CES 2016: NVIDIA talks SHIELD Updates and VR-Ready Systems

Subject: Graphics Cards, Shows and Expos | January 6, 2016 - 02:39 AM |
Tagged: vr ready, VR, virtual reality, video, Oculus, nvidia, htc, geforce, CES 2016, CES

Other than the in-depth discussion from NVIDIA on the Drive PX 2 and its push into autonomous driving, NVIDIA didn't have much other news to report. We stopped by the suite and got a few updates on SHIELD and the company's VR Ready program to certify systems that meet minimum recommended specifications for a solid VR experience.

For the SHIELD,  NVIDIA is bringing Android 6.0 Marshmallow to the device, with new features like shared storage and the ability to customize the home screen of the Android TV interface. Nothing earth shattering and all of it is part of the 6.0 rollout. 

The VR Ready program from NVIDIA will validate notebooks, systems and graphics cards that have the amount of horsepower to meet the minimum performance levels for a good VR experience. At this point, the specs essentially match up with what Oculus has put forth: a GTX 970 or better on the desktop and a GTX 980 (full, not 980M) on mobile. 

Other than that, Ken and I took in some of the more recent VR demos including Epic's Bullet Train on the final Oculus Rift and Google's Tilt Brush on the latest iteration of the HTC Vive. Those were both incredibly impressive though the Everest demo that simulates a portion of the mountain climb was the one that really made me feel like I was somewhere else.

Check out the video above for more impressions!

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: NVIDIA

CES 2016 Podcast Day 1 - Lenovo, NVIDIA Press Conference, new AMD GPUs and more!

Subject: General Tech | January 5, 2016 - 09:40 AM |
Tagged: podcast, video, CES, CES 2016, Lenovo, Thinkpad, x1 carbon, x1 yoga, nvidia, pascal, amd, Polaris, FinFET, 14nm

CES 2016 Podcast Day 1 - 01/05/16

CES is just beginning. Join us for announcements from Lenovo, NVIDIA Press Conference, new AMD GPUs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

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Hosts: Ryan Shrout, Josh Walrath, Allyn Malventano, Ken Addison and Sebastian Peak

Program length: 1:11:05

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CES 2016: NVIDIA Launches DRIVE PX 2 With Dual Pascal GPUs Driving A Deep Neural Network

Subject: General Tech | January 5, 2016 - 06:17 AM |
Tagged: tegra, pascal, nvidia, driveworks, drive px 2, deep neural network, deep learning, autonomous car

NVIDIA is using the Consumer Electronics Show to launch the Drive PX 2 which is the latest bit of hardware aimed at autonomous vehicles. Several NVIDIA products combine to create the company's self-driving "end to end solution" including DIGITS, DriveWorks, and the Drive PX 2 hardware to train, optimize, and run the neural network software that will allegedly be the brains of future self-driving cars (or so NVIDIA hopes).

NVIDIA DRIVE PX 2 Self Driving Car Supercomputer.jpg

The Drive PX 2 hardware is the successor to the Tegra-powered Drive PX released last year. The Drive PX 2 represents a major computational power jump with 12 CPU cores and two discrete "Pascal"-based GPUs! NVIDIA has not revealed the full specifications yet, but they have made certain details available. There are two Tegra SoCs along with two GPUs that are liquid cooled. The liquid cooling consists of a large metal block with copper tubing winding through it and then passing into what looks to be external connectors that attach to a completed cooling loop (an exterior radiator, pump, and reservoir).

There are a total of 12 CPU cores including eight ARM Cortex A57 cores and four "Denver" cores. The discrete graphics are based on the 16nm FinFET process and will use the company's upcoming Pascal architecture. The total package will draw a maximum of 250 watts and will offer up to 8 TFLOPS of computational horsepower and 24 trillion "deep learning operations per second." That last number relates to the number of special deep learning instructions the hardware can process per second which, if anything, sounds like an impressive amount of power when it comes to making connections and analyzing data to try to classify it. Drive PX 2 is, according to NVIDIA, 10 times faster than it's predecessor at running these specialized instructions and has nearly 4 times the computational horsepower when it comes to TLOPS.

