Oculus Rift Shipments Suspended to China

Subject: General Tech, Displays | July 5, 2014 - 04:11 AM |
Tagged: oculus vr, oculus rift, Oculus

The popular VR headset development kit, Oculus Rift DK2, is no longer available for order in China. The reason, according to their subreddit, is due to "extreme reseller purchases". In other words, because too many were purchased with the intention of selling them at a markup. They, then, ask enthusiasts to wait for the consumer version. These are for developers to develop.

oculus-dk2-product.jpg

Reselling product happens frequently. You see it at big sales, when a retailer sells product near (or under) cost to lure people into their stores. Unless they have a quantity-per-purchase limit, that is enforced, you will see the occasional person buying obscene amounts. Some will even tell the cashier that they intend on reselling it elsewhere.

Oculus is "looking into alternative ways to make sure that our development kits are getting into legitimate developer hands in China". Also, they claim to have not canceled all orders in China., because, "that would be messed up".

Yes, Oculus, that would be.

The Oculus Rift DK2 is still available in the other regions.

Fly like an eagle

Subject: General Tech | June 18, 2014 - 04:33 PM |
Tagged: gaming, oculus rift, Birdly

Creative geniuses have found another way to combine the Oculus Rift with other hardware to create something new, in this case it is a bird simulator.  Strap yourself in to the device and use your arms to flap the wings of your bird body and lean to try your skills at aerial manoeuvring. The Oculus provides your birds eye view of the ground and there is even a fan placed in front of you to give even more immersion.  Hack a Day also mentions an olfactory component, it will be interesting to see how that was pulled off.

birdly.jpg

"Have you ever dreamed of being able to fly like a bird? Sadly, we’re just too heavy with our solid bones and fatty tissues – but now there’s a simulator called Birdly which will give you the experience you crave."

Here is some more Tech News from around the web:

Gaming

Source: Hack a Day

Roll your own Rift for half the price of retail

Subject: General Tech | June 13, 2014 - 01:46 PM |
Tagged: OpenVR, oculus rift, DIY

Owning an Oculus Rift is enough to make your gamer friends turn green with envy but what if it was an open sauce Rift you built yourself?  The specs for this build specifies two one 5.6″ 1280×800 LCDs which will give you resolution on par with the Facebook owned version and the casing is 3D printed which offers you a chance to personalize your own model.  The steps for setting up the hardware are available by following the link from Hack a Day as well as a link to the source code on GitHub.  The price is right and you not only get a working VR headset you get the credit for building it as well!

openvr.jpg

"The Oculus Rift is a really cool piece of kit, but with its future held in the grasp of Facebook, who knows what it’ll become now. So why not just build your own? When the Oculus first came out [Ahmet] was instantly intrigued — he began researching virtual reality and the experience offered by the Oculus — but curiosity alone wasn’t enough for the $300 price tag."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

There are Zombies on the Holodeck

Subject: General Tech | June 11, 2014 - 02:21 PM |
Tagged: gaming, Survios, oculus rift, razer hydra

With E3 2014 in full swing there are a lot of demos and trailers whetting our appetite and if the past is any proof, setting us up for disappointment as release dates move and features get dropped.  You can immediately scroll down to the long list below but first you really should take a look at Survios, once called Holodeck and then Prime, which uses an Oculus Rift, Razer Hydra, and PlayStation Move to immerse you in a zombie survival game; literally in first person.  The movie showing off the gameplay that Slashdot has linked to doesn't quite do justice to what the game will be like while wearing a Rift but the display behind does intimate just how much fun this style of gaming will be once it begins to mature.

1379985_168141580060505_1708838977_n.png

"Ben Lang from Road to VR goes hands on and heads in with virtual reality technology company Survios' newest version of untethered VR system 'Prime 3'. He moves around the virtual space, holding and reloading weapons as you would in real life. 'At one point while playing, I was wielding the shotgun with two hands, with the table of weapons was on my right side. Several zombies were approaching and I needed a bit more fire power. I dropped the shotgun, reached over with my right hand to grab the tommy gun off the table, then virtually tossed it from my right hand to my left hand (because I'm a lefty), then pulled my pistol out of the holster with my right hand and continued to shoot both weapons.'"

