Subject: Mobile | February 28, 2012 - 03:43 PM | Matt Smith
Tagged: tegra 3, tablet, nvidia, MWC, mobile world congress, gaming
Nvidia has always been happy to show off the gaming capabilities of Tegra 2 and Tegra 3. No surprise there – the company’s roots are in PC graphics, which goes hand-in-hand with PC games. When we reviewed the Transformer Prime there were several beautiful pre-installed games, such as Shadowgun, that showed off the hardware. Now Nvidia has come up with not one but five more new titles to brag about at Mobile World Congress – including a new Sonic the Hedgehog game.
Let’s have a look at them.
Dark Kingdom THD
This is a role-playing game built in the vein of games like Diablo and Torchlight. The visuals are impressive and a game like this should control well on a tablet, so this could prove to be an excellent title. I do wish the graphics offered more variety, however – they look a bit dark and dreary to me.
Eden to GREEEEN THD
Hey, are you tired of tower defense games yet? I hope not, because that’s what Eden to GREEEEN is, albeit it one that has somewhat less restrictive mechanics than most titles in the genre. Of the games that Nvidia showed at Mobile World Congress this is easily the least attractive, but that doesn’t mean it won’t be fun to play.
Golden Arrow THD
This is a hack-and-slash title that apparently will be including a lot of lens flare and explosions. I’m not sure that sounds appealing, but if you’re into that sort of thing, go for it. There’s no video available for this title right now, so we don’t have a lot to go on.
Hamilton’s Great Adventure THD
This game, which is already available on other platforms (you can even pick it up on Steam), is a puzzle game that asks players to navigate hazardous terrain on their quest to collect treasure and do over adventure-y things. The versions of this game that have come out for other platforms have received a fair amount of praise, so Nvidia is wise to be bragging about adding this to its stable.
Sonic The Hedgehog 4: Episode II
Nvidia has been bragging about Tegra 3’s console-quality graphics, so why not poach one of console gaming’s most popular franchises? Sonic The Hedgehog 4: Episode II looks to be a straight port of the version that will be available on game consoles, which means platforming at light speed with excellent 3D graphics. I sincerely hope that the controls are solid, because if so, this could be one of the best games on any tablet.
Availability for the titles shown by Nvidia is generally vague, but can be summed up as vaguely “spring.” The Sonic game, for example, will be coming out for Xbox 360 on May 16, so the tablet version will probably release sometime close to that date.
Subject: Mobile | February 27, 2012 - 01:53 PM | Tim Verry
Tagged: wayne, tegra 3, tegra, tablets, nvidia, MWC 12, mobile, grey
This year is a big one for smaller silicon manufacturing processes with Intel's 22nm Ivy Bridge, and NVIDIA and AMD moving to 28nm GPU processes. According to a report on VR-Zone, NVIDIA is already planning their next move for Tegra, including a die shrink to 28nm.
They managed to get their hands on a road map (shown below) for NVIDIA's Tegra SoC (system on a chip) lineup that extends into 2013. With Tegra 3, NVIDIA began by sampling the chip to Asus and the Transformer Prime. After that success, other partners and devices are starting to pick up the mobile chip, and they expect the situation to be the same for future Tegra iterations.
They company allegedly taped out a Tegra 4 (T40) SoC at the end of December 2011, and is starting to sample it to OEM partners to find someone to do a Tegra 3 like launch, with one device/platform to debut first and others to follow in later months.
The Tegra 4 chip is code named "Wayne" and will be comprised of multiple ARM Cortex A15 CPU cores and a new GPU on a 28nm process. The company alos plans to show off a dual core 28nm SoC that uses two Cortex A15 CPU cores, a revamped GPU, and an Icera 4G LTE radio at Mobile World Congress 2013 next year.
Further, the roadmap details a new Tegra 3 chip that is intended to be used with Windows on ARM powered notebooks and tablets. While the new Tegra 3 (T35) SoC will not be a die shrink, it will have higher clock speeds due to less restrictions placed on the maximum TDP (thermal design power) allowed for the devices. VR-Zone estimates that the T35 chips will run somewhere between 1.6 GHz and 1.7 GHz.
Currently there are some incompatibilities with Tegra and 4G LTE radios which has caused some LTE devices to go with Qualcomm SoCs, so it is good to see NVIDIA working on improving compatibility and then integrating the basebands into their future SoCs to rectify the issue.
