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PhysX Settings Comparison

Borderlands 2 is a hell of a game; we actually ran a 4+ hour live event on launch day to celebrate its release and played it after our podcast that week as well.  When big PC releases occur we usually like to take a look at performance of the game on a few graphics cards as well to see how NVIDIA and AMD cards stack up.  Interestingly, for this title, PhysX technology was brought up again and NVIDIA was widely pushing it as a great example of implementation of the GPU-accelerated physics engine.

What you may find unique in Borderlands 2 is that the game actually allows you to enabled PhysX features at Low, Medium and High settings, with either NVIDIA or AMD Radeon graphics cards installed in your system.  In past titles, like Batman: Arkham City and Mafia II, PhysX was only able to be enabled (or at least at higher settings) if you had an NVIDIA card.  Many gamers that used AMD cards saw this as a slight and we tended to agree.  But since we could enable it with a Radeon card installed, we were curious to see what the results would be.

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Of course, don't expect the PhysX effects to be able to utilize the Radeon GPU for acceleration...

Borderlands 2 PhysX Settings Comparison

The first thing we wanted to learn was just how much difference you would see by moving from Low (the lowest setting, there is no "off") to Medium and then to High.  The effects were identical on both AMD and NVIDIA cards and we made a short video here to demonstrate the changes in settings.

Continue reading our article that compares PhysX settings on AMD and NVIDIA GPUs!!

PhysX In Batman: Arkham City - A First Look

Subject: General Tech | October 19, 2011 - 11:55 AM |
Tagged: gaming, batman, arkham city, PhysX

"NVIDIA’s GeForce.com has posted the first footage from the PC version of Batman: Arkham City. Included are general shots of the game running on a GTX 560 and several side-by-side scenes showing the Hardware Accelerated PhysX effects enabled and disabled."

 

Keep an eye on the floor as that is where most of the paper fluttering and dust stomping action happens. You can also get a play by play of the action at GeForce.com, which points out what the CUDA cores are doing during the gameplay footage.  You'll have to wait until November 15th to try it for yourself.

Source: NVIDIA