PCPer Live! Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA Part 2!

Subject: Editorial, Graphics Cards | October 21, 2014 - 07:45 PM |
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands

UPDATE: It's time for ROUND 2!

UPDATE 2: You missed the fun for the second time? That's unfortunate, but you can relive the fun with the replay right here!

I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.

To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined once again by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.

livelogo.jpg

Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA Part 2

5pm PT / 8pm ET - October 21st

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

Here are some of the prizes we have lined up for those of you that join us for the live stream:

Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!

So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!

global-landing-page-borderlands-presequal.jpg

2K_Borderlands_Pre-Sequel_AthenaToss_1stPerson.jpg

2K_Borderlands_Pre-Sequel_moonBandits.jpg

Gigabyte Packs Factory Overclocked GTX 970 GPU Into Mini ITX Card

Subject: Graphics Cards | October 21, 2014 - 06:42 PM |
Tagged: maxwell, nvidia, gaming, mini ITX, small form factor, GTX 970, GM204, gigabyte

Gigabyte has announced a new miniature graphics card based around NVIDIA's GeForce GTX 970 GPU. The upcoming card is a dual slot, single fan design that is even shorter than the existing GTX 970 graphics cards (which are fairly short themselves). Officially known as the GV-N970IXOC-4GD, the miniaturized GTX 970 will be available for your small form factor (Mini ITX) systems in November for around $330.

The new Mini ITX compatible graphics card packs in a factory overclocked GeForce GTX 970 processor, 4GB of video memory, a custom PCB, and a custom WindForce-inspired cooler into a graphics card that is smaller than any of the existing GTX 970 cards. Gigabyte is using a custom design with a single 8-pin PCI-E power connector instead of two 6-pin connectors from the reference design or the 6-pin plus 8-pin from manufacturers like EVGA. The single power connector means less cabling to route (and successfully attempt to hide heh) and better small form factor PSU compatibility. The cooler is an aluminum fin array with three copper heatpipes paired with a single shrouded fan.

Gigabyte GTX 970 Factory Overclocked Mini ITX Graphics Card.png

The tiny card comes factory overclocked at 1076 MHz base and 1216 MHz boost, which is a respectable boost over the reference specifications. For reference, the GeForce GTX 970 processor is a 28nm chip using NVIDIA's GM204 "Maxwell" architecture with 1664 CUDA cores clocked at 1051 MHz base and 1178 MHz boost. It appears that Gigabyte has left the 4GB of GDDR5 untouched at 7.0 GT/s.

  Gigabyte GTX 970 Mini ITX
Reference GTX 970
CUDA Cores 1664 1664
Core (MHz) 1076 1051
Core (MHz) Boost 1216 1178
Memory 4GB 4GB
Memory Rate 7.0 (GT/s) 7.0 (GT/s)
Memory Width 256-bit 256-bit
Architecture Maxwell Maxwell
Process Node 28nm 28nm
PCI-E Power 1x 8-pin 2x 6-pin
DirectX Version 12.0 12.0

The display output on the miniature Gigabyte card differs slightly from the reference design with the addition of a DVI-D connection.

  • 3 x DisplayPort
  • 1 x HDMI
  • 1 x DVI-I
  • 1 x DVI-D

According to Gigabyte, its custom cooler resulted in lower temperatures versus the reference design. The company claims that when running Metro: Last Light, the Mini ITX Gigabyte GTX 970 GPU ran at 62°C versus a reference design hitting 76°C running the same game. If true, the Gigabyte cooler is capable of keeping the card significantly cooler while taking up less space (though fan speeds and sound levels were not mentioned, nor compared to other custom coolers).

The small form factor friendly GTX 970 is coming next month with a MSRP of $329.99. Are you excited?

