NVIDIA Releases 364.91 Beta Drivers for Developers

Subject: Graphics Cards | April 10, 2016 - 09:04 PM |
Tagged: nvidia, vulkan, graphics drivers

This is not a main-line, WHQL driver. This is not even a mainstream beta driver. The beta GeForce 364.91 drivers (364.16 on Linux) are only available on the NVIDIA developer website, which, yes, is publicly accessible, but should probably not be installed unless you are intending to write software and every day counts. Also, some who have installed it claim that certain Vulkan demos stop working. I'm not sure whether that means the demo is out-of-date due to a rare conformance ambiguity, the driver has bugs, or the reports themselves are simply unreliable.

khronos-2016-vulkanlogo2.png

That said, if you are a software developer, and you don't mind rolling back if things go awry, you can check out the new version at NVIDIA's website. It updates Vulkan to 1.0.8, which is just documentation bugs and conformance tweaks. These things happen over time. In fact, the initial Vulkan release was actually Vulkan 1.0.3, if I remember correctly.

The driver also addresses issues with Vulkan and NVIDIA Optimus technologies, which is interesting. Optimus controls which GPU acts as primary in a laptop, switching between the discrete NVIDIA one and the Intel integrated one, depending on load and power. Vulkan and DirectX 12, however, expose all GPUs to the system. I'm curious how NVIDIA knows whether to sleep one or the other, and what that would look like to software that enumerates all compatible devices. Would it omit listing one of the GPUs? Or would it allow the software to wake the system out of Optimus should it want more performance?

Anywho, the driver is available now, but you probably should wait for official releases. The interesting thing is this seems to mean that NVIDIA will continue to release non-public Vulkan drivers. Hmm.

Source: NVIDIA

Podcast #394 - Measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

Subject: General Tech | April 7, 2016 - 02:47 PM |
Tagged: VR, vive, video, tesla p100, steamvr, Spectre 13.3, rift, podcast, perfmon, pascal, Oculus, nvidia, htc, hp, GP100, Bristol Ridge, APU, amd

PC Perspective Podcast #394 - 04/07/2016

Join us this week as we discuss measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Manufacturer: NVIDIA

93% of a GP100 at least...

NVIDIA has announced the Tesla P100, the company's newest (and most powerful) accelerator for HPC. Based on the Pascal GP100 GPU, the Tesla P100 is built on 16nm FinFET and uses HBM2.

nvidia-2016-gtc-pascal-banner.png

NVIDIA provided a comparison table, which we added what we know about a full GP100 to:

  Tesla K40 Tesla M40 Tesla P100 Full GP100
GPU GK110 (Kepler) GM200 (Maxwell) GP100 (Pascal) GP100 (Pascal)
SMs 15 24 56 60
TPCs 15 24 28 (30?)
FP32 CUDA Cores / SM 192 128 64 64
FP32 CUDA Cores / GPU 2880 3072 3584 3840
FP64 CUDA Cores / SM 64 4 32 32
FP64 CUDA Cores / GPU 960 96 1792 1920
Base Clock 745 MHz 948 MHz 1328 MHz TBD
GPU Boost Clock 810/875 MHz 1114 MHz 1480 MHz TBD
FP64 GFLOPS 1680 213 5304 TBD
Texture Units 240 192 224 240
Memory Interface 384-bit GDDR5 384-bit GDDR5 4096-bit HBM2 4096-bit HBM2
Memory Size Up to 12 GB Up to 24 GB 16 GB TBD
L2 Cache Size 1536 KB 3072 KB 4096 KB TBD
Register File Size / SM 256 KB 256 KB 256 KB 256 KB
Register File Size / GPU 3840 KB 6144 KB 14336 KB 15360 KB
TDP 235 W 250 W 300 W TBD
Transistors 7.1 billion 8 billion 15.3 billion 15.3 billion
GPU Die Size 551 mm2 601 mm2 610 mm2 610mm2
Manufacturing Process 28 nm 28 nm 16 nm 16nm

This table is designed for developers that are interested in GPU compute, so a few variables (like ROPs) are still unknown, but it still gives us a huge insight into the “big Pascal” architecture. The jump to 16nm allows for about twice the number of transistors, 15.3 billion, up from 8 billion with GM200, with roughly the same die area, 610 mm2, up from 601 mm2.

nvidia-2016-gp100_block_diagram-1-624x368.png

A full GP100 processor will have 60 shader modules, compared to GM200's 24, although Pascal stores half of the shaders per SM. The GP100 part that is listed in the table above is actually partially disabled, cutting off four of the sixty total. This leads to 3584 single-precision (32-bit) CUDA cores, which is up from 3072 in GM200. (The full GP100 architecture will have 3840 of these FP32 CUDA cores -- but we don't know when or where we'll see that.) The base clock is also significantly higher than Maxwell, 1328 MHz versus ~1000 MHz for the Titan X and 980 Ti, although Ryan has overclocked those GPUs to ~1390 MHz with relative ease. This is interesting, because even though 10.6 TeraFLOPs is amazing, it's only about 20% more than what GM200 could pull off with an overclock.