Here is some more Tech News from around the web:

Gaming

Source: Slashdot

The Rift between Oculus, Kickstarter and you

Subject: General Tech | March 26, 2014 - 02:48 PM |
Tagged: oculus rift, Kickstarter, john carmack, facebook

You've heard by now that Facebook has purchased Oculus and you likely have an opinion on the matter.  There are quite a few issues this sale raises for the technologically inclined.  For the Kickstarter backers, the question of the propriety of Vulture Capitalists benefiting monetarily from a project which began in part because of their donation made on Kickstarter; which still did net them a device.  For those hoping that Oculus was going to be a project designed and lead by Palmer Luckey and involving John Carmack with little oversight or pressure from a company that wants an immediate return on their investment.  For some the simple involvment of Facebook is enough to sour the entire deal regardless of any other factors.

KitGuru offers some possible benefits that could come of this deal; Facebook cannot afford to slow development as competitors such as castAR will soon arrive, nor can they really push Carmack around without risking his involvement.  Before you start screaming take a moment to think about everything this deal involves and then express your opinion ... after all you don't get reality that is much more virtual than Facebook.

oculus.jpg

"I know guys. I know. I’m mad too. I’m sad, disappointed, even betrayed, but these are all things I’m feeling and I bet you are too. We’re having an emotional reaction to two companies worth multiple billions of dollars doing a business deal and though I can’t help but wish it hadn’t happened, I know that if I look at it logically, it makes sense for everyone."

Here is some more Tech News from around the web:

Tech Talk

Source: KitGuru

Oculus Rift Development Kit 2 (DK2) Are $350, Expected July

Subject: General Tech, Displays, Shows and Expos | March 22, 2014 - 01:04 AM |
Tagged: oculus rift, Oculus, gdc 14, GDC

Last month, we published a news piece stating that Oculus Rift production has been suspended as "certain components" were unavailable. At the time, the company said they are looking for alternate suppliers but do not know how long that will take. The speculation was that the company was simply readying a new version and did not want to cannibalize their sales.

This week, they announced a new version which is available for pre-order and expected to ship in July.

DK2, as it is called, integrates a pair of 960x1080 OLED displays (correction, March 22nd @ 3:15pm: It is technically a single 1080p display that is divided per eye) for higher resolution and lower persistence. Citing Valve's VR research, they claim that the low persistence will reduce motion blur as your eye blends neighboring frames together. In this design, it flickers the image for a short period before going black, and does this at a high enough rate keep your eye fed with light. The higher resolution also prevents the "screen door effect" complained about by the first release. Like their "Crystal Cove" prototype, it also uses an external camera to reduce latency in detecting your movement. All of these should combine to less motion sickness.

I would expect that VR has a long road ahead of it before it becomes a commercial product for the general population, though. There are many legitimate concerns about leaving your users trapped in a sensory deprivation apparatus when Kinect could not even go a couple of days without someone pretending to play volleyball and wrecking their TV with ceiling fan fragments. Still, this company seems to be doing it intelligently: keep afloat on developers and lead users as you work through your prototypes. It is cool, even if it will get significantly better, and people will support its research while getting the best at the time.

DK2 is available for pre-order for $350 and is expected to ship in July.

Source: Oculus

Oculus Rift Development Kit Production is Suspending

Subject: General Tech | February 25, 2014 - 08:33 PM |
Tagged: oculus rift, Oculus

The current Oculus Rift development kit will being to sell out, region-by-region, as their current inventory depletes. This is because "certain components" which they require are no longer available nor will they be produced. They claim to be looking for alternate suppliers but do not know how long that will take. In case you are wondering, they will be floating a stash of units to fulfill replacement requests (RMAs).

oculus-ryan.jpg

As of five days ago, they currently have stock in the following regions:

  • United States
  • Canada
  • European Union
  • Japan
  • South Korea
  • Australia
  • Switzerland
  • Norway

Of course, there is now speculation that Oculus is preparing to launch a new development kit revision. It is obvious that something new is in the works, especially since they presented a prototype at this year's CES, less than two months ago. The cynical way to take this is that they are looking to deplete their stock before releasing a new unit. The other direction is that they were intending to sell the first kit for a little while longer but one or two parts became difficult to acquire. Either way, unless finding a replacement source is easy enough and they do resume production of the original kit, we might be seeing a refresh at some point.