Similar to the original Drive PX, the driving AI platform can accept and process the inputs of up to 12 video cameras. It can also handle LiDAR, RADAR, and ultrasonic sensors. NVIDIA compared the Drive PX 2 to the TITAN X in its ability to process 2,800 images per second versus the consumer graphics card's 450 AlexNet images which while possibly not the best comparison does make it look promising.

NVIDIA DRIVE PX 2 DRIVEWORKS.jpg

Neural networks and machine learning are at the core of what makes autonomous vehicles possible along with hardware powerful enough to take in a multitude of sensor data and process it fast enough. The software side of things includes the DriveWorks development kit which includes specialized instructions and a neural network that can detect objects based on sensor input(s), identify and classify them, determine the positions of objects relative to the vehicle, and calculate the most efficient path to the destination.

Specifically, in the press release NVIDIA stated:

"This complex work is facilitated by NVIDIA DriveWorks™, a suite of software tools, libraries and modules that accelerates development and testing of autonomous vehicles. DriveWorks enables sensor calibration, acquisition of surround data, synchronization, recording and then processing streams of sensor data through a complex pipeline of algorithms running on all of the DRIVE PX 2's specialized and general-purpose processors. Software modules are included for every aspect of the autonomous driving pipeline, from object detection, classification and segmentation to map localization and path planning."

DIGITS is the platform used to train the neural network that is then used by the Drive PX 2 hardware. The software is purportedly improving in both accuracy and training time with NVIDIA achieving a 96% accuracy rating at identifying traffic signs based on the traffic sign database from Ruhr University Bochum after a training session lasting only 4 hours as opposed to training times of days or even weeks.

NVIDIA claims that the initial Drive PX has been picked up by over 50 development teams (automakers, universities, software developers, et al) interested in autonomous vehicles. Early access to development hardware is expected to be towards the middle of the year with general availability of final hardware in Q4 2016.

The new Drive PX 2 is getting a serious hardware boost with the inclusion of two dedicated graphics processors (the Drive PX was based around two Tegra X1 SoCs), and that should allow automakers to really push what's possible in real time and push the self-driving car a bit closer to reality and final (self) drive-able products. I'm excited to see that vision come to fruition and am looking forward to seeing what this improved hardware will enable in the auto industry!

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: NVIDIA
Author:
Subject: Mobile
Manufacturer: MSI

Design and Compute Performance

I'm going to be honest with you right off the bat: there isn't much more I can say about the MSI GT72S notebook that hasn't already been said either on this website or on the PC Perspective Podcast. Though there are many iterations of this machine, the version we are looking at today is known as the "GT72S Dominator Pro G Dragon-004" and it includes some impressive hardware and design choices. Perhaps you've heard of this processor called "Skylake" and a GPU known as the "GTX 980"? 

msi1.jpg

The GT72S is a gaming notebook in the truest sense of the term. It is big, heavy and bulky, not meant for daily travel or walking around campus for very long distances. It has a 17-in screen, more USB 3.0 ports than most desktop computers and also more gaming horsepower than we've ever seen crammed into that kind of space. That doesn't make it perfect for everyone of course: battery life is poor and you may have to sell one of your kids to be able to afford it. But then, you might be able to afford A LOT if you sold the kids, amiright?

msi2.jpg

Let's dive into what makes the new MSI GT72S so impressive and why every PC gamer that has a hankering for moving their rig will be drooling.

Continue reading our review of the MSI GT72S  Dominator Pro G gaming notebook!!

Podcast #380 - Microsoft's Surface Devices, the ASUS X99-E WS. HTC Vive and more!