As far as this year is concerned, we should see the updated Tegra 3 chip and a new version of Tegra 2 that integrates a Icera 4G LTE baseband. The Wayne and Grey chips will likely not be released until 2013 at the earliest. The expanded Tegra portfolio should help them to gain some market share, though exactly how much remains to be seen.
Subject: Mobile | February 26, 2012 - 04:35 PM | Tim Verry
Tagged: tegra 3, smartphone, quad core, nvidia, MWC 12, htc, Android
Earlier rumors suggested that the LG Optimus 4X HD would be the first quad core Tegra 3 powered smartphone; however, HTC and NVIDIA made an announcement today that shows that LG is not the only company showing off a Tegra 3 smartphone at Mobile World Congress 2012!
NVIDIA announced in a press release today that their Tegra 3 mobile SoC would be powering the new HTC One X smartphone which is to be shown off at MWC 2012. According to HTC, the phone features 1 GB of RAM and 16 GB of on-board storage to power the Android 4.0 Ice Cream Sandwich (ICS) mobile OS on a 4.7" display with 1280x720 resolution. It further includes an 8 MP (megapixel) rear camera capable of 1080p video with stereo sound, a VGA resolution front camera for video conferencing and claimed 720p video, 802.11 b/g/n Wi-Fi, support for LTE 4G networks, and a 1,800 mAh battery.
Kouji Kodera, Chief Product Officer at HTC stated that "the HTC One X with Tegra 3 provides an experience that consumers will absolutely love." The HTC One X is the first smartphone that HTC and NVIDIA have worked together on.
The mobile market is advancing rather quickly, and Mobile World Congress 2012 is only just getting started! Stay tuned to PC Perspective for more MWC 2012 announcements!
For the full press release, hit the read more link:
Subject: Mobile | February 25, 2012 - 09:31 AM | Tim Verry
Tagged: ti, qualcomm, nvidia, mobile gpu, jpr, apple
The researchers over at Jon Peddie Research pushed out their results yesterday for shipments of mobile GPUs in SoC (system on a chip) platforms, and they found some interesting results. The article covers the number of shipments by the major players in the mobile device GPU space and uses those numbers to estimate the amount of market share each of the companies has using an average of all the four quarter shipment numbers. Further, they found that from Q1 2011 to Q4 2011, the number of mobile device GPUs shipped by all manufacturers had a CAGR (compound annual growth rate) of 18%. That's a fairly impressive growth rate that shows the smartphone and tablet hardware market is continuing to steadily grow.
In terms of market share, at the end of 2011 Qualcomm was leading the pack with 31.4%, and the only other manufacturer to come close to that number was Apple with 22.7%. The little Adreno GPU by Qualcomm was obviously a popular choice last year!
To make things even more interesting, they note that although Qualcomm has the highest shipment rates, it was Samsung who enjoyed the highest CAGR with a 39% growth rate (bringing them up from 9.2% in Q1 to 14.9% in Q4). Apple then followed behind Samsung's numbers with 26% CAGR. Finally, Qualcomm had the lowest percentage growth rate but maintained the highest number of shipments.
The table below shows off the relative market share for the major SoC mobile device manufacturers, as provided by Jon Peddie Research.
They further state that the mobile GPU war is really heating up, especially between Samsung, Apple, and Qualcomm, and I tend to agree. This area of the technology market is seeing some very impressive growth and is really booming as mobile GPU SoCs are continuously released and they are getting more powerful each iteration. It is an area that has a lot of competition and is growing rapidly, much like desktop computers did 10 to 20 years ago when personal computers really started to be affordable and powerful enough to take over the world (well, market share wise).
Another interesting point about the marketshare results in that of NVIDIA's shipments. With all the marketing behind the Tegra SoC and its popularity in high end smartphones and tablets, I was under the impression that they had a lot more marketshare than they do such that when I first saw the JPR chart, I did a double take and had to be sure I read them correctly! It will be interesting to see how they do this year and whether they will start to see increased growth.
It will be interesting to see if Samsung can catch up to Qualcomm and whether or nor Qualcomm will still be the heavyweight champion by 2012. Nvidia is still just breaking into this market but they have a very powerful GPU, so it will be interesting to see just how much they manage to grow this year. What are your thoughts on these numbers? How do you think things will unfold this year? Let us know in the comments below!
