It has been pushed onto Good Old Games as well as Steam since that time and sales have substantially increased. It draws a smirk to my lips that the art was ultimately purchased predominantly by long-tail PC sales. I love PC Gaming.
Even still, it is possible that Notch is taking this more as a passion project. It is possible that rather than blowing his money on a big house or a private jet, he feels as though he could spend it reviving a franchise he adores. Whether or not he gets a return on his investment could not even be a concern of his.
Of course, over the last week or so this whole trade became a bit of a joke in the industry. Rock Paper Shotgun also suggested a list of games for Notch to fund a sequel of. I personally would take anyone with the word Shotgun in their name quite seriously when they hand you a list of demands.
Passion project or otherwise, I seriously hope the Psychonauts sequel does get made and does become successful. When you create a game as focused and as well thought out as Psychonauts it definitely deserves all the money it could shut up and receive.
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