Source: Videocardz
Author:
Manufacturer: NVIDIA

GeForce GTX 980M Performance Testing

When NVIDIA launched the GeForce GTX 980 and GTX 970 graphics cards last month, part of the discussion at our meetings also centered around the mobile variants of Maxwell. The NDA was a bit later though and Scott wrote up a short story announcing the release of the GTX 980M and the GTX 970M mobility GPUs. Both of these GPUs are based on the same GM204 design as the desktop cards, though as you should have come to expect by now, do so with lower specifications than the similarly-named desktop options. Take a look:

  GTX 980M GTX 970M
GTX 980
(Desktop)
GTX 970
(Desktop)
GTX 880M
(Laptop)
CUDA Cores 1536 1280 2048 1664 1536
Core (MHz) 1038 924 1126 1050 954
Perf. (TFLOP) 3.189 2.365 4.612 3.494 2.930
Memory Up to 4GB Up to 3GB 4GB 4GB 4GB/8GB
Memory Rate 2500 MHz 2500 MHz 7.0 (GT/s) 7.0 (GT/s) 2500 MHz
Memory Width 256-bit 192-bit 256-bit 256-bit 256-bit
Architecture Maxwell Maxwell Maxwell Maxwell Kepler
Process Node 28nm 28nm 28nm 28nm 28nm
DirectX Version 12.0 12.0 12.0 12.0 11.0

Just like the desktop models, GTX 980M and GTX 970M are built on the 28nm process technology and are tweaked and built for power efficiency - one of the reasons the mobile release of this product is so interesting.

With a CUDA core count of 1536, the GTX 980M has 33% fewer shader cores than the desktop GTX 980, along with a slightly lower base clock speed. The result is a peak theoretical performance of 3.189 TFLOPs, compared to 4.6 TFLOPs on the GTX 980 desktop. In fact, that is only slightly higher than the GTX 880M based on Kepler, that clocks in with the same CUDA core count (1536) but a TFLOP capability of 2.9. Bear in mind that the GTX 880M is using a different architecture design than the GTX 980M; Maxwell's design advantages go beyond just CUDA core count and clock speed.

notebook1.jpg

The GTX 970M is even smaller, with a CUDA core count of 1280 and peak performance rated at 2.365 TFLOPs. Also notice that the memory bus width has shrunk from 256-bit to 192-bit for this part.

As is typically the case with mobile GPUs, the memory speed of the GTX 980M and GTX 970M is significantly lower than the desktop parts. While the GeForce GTX 980 and 970 that install in your desktop PC will have memory running at 7.0 GHz, the mobile versions will run at 5.0 GHz in order to conserve power.

From a feature set stand point though, the GTX 980M/970M are very much the same as the desktop parts that I looked at in September. You will have support for VXGI, NVIDIA's new custom global illumination technology, Multi-Frame AA and maybe most interestingly, Dynamic Super Resolution (DSR). DSR allows you to render a game at a higher resolution and then use a custom filter to down sample it back to your panel's native resolution. For mobile gamers that are using 1080p screens (as our test sample shipped with) this is a good way to utilize the power of your GPU for less power-hungry games, while getting a surprisingly good image at the same time.

Continue reading our review of the GeForce GTX 980M Mobile GPU!!

Podcast #322 - GTX 980 4-Way SLI, Samsung's EVO Performance Fix, Intel Earnings and more!

Subject: General Tech | October 16, 2014 - 01:16 PM |
Tagged: podcast, video, nvidia, GTX 980, sli, 3-way sli, 4-way sli, amd, R9 290X, Samsung, 840 evo, Intel, corsair, HX1000i, gigabyte, Z97X-UD5H, Lenovo, yoga 3 pro, yoga tablet 2. nexus 9, tegra k1, Denver

PC Perspective Podcast #322 - 10/16/2014

Join us this week as we discuss GTX 980 4-Way SLI, Samsung's EVO Performance Fix, Intel Earnings and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Josh Walrath, Morry Tietelman