Subject: General Tech, Mobile, Shows and Expos | February 24, 2012 - 06:18 PM | Scott Michaud
Tagged: nvidia, DirectTouch, MWC 12
As a part of their Tegra 3 product, NVIDIA embedded the ability to control some of the touchscreen processing onto the CPU. The offloading allows for increased power efficiency by reducing the number of powered components as well as increased touch responsivity. Atmel, Cypress, and Synaptics are three leading touch-controller companies who join N-Trig, Raydium, and Focaltech in supporting the DirectTouch architecture.
Touchy subject, I know -- but...
Advancements in touch technology are definitely welcome especially when the words power efficiency or responsiveness are involved. Both NVIDIA and Intel have been looking for ways to reduce the number of electronics behind your phone or tablet. The less required to do the most the better we are. It is great to see NVIDIA taking the lead in innovation when it is needed the most.
While I do not mean to rain upon NVIDIA’s bright blue skies -- I must make a note. Despite the precision brought by high sample rate, there does appear to be quite a bit of latency between where his finger is and where the touch is reported. I would be curious to see where that latency occurs.
Of course this issue probably has nothing to do with NVIDIA. Videogames, particularly on consoles, are known to have latencies floating up to 100ms as the input device does not influence the frames being rendered often enough. The latency could come in from the touch device itself, from the software, the operating system, and/or whatever else.
We do not know where the latency occurs, but I expect that whoever crushes it will have a throne awaiting them somewhere in Silicon Valley.
Podcast #190 - PCAudioLabs system giveaway, the future of NAND Memory, potential Ivy Bridge delays and more!
Subject: Editorial, General Tech | February 23, 2012 - 04:10 PM | Ken Addison
Tagged: Thinkpad, podcast, piledriver, nvidia, Ivy Bridge, Intel, gpu, cpu, amd
PC Perspective Podcast #190 - 02/23/2012
Join us this week as we talk about a PCAudioLabs system giveaway, the future of NAND Memory, potential Ivy Bridge delays and more!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malvantano
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- 0:01:45 Intel, PCAudioLabs and PC Perspective Rok Box System Sweepstakes!!
- 0:03:45 How We Review Laptops At PC Perspective
- 0:05:30 MSI Graphics Card Division Interview: Alex Chang Takes our Q's
- 0:09:10 Lenovo ThinkPad T420 Review: Kickin' It Old School
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- 0:28:30 Mass Effect 3 is Coming, Pre-Order Now and Get Battlefield 3 (PC) Free
- 0:31:00 Intel may delay shipments of Ivy Bridge processors
- 0:35:10 VIA teams with Tensilica to roll their own SSD controller
- 0:40:53 HP dates NVIDIA on Valentine's Day. We get Z1 workstation.
- 0:46:30 Wi-Fi on Rosepoint SoC die. Intel flexes before ARM wrestle.
- 0:51:15 Of Near Threshold Voltage and Atomic Transistors
- 0:55:15 AMD and Cyclos reduces clock power usage with Piledriver
- 1:04:00 Intel becomes a 22nm foundry -- yes, for other people.
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Subject: General Tech | February 23, 2012 - 04:05 PM | Jeremy Hellstrom
Tagged: amd, nvidia, jen-hsun huang, hector ruiz
Take this story at The Inquirer with a grain of salt as the source might just have a bit of an axe to grind with their former employer; regardless it makes for an interesting read. The idea that Jen-Hsun's desire to be top boss of the company that absorbed the one he was running at the time certainly fits the personality he shows publicly. Then again Hector lasted a mere 2 years after the purchase of ATI so perhaps a change in leadership at that time would have changed AMD's future somewhat. ATI could still be around and AMD might be more focused on SoC and HPC as opposed to the APU route they took.
"CHIP DESIGNER AMD wanted to cut a deal with Nvidia before settling for buying ATI instead, according to former AMD employees.
AMD completed a deal to buy ATI for $5.4bn in 2006, but only after it couldn't agree on terms with Nvidia, according to former AMD employees interviewed by Forbes. One of the stumbling blocks to the deal was Nvidia's colourful CEO Jen-Hsun Huang wanting to become the CEO of the combined company, effectively ousting then AMD CEO Hector Ruiz."
