Introduction and Technical Specifications

Introduction

In our previous article here, we demonstrated how to mod the EVGA GTX 970 SC ACX 2.0 video card to get higher performance and significantly lower running temps. Now we decided to take two of these custom modded EVGA GTX 970 cards to see how well they perform in an SLI configuration. ASUS was kind enough to supply us with one of their newly introduced ROG Enthusiast SLI Bridges for our experiments.

Subject: Mobile
Manufacturer: Various

Business Model Based on Partnerships

Alexandru Voica works for Imagination Technologies. His background includes research in computer graphics at the School of Advanced Studies Sant'Anna in Pisa and a brief stint as a CPU engineer, working on several high-profile 32-bit processors used in many mobile and embedded devices today. You can follow Alex on Twitter @alexvoica.

Some months ago my colleague Rys Sommefeldt wrote an article offering his (deeply) technical perspective on how a chip gets made, from R&D to manufacturing. While his bildungsroman production covers a lot of the engineering details behind silicon production, it is light on the business side of things; and that is a good thing because it gives me opportunity to steal some of his spotlight!

This article will give you a breakdown of the IP licensing model, describing the major players and the relationships between them. It is not designed to be a complete guide by any means and some parts might already sound familiar, but I hope it is a comprehensive overview that can be used by anyone who is new to product manufacturing in general.

The diagram below offers an analysis of the main categories of companies involved in the semiconductor food chain. Although I’m going to attempt to paint a broad picture, I will mainly offer examples based on the ecosystem formed around Imagination (since that is what I know best).

01.jpg

A simplified view of the manufacturing chain

Let’s work our way from left to right.

IP vendors

Traditionally, these are the companies that design and sell silicon IP. ARM and Imagination Technologies are perhaps the most renowned for their sub-brands: Cortex CPU + Mali GPU and MIPS CPU + PowerVR GPU, respectively.

Given the rapid evolution of the semiconductor market, such companies continue to evolve their business models beyond point solutions to become one-stop shops that offer more than for a wide variety of IP cores and platforms, comprising CPUs, graphics, video, connectivity, cloud software and more.

Continue reading The IP licensing business model. A love story. on PC Perspective!!

Podcast #355 - AMD R9 Fury X, Sapphire Nitro R9 390, Batman: Arkham Knight and more!

Subject: General Tech | June 25, 2015 - 03:08 PM |
Tagged: podcast, video, amd, fury x, Fury, Fiji, nvidia, gtx 980ti, maxwell, gm200, batman, arkham knight, gameworks, r9 390, sapphire, nitro, Intel, Braswell, Cherry Trail, Lenovo, thinkcentre

PC Perspective Podcast #355 - 06/25/2015

Join us this week as we discuss the AMD R9 Fury X, Sapphire Nitro R9 390, Batman: Arkham Knight and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Sebastian Peak, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Warner Bros. Suspends Arkham Knight PC Sales

Subject: General Tech, Graphics Cards | June 24, 2015 - 10:10 PM |
Tagged: batman, wb games, consolitis, gameworks, pc gaming, nvidia, amd

Over the last few days, the PC version of Batman: Arkham Knight has been receiving a lot of flak. Sites like PC Gamer were unable to review the game because they allege that Warner Brothers would not provide pre-release copies to journalists except for the PS4 version. This is often met with cynicism that can be akin to throwing darts in an unlit room with the assumption that a dartboard is in there somewhere. Other times, it is validated.

wbgames-2015-batman-arkham-knight.jpg

Whether or not the lack of PC review copies was related, the consensus is that Arkham Knight is a broken game. After posting a troubleshooting guide on the forums to help users choose the appropriate settings, WB Games has pulled the plug and suspended the game's sales on Steam until the issues are patched.

TotalBiscuit weighs in on the issues with his latest "Port Report".

No-one seems to be talking about what the issue is. Fortunately or unfortunately, I don't have the game myself so I cannot look and speculate based on debug information (which they probably disabled from the released game anyway). I could wildly speculate about DX11 limits from the number of elements on screen, but that is not based on any actual numbers. They could be really good at instancing and other tricks to keep the chunks of work being sent to the GPU as large as possible. I don't know. Whatever the issue is, it sounds pretty bad.

Source: WB Games

Podcast #354 - AMD R9 Fury X, R9 Nano, ASUS Zenfone2 and much more!

