Subject: General Tech | September 26, 2014 - 02:46 AM | Scott Michaud
Tagged: free games, swap, arena shooter, pc gaming
Subterfuge Weapons Assessment Program, an obvious backronym for S.W.A.P., takes the first person shooter genre and removes the whole "damage" mechanic. Basically, shooting an opponent will have your character "exchange bodies". The point is apparently to prevent the enemy from delivering a payload to your base or put them into situations where they will kill themselves once they are at your position.
While I have yet to play the game, it is free. No micro-transactions, DLC, or subscriptions. They are using this project to gauge interest for a full, Unreal Engine release. It has an interesting art style, reminiscent of Unreal Tournament (1999) or the original Tribes. It could be worth a download, especially if you like old-fashioned arena shooters and unusual game mechanics.
Those are two genres which do not get mixed a lot...
Subject: General Tech | September 22, 2014 - 05:50 PM | Scott Michaud
Tagged: pc gaming, final fantasy xv, final fantasy xiii, final fantasy
Square Enix is "very interested" in the PC platform. They acknowledge that the Final Fantasy VII and Final Fantasy VIII Steam re-releases were quite popular. These titles were originally released on the PC in 1998 and 2000, respectively. They are now interested enough to bring the three titles in the Final Fantasy XIII universe to Steam that were Xbox 360 and PS3 exclusives. Also, the first title is launching for $16, $14.39 on pre-order, so they are not even gouging us with a full-price tag.
The first title will be available in two and a half weeks (October 9th). The other two are expected to roll out by Spring 2015. Also, Final Fantasy IV was released on September 17th. They are actually releasing them faster than most people can probably play them. The flood gates are open. In their Final Fantasy XIII news post, PC Gamer muses about the rest of the franchise reaching the PC, such as FFX and FFX-2. It would make sense. I mean, they released (or are working on) seven remakes, not even counting the two MMOs. That is already a large chunk of the main franchise.
Personally, I wonder if this is testing the waters for Final Fantasy XV.
Final Fantasy XIII is being released on October 9th for about $15, give or take a dollar.
Subject: General Tech | September 16, 2014 - 02:11 PM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: General Tech, Shows and Expos | September 2, 2014 - 05:51 PM | Scott Michaud
Tagged: nvidia, game24, pc gaming
At 6PM PDT on September 18th, 2014, NVIDIA and partners will be hosting GAME24. The evemt will start at that time, all around the world, and finish 24 hours later. The three main event locations are Los Angeles, California, USA; London, England; and Shanghai, China. Four, smaller events will be held in Chicago, Illinois, USA; Indianapolis, Indiana, USA; Mission Viejo, California, USA; and Stockholm, Sweden. It will also be live streamed on the official website.
Registration and attendance is free. If you will be in the area and want to join, sign up. Registration closes an hour before the event, but it is first-come-first-serve. Good luck. Have fun. Good game.
Subject: General Tech | August 31, 2014 - 05:15 PM | Scott Michaud
Tagged: Saints Row IV, mod, pc gaming
I just finished discussing how Grand Theft Auto IV's mod community thrives almost in spite of not having an official toolkit. Apparently, at PAX 2014, Volition announced that Saint's Row IV's official development kit will be released to the public. This follows their announcements of Saint's Row 4: Re-elected, an updated version for PS4 and Xbox One, and Saints Row: Gat Out of Hell, a spin-off of Saint's Row IV for the PS3, Xbox 360, PS4, Xbox One, and Windows PC, that claims to place the Third Street Saints in a Disney-esque musical set in Hell.
As usual, I encourage as many developers as possible to release their development tools to the community. If you have a good game, and the community believes they could make it even better, that could help you. This seems obvious but has some development costs and (irrational?) fear of eating into DLC sales. On the other hand, it could help promote your product and its DLC, spin-offs, and so forth... see above.
Subject: General Tech | August 31, 2014 - 04:40 PM | Scott Michaud
Tagged: watch_dogs, watch dogs, pc gaming, mod, GTA4
If you are not in our IRC chat room, at irc.pcper.com in the #pcper channel, then you could be missing out. We often promote the forums, especially when they review components or host a LAN party, the chatroom is populated just about 24/7. A couple of days ago, KngtRider, IRC regular and owner of Nitroware, an Australian computer hardware news and review website, dropped me a link to a Grand Theft Auto IV mod that adds Watch Dogs elements. You can see the main features in the video below.
The level to which Grand Theft Auto games have been modded is surprising, especially since the tools are community-developed (unless I am completely mistaken). In this mod, the player is able to hack into cameras, ATMs, lights, and even blackout the area around his or her character. The developers even add in a custom HUD, the new wanted level system, and take down attacks.
While I did not try it, the video is impressive. For more information, check out the Kotaku article.