Here is some more Tech News from around the web:
- Intel vs phones vs ARM vs laptops @ SemiAccurate
- Finally a use for PlayBook: Tab bodged into Windows, PS3 remote @ The Register
- SteelSeries Desmo @ LanOC Reviews
- Samsung WB750 Camera Review @ Tech-Reviews
Subject: General Tech | February 22, 2012 - 12:24 PM | Jeremy Hellstrom
Tagged: contest, nvidia, mass effect 3
Here’s your chance to show off your knowledge on all things Mass Effect. All you have to do is complete the five Mass Effect 3-based trivia questions for your chance to win. Just for participating, you’ll get access to an exclusive Mass Effect 3 digital asset. There’s a new one each week, so keep playing! Plus, you can win awesome prizes like graphics cards—or even a complete gaming rig. Make the right choice. Enter today and gear up for victory!
Week 1 is now over, but Week 2 just started!
Week 2 prizing: 3 GTX 570 (1 winner each)
Week 2 Grand Prize: A MAINGEAR gaming PC valued at over 3K!
The landing page is for the global contest, choose your country and see if you can answer the questions and not only get a chance to win great prizes but you also get a mysterious in game bonus for playing.
Subject: General Tech, Systems | February 17, 2012 - 10:39 PM | Scott Michaud
Tagged: workstation, nvidia, hp
Here is a story for the professional computer users out there.
Professionals have standards: be polite, be efficient, and have a multi-year plan to cram as much hardware into a small case as you can seat. NVIDIA and HP have obviously played too much Team Fortress -- or I did -- let us just all three of us have. The engineers have dispensed with the desktop tower and crammed everything in the monitor with their Z1 product series. While not original, it does hold a number of nice features.
… But honestly, what the user really wants is for it to dispense Bonk!
As soon as I read the announcement I immediately jumped over to HP’s product page and confirmed the existence of external display connections. Sure enough, HP did not entirely botch this product and allows the connection of one extra monitor by display port. While being limited to just two monitors is a bit disappointing -- I currently have a three monitor setup -- if they were to introduce a workstation computer with just a single monitor it would have been product suicide. Thankfully they had enough sense.
The real flaunted feature of the Z1 workstation is its ease of upgrade. The included power supply is rated at 400W which to my knowledge is decent for a single-card workstation class computer. HP claims support for up to 2 internal 2.5-inch drives or a single 3.5-inch drive; unfortunately they do not clarify whether you can install all three drives, or if you must choose between the one larger versus the two smaller drives.
HP and NVIDIA go on a date -- they dress workstation classual.
The workstation is expected to start at $1899 when it ships sometime around April. Unfortunately HP’s technical specifications list an Intel Core i3 and Integrated HD 2000 GPU -- most likely to hide the price of the products with the components that you actually want. I guess you will need to wait a couple of months to find out what you will actually be paying.
MSI's Alex Chang Speaks Up
MSI was founded in 1986 and started producing motherboards and video cards for the quickly growing PC market. Throughout the life of the company they have further diversified their offerings to include barebones systems, notebooks, networking/communication devices, and industrial products. While MSI has a nice base of products, they are still primarily a motherboard and video card company. In the past 10 years MSI has become one of the top brands in North America for video cards, and they have taken a very aggressive approach to design with these products.
I had the chance to send MSI quite a few questions concerning their video card business and how they develop their products.
What is your name, title, and how long have you worked at MSI?
My name is Bob, and I’m…. actually, I’m just Alex Chang. I’m the Associate Marketing Manager. I’ve been with the company for 2 years.
Typically how long does it take from the original reference design card release to when we can first expect to see a Twin Frozr III based card hit retail? How much longer does it take to create the “Lightning” based products?
Historically, we’ve seen the introduction of a non-reference thermal solution within 2-4 weeks of product launch. As an example, GTX580 was launched in November 2010, and by December there was already a reference PCB GTX580 w/ the Twin Frozr II cooler.
In the case of Lightning cards, the development timeframe is longer due to more R&D, validation, and procurement of components. With GTX580, the timeframe was around 6 months, but moving forward MSI is pulling in the launch timeframe of our flagship products.
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