Subject: General Tech | June 18, 2015 - 02:03 PM |
Tagged: podcast, video, amd, radeon, R9, fury x, Fury, Fiji, fiji xt, r9 nano, fiji x2, project quantum, asus, zenfone 3, g751j, gameworks, nvidia, metal gear solid

PC Perspective Podcast #354 - 06/18/2015

Join us this week as we discuss the AMD R9 Fury X, R9 Nano, ASUS Zenfone2 and much more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

NVIDIA GameWorks Enhancements Coming in Upcoming Metal Gear Solid Game

Subject: Graphics Cards | June 16, 2015 - 12:53 AM |
Tagged: the phantom pain, nvidia, metal gear solid, graphics, gpus, geforce, gameworks

A blog post on NVIDIA's site indicates that Konami's upcoming game Metal Gear Solid 5: The Phantom Pain will make use of NVIDIA technologies, a move that will undoubtedly rankle AMD graphics users who can't always see the full benefit of GameWorks enhancements.

mgsv_1.png

"The world of Metal Gear Solid V: The Phantom Pain is going to be 200 times larger than the one explored in Ground Zeroes. Because so much of this game’s action depends on stealth, graphics are a key part of the gameplay. Shadows, light, and terrain have to be rendered perfectly. That’s a huge challenge in a game where the hero is free to find his own way from one point to another.  Our engineers are signed up to work closely with Konami to get the graphics just right and to add special effects."

Now technically this quote doesn't confirm the use of any proprietary NVIDIA technology, though it sounds like that's exactly what will be taking place. In the wake of the Witcher 3 HairWorks controversy any such enhancements will certainly be looked upon with interest (especially as the next piece of big industry news will undoubtedly be coming with AMD's announcement later today at E3).

It's hard to argue with better graphical quality in high profile games such as the latest Metal Gear Solid installment, but there is certainly something to be said for adherence to open standards to ensure a more unified experience across GPUs. The dialog about inclusion though adherence to standards vs. proprietary solutions has been very heated with the FreeSync/G-Sync monitor refresh debate, and GameWorks is a series of tools that serves to further divide gamers, even as it provides an enhanced experience with GeForce GPUs.

NV_Gameworks_blk_V.png

Such advantages will likely matter less with DirectX 12 mitigating some differences with more efficiency in the vein of AMD's Mantle API, and if the rumored Fiji cards from AMD offer superior performance and arrive priced competitively this will matter even less. For now even though details are nonexistent expect an NVIDIA GeForce GPU to have the advantage in at least some graphical aspects of the latest Metal Gear title when it arrives on PC.

Source: NVIDIA

Introduction and Technical Specifications

Introduction

The measure of a true modder is not in how powerful he can make his system by throwing money at it, but in how well he can innovate to make his components run better with what he or she has on hand. Some make artistic statements with their truly awe-inspiring cases, while others take the dremel and clamps to their beloved video cards in an attempt to eek out that last bit of performance. This article serves the later of the two. Don't get me wrong, the card will look nice once we're done with it, but the point here is to re-use components on hand where possible to minimize the cost while maximizing the performance (and sound) benefits.

EVGA GTX 970 SC Graphics Card

02-evga970sc-full.jpg

Courtesy of EVGA

We started with an EVGA GTX 970 SC card with 4GB ram and bundled with the new revision of EVGA's ACX cooler, ACX 2.0. This card is well built with a slight factory overclock out of the box. The ACX 2.0 cooler is a redesigned version of the initial version of the cooler included with the card, offering better cooling potential with fan's not activated for active cooling until the GPU block temperature breeches 60C.

03-evga970sc-card-profile.jpg

Courtesy of EVGA

WATERCOOL HeatKiller GPU-X3 Core GPU Waterblock

04-gpu-x3-core-top.jpg

Courtesy of WATERCOOL

For water cooling the EVGA GTX 970 SC GPU, we decided to use the WATERCOOL HeatKiller GPU-X3 Core water block. This block features a POM-based body with a copper core for superior heat transfer from the GPU to the liquid medium. The HeatKiller GPU-X3 Core block is a GPU-only cooler, meaning that the memory and integrated VRM circuitry will not be actively cooled by the block. The decision to use a GPU only block rather than a full cover block was two fold - availability and cost. I had a few of these on hand, making of an easy decision cost-wise.

Continue reading our article on Modding the EVGA GTX 970 SC Graphics Card!

Subject: Mobile
Manufacturer: ASUS

Introduction and Design

P4110149.jpg

With the introduction of the ASUS G751JT-CH71, we’ve now got our first look at the newest ROG notebook design revision.  The celebrated design language remains the same, and the machine’s lineage is immediately discernible.  However, unlike the $2,000 G750JX-DB71 unit we reviewed a year and a half ago, this particular G751JT configuration is 25% less expensive at just $1,500.  So first off, what’s changed on the inside?

specs.png

(Editor's Note: This is NOT the recent G-Sync version of the ASUS G751 notebook that was announced at Computex. This is the previously released version, one that I am told will continue to sell for the foreseeable future and one that will come at a lower overall price than the G-Sync enabled model. Expect a review on the G-Sync derivative very soon!)

