Subject: General Tech | December 19, 2014 - 05:02 PM | Scott Michaud
Tagged: Mojang, telltale, Minecraft, minecraft: story mode
Mojang and Telltale Games have announced their collaboration on an adventure game that is set in the Minecraft universe. Minecraft: Story Mode will feature a cast of characters... none of which are Steve... and tell a story that does absolutely zero explanation of the Minecraft universe. Telltale will release the game episodically, with the first release in 2015.
This comes on the heels of news that the Minecraft movie has lost its director, because they could not come up with a sufficient story. While the movie has not been scrapped, it does show that those who are left at Mojang will veto whatever they dislike. I guess that means that Telltale has successfully pitched them a narrative, because this seems like an oddly confident announcement to make.
MineCraft: Story Mode Episode One will be released in 2015 for Xbox, PlayStation, Mac, iOS, and Android. It will also be released on the PC, which I think is the platform of choice for most of our viewers. It's just a hunch.
Subject: General Tech | September 15, 2014 - 03:23 PM | Scott Michaud
Tagged: Mojang, Minecraft, microsoft
Mojang AB, a company with about 22 employees, has been sold to Microsoft for $2.5 billion. Being that the studio is based in Sweden, I would expect that it was purchased with funds that would be taxed heavily if brought back into the States, so the large sum might not feel as large to Microsoft as if they were purchasing an American company. It should be noted that they did not require that the founders, Notch, Carl, and Jakob, stay on as employees -- and they aren't.
This, of course, leads to many concerns for die-hard Minecraft fans. First of all, what platforms (if any) will be deprecated? PlayStation? Mac? Linux? Java itself? Second, how will Microsoft change the franchise? Will they remain faithful? Will they reduce or remove third party content?
As for the founders? Only Notch seems to have commented on his next plans: participating in game making competitions and creating "small web experiments". Additionally, he says, "If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately." Most of his blog post references issues between Mojang and its community, regarding the EULA, server and mod monetization, possibly the CraftBucket GPL issue, and so forth. Honestly, I like the idea that Notch would spend a significant amount of free time developing web demos. I think he would contribute a lot to Web standards, especially if he is happy doing it.
As for Microsoft? Clearly they are buying Minecraft because they are running out of Halo codenames.
Just how much money is down in that mine anyway, Mojang? Psychonauts 2 could need at least $13M. Notch a problem!
Subject: General Tech | February 15, 2012 - 04:29 PM | Scott Michaud
Tagged: Psychonauts, Mojang
Tim Schafer and Markus (“Notch”) Persson are currently discussing a sequel to the wonderful game that no-one bought called Psychonauts. Since February 7th, the two have been discussing creating the sequel both in private as well as on Twitter. During the discussion, it was revealed that Psychonauts 2 will cost at least $13 million to make -- to which Notch allegedly responded ever so passively, “Yeah, I can do that.”
I could totally see a crafting system in Psychonauts.
The original Psychonauts sold abysmally with just 130,000 Xbox units purchased globally. It has been pushed onto Good Old Games as well as Steam since that time and sales have substantially increased. It draws a smirk to my lips that the art was ultimately purchased predominantly by long-tail PC sales. I love PC Gaming.
Even still, it is possible that Notch is taking this more as a passion project. It is possible that rather than blowing his money on a big house or a private jet, he feels as though he could spend it reviving a franchise he adores. Whether or not he gets a return on his investment could not even be a concern of his.
Of course, over the last week or so this whole trade became a bit of a joke in the industry. Rock Paper Shotgun also suggested a list of games for Notch to fund a sequel of. I personally would take anyone with the word Shotgun in their name quite seriously when they hand you a list of demands.
Passion project or otherwise, I seriously hope the Psychonauts sequel does get made and does become successful. When you create a game as focused and as well thought out as Psychonauts it definitely deserves all the money it could shut up and receive.
Subject: Editorial, General Tech | August 18, 2011 - 02:55 AM | Scott Michaud
Tagged: Mojang, bethesda
So the next game for the Minecraft creators is called Scrolls or at least it was before Bethesda threatened to sue Mojang because the name is too close to their franchise’s name, “The Elder Scrolls”. While I would personally find a lawsuit from Blizzard more justified for the name Minecraft than Bethesda’s claim: even that would seem somewhat ludicrous. After some attempt at coming to some middle-ground on behalf of Notch, they finally laid down the gauntlet and requested to settle this intellectual property dispute in Zenimax’s court; Notch challenged Bethesda to a 3-on-3 deathmatch in their own Quake 3.
Fight to the deathmatch… what a good iDea
(characters from Bethesda and Mojang)
While ultimately intellectual property should not be such a hard-fought battle since its purpose is to foster creativity rather than stifle it, this certainly does have good publicity potential. I hope that regardless of this glove-slap’s outcome that Bethesda comes to its senses and realizes that they cannot own that breadth of the trademark and lets Mojang innovate in their indie corner. Failing that, BFG.