Subject: Graphics Cards, Mobile | February 19, 2015 - 03:58 PM | Ryan Shrout
Tagged: nvidia, notebooks, mobile, gpu
After a week or so of debate circling NVIDIA's decsision to disable overclocking on mobility GPUs, we have word that the company has reconsidered and will be re-enabling the feature in next month's driver release:
As you know, we are constantly tuning and optimizing the performance of your GeForce PC.
We obsess over every possible optimization so that you can enjoy a perfectly stable machine that balances game, thermal, power, and acoustic performance.
Still, many of you enjoy pushing the system even further with overclocking.
Our recent driver update disabled overclocking on some GTX notebooks. We heard from many of you that you would like this feature enabled again. So, we will again be enabling overclocking in our upcoming driver release next month for those affected notebooks.
If you are eager to regain this capability right away, you can also revert back to 344.75.
Now, I don't want to brag here, but we did just rail NVIDIA for this decision on last night's podcast...and then the decision was posted on NVIDIA's forums just four hours ago... I'm not saying, but I'm just saying!
All kidding aside, this is great news! And NVIDIA desperately needs to be paying attention to what consumers are asking for in order to make up for some poor decisions made in the last several months. Now (or at least soon), you will be able to return to your mobile GPU overclocking!
Subject: General Tech | January 6, 2015 - 06:51 PM | Sebastian Peak
Tagged: mobile, headphone amplifier, DAP, DAC, ces 2015, CES, audiophile, audio
For the audio enthusiasts at CES this year Calyx Audio (Korean maker of audiophile-grade audio components) has a new prototype to show along with last year's Calyx M music player, and for an audiophile product the pricing is very aggressive.
Render of the Calyx PaT (dimensions in mm)
The PaT is a similar product in some ways as Calyx Audio's existing $199 USB DAC called the "Coffee", but this unit will be much smaller and will cost half as much at $99. And the reduction in price and size is only half of the story as the PaT also works with mobile devices as an outboard DAC/headphone amp. Apple iPhones and iPads will be supported, and Android devices with USB audio-out support as well (probably via USB OTG).
The PaT supports up to 16-bit, 48kHz files (AIF, M4A, PCM, OGG, and MP3) and will also control track playback and volume via hardware control buttons on the unit. The PaT requires no external power or battery, taking what little juice it needs directly from the connection to your mobile device. As for amplification, in typical Calyx fashion even this miniature board is using a discrete class A/B headphone amplifier. Since the PaT relies only on the power passed through the USB connection it is only capable of outputting 0.8 V, which by comparison is slightly lower than an iPhone 5 which outputs about 0.9 - 1.0 V.
The tiny prototype PaT in action
The PaT may be just a working board at this point, but the company has scheduled the release for February 2015, when the devices will be available in various colors of thin aluminum enclosures.
In the world of computer audio much more attention has been focused lately on advancements in sound, with special shielding and isolation on motherboards, special gold-plated USB ports for DACs, and customizable op-amps a trend. While the market for dedicated sound cards isn't what it once was, high-end PCI-E and USB cards from Creative (Sound Blaster) and ASUS (Xonar) are still widely available. Most of these products are for desktop users, but there is a growing number of portable devices that allow mobile users to experience great sound, too. For myself, great sound means faithful reproduction of 2-channel music, and it's nice to see attention paid to that area without the added effects of digital signal processing (DSP). Calyx seems interested only in engineering products that play back music as close to the source as possible, and I can't argue with that!
The Calyx PaT is scheduled to launch in February for $99, but like most high-end audio components it will take a little research to track it down. The USA distributor of the Calyx brand has a website with product and contact information here.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Processors | November 20, 2014 - 01:31 PM | Josh Walrath
Tagged: amd, APU, carrizo, Carrizo-L, Kaveri, Excavator, Steamroller, SoC, Intel, mobile
AMD has certainly gone about doing things in a slightly different manner than we are used to. Today they announced their two latest APUs which will begin shipping in the first half of 2015. These APUs are running at AMD and are being validated as we speak. AMD did not release many details on these products, but what we do know is pretty interesting.
Carrizo is based on the latest iteration of AMD’s CPU technology. Excavator is the codename for these latest CPU cores, and they promise to be smaller and more efficient than the previous Steamroller core which powers the latest Kaveri based APUs. Carrizo-L is the lower power variant which will be based on the Puma+ core. The current Beema APU is based on the Puma architecture.