Quite a lot, as it turns out.  For starters, we’ve moved all the way from the 700M series to the 900M series—a leap which clearly ought to pay off in spades in terms of GPU performance.  The CPU and RAM remain virtually equivalent, while the battery has migrated from external to internal and enjoyed a 100 mAh bump in the process (from 5900 to 6000 mAh).  So what’s with the lower price then?  Well, apart from the age difference, it’s the storage: the G750JX featured both a 1 TB storage drive and a 256 GB SSD, while the G751JT-CH71 drops the SSD.  That’s a small sacrifice in our book, especially when an SSD is so easily added thereafter.  By the way, if you’d rather simply have ASUS handle that part of the equation for you, you can score a virtually equivalent configuration (chipset and design evolutions notwithstanding) in the G751JT-DH72 for $1750—still $250 less than the G750JX we reviewed.

Continue reading our review of the ASUS G751JT!!!

PCPer Live! GeForce GTX 980 Ti, G-Sync Live Stream and Giveaway!

Subject: Graphics Cards | June 9, 2015 - 08:33 AM |
Tagged: video, tom petersen, nvidia, maxwell, live, GTX 980 Ti, gtx, gsync, gm200, giveaway, geforce, g-sync, contest

UPDATE: Did you miss the event? No worries, you can still learn all about the GTX 980 Ti, G-Sync changes and even how NVIDIA is changing VR! Once again, a HUGE thanks to NVIDIA and Tom Petersen for coming out to visit.

Even thought it's a week after official release, we are hosting a live stream from the PC Perspective offices with NVIDIA's Tom Petersen to discuss the new GeForce GTX 980 Ti graphics card as well as the changes and updates the company has made to the G-Sync brand. Why would NVIDIA undercut the GTX TITAN X by such a wide margin? Are they worried about AMD's Fiji GPU? Now that we are seeing new form factors and screen types of G-Sync monitors, will prices come down? How does G-Sync for notebooks work without a module?

All of this information and more will be learned on Tuesday, June 9th.

P1020269.JPG

And what's a live stream without a prize? One lucky live viewer will win an EVGA GeForce GTX GTX 980 Ti 6GB graphics card of their very own! That's right - all you have to do is tune in for the live stream Tuesday afternoon and you could win a 980 Ti!!

pcperlive.png

NVIDIA GeForce GTX 980 Ti / G-Sync Live Stream and Giveaway

12pm PT / 3pm ET - June 9th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

The event will take place Tuesday, June 9th at 12pm PT / 3pm ET at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prize you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.

Tom has a history of being both informative and entertaining and these live streaming events are always full of fun and technical information that you can get literally nowhere else.

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from Tom or I?

So join us! Set your calendar for this coming Tuesday at 12pm PT / 3pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!

NVIDIA VR Headset Patent Found

Subject: Graphics Cards, Mobile | June 6, 2015 - 04:05 PM |
Tagged: VR, nvidia, gameworks vr

So I'm not quite sure what this hypothetical patent device is. According to its application, it is a head-mounted display that contains six cameras (??) and two displays, one for each eye. The usage of these cameras is not define but two will point forward, two will point down, and the last two will point left and right. The only clue that we have is in the second patent application photo, where unlabeled hands are gesturing in front of a node labeled “input cameras”.

nvidia-2015-vr-patent-1.png

Image Credit: Declassified

The block diagram declares that the VR headset will have its own CPU, memory, network adapter, and “parallel processing subsystem” (GPU). VRFocus believes that this will be based on the Tegra X1, and that it was supposed to be revealed three months ago at GDC 2015. In its place, NVIDIA announced the Titan X at the Unreal Engine 4 keynote, hosted by Epic Games. GameWorks VR was also announced with the GeForce GTX 980 Ti launch, which was mostly described as a way to reduce rendering cost by dropping resolution in areas that will be warped into a lower final, displayed resolution anyway.

nvidia-2015-vr-patent-2.png

Image Credit: Declassified

VRFocus suggests that the reveal could happen at E3 this year. The problem with that theory is that NVIDIA has neither a keynote at E3 this year nor even a place at someone else's keynote as far as we know, just a booth and meeting rooms. Of course, they could still announce it through other channels, but that seems less likely. Maybe they will avoid the E3 hype and announce it later (unless something changes behind the scenes of course)?

Source: VRFocus