Continue reading our preview of the NVIDIA Pascal architecture!!

EVGA Releases NVIDIA GeForce GTX 950 Low Power Cards

Subject: Graphics Cards | April 5, 2016 - 11:57 AM |
Tagged: PCIe power, nvidia, low-power, GTX950, GTX 950 Low Power, graphics card, gpu, GeForce GTX 950, evga

EVGA has announced new low-power versions of the NVIDIA GeForce GTX 950, some of which do not require any PCIe power connection to work.

02G-P4-0958-KR_no_6_pin.jpg

"The EVGA GeForce GTX 950 is now available in special low power models, but still retains all the performance intact. In fact, several of these models do not even have a 6-Pin power connector!"

With or without power, all of these cards are full-on GTX 950's, with 768 CUDA cores and 2GB of GDDR5 memory. The primary difference will be with clock speeds, and EVGA provides a chart to illustrate which models still require PCIe power, as well as how they compare in performance.

evga_chart.png

It looks like the links to the 75W (no PCIe power required) models aren't working just yet on EVGA's site. Doubtless we will soon have active listings for pricing and availability info.

Source: EVGA

NVIDIA's New Quadro VR Ready Program Targets Enterprise

Subject: Graphics Cards | April 4, 2016 - 09:00 AM |
Tagged: workstation, VR, virtual reality, quadro, NVIDIA Quadro M5500, nvidia, msi, mobile workstation, enterprise

NVIDIA's VR Ready program, which is designed to inform users which GeForce GTX GPUs “deliver an optimal VR experience”, has moved to enterprise with a new program aimed at NVIDIA Quadro GPUs and related systems.

NVIDIA_VR.png

“We’re working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations. That means models like the HP Z Workstation, Dell Precision T5810, T7810, T7910, R7910, and the Lenovo P500, P710, and P910 all come with NVIDIA-recommended configurations that meet the minimum requirements for the highest performing VR experience.

Quadro professional GPUs power NVIDIA professional VR Ready systems. These systems put our VRWorks software development kit at the fingertips of VR headset and application developers. VRWorks offers exclusive tools and technologies — including Context Priority, Multi-res Shading, Warp & Blend, Synchronization, GPU Affinity and GPU Direct — so pro developers can create great VR experiences.”

Partners include Dell, HP, and Lenovo, with new workstations featuring NVIDIA professional VR Ready certification. 

Pro VR Ready Deck.png

Desktop isn't the only space for workstations, and in this morning's announcement NVIDIA and MSI are introducing the WT72 mobile workstation; the “the first NVIDIA VR Ready professional laptop”:

"The MSI WT72 VR Ready laptop is the first to use our new Maxwell architecture-based Quadro M5500 GPU. With 2,048 CUDA cores, the Quadro M5500 is the world’s fastest mobile GPU. It’s also our first mobile GPU for NVIDIA VR Ready professional mobile workstations, optimized for VR performance with ultra-low latency."

Here are the specs for the WT72 6QN:

  • GPU: NVIDIA Quadro M5500 3D (8GB GDDR5)
  • CPU Options:
    • Xeon E3-1505M v5
    • Core i7-6920HQ
    • Core i7-6700HQ
  • Chipset: CM236
  • Memory:
    • 64GB ECC DDR4 2133 MHz (Xeon)
    • 32GB DDR4 2133 MHz (Core i7)
  • Storage: Super RAID 4, 256GB SSD + 1TB SATA 7200 rpm
  • Display:
    • 17.3” UHD 4K (Xeon, i7-6920HQ)
    • 17.3” FHD Anti-Glare IPS (i7-6700HQ)
  • LAN: Killer Gaming Network E2400
  • Optical Drive: BD Burner
  • I/O: Thunderbolt, USB 3.0 x6, SDXC card reader
  • Webcam: FHD type (1080p/30)
  • Speakers: Dynaudio Tech Speakers 3Wx2 + Subwoofer
  • Battery: 9 cell
  • Dimensions: 16.85” x 11.57” x 1.89”
  • Weight: 8.4 lbs
  • Warranty: 3-year limited
  • Pricing:  
    • Xeon E3-1505M v5 model: $6899
    • Core i7-6920HQ model: $6299
    • Core i7-6700HQ model: $5499

MSI_NB_WT72_Skylake_Photo18.jpg

No doubt we will see details of other Quadro VR Ready workstations as GTC unfolds this week.