Subject: General Tech | December 24, 2015 - 04:23 AM |
Tagged: podcast, video, asus, X99-E WS, microsoft, surface pro 4, surface book, htc, vive, ECS, LIVA, vulkan, dx12, Mantle, nvidia, shield tablet k1

PC Perspective Podcast #380 - 12/24/2015

Join us this week as we discuss Microsoft's Surface Devices, the ASUS X99-E WS. HTC Vive and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

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  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Allyn Malventano, Morry Tietelman, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

NVIDIA SHIELD Tablet K1 Now Receiving Android 6.0 OTA Update

Subject: Mobile | December 22, 2015 - 07:08 PM |
Tagged: nvidia, shield, shield tablet k1, android 6.0, marshmallow, Android M, ota update

NVIDIA SHIELD Tablet K1 Software Upgrade 1.0 brings Android 6.0 Marshmallow to the gaming tablet, and the OTA update is being pushed to devices now.

new-shield-tablet-k1.jpg

NVIDIA listed some benefits to the updated OS on the tablet K1:

Android 6.0 Marshmallow Upgrades

  • Now on Tap – This new feature from Google anticipates what you need, the moment you need it. With a simple tap, you’ll be able to quickly find information related to what you are seeing on the screen, as well as inside an app.
  • Adoptable Storage – Expandable storage moves internal. MicroSD cards can now be integrated with main internal storage, auto managed by the system, cutting out the need to manage where apps and files are stored. This replaces SHIELD’s move to SD functionality.
  • Improved App Permissions – Permissions are now managed centrally, meaning you have more freedom to grant access as you wish.
  • App Standby – Battery life is a big factor when choosing a device. App Standby can improve it in a big way. App Standby will automatically put an app into a standby state based on when you last used it, pausing network access and sync; it ends once the tablet starts charging. You’ll also get improved Bluetooth Low Energy scanning power efficiency.

More Upgrades from NVIDIA

  • New NVIDIA SHIELD Camera – We’re adding a new camera app to SHIELD tablet K1, with a user interface inspired by Material Design. It brings improved burst photo functionality and adds new real-time HD image effects, accelerated by Tegra K1’s Kepler-based GPU.
  • Fallout Shelter and Bonus Lunchboxes – Bethesda’s acclaimed post-apocalyptic world, Fallout Shelter, is part of the upgrade. As a bonus, the first 50,000 SHIELD tablet K1 gamers can score five free lunchboxes, each containing four Fallout Shelter cards for in-game currency, consumables and more. Click here to learn more.
  • User Interface Upgrades – Personalize Home and Lock screens with different wallpapers, including new NVIDIA wallpapers. You can launch Google Now voice commands from the lock screen. And you can personalize your Quick Settings menu, adding, removing or rearranging toggles.

The update was released yesterday to SHIELD tablet K1 users, and  it appears that it will be available for the original SHIELD tablet soon according to a post by a Customer Care rep on NVIDIA’s Official SHIELD Tablet K1 OTA 1.0 Feedback Thread.

Source: NVIDIA

NVIDIA GameWorks VR 1.1 arrives with support for OpenGL VR SLI support and the Oculus SDK

Subject: Graphics Cards | December 21, 2015 - 06:04 PM |
Tagged: GameWorks VR 1.1, nvidia, Oculus, opengl, vive

If you are blessed with the good fortune of already having a VR headset and happen to be running an NVIDIA GPU then there is a new driver you want to grab as soon as you can.  The driver includes a new OpenGL extension that enables NVIDIA SLI support for OpenGL apps that display on an Oculus or Vive.  NVIDIA's PR suggests you can expect your performance to improve 1.7 times, not quite doubling but certainly offering a noticeable performance improvement.  The update is for both GeForce and Quadro cards.

vrlock.jpg

They describe how the update will generate images in their blog post here.  They imply that the changes to your code in order to benefit from this update will be minimal and it will also reduce the CPU overhead required to display the images for the right and left eye.  Read on if you are interested in the developer side of this update, otherwise download your new driver and keep an eye out for application updates that enable support for SLI in VR.