Subject: General Tech | August 20, 2014 - 08:33 PM | Scott Michaud
Tagged: pc gaming, reverse-consolitis, steam, GOG, free to play, dlc
So PC gamers rarely go to the store to buy a disk anymore. According to DFC Intelligence, via PCR-Online, 92% of sales for the PC gaming platform were online. This number seems to be based on revenue, rather than units sold. It includes both full games purchased from Steam, GoG, and other distribution services. It, also, probably includes free-to-play revenue, DLC, and so forth.
Of course, this also suggests that retail sales of PC games has quite a bit of money floating around still. While sources lump several categories together, we could still be talking about a hundreds-of-millions or low-billions order of magnitude (USD). Of course, these are personal, mental math estimates. A grain of salt is required and, in this case, probably good for your (mental) health.
Watch your cholesterol, though.
Again, this is one of the advantages of open architectures. Companies and organizations are allowed, because no-one can tell them otherwise, to try new things. Sometimes, they end up being gold mines that lead to industry revolution, whether we consider the specific positive or negative. However long it takes, it wins. It eventually finds a way, and then the blob tumbles along.
Subject: General Tech | July 29, 2014 - 06:55 PM | Scott Michaud
Tagged: ubisoft, watch_dogs, watch dogs, pc gaming
Today, Ubisoft has issued a patch for Watch_Dog that fixes bugs and performance issues. Mainly, it is designed to reduce stuttering with higher levels of texture quality, especially "High Textures". "Ultra Textures" could still have problems for "some players", but Ubisoft suggests that future updates to reduce stutter are in progress.
Without knowing much about the internal workings of the patch, I expect that it addresses hiccups when swapping textures. Loading textures into memory can take a significant amount of time, and overhead, but it is necessary if the one you need is not in there. As the size of each individual texture increases, fewer can be stored in the same memory space, leading to more swapping required (especially when it is difficult to tell what a user can see at any given point in time). Ubisoft might have found a more efficient organization (for lack of a better word that I can think of) for textures that allow "High Textures" to stay below their target memory footprint, but not "Ultra Textures", at least not frequently enough to call it fixed.
Of course, I could be entirely wrong.
This patch also addresses bugs with multiple network adapters, crashes, and error messages. According to Ubisoft forums, it is available now. It is not yet on their news blog, though.
Subject: General Tech | June 8, 2014 - 04:09 AM | Scott Michaud
Tagged: xbox, microsoft, pc gaming, reverse-consolitis
Ah cool. Microsoft has provided the 32-bit and 64-bit (x86) drivers for their Xbox One controllers. The controller can only be used in wired mode, connected to the PC with a micro-USB cable, and there does not seem to be any plans to develop a PC wireless dongle like the 360 had. It will support any game which can make use of an Xbox 360 controller, which is certainly a lot of games.
The D-Pad is said to be a huge step up from the 360, which is a polite way of saying the 360's directional pad was absolute garbage. I am hesitant about the rest of the controller, though. I have heard numerous complaints about its design, particularly with its shoulder buttons, although it is hard to know without physically trying it. Like all peripherals, I would expect it comes down to personal preference to some extent.
PC gamers have other choices, too. For instance, unofficial support for the PS4 controller exists, albeit it is missing features from what I remember (it does support Bluetooth wireless on the PC, however). Also, and this is a better option, numerous PC gaming companies have their own controllers, including Razer, Logitech, and others.
But, of course, if you already have an Xbox One -- then why not try its controller on your PC?
Subject: General Tech | May 6, 2014 - 10:04 PM | Tim Verry
Tagged: wolfenstein, pc gaming, gaming, core i7, 60fps
Bethesda recently published the system requirements for Wolfenstein: The New Order on its blog. The game, which is currently up for pre-order from Steam, is a next generation first person shooter for the PC and consoles (PS3, PS4, Xbox One, Xbox 360). The system requirements below represent the hardware that PC gamers will need to run the game at a steady 60 FPS at 1080p.
Gamers will need a PC with at least an Intel Core i7 or equivalent AMD processor, 4GB of system memory, and 50GB of free hard drive space running a 64-bit operating system. On the graphics front, users will need to be running a NVIDIA GeForce 460 or AMD Radeon HD 6850 graphics card or better. The game will further require a broadband internet connection and Steam activation. These hardware suggestions are what Bethesda believes is needed in order to run the game "as it was intended to be experienced" on the PC.
Console gamers have similar hard drive space requirements, but obviously will run the game at reduced graphical fidelity as they are limited to their respective fixed hardware.
More information on the system requirements for the various platforms can be found on the Bethesda blog.
If your PC is up to the task of powering BJ Blazkowicz, it's time to get psyched! And In the meantime, why not enjoy some classic Wolfenstein 3D?
Will you be picking up Wolfenstein: The New Order when it comes out.