Roadmaps show that the Carrizo APUs will be 28 nm products, presumably fabricated by GLOBALFOUNDRIES. Many were hoping that AMD would make the jump to 20 nm with this generation of products, but that does not seem to be the case. This is not surprising due to the limitations of that particular process when dealing with large designs that require a lot of current. AMD will likely be pushing for 16 nm FinFET for the generation of products after Carrizo.
The big Carrizo supposedly has a next generation GCN unit. My guess here is that it will use the same design as we saw with the R9 285. That particular product is a next generation unit that has improved efficiency. AMD did not release how many GCN cores will be present in Carizzo, but it will be very similar to what we see now with Kaveri. Carrizo-L will use the same GCN units as the previous generation Beema based products.
I believe AMD has spent a lot more time hand tuning Excavator instead of relying on a lot of automated place and route. This should allow them to retain much of the performance of the part, all the while cutting down on transistor count dramatically. Some rumors that I have seen point to each Excavator module being 40% smaller than Steamroller. I am not entirely sure they have achieved that type of improvement, but more hand layout does typically mean greater efficiency and less waste. The downside to hand layout is that it is extremely time and manpower intensive. Intel can afford this type of design while AMD has to rely more on automated place and route.
Carrizo will be the first HSA 1.0 compliant SOC. It is in fact an SOC as it integrates the southbridge functions that previously had been handled by external chips like the A88X that supports the current Kaveri desktop APUs. Carrizo and Carrizo-L will also share the same infrastructure. This means that motherboards that these APUs will be soldered onto are interchangeable. One motherboard from the partner OEMs will be able to address multiple markets that will see products range from 4 watts TDP up to 35 watts.
Finally, both APUs feature the security processor that allows them access to the ARM TrustZone technology. This is a very small ARM processor that handles the secure boot partition and handles the security requests. This puts AMD on par with Intel and their secure computing solution (vPro).
These products will be aimed only at the mobile market. So far AMD has not announced Carrizo for the desktop market, but when they do I would imagine that they will hit a max TDP of around 65 watts. AMD claims that Carrizo is one of the biggest jumps for them in terms of power efficiency. A lot of different pieces of technology have all come together with this product to make them more competitive with Intel and their process advantage. Time will tell if this is the case, but for now AMD is staying relevant and pushing their product releases so that they are more consistently ontime.
Subject: General Tech, Processors, Mobile | November 19, 2014 - 07:36 PM | Scott Michaud
Tagged: x86, restructure, mobile, Intel
Last month, Josh wrote about Intel's Q3 earnings report. The company brought in $14.55 billion USD, of which they could keep $3.31 billion. Their PC group is responsible for $9 billion of that revenue and $4.12 billion of that profit, according to the Wall Street Journal. On the other hand, their mobile division is responsible for about $1 million – and it took over a billion to get that million. This has been the trend for quite some time now, as Intel pushes their square battering ram into the mobile and tablet round hole. Of course, these efforts could benefit the company as a whole, but they cannot show that in a quarterly, per-division report.
And so we hear rumors that Intel intends to combine their mobile and PC divisions, which Chuck Mulloy, an Intel spokesperson, later confirmed in the same article. The new division, allegedly called the “Client Computing” group in an internal email that was leaked to the Wall Street Journal, will handle the processors for mobile devices but, apparently, not the wireless modem chipsets; those will allegedly be moved to a “wireless platform research and development organization”.
At face value, this move should allow Intel to push for mobile even more aggressively, while simultaneously reducing the pressure from investors to give up and settle for x86 PCs. Despite some differences, this echos a recent reorganization by AMD, where they paired-up divisions that were doing well with divisions that were struggling to make a few average divisions that were each treading water, at least on paper.
The reorganization is expected to complete by the end of Q1 2015, but that might not be a firm deadline.
One Small Step
While most articles surrounding the iPhone 6 and iPhone 6 Plus this far have focused around user experience and larger screen sizes, performance, and in particular the effect of Apple's transition to the 20nm process node for the A8 SoC have been our main questions regarding these new phones. Naturally, I decided to put my personal iPhone 6 though our usual round of benchmarks.
First, let's start with 3DMark.