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Google Nexus 9 Powered by NVIDIA Tegra K1, Denver 64-bit SoC

Subject: Mobile | October 15, 2014 - 01:10 PM |
Tagged: tegra k1, tegra, nvidia, nexus 9, Nexus, google, Denver

Along with the announcement of the Google Nexus 6 phone, Google is also announcing a new tablet, the Nexus 9. Sporting an 8.9-in IPS screen with a 2048x1536 resolution (4:3 standing strong!), a 6700 mAh battery as well as the new Android Lollipop operating system, perhaps the most interesting specification is that it is built around NVIDIA's Tegra K1 SoC. Specifically, the 64-bit version based on the dual-core custom built Denver design, marking that architectures first release in shipping product.

UPDATE: Amazon.com has the Google Nexus 9 up for pre-order in both 16GB and 32GB capacities!

nexus9-1.jpg

Tegra K1 using 64-bit Denver cores are unique in that it marks the first time NVIDIA has not used off-the-shelf cores from ARM in it's SoC designs. We also know, based on Tim's news post on PC Perspective in August, that the architecture is using a 7-way superscalar design and actually runs a custom instruction set that gets translated to ARMv8 in real-time. 

A software layer and 128MB cache enhance the Dynamic Code Optimization technology by allowing the processor to examine and optimize the ARM code, convert it to the custom instruction set, and further cache the converted microcode of frequently used applications in a cache (which can be bypassed for infrequently processed code). Using the wider execution engine and Dynamic Code Optimization (which is transparent to ARM developers and does not require updated applications), NVIDIA touts the dual Denver core Tegra K1 as being at least as powerful as the quad and octo-core packing competition.

nexus9-3.jpg

It is great news for NVIDIA that Google is using this version of the Tegra K1 (can we please just get a different name for this version of the chip) as it indicates Google's commitment to the architecture in Android going forward, opening doors for the parts integration with even more devices with other hardware vendors moving forward. 

nexus9-2.jpg

More than likely built by HTC, the Nexus 9 will ship in three different colors (black, white and beige) and has a lot of callbacks to the Nexus 7, one of if not THE most popular Android tablet on the market. The tablet has front-facing speakers which should make it good for headphone-free media consumption when necessary. You'll be able put the Nexus 9 into a working mode easily with a new magnetically attached keyboard dock, similar to the iPad accessories widely available.

The Nexus 9 weighs in at 425g (the iPad Air weighs 478g), will have 16GB and 32GB capacity options, going up for preorder on 10/17 and shipping by 11/03. Google will sell both a 32GB Wi-Fi and 32GB LTE model with the LTE version (as well as the Sand color) shipping "later this year." Pricing is set at $399 for the 16GB model, $479 for the 32GB model and $599 for the 32GB+LTE version. That is quite a price hike for LTE capability and the $80 gap between the 16GB and 32GB options is annoying as well.

 Screen  8.9" IPS LCD TFT 4:3 aspect ratio QXGA (2048x1536) 
 Size  153.68 mm x 228.25 mm x 7.95 mm  
 Weight  WiFi: 14.99 ounces (425g) LTE: 15.38 ounces (436g) 
 Camera  Rear Camera: 8MP, f/2.4, 29.2mm focal length (35mm equiv), Auto-focus, LED flash Front Camera: 1.6MP, f/2.4, 26.1mm focal length (35mm equiv), Fixed-focus, no flash 
 Audio  Front-facing stereo speakers, complete with HTC’s BoomSound™ technology
 Memory  16, 32 GB eMMC 4.51 storage (actual formatted capacity will be less)  
 CPU  NVIDIA Tegra K1 - 64 bit; Dual Denver CPUs @ 2.3 GHz 
 GPU  Kepler 192-core GPU 
 RAM  2GB LPDDR3
 Wireless  Broadcom 802.11ac 2x2 (MIMO)

 

