PC Gaming Alliance: Certification for the PC.

Subject: General Tech | December 5, 2013 - 02:26 AM |
Tagged: pcga, certification

Okay, so we all know I hate certification. Art platforms should be as open as possible to allow small businesses, hobbyists, and even casual users to share their expressions and ideas. Certification is the basis for my distrust of Windows Store and the "modern" Windows platform altogether. When you have someone between you and sharing, terms will be dictated for every transfer.

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I am reminded of Harvest Moon which was pressured with ESRB certification (unclear where the pressure was coming from, however) to remove same-gender relationships in a North American release. If you build censorship, they will come. This is not censorship... but keep that in mind.

That said, the PC Gaming Alliance (PCGA) should only get between you and an advertising logo. They will not prevent you from sharing your app, unlike Windows Store, but rather just not say you have a satisfactory title.

Testing will not be free, of course. A non-PCGA member will need to pay $500 per game to be submit their title for certification; another $2000 will be required to request help with certification from the organization.

Metrics that the certification looks at is whether it runs at a smooth 30FPS at 720p medium settings on some reference platform and whether it supports gamepad and couch use cases (if those users would reasonably expect that environment for the title... ex: StarCraft would probably be exempt).

I can see this being... okay. It is a bit pointless for users who do the slightest bit of research before they purchase a title. That said, under the condition that it will not be a mandatory certification, it might be beneficial for smaller companies to market their goods. Cheap endorsement for small businesses is not a bad thing as long as it does not lock the art, itself, in any way.

Source: PC Gamer

PC Gaming Alliance Announces Record PC Game Sales in 2011

Subject: General Tech | March 7, 2012 - 01:30 AM |
Tagged: sales, record, pcga, PC, gaming

In two surprising bits of news, the PC gaming alliance is not only still alive and kicking, but their recent report indicates that the PC games industry saw record sales numbers in 2011. The consortium reported that worldwide PC game sales hit $18.6 billion last year, a year over year increased of 15%. The initial numbers definitely seem to suggest that PC gaming is nowhere near dead.

The PCGA states that the rise in sales is due to increases in the Chinese PC games market and the rise in popularity of Free-to-Play games like TF2, Star Trek: Online, League of Legends, and World of Warcraft (which has a free component), and many others. The integration of some of the most popular Free to Play games into Valve's Steam store certainly didn't hurt either!

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Further, the release of several big hit titles including Battlefield 3, Skyrim, Saints Row: The Third, and Portal 2, and Deus Ex: Human Revolution (my pick for PC Per Game of the Year) all contributed to the record sales numbers on the PC. According to the article, Asian publisher Tencent launched League of Legends and is now bringing in 11 million players (though it's likely that not all of those players are active and/or spend money on the service) and will be surpassing Activision as the company making the most money off of PC games.  Zynga, the company behind many of the annoying time sinks popular Facebook games, continued to rake in a boatload of money with 2011 revenue of $1.1 billion.

Not only did the PC gaming alliance report these positive numbers for 2011, but they predict that the PC games industry will continue to grow.  As digital distribution systems catch on and broadband connections continue to improve and spread into new areas (though Verizon and AT&T aren't helping matters by stopping further roll outs of FIOS and Uverse), the PCGA predicts that the industry will grow to $25.5 billion, which would be a 37% rise in four years.  If the growth rate continues in Asian markets and publishers continue to back down from DRM in favor of producing more titles that people want to buy, their predicted growth is certainly achievable.  More information on the PCGA report can be found here along with the full press release here(PDF).

Source: IGN