Subject: General Tech | April 13, 2016 - 04:54 AM | Tim Verry
Tagged: sony, remote play, PSN, ps4, playstation 4, game streaming
Sony is rolling out a new firmware update for its PlayStation 4 gaming console. The 3.50 firmware update adds social networking features to schedule events and allow users to appear offline along with a major change that opens up Remote Play to allow game streaming from the PS4 to Macs and Windows PCs.
Users should start receiving the console update shortly. In order to stream to PCs, users will need to download the Remote Play utility for Windows or OS X. PC system requirements are modest requiring a minimum of a dual core (4 thread) Intel Core i5 560M (2.67 GHz) and 2GB of RAM when running Windows. Mac users can get by with an even lower end i5 520M (2.4 GHz). Users will need to be running the 32-bit or 64-bit versions of Windows (8.1 or 10) or Mac OS X 10.10 Yosemite or newer.
Sony recommends having a bare minimum of a 5Mbps symmetrical broadband internet connection in order to stream games to remote devices, and it recommends a connection with at least 12 Mbps download and upload speeds for the best results. Unfortunately, this rules out most DSL users, though they should still be able to play locally over their LAN. (It is not clear whether you can direct connect to the console to stream or if you have to go through a Sony server to stream, other remote play devices seem to be able to work only off of the LAN connection though so it should work.)
Sony makes it easy to play your games by supporting the DualShock 4 controller – users will simply need to plug it into the PC via USB cable and it will work as expected on PlayStation games. You will also need a Sony Entertainment Network account to pair devices and it is recommended to set the desired PS4 as your primary account. Specific setup instructions can be found here.
Streaming capabilities are currently limited as there is no support for streaming at 1080p resolution. Out of the box, Remote Play will stream at 540p and 30 FPS (frames per second). Users (preferably with wired devices including the PS4) can go into the settings and max it out at 720p and 60 FPS or dial it all the way down to 360p if you really need to play remotely over the internet with a small upload pipe.
Sony notes that not all games support Remote Play, but it seems like the majority of the console's catalog of games do.
There are several YouTube videos of users testing out Remote Play, and it does work. It seems to be a bit behind Xbox One streaming in the video quality and usability departments (e.g. no 1080p and you can't change resolution and frame rate on the fly). Hopefully Sony continues to flesh out the application and features.
Have you had a chance to try PS4 to PC game streaming? I'm now waiting for Microsoft to allow PC to Xbox One streaming hehe.
Subject: General Tech | May 15, 2011 - 08:29 PM | Scott Michaud
Tagged: security, PSN
Some of you may have heard of a recent computer break-in to Sony Computer Entertainment involving some total theft of personal information and uniformly increased grades of University final exams. Approximately three weeks and a few missed deadlines later: portions of the PSN are finally back online and awaiting the eager college students who are finished with their finals to scratch the itch on all the games they missed in the outage. Just kidding, they are going to play Call of Duty again.
- Sign in for PSN and Qriocity
- Online gameplay for PS3 and PSP
- Music Unlimited (if you are a current subscriber) for PS3 and PC
- Access to Netflix, Hulu, Vudu, and MLB from PS3
- Friends list, chat, trophy comparison, and PlayStation Home
Subject: General Tech | May 3, 2011 - 01:59 AM | Tim Verry
Tagged: sony, PSN
Hackers really do not seem to have learned the old adage of not kicking someone when they are down as Sony has learned that hackers have obtained even more personal data from the popular gaming console's multi-player service. It is believed that 12,700 non-US customer credit card numbers and expiration dates along with 10,700 direct debit bank account numbers of a number of customers in Germany, Austria, Netherlands, and Spain were possibly stolen. The credit and debit card information was included in an older SOE database from 2007. Joystiq has claimed in a recent update that Sony has informed them that this information was obtained during the initial attack and was not a new attack. There is a minuscule amount of hope for those customers in knowing that the security codes located on the back of their cards were not compromised. Unfortunately, there are still many transactions that can occur without needing to input the security code.
"Our ongoing investigation of illegal intrusions into Sony Online Entertainment systems has discovered that hackers may have obtained personal customer information from SOE systems. . . . Stolen information includes, to the extent you provided it to us, the following: name, address (city, state, zip, country), email address, gender, birthdate, phone number, login name and hashed password." (sic)