 Network  Quad-band GSM, CDMA, Penta-band HSPA, 4G LTE
 Power**  6700 mAh Wifi Browsing: Up to 9.5 hours LTE Browsing: Up to 8.5 hours Video Playback: Up to 9.5 hours Wifi Standby: Up to 30 days LTE Standby: Up to 30 days
 Sensors  GNSS support for GPS, GLONASS, and Beidou Bosch gyroscope and accelerometer AKM magnetometer & hall effect sensor Capella ambient light sensor
 Ports & Connectors  Single micro-USB 2.0 for USB data/charging 3.5mm audio jack Dual front-facing speakers Dual microphones, top/bottom 
 OS  Android 5.0 Lollipop
Source: Google Nexus

The GTX 980 can reach very impressive frequencies

Subject: Graphics Cards | October 14, 2014 - 06:49 PM |
Tagged: GTX 980, nvidia, overclocking

[H]ard|OCP has had more time to spend with their reference GTX 980 and have reached the best stable overclock they could on this board without moving to third party coolers or serious voltage mods.  At 1516MHz core and 8GHz VRAM on this reference card, retail models will of course offer different results; regardless it is not too shabby a result.  This overclock was not easy to reach and how they managed it and the lessons they learned along the way make for interesting reading.  The performance increases were noticeable, in most cases the overclocked card was beating the stock card by 25% and as this was a reference card the retail cards with enhanced coolers and the possibility of custom BIOS which disable NVIDIA's TDP/Power Limit settings you could see cards go even faster.  You can bet [H] and PCPer will both be revisting the overclocking potential of GTX 980s.

1412746309oHQVINIuLi_1_1.gif

"The new NVIDIA GeForce GTX 980 makes overclocking GPUs a ton of fun again. Its extremely high clock rates achieved when you turn the right dials and sliders result in real world gaming advantages. We will compare it to a GeForce GTX 780 Ti and Radeon R9 290X; all overclocked head-to-head."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

PCPer Live! Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA

Subject: Editorial, Graphics Cards | October 13, 2014 - 10:28 PM |
Tagged: video, pcper, nvidia, live, GTX 980, geforce, game stream, borderlands: the pre-sequel, borderlands

UPDATE: You missed this weeks live stream but you can watch the game play via this YouTube embed!!

I'm sure like the staff at PC Perspective, many of our readers have been obsessively playing the Borderlands games since the first release in 2009. Borderlands 2 arrived in 2012 and once again took hold of the PC gaming mindset. This week marks the release of Borderlands: The Pre-Sequel, which as the name suggests, takes place before the events of Borderlands 2. The Pre-Sequel has playable characters that were previously only known to the gamer as NPCs and that, coupled with the new low-gravity game play style, should entice nearly everyone that loves the first-person, loot-driven series to come back.

To celebrate the release, PC Perspective has partnered with NVIDIA to host a couple of live game streams that will feature some multi-player gaming fun as well some prizes to giveaway to the community. I will be joined by NVIDIA's Andrew Coonrad and Kris Rey to tackle the campaign in a cooperative style while taking a couple of stops to give away some hardware.

livelogo.jpg

Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA

5pm PT / 8pm ET - October 14th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

Here are some of the prizes we have lined up for those of you that join us for the live stream:

Holy crap, that's a hell of a list!! How do you win? It's really simple: just tune in and watch the Borderlands: The Pre-Sequel Game Stream Powered by NVIDIA! We'll explain the methods to enter live on the air and anyone can enter from anywhere in the world - no issues at all!

