Podcast #311 - AMD FreeSync, NVIDIA SHIELD Tablet, Crucial M550 SSD and more!

Subject: General Tech | July 31, 2014 - 01:49 PM |
Tagged: podcast, video, nvidia, shield tablet, amd, freesync, crucial, M550, mx100, Oculus, DK2, logitech g402, evga, TORQ X10

PC Perspective Podcast #311 - 07/31/2014

Join us this week as we discuss AMD FreeSync, NVIDIA SHIELD Tablet, Crucial M550 SSD and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Program length: 1:32:53

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Oculus Rift Shipments Suspended to China

Subject: General Tech, Displays | July 5, 2014 - 04:11 AM |
Tagged: oculus vr, oculus rift, Oculus

The popular VR headset development kit, Oculus Rift DK2, is no longer available for order in China. The reason, according to their subreddit, is due to "extreme reseller purchases". In other words, because too many were purchased with the intention of selling them at a markup. They, then, ask enthusiasts to wait for the consumer version. These are for developers to develop.

oculus-dk2-product.jpg

Reselling product happens frequently. You see it at big sales, when a retailer sells product near (or under) cost to lure people into their stores. Unless they have a quantity-per-purchase limit, that is enforced, you will see the occasional person buying obscene amounts. Some will even tell the cashier that they intend on reselling it elsewhere.

Oculus is "looking into alternative ways to make sure that our development kits are getting into legitimate developer hands in China". Also, they claim to have not canceled all orders in China., because, "that would be messed up".

Yes, Oculus, that would be.

The Oculus Rift DK2 is still available in the other regions.

Oculus VR Grabs Google Glass Electrical Engineer

Subject: General Tech, Displays | May 18, 2014 - 03:19 AM |
Tagged: oculus vr, Oculus, facebook, google glass

Who would have thought that John Carmack would have opened the flood gates of talent to Facebook. Apparently, not only was he the first in a long list of people to join Oculus, a large chunk of his coworkers at id Software followed him over (if a Glassdoor review is to be trusted) in Februrary. Their latest grab is Adrian Wong, former senior hardware engineer for Google's Glass Explorer program.

Okay...

oculus-ryan.jpg

Didn't see that one coming...

Clearly, something is happening at Oculus VR. This acquisition by Facebook is giving them a warchest to grab as much top talent as possible. Ironically, without Oculus, I doubt that most of these hires, if any, would happen. Without knowing the internal structure of Facebook and Oculus, it is hard to predict how much benefit the parent company can gather, but the acquisition could be paying for itself in raw talent.

The Oculus Rift DK2, announced at GDC, is currently a $350.00 pre-order and expected to ship in August.

Source: TechCrunch

Check out what you can do with 3 Kinects and an Oculus Rift

Subject: General Tech | May 14, 2014 - 02:57 PM |
Tagged: kinect, Oculus

Gizmodo might be going a bit far in calling this a Holodeck but what Oliver Kreylos has done with three Kinects and an Oculus Rift is rather impressive.  As with most cool new projects involving the Oculus you cannot capture what is going on with a picture but that doesn't help with the jealousy you will be feeling after watching some of the videos.  The Kinects capture his motion and the Oculus displays his body inside the zombie game he is using; there will be some space limitations if you are not good at walking in place but it certainly seems less expensive to set up than previous devices we have seen.

wbvbwmr005wslc2f4vrw.png

"With no shortage of ingenuity, 3D video expert Oliver Kreylos managed to transplant his entire body into a virtual reality environment using three Microsoft Kinects and an Oculus Rift. It's a little fuzzy, but it's easy to recognize what he's really done. He's created a Holodeck—or something close to it."

Here is some more Tech News from around the web:

Tech Talk

Source: Gizmodo

Now Valve Doesn't Have Michael Abrash OR Jeri Ellsworth

Subject: General Tech, Displays | March 28, 2014 - 04:21 PM |
Tagged: VR, valve, Oculus, facebook

Today, Oculus VR issued a statement which claims that Michael Abrash has joined their ranks as Chief Scientist. Abrash was hired by Valve in 2011 where he led, and apparently came up with the idea for, their wearable computing initiatives. For a time, he and Jeri Ellsworth were conducting similar projects until she, and many others, were forced out of the company for undisclosed reasons (she was allowed to take her project with her which ultimately became CastAR). While I have yet to see an official announcement claim that Abrash has left Valve, I have serious doubts that he would be employed in both places for any reasonable period of time. With both gone, I wonder about Valve's wearable initaitive going forward.

Abrash at Steam Dev Days

This press statement comes just three days after Facebook announced "definitive" plans to acquire Oculus VR for an equivalent of $2 billion USD (it is twice the company Instragram was). Apparently, the financial stability of Facebook (... deep breath before continuing...) was the catalyst for this decision. VR research is expensive. Abrash is now comfortable working with them, gleefully expending R&D funds, advancing the project without sinking the ship.

And then there's Valve.

On last night's This Week in Computer Hardware (#260), Patrick Norton and I were discussing the Oculus VR acquisition. He claimed that he had serious doubts about whether Valve ever intended to ship a product. So far, the only product available that uses Valve's research is the Oculus Rift DK2. Honestly, while I have not really thought about it until now, it would not be surprising for Valve to contribute to the PC platform itself.

And, hey, at least someone is not afraid of Facebook's ownership.

Podcast #293 - NVIDIA Titan-Z, ASUS ROG Poseidon 780, News from OculusVR and more!