The question is then, "How long will that take?"

Oculus Rift gets even more impressive

Subject: General Tech | January 16, 2014 - 12:25 PM |
Tagged: oculus rift, crystal cove, not fair

The Tech Report got a chance to play with the new Oculus Rift prototype called Crystal Cove, proving once again life is anything but fair.  The 720p LCD has been replaced with a 1080p AMOLED display with significantly reduced pixel response times which should reduce the nausea and vertigo experienced by users of the previous prototype.  That is not the only upgrade, they've created a low persistence mode which helps mitigate the ghosting present on previous models and implemented variable refresh rates though they declined to discuss the technology used to acheive that effect.  Check out more in the full article but expect to end up jealous.

cc-camera.jpg

"The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first time is a mind-blowing experience. It will change your view of what's possible in gaming in the next 5-10 years.

Naturally, then, when it came time to plan for CES 2014, I made sure to schedule some time with the folks at Oculus to see what they—and especially new Oculus CTO John Carmack—have been doing."

Here is some more Tech News from around the web:

Tech Talk

CES 2014: Oculus Rift Prototype... Because Seeing Dots is a Symptom of NOT Throwing Up?

Subject: General Tech, Shows and Expos | January 9, 2014 - 03:35 AM |
Tagged: Oculus, oculus rift, CES, CES 2014

Ryan awaited his Oculus Rift eagerly right from the time he placed his Kickstarter donation. He was able to use the device for a few minutes at QuakeCon and last year's CES but he wanted to game for longer sessions to get feel for it. As it turned out, a few minutes in to an Unreal Tournament 3-based demo, he felt the onset of motion sickness.

Crystal_Cove1-640x412.jpg

Image Credit: Oculus via Ars Technica

The company was at this year's CES with a new prototype called "Crystal Cove". This version looks somewhat like a mocap suit on your face, with various white dots to be recognized by a camera. The thought seems to be that motion capture techniques are lower latency and maybe even more precise than the motion sensors alone. That, combined with the OLED screen's new policy of quickly presenting frames for only a couple of milliseconds, is supposed to make a world of difference in terms of blurriness and nausea.

There are still concerns with the Oculus as a shipping product, however. When your eyes are covered by screens you are subjecting yourself to sensory deprivation. It may be immersive but it does not replace the reality that your body exists within. The cat may be at your feet even if it is not in your virtual world. This will obviously be less of an issue when combined with the Omni treadmill (or similar device) because it keeps your body in a defined space.

Still, advances seem to happen even more quick than a yearly basis. What do you expect the state of Oculus will be at next year's CES?

Coverage of CES 2014 is brought to you by AMD!

PC Perspective's CES 2014 coverage is sponsored by AMD.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: Ars Technica

Podcast #255 - AMD's 5 GHz Processor, 1080p Oculus Rift, and more news from Computex!

Subject: General Tech | June 13, 2013 - 02:33 PM |
Tagged: wwdc, video, titan, podcast, oculus rift, nvidia, FX, apple, amd, a10-6800k, 5ghz

PC Perspective Podcast #255 - 06/13/2013

Join us this week as we discuss AMD's 5 GHz Processor, 1080p Oculus Rift, and more news from Computex!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Jeremy Hellstrom, Josh Walrath and Morry Teitelman

Program length: 57:27

  1. Week in Review:
  2. News items of interest:
    1. 0:40:40
  3. 0:49:00 Hardware/Software Picks of the Week:
    1. Ryan: LA Traffic
    2. Jeremy: The mighty can of air
    3. Allyn: Cold Medication
    4. Morry: more pump for your pump - Swiftech MCP35X
    5. Scott: Now with 100% more compelling. Alienware X51
  4. 1-888-38-PCPER or podcast@pcper.com