So stop by Tuesday night for some fun, some gaming and the chance to win some hardware!

global-landing-page-borderlands-presequal.jpg

2K_Borderlands_Pre-Sequel_AthenaToss_1stPerson.jpg

2K_Borderlands_Pre-Sequel_moonBandits.jpg

Author:
Manufacturer: NVIDIA

SLI Setup and Testing Configuration

The idea of multi-GPU gaming is pretty simple on the surface. By adding another GPU into your gaming PC, the game and the driver are able to divide the workload of the game engine and send half of the work to one GPU and half to another, then combining that work on to your screen in the form of successive frames. This should make the average frame rate much higher, improve smoothness and just basically make the gaming experience better. However, implementation of multi-GPU technologies like NVIDIA SLI and AMD CrossFire are much more difficult than the simply explanation above. We have traveled many steps in this journey and while things have improved in several key areas, there is still plenty of work to be done in others.

As it turns out, support for GPUs beyond two seems to be one of those areas ready for improvement.

IMG_9993.JPG

When the new NVIDIA GeForce GTX 980 launched last month my initial review of the product included performance results for GTX 980 cards running in a 2-Way SLI configuration, by far the most common derivative. As it happens though, another set of reference GeForce GTX 980 cards found there way to our office and of course we needed to explore the world of 3-Way and 4-Way SLI support and performance on the new Maxwell GPU.

The dirty secret for 3-Way and 4-Way SLI (and CrossFire for that matter) is that it just doesn't work as well or as smoothly as 2-Way configurations. Much more work is put into standard SLI setups as those are by far the most common and it doesn't help that optimizing for 3-4 GPUs is more complex. Some games will scale well, others will scale poorly; hell some even scale the other direction.

Let's see what the current state of high GPU count SLI is with the GeForce GTX 980 and whether or not you should consider purchasing more than one of these new flagship parts.

Continue reading our performance review of 3-Way and 4-Way SLI with the GTX 980!!

Podcast #321 - EVGA GTX 980 Water Block, AMD's New CEO, R9 290 Price Drops and more!

Subject: General Tech | October 9, 2014 - 03:09 PM |
Tagged: podcast, video, evga, hydrocopper 980, GTX 980, water block, amd, lisa su, nvidia, GTX 980M, Lenovo Y50 Touch, directx12, windows 10, arm

PC Perspective Podcast #321 - 10/09/2014

Join us this week as we discuss the EVGA GTX 980 Water Block, AMD's New CEO, R9 290 Price Drops and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

 

Author:
Manufacturer: Rebellion

Quick Performance Comparison

Earlier this week, we posted a brief story that looked at the performance of Middle-earth: Shadow of Mordor on the latest GPUs from both NVIDIA and AMD. Last week also marked the release of the v1.11 patch for Sniper Elite 3 that introduced an integrated benchmark mode as well as support for AMD Mantle.

I decided that this was worth a quick look with the same line up of graphics cards that we used to test Shadow of Mordor. Let's see how the NVIDIA and AMD battle stacks up here.

For those unfamiliar with the Sniper Elite series, the focuses on the impact of an individual sniper on a particular conflict and Sniper Elite 3 doesn't change up that formula much. If you have ever seen video of a bullet slowly going through a body, allowing you to see the bones/muscle of the particular enemy being killed...you've probably been watching the Sniper Elite games.

screen3.jpg

Gore and such aside, the game is fun and combines sniper action with stealth and puzzles. It's worth a shot if you are the kind of gamer that likes to use the sniper rifles in other FPS titles.

But let's jump straight to performance. You'll notice that in this story we are not using our Frame Rating capture performance metrics. That is a direct result of wanting to compare Mantle to DX11 rendering paths - since we have no way to create an overlay for Mantle, we have resorted to using FRAPs and the integrated benchmark mode in Sniper Elite 3.

Our standard GPU test bed was used with a Core i7-3960X processor, an X79 motherboard, 16GB of DDR3 memory, and the latest drivers for both parties involved. That means we installed Catalyst 14.9 for AMD and 344.16 for NVIDIA. We'll be comparing the GeForce GTX 980 to the Radeon R9 290X, and the GTX 970 to the R9 290. We will also look at SLI/CrossFire scaling at the high end.

Continue reading our performance results in Sniper Elite 3!!