Subject: General Tech | March 27, 2014 - 02:42 PM |
Tagged: W9100, video, titan z, poseidon 780, podcast, Oculus, nvidia, GTC, GDC

PC Perspective Podcast #293 - 03/27/2014

Join us this week as we discuss the NVIDIA Titan-Z, ASUS ROG Poseidon 780, News from OculusVR and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

 
This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset!
 
Program length: 1:19:03
  1. Week in Review:
    1. 0:10:45 Microsoft's DirectX 12 (Live Blog)
  2. 0:37:07 This podcast is brought to you by Coolermaster, and the CM Storm Pulse-R Gaming Headset
  3. News items of interest:
  4. Hardware/Software Picks of the Week:
    1. Josh: Certainly not a Skype Connection to the Studio
  5. Closing/outro

Be sure to subscribe to the PC Perspective YouTube channel!!

 

Oculus Rift Development Kit 2 (DK2) Are $350, Expected July

Subject: General Tech, Displays, Shows and Expos | March 22, 2014 - 01:04 AM |
Tagged: oculus rift, Oculus, gdc 14, GDC

Last month, we published a news piece stating that Oculus Rift production has been suspended as "certain components" were unavailable. At the time, the company said they are looking for alternate suppliers but do not know how long that will take. The speculation was that the company was simply readying a new version and did not want to cannibalize their sales.

This week, they announced a new version which is available for pre-order and expected to ship in July.

DK2, as it is called, integrates a pair of 960x1080 OLED displays (correction, March 22nd @ 3:15pm: It is technically a single 1080p display that is divided per eye) for higher resolution and lower persistence. Citing Valve's VR research, they claim that the low persistence will reduce motion blur as your eye blends neighboring frames together. In this design, it flickers the image for a short period before going black, and does this at a high enough rate keep your eye fed with light. The higher resolution also prevents the "screen door effect" complained about by the first release. Like their "Crystal Cove" prototype, it also uses an external camera to reduce latency in detecting your movement. All of these should combine to less motion sickness.

I would expect that VR has a long road ahead of it before it becomes a commercial product for the general population, though. There are many legitimate concerns about leaving your users trapped in a sensory deprivation apparatus when Kinect could not even go a couple of days without someone pretending to play volleyball and wrecking their TV with ceiling fan fragments. Still, this company seems to be doing it intelligently: keep afloat on developers and lead users as you work through your prototypes. It is cool, even if it will get significantly better, and people will support its research while getting the best at the time.

DK2 is available for pre-order for $350 and is expected to ship in July.

Source: Oculus

Oculus Rift Development Kit Production is Suspending

Subject: General Tech | February 25, 2014 - 08:33 PM |
Tagged: oculus rift, Oculus

The current Oculus Rift development kit will being to sell out, region-by-region, as their current inventory depletes. This is because "certain components" which they require are no longer available nor will they be produced. They claim to be looking for alternate suppliers but do not know how long that will take. In case you are wondering, they will be floating a stash of units to fulfill replacement requests (RMAs).

oculus-ryan.jpg

As of five days ago, they currently have stock in the following regions:

  • United States
  • Canada
  • European Union
  • Japan
  • South Korea
  • Australia
  • Switzerland
  • Norway

Of course, there is now speculation that Oculus is preparing to launch a new development kit revision. It is obvious that something new is in the works, especially since they presented a prototype at this year's CES, less than two months ago. The cynical way to take this is that they are looking to deplete their stock before releasing a new unit. The other direction is that they were intending to sell the first kit for a little while longer but one or two parts became difficult to acquire. Either way, unless finding a replacement source is easy enough and they do resume production of the original kit, we might be seeing a refresh at some point.

The question is then, "How long will that take?"

CES 2014: Oculus Rift Prototype... Because Seeing Dots is a Symptom of NOT Throwing Up?

Subject: General Tech, Shows and Expos | January 9, 2014 - 03:35 AM |
Tagged: Oculus, oculus rift, CES, CES 2014

Ryan awaited his Oculus Rift eagerly right from the time he placed his Kickstarter donation. He was able to use the device for a few minutes at QuakeCon and last year's CES but he wanted to game for longer sessions to get feel for it. As it turned out, a few minutes in to an Unreal Tournament 3-based demo, he felt the onset of motion sickness.

Crystal_Cove1-640x412.jpg

Image Credit: Oculus via Ars Technica

The company was at this year's CES with a new prototype called "Crystal Cove". This version looks somewhat like a mocap suit on your face, with various white dots to be recognized by a camera. The thought seems to be that motion capture techniques are lower latency and maybe even more precise than the motion sensors alone. That, combined with the OLED screen's new policy of quickly presenting frames for only a couple of milliseconds, is supposed to make a world of difference in terms of blurriness and nausea.

There are still concerns with the Oculus as a shipping product, however. When your eyes are covered by screens you are subjecting yourself to sensory deprivation. It may be immersive but it does not replace the reality that your body exists within. The cat may be at your feet even if it is not in your virtual world. This will obviously be less of an issue when combined with the Omni treadmill (or similar device) because it keeps your body in a defined space.

Still, advances seem to happen even more quick than a yearly basis. What do you expect the state of Oculus will be at next year's CES?

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: Ars Technica

Podcast #263 - AMDs Crossfire Fix, Carmack Leaving id, Left 4 Dead 3 rumors and more!

Subject: General Tech | August 8, 2013 - 02:22 PM |
Tagged: podcast, video, amd, nvidia, crossfire, sli, frame rating, 7990, john carmack, Oculus

PC Perspective Podcast #263 - 08/08/2013

Join us this week as we discuss AMDs Crossfire Fix, Carmack Leaving id, Left 4 Dead 3 rumors and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Program length: 1:13:47