Source: NVIDIA
Author:
Subject: Mobile
Manufacturer: EVGA

A new fighter has entered the ring

When EVGA showed me that it was entering the world of gaming notebooks at CES in January, I must admit, I questioned the move. A company that, at one point, only built and distributed graphics cards based on NVIDIA GeForce GPUs had moved to mice, power supplies, tablets (remember that?) and even cases, was going to get into the cutthroat world of notebooks. But I was promised that EVGA had an angle; it would not be cutting any corners in order to bring a truly competitive and aggressive product to the market.

06.jpg

Just a couple of short months later (seriously, is it the end of March already?) EVGA presented us with a shiny new SC17 Gaming Notebook to review. It’s thinner than you might expect, heavier than I would prefer and packs some impressive compute power, along with unique features and overclocking capability, that will put it on your short list of portable gaming rigs for 2016.

Let’s start with a dive into the spec table and then go from there.

  EVGA SC17 Specifications
Processor Intel Core i7-6820HK
Memory 32GB G.Skill DDR4-2666
Graphics Card GeForce GTX 980M 8GB
Storage 256GB M.2 NVMe PCIe SSD
1TB 7200 RPM SATA 6G HDD
Display Sharp 17.3 inch UDH 4K with matte finish
Connectivity Intel 219-V Gigabit Ethernet
Intel AC-8260 802.11ac
Bluetooth 4.2
2x USB 3.0 Type-A
1x USB 3.1 Type-C
Audio Realtek ALC 255
Integrated Subwoofer
Video 1x HDMI 1.4
2x mini DisplayPort (1x G-Sync support)
Dimensions 16-in x 11.6-in x 1.05-in
OS Windows 10 Home
MSRP $2,699

With a price tag of $2,699, EVGA owes you a lot – and it delivers! The processor of choice is the Intel Core i7-6820HK, an unlocked, quad-core, HyperThreaded processor that brings desktop class computing capability to a notebook. The base clock speed is 2.7 GHz but the Turbo clock reaches as high as 3.6 GHz out of the box, supplying games, rendering programs and video editors plenty of horsepower for production on the go. And don’t forget that this is one of the first unlocked processors from Intel for mobile computing – multipliers and voltages can all be tweaked in the UEFI or through Precision X Mobile software to push it even further.

Based on EVGA’s relationship with NVIDIA, it should surprise exactly zero people that a mobile GeForce GPU is found inside the SC17. The GTX 980M is based on the Maxwell 2.0 design and falls slightly under the desktop consumer class GeForce GTX 970 card in CUDA core count and clock speed. With 1536 CUDA cores and a 1038 MHz base clock, with boost capability, the discrete graphics will have enough juice for most games at very high image quality settings. EVGA has configured the GPU with 8GB of GDDR5 memory, more than any desktop GTX 970… so there’s that. Obviously, it would have been great to see the full powered GTX 980 in the SC17, but that would have required changes to the thermal design, chassis and power delivery.

Continue reading our review of the EVGA SC17 gaming notebook!!

Video Perspective: Retail Oculus Rift Day One - Setup, Early Testing

Subject: General Tech, Graphics Cards | March 28, 2016 - 11:24 PM |
Tagged: pcper, hardware, technology, review, Oculus, rift, Kickstarter, nvidia, geforce, GTX 980 Ti

It's Oculus Rift launch day and the team and I spent the afternoon setting up the Rift, running through a set of game play environments and getting some good first impressions on performance, experience and more. Oh, and we entered a green screen into the mix today as well.

AMD and NVIDIA release drivers for Oculus Rift launch day!

Subject: Graphics Cards | March 28, 2016 - 10:20 AM |
Tagged: vive, valve, steamvr, rift, Oculus, nvidia, htc, amd

As the first Oculus Rift retail units begin hitting hands in the US and abroad, both AMD and NVIDIA have released new drivers to help gamers ease into the world of VR gaming. 

