Subject: Editorial, General Tech | July 8, 2011 - 12:29 AM | Scott Michaud
Tagged: mod, battlefield 3
The Battlefield franchise has had a somewhat indecisive history with the mod community. Battlefield 2 was developed in part by a mod team for the first game, Battlefield 1942, and mod tools were provided for several of their releases. Recently they shifted their focus on to the console spinoff, Bad Company. While the second in the franchise was created for the PC neither featured mod tools. Now that DICE has returned to the original canon with Battlefield 3 there were hopes that mod tools would return with the franchise but according to DICE that is not the case.
These tools are hard, just look at the destructibility, you wouldn’t like it…
German gaming site GameStar met up with DICE’s CEO Patrick Soderlund to discuss Battlefield 3. Soderlund answered an array of questions from the community about the Bad Company 2 friends list, alternatives to the commander mode, and the potential future of Mirror’s Edge. When questioned about the mod tools: Soderlund did not rule out the possibility of mod tools in the future but might as well done so. He contends that Frostbite 2 is too difficult to deal with for modders (which historically means: “the tools barely work for us, we are not going through the effort to polish them for public use”).
Surprisingly, to those who know me, I can agree with DICE’s stance on the issue. If your mod tools do not fit your level of polish required to release, then do not release them; provided, of course, you do not actively harm the creation of mods. With that in mind, the mod community is what will keep your game flowing with new content, for a little upfront cost. If your tail is shorter than you anticipated: this should be the first place to look.
Over at Hack a Day is a video and project log of an industrious fellow whose digital picture frame backlight bit the biscuit. Instead of buying a new one he removed the dead CCFL and replaced it with a six dollar LED strip instead of an expensive inverter or lamp for the CCFL. The project is not easy, especially if you wish to attempt this on a full sized monitor but there are tips and tricks that should help you on your way in the full post.
"[Fileark] had the backlight on his digital picture frame go out one day. These are generally Cold Cathode Fluorescent Lamps which require an inverter to source the voltage necessary for proper operation. When they stop working, the inverter is usually to blame. Since that circuit is made up of pretty small surface mount circuitry, he decided to replace the backlight with LEDs rather than repair the inverter."
Here are some more Display articles from around the web:
- Roundup: Dell Monitors on e-IPS Matrix @ X-bit Labs
- ASUS PA246Q: Prosumer TFT or a Serious Amateur? @ InsideHW
- Dell UltraSharp U2410 24” IPS Monitor Review @ Hardware Canucks
- Antec SoundScience Halo 6 LED Bias Lighting Kit Review @ Hi Tech Legion
- XFX's Triple Display Monitor Stand @ The Tech Report
Subject: General Tech | May 18, 2011 - 12:13 PM | Jeremy Hellstrom
Tagged: gaming, x-com, mod
It has been a first person shooter, a flight simulator and a turn based strategy game in a world where even a glass window is utterly impervious to nuclear weapons, but never has X-COM UFO Defense been properly remade or reimagined. It looks like an indy company will beat everyone else to it with their soon to enter beta testing Xenonauts, which keeps the style of the original, admittedly aged game, and more importantly includes destrucatable terrain! No word yet on if you can fund your extermination efforts by selling equipment you made from alien tech to world governments but there is a lot of info on the game over at Rock, Paper, SHOTGUN.
"It’s been a bit all-quiet for the Cold War-set X-COM reimagining Xenonauts for the last few months, but creators Goldhawk have finally broken cover to show how the major element – the ground combat – looks in action. The answer, you may not be terribly surprised to hear is “quite a bit like X-COM”, but clearly that’s exactly what we want. Higher res and detail is a fine thing, but it’s especially pleasing to see that destructible scenery, something so bafflingly absent from many of the commercial X-COM remakes, is present and correct."
Here is some more Tech News from around the web:
- Brink GPU & CPU Performance Test @ TechSpot
- Capsized: a beautiful 2D side-scroller for the FPS crowd @ Ars Technica
- Deus Ex: Human Revolution preview: fighting the past @ Ars Technica/A>
- Take Your Pick: Terraria Released @ Rock, Paper, SHOTGUN
- Rememdy sets its sights on New Alan Wake game @ HEXUS
- Gaming Friday: TrackMania Nations Forever @ ThinkComputers
- PES 2012 - Xbox 360, PS3, PC @ HEXUS
- Operation Flashpoint: Red River - PC, Xbox 360, PS3 @ HEXUS
- Crysis 2 Retaliation DLC Revealed @ Crysis
- Virtua Tennis 4 PlayStation 3 @ Tweaktown
- XBOX 360 vs Playstation 3: Part Four @ hardCOREware
Subject: General Tech, Storage | May 5, 2011 - 06:05 PM | Scott Michaud
Tagged: mod, microSD, atari 810
It is common knowledge that technology gets smaller as time advances. There is, however, a point where a certain level of advancement trots along the border to absurdity and makes you think about exactly what is possible with modern technology and occasionally an innovative spirit. Leave it to the hackers to consistently push that boundary and entertain the rest of us less talented individuals.