Bringing mods to the post-nuclear wastelands of Massachusetts

Subject: General Tech | November 25, 2015 - 01:41 PM |
Tagged: fallout 4, mod, gaming

The modders over at the Nexus community are already hard at work creating mods for Fallout 4 and Rock, Paper, SHOTGUN have compiled a list of the best ones currently out there.  After a quick tutorial on how to apply mods they jump into the list and of them all the first one may be the most useful as it allows you to tweak your display resolution, mouse sensitivity, field of view and the many other settings you might have expect to be changeable in the game itself.  From there they move onto improved lighting, longer death cam viewing, a higher settlement budget and even dialogue expansion.  Check out what is there or head over to Nexus Mods to see what others catch your interest.


"While official mod support for Fallout 4 [official site] hasn’t arrived just yet, Nexus Mods have opened their proverbial gates. Their community is fast at work creating handy customisations and helpful leg-ups to see you right as you dive head first into the irradiated unknown."

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Bringing new life to J.C. Denton; Deus Ex: Revison

Subject: General Tech | October 14, 2015 - 01:31 PM |
Tagged: gaming, retro, deus ex revision, mod

Have you tried to play the original Deus Ex in the past few years only to find the resolution and overall quality of the textures so painful that you stopped after the first mission?  Have you though about doing it but never quite managed to start it up?  Perhaps this new revamp of the game will change your opinion, with all new assets, music and graphics tweaks.  Rock, Paper, SHOTGUN would like you to know about  Deus Ex: Revision, a mod available on Steam for those who own the game which brings new life to the old classic.  Thanks to the Stealth Sale the GotY version is a steep $1.55(ish) on Steam, so pick it up and see if this update is enough to convince you to replay or to introduce you for the first time to the game which was significantly better designed than its sequel. 

"Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original."

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Now that is small form factor, a PC in a mouse

Subject: General Tech | January 22, 2015 - 12:42 PM |
Tagged: DIY, mod, mouse-box

Inside the red and black striped body of this mouse is a quad-core ARM Cortex processor of unknown pedigree running at 1.4GHz and 128GB of flash storage; no information on how much RAM might be available.  It has inbuilt WiFi, a pair of USB 3.0 ports and a single micro-HDMI port for output and it will charge wirelessly when placed on a pad via Qi or a similar solution.  As well the regular mouse input the Mouse-Box will also have an accelerometer and gyroscope, perhaps a revival of the 3D interface mice which appeared and quickly disappeared a few years back.  Check out the video at The Register to see the team's pitch and a way to get in contact with them.


"The specs aren't going to excite gamers, but Polish developer Przemysław Strzelczyk and his team have built a decent working computer into a Mouse."

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Tech Talk

Source: The Register

Volition to Release Saint's Row IV Mod Kit

Subject: General Tech | August 31, 2014 - 05:15 PM |
Tagged: Saints Row IV, mod, pc gaming

I just finished discussing how Grand Theft Auto IV's mod community thrives almost in spite of not having an official toolkit. Apparently, at PAX 2014, Volition announced that Saint's Row IV's official development kit will be released to the public. This follows their announcements of Saint's Row 4: Re-elected, an updated version for PS4 and Xbox One, and Saints Row: Gat Out of Hell, a spin-off of Saint's Row IV for the PS3, Xbox 360, PS4, Xbox One, and Windows PC, that claims to place the Third Street Saints in a Disney-esque musical set in Hell.

As usual, I encourage as many developers as possible to release their development tools to the community. If you have a good game, and the community believes they could make it even better, that could help you. This seems obvious but has some development costs and (irrational?) fear of eating into DLC sales. On the other hand, it could help promote your product and its DLC, spin-offs, and so forth... see above.

Source: Joystiq

Watch_Dogs Mod for Grand Theft Auto IV

Subject: General Tech | August 31, 2014 - 04:40 PM |
Tagged: watch_dogs, watch dogs, pc gaming, mod, GTA4

If you are not in our IRC chat room, at in the #pcper channel, then you could be missing out. We often promote the forums, especially when they review components or host a LAN party, the chatroom is populated just about 24/7. A couple of days ago, KngtRider, IRC regular and owner of Nitroware, an Australian computer hardware news and review website, dropped me a link to a Grand Theft Auto IV mod that adds Watch Dogs elements. You can see the main features in the video below.

The level to which Grand Theft Auto games have been modded is surprising, especially since the tools are community-developed (unless I am completely mistaken). In this mod, the player is able to hack into cameras, ATMs, lights, and even blackout the area around his or her character. The developers even add in a custom HUD, the new wanted level system, and take down attacks.

While I did not try it, the video is impressive. For more information, check out the Kotaku article.

Source: Kotaku

Never give up on Deadly Shadows

Subject: General Tech | August 6, 2014 - 05:46 PM |
Tagged: gaming, Thief 3 Gold, mod

For those thieves with no patience, at least while in game, the Thief 3 Gold mod has hit 1.0 and is ready for you to try.  Gone are in map loading screens and in some cases the AI for the guards has been improved.  This will be rolled up into the Sneaky Upgrade in the near future and the team will continue working on upgrades like briefing missions and changing the win conditions on a certain mission.  Check out more at Rock, Paper, SHOTGUN and get the game on Steam.