Source: NVIDIA

NVIDIA Updates GeForce Experience with Beta Features

Subject: Graphics Cards | December 16, 2015 - 01:12 PM |
Tagged: nvidia, geforce experience, geforce

A new version of GeForce Experience was published yesterday. It is classified as a beta, which I'm guessing means that they wanted to release it before the Holidays, but they didn't want to have to fix potential, post-launch issues during the break. Thus, release it as a beta so users will just roll back if something doesn't work. On the other hand, NVIDIA is suggesting that it will be a recurring theme with their new "Early Access" program.

It has a few interesting features, though. First, it has a screenshot function that connects with Imgur. Steam's F12 function is pretty good for almost any title, but there are some times that you don't want to register the game with Steam, so a second option is welcome. They also have an overlay to control your stream, rather than just an indicator icon.

nvidia-2015-geforce-experience-streamstuff.png

They added the ability to choose the Twitch Ingest Server, which is the server that the broadcaster connects to and delivers your stream into Twitch's back-end. I haven't used ShadowPlay for a while, but you previously needed to use whatever GeForce Experience chose. If it's not the best connection (ex: across the continent) then you basically had to deal with it. OBS and OBS Studio have these features too of course. I'll be clear: NVIDIA is playing catch-up to open source software in that area.

The last feature to be mentioned might just be the most interesting, though. A while ago, we mentioned that NVIDIA wants to allow online co-op by a GameStream-like service. They now have it, and it's called GameStream Co-op. The viewer can watch, take over your input, or register as a second gamepad. It requires a GeForce GTX 650 (or 660M) or higher.

GeForce Experience Beta is available now.

Source: NVIDIA

NVIDIA Publishes 359.12 Hotfix Driver for GTX 860M

Subject: Graphics Cards, Mobile | December 6, 2015 - 01:10 PM |
Tagged: nvidia, graphics drivers, 860m

Users of notebooks with the GeForce GTX 860M GPU have apparently been experiencing crashes in many new titles. To remedy these issues, NVIDIA has published GeForce Hotfix Driver 359.12. If you do not have the GeForce GTX 860M, and all of your games work correctly, then you probably shouldn't install this. It has not been tested as much as official releases, by either Microsoft or NVIDIA, so other issues could have been introduced and no-one would know.

nvidia-geforce.png

If you do have that specific GPU though, and you are having problems running certain titles, then you can install the driver now. Otherwise, you can wait for future, WHQL-certified drivers too. Some users are apparently claiming that the issues were fixed, while others complain about crashes in games like Mad Max and Shadow of Mordor.

Source: NVIDIA

Report: NVIDIA To Cut GeForce GTX 900 Series GPU Prices

Subject: Graphics Cards | November 30, 2015 - 08:48 PM |
Tagged: rumor, report, price cut, nvidia, GTX 980, GTX 970, gtx 960, geforce

A report published by TechPowerUp suggests NVIDIA will soon be cutting prices across their existing GeForce lineup, with potential price changes reaching consumers in time for the holiday shopping season.

GeForce-GTX-690-image03.jpg

So what does this report suggest? The GTX 980 drops to $449, the GTX 970 goes to $299, and the GTX 960 goes to $179. These are pretty consistent with some of the sale or post-rebate prices we’ve seen of late, and such a move would certainly even things up somewhat between AMD and NVIDIA with regard to cost. Of course, we could see an answer from AMD in the form of a price reduction from their R9 300-series or Fury/Nano. We can only hope!

We’ve already seen prices come down during various black Friday sales on several GPUs, but the potential for a permanent price cut makes for interesting speculation if nothing else. Not to disparage the source, but no substantive evidence exists to directly point to a plan by NVIDIA to lower their GPU prices for some 900-series cards, but it would make sense given their competition from AMD at various price points.

Here’s to lower prices going forward.

Source: TechPowerUp