Up first is AMD, with Radeon Software Crimson Edition 16.3.2. It adds support for Oculus SDK v1.3 and the Radeon Pro Duo...for all none of you that have that product in your hands. AMD claims that this driver will offer "the most stable and compatible driver for developing VR experiences on the Rift to-date." AMD tells us that the latest implementation of LiquidVR features in the software help the SDKs and VR games at release take better advantage of AMD Radeon GPUs. This includes capabilities like asynchronous shaders (which AMD thinks should be capitalized for some reason??) and Quick Response Queue (which I think refers to the ability to process without context change penalties) to help Oculus implement Asynchronous Timewarp.

ocululs.jpg

NVIDIA's release is a bit more substantial, with GeForce Game Ready 364.72 WHQL drivers adding support for the Oculus Rift, HTC Vive and improvements for Dark Souls III, Killer Instinct, Paragon early access and even Quantum Break.

For the optimum experience when using the Oculus Rift, and when playing the thirty games launching alongside the headset, upgrade to today's VR-optimized Game Ready driver. Whether you're playing Chronos, Elite Dangerous, EVE: Valkyrie, or any of the other VR titles, you'll want our latest driver to minimize latency, improve performance, and add support for our newest VRWorks features that further enhance your experience.

Today's Game Ready driver also supports the HTC Vive Virtual Reality headset, which launches next week. As with the Oculus Rift, our new driver optimizes and improves the experience, and adds support for the latest Virtual Reality-enhancing technology.

Good to see both GPU vendors giving us new drivers for the release of the Oculus Rift...let's hope it pans out well and the response from the first buyers is positive!

Red matter and green blood; Vulkan runs on Linux

Subject: Graphics Cards | March 24, 2016 - 02:04 PM |
Tagged: Ubuntu 16.04, linux, vulkan, amd, nvidia

Last week AMD released a new GPU-PRO Beta driver stack and this Monday, NVIDIA released the 364.12 beta driver, both of which support Vulkan and meant that Phoronix had a lot of work to do.  Up for testing were the GTX 950, 960, 970, 980, and 980 Ti as well as the R9 Fury, 290 and 285.  Logically, they used the Talos Principal test, their results compare not only the cards but also the performance delta between OpenGL and Vulkan and finished up with several OpenGL benchmarks to see if there were any performance improvements from the new drivers.  The results look good for Vulkan as it beats OpenGL across the board as you can see in the review.

image.php_.jpg

"Thanks to AMD having released their new GPU-PRO "hybrid" Linux driver a few days ago, there is now Vulkan API support for Radeon GPU owners on Linux. This new AMD Linux driver holds much potential and the closed-source bits are now limited to user-space, among other benefits covered in dozens of Phoronix articles over recent months. With having this new driver in hand plus NVIDIA promoting their Vulkan support to the 364 Linux driver series, it's a great time for some benchmarking. Here are OpenGL and Vulkan atop Ubuntu 16.04 Linux for both AMD Radeon and NVIDIA GeForce graphics cards."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: Phoronix

Going for Gold with MSI's newest GTX 980 Ti

Subject: Graphics Cards | March 18, 2016 - 01:59 PM |
Tagged: msi, GTX 980 Ti, MSI GTX 980 Ti GOLDEN Edition, nvidia, factory overclocked

Apart from the golden fan and HDMI port MSI's 980 Ti GOLDEN Edition also comes with a moderate factory overclock, 1140MHz Base, 1228MHz Boost and 7GHz memory, with an observed frequency of 1329MHz in game.  [H]ard|OCP managed to up those to 1290MHz Base and 1378MHz Boost and 7.8GHz memory with the card hitting 1504MHz in game.  That overclock produced noticeable results in many games and pushed it close to the performance of [H]'s overclocked MSI 980 Ti LIGHTNING.  The LIGHTNING proved to be the better card in terms of performance, both graphically and thermally, however it is also more expensive than the GOLDEN and does not have quite the same aesthetics, if that is important to you.

14566999420lauEJffPR_1_8_l.jpg

"Today we evaluate the MSI GTX 980 Ti GOLDEN Edition video card. This video card features a pure copper heatsink geared towards faster heat dissipation and better temps on air than other air cooled video cards. We will compare it to the MSI GTX 980 Ti LIGHTNING, placing the two video cards head to head in an overclocking shootout. "

Here are some more Graphics Card articles from around the web:

Graphics Cards

 

Source: [H]ard|OCP