Don't forget to set your alarms for Saturday, the Seventh Fragging Frogs VLAN will be opening and fun and prizes shall spill out like pond water.


"A mod removing the mid-level loading from Thief: Deadly Shadows is a good thing. We cooed a bit at the Thief 3 Gold mod before in May when the first beta version arrived–coo!–so now that Version 1.0 is here we’re duty-bound to coo longer, more intensely. CoooOOo! Along with smooshing mission segments into single load-free levels, Gold makes a few other tweaks, including adjusting wonky guard paths and positions."

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So Watch_Dogs Graphical Mods Didn't Take Long...

Subject: General Tech | June 18, 2014 - 02:32 AM |
Tagged: watch dogs, mod

The "PC Master Race" meme has some merits. Gamers who care about a title, given some technical knowledge, will often make it look better than the developers intended. Skyrim and Grand Theft Auto IV can both look better than most next-gen releases. Watch Dogs is peculiar, though, because it just came out.


Both images, credit: TheWorse from Guru3d forums

TheWorse Mod for Watch_Dogs apparently started as an attempt to restore the bloom effects from the game's E3 2012 trailer. Since then, TheWorse has improved performance, reduced stuttering, and improved many other effects (such as adding bokeh DOF blurring). The end result is quite pleasing to the eye.


Check out the Guru3d thread as it develops. The versions seem to by arriving frequently.

Skywind is coming ... still

Subject: General Tech | January 29, 2014 - 02:38 PM |
Tagged: gaming, morrowind, skyrim, mod, skywind

The long awaited mod is still in development, recreating Morrowind with the improved Skyrim engine.  The alpha is currently available to those who own a copy of both games, Skyrim for the engine and Morrowind for the actual game content.  There is a lot of work to be done uniting the games, skill trees are different as well as the differences in the armour system.  With a complete redo of every texture as well as the incorporation of all of Morrowind's content this is a major project but it seems Rock, Paper, SHOTGUN has good reason to believe this mod will continue being developed as there is quite a bit of action on their forums as well as the preview video they just posted.


"I'm so used to these modern conversions of old games stalling mid-development, that I immediately approach them with skepticism. There’s now enough here that I’m starting to open up my hope glands and spurt optimism juice all over my clothes. It’s kind of a problem."

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New Mod: Falskaar Adds Land and 26 Quests to Skyrim

Subject: General Tech | July 18, 2013 - 03:34 AM |
Tagged: skyrim, mod, elder scrolls

If you thought it took a long time to play The Elder Scrolls V then you should consider the man-hours required for its development. Alexander J. Velicky, a hobbyist hoping to secure a job at Bethesda, spent 2000 hours of his last year creating an entire total conversion for Skyrim. If you then include the 100 contributors, Falskaar has quite a lot of care invested in its development. You can check out its trailer below.

In short, Falskaar is a total conversion of Skyrim, notable for:

  • 26 new quests, 9 of which comprising its main story arc
  • A large, a quarter to a third of Skyrim's area, new environment to explore
  • Two new spells, a new shout, and many new items and equipment
  • An original 14-piece soundtrack and full voice-over
  • Compatible with just an up-to-date base install of Skyrim: no extra mods and no DLC required.

Braving a torrent of "doing it wrong" comments, I must confess I did not spend much more than a dozen hours with The Elder Scrolls V. It was entertaining and worthwhile to purchase but ultimately unable to become a habitual experience. Others I know, on the other hand, sunk months and years into the title. Falskaar, itself, expands that experience by about 25 further hours.

I do not expect to see a select handful of people for the next few days.

If you wish to fall off the grid, yourself, then download Falskaar for free if you own Skyrim. If you do not own Skyrim, it is currently reduced in price by 30% for the Steam Summer Sale.

Source: NexusMods

You will be Miserable if you miss this S.T.A.L.K.E.R. mod

Subject: General Tech | July 10, 2013 - 06:18 PM |
Tagged: stalker, mod, gaming, call of pripyat

Back in the ancient days of 2009 a group of developers decided to release what S.T.A.L.K.E.R. was supposed to be, a game called Oblivion Lost with vehicles to drive, significantly more Sci-Fi elements and much less movement restrictions.  While the Misery 2.0 mod for Call of Pripyat will not be quite that different it will completely refresh the S.T.A.L.K.E.R sequel by bringing together a large amount of mods and some of their own secret sauce into a re-imagined world.  Not all will directly effect gameplay, one of the best things about these two games is the dark creepy atmosphere, which the mod should enhance.  The trailer, shameless lifted from Rock, Paper, SHOTGUN, also highlights the new ability to harvest and sell or cook mutant meat.

"I decided I wanted to pretty up the original game: I wanted pitch black nights, livelier fauna, blowouts, lovely skies, and more interesting weather. Unfortunately I’d forgotten I’d already modded it, so I ended up with a broken mutant of a game. I’m reinstalling now. It wasn’t at total waste: on my hunt for the Shadow Of Chernobyl mods I discovered that the long-awaited Misery 2.0 for Call Of Pripyat is out this month. And it has a trailer."

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