Comparing the 3DMark scores of the new Apple A8 to even the last generation A7 provides a smaller improvement than we are used to seeing generation-to-generation with Apple's custom ARM implementations. When you compare the A8 to something like the NVIDIA Tegra K1, which utilizes desktop-class GPU cores, the overall score blows Apple out of the water. Even taking a look at the CPU-bound physics score, the K1 is still a winner.
A 78% performance advantage in overall score when compared the A8 shows just how much of a powerhouse NVIDIA has with the K1. (Though clearly power envelopes are another matter entirely.)
If we look at more CPU benchmarks, like the browser-based Google Octane and SunSpider tests, the A8 starts to shine more.
While the A8 edges out the A7 to be the best performing device and 54% faster than the K1 in SunSpider, the A8 and K1 are neck and neck in the Google Octane benchmark.
Moving back to a graphics heavy benchmark, GFXBench's Manhattan test, the Tegra K1 has a 75% percent performance advantage over the A8 though it is 36% faster than the previous A7 silicon.
These early results are certainly a disappointment compared to the usual generation-to-generation performance increase we see with Apple SoCs.
However, the other aspect to look at is power efficiency. With normal use I have noticed a substantial increase in battery life of my iPhone 6 over the last generation iPhone 5S. While this may be due to a small (about 1 wH) increase in battery capacity, I think more can be credited to this being an overall more efficient device. Certain choices like sticking to a highly optimized Dual Core CPU design and Quad Core GPU, as well as a reduction in process node to 20nm all contribute to increased battery life, while surpassing the performance of the last generation Apple A7.
In that way, the A8 moves the bar forward for Apple and is a solid first attempt at using the 20nm silicon technology at TSMC. There is a strong potential that further refined parts (like the expected A8x for the iPad revisions) Apple will be able to further surpass 28nm silicon in performance and efficiency.
Subject: General Tech, Cases and Cooling | September 17, 2014 - 06:57 PM | Scott Michaud
Tagged: windows, mobile, microsoft, keyboard, ios, Android
Let me share a story. There was a time, around the first Surface launch, that I worked in an electronics retail store (and the several years prior -- but I digress). At around that time, Microsoft was airing ads with people dancing around, clicking keyboards to the Surface tablet with its magnetic click or snap. One day, a customer came in looking for the keyboard from the TV spots for their iPad. I thought about it for a few seconds and realized how terrible Microsoft's branding actually was.
Without already knowing the existence of their Windows 8 and RT tablets, which the ads were supposed to convey, it really did look like an accessory for an iPad.
Doing Microsoft's job for them, I explained the Surface Pro and Surface RT tablets along with its keyboard-cover accessories. Eventually, I told them that it was a Microsoft product for their own tablet brand and would not see an iPad release. The company felt threatened by these mobile, touch devices and was directly competing with them.
So Microsoft is announcing a keyboard for Windows, Android, and iOS. Sure, it is very different from the Type and Touch Covers; for instance, it does not attach to these devices magnetically. Microsoft has also been known to develop hardware, software, and services for competing platforms. While it is not unsurprising that Microsoft keyboards would work on competing devices, it does feel weird for their keyboard to have features that are specialized for these competing platforms.
There are three things interesting about this keyboard: it has a built-in stand, it has special keys for Android and iOS that are not present in Windows, and it has a built-in rechargeable battery that lasts up to 6 months. The peripheral pairs wirelessly with all of these devices through Bluetooth.
The Microsoft Universal Mobile Keyboard is coming soon for $79.95 (MSRP).
Subject: Mobile | September 9, 2014 - 03:45 PM | Sebastian Peak
Tagged: mobile gpu, mobile cpu, mobile, iphone 6 plus, iphone 6, iphone, apple, 5.5, 4.7
Today Apple finally catches up with the current smartphone industry as they announce not just a new iPhone, but two new phones - both with much larger screens.
Image credit: Apple, Inc.
In 2007 Steve Jobs proclaimed that the just-announced iPhone was five years ahead of the competition. In many ways, he was correct - though by 2012 the market had more than caught up. In fact, Apple was behind when they announced the 4-inch iPhone 5, which managed to tick the larger-screen checkbox by simply increasing the vertical resolution by 100 pixels or so. In the area of the "phablet" the iterative refresh that followed in 2013 was hardly news, and Samsung, LG, and HTC busied themselves with larger, higher-resolution offerings that made the iPhone look tiny in comparison.
Image credit: The Verge
The new iPhone 6 features a smooth (and widely leaked) design with a thin profile and rounded corners, and the expected 4.7-inch screen. However this screen is a disappointing (and very odd) 1334x750 resolution. Contrast the Nexus 5’s 4.95-inch 1080p screen, which represents what has simply become an industry standard for smartphones in the 5-inch range.
But the bigger news here (literally) is the announcement of the iPhone 6 Plus. This 5.5-inch phone has a full 1920x1080 resolution, and there are UI tweaks to iOS 8 that are only enabled on this larger version, such as an expanded landscape keyboard and horizontal home screen. The Plus also features a better camera than its 4.7-inch sibling, with optical image stabilization (OIS) implemented along with the same new image sensor.
Speaking of the image sensor, which is “all-new” according to Apple, the next-gen 8 MP iSight camera has same 1.5(micron) pixel size as before, f/2.2 aperture. True Tone flash returns, and the new camera also boasts faster “phase detection” autofocus. The image signal processor in the A8 chip is also custom designed by Apple. Another change is video slo-mo support, with up to 240fps capture.
Image credit: The Verge
The A8 itself is a second generation 64-bit chip, with 2 billion transistors on a 20nm process. This is 13% smaller than the A7, and Apple claims a 20% faster CPU, 50% faster graphics than its predecessor. Apple is also placing emphasis on sustained performance with this new chip, showcasing graphs with maintained speed within their thermal envelope during extended use. This is accompanied by the new M8 motion coprocessor, which adds new functionality for motion applications (just in time for iOS 8).
Image credit: The Verge
The screen is ion-strengthened glass (no sapphire here) with an “improved polarizer", and photo-aligned IPS LCD technology. Whatever that is. If you're interested, Sharp previously published a paper with technical details on this technology here (PDF).
Image credit: Apple, Inc.
The phones are thin, too. The iPhone 6 is 6.9mm thick, and the 6 Plus is only slightly thicker at 7.1mm.
As far as wireless communication goes, these new iPhones feature 20 bands of LTE as well as VoLTE support, and 802.11ac Wi-Fi. And Apple users can get ready to start waving their phone wildly at checkout as NFC payments come to the iPhone via “Apple Pay”. Some 22,000 retailers will work with it (it seems to be using conventional wireless credit card infrastructure).
The battery life should be improved with both phones compared to the current iPhone 5S, and particularly so with the larger iPhone 6 Plus. Apple is claiming up to 24 hours of 3G talk time and 12 hours of LTE browsing on the 5.5-inch phone, along with a 16 day standby.
The iPhone 6 and iPhone 6 Plus will be available September 19, with the 16GB versions starting at $199 and $299 respectively with a 2-year contract. Of note, while the entry-level capacity remains at just 16GB, the next model for both phones jumps to 64GB for an additional $100 each.
Introduction and Design
The next candidate in our barrage of ThinkPad reviews is the ThinkPad Yoga, which, at first glance, might seem a little bit redundant. After all, we’ve already got three current-gen Yoga models to choose from between the Yoga 2 11- and 13-inch iterations and the Yoga 2 Pro top-end selection. What could possibly be missing?
Well, in fact, as is often the case when choosing between well-conceived notebook models, it isn’t so much about what’s missing as it is priorities. Whereas the consumer-grade Yoga models all place portability, slimness, and aesthetics in the highest regard, the ThinkPad Yoga subscribes to a much more practical business-oriented approach, which (nearly) always instead favors function over form. It’s a conversation we’ve had here at PC Perspective a thousand times before, but yet again, it is the core ThinkPad philosophy which separates the ThinkPad Yoga from other notebooks of its type. Suffice it to say, in fact, that really the only reason to think of it as a Yoga at all is the unique hinge design and affiliated notebook/tablet convertibility; excepting that, this seems much closer to an X240 than anything in Lenovo’s current consumer-grade lineup. And carrying a currently-configurable street price of around $1,595 currently, it’s positioned as such, too.
But it isn’t beyond reproach. Some of the same questionable decisions regarding design changes which we’ve covered in our recent ThinkPad reviews still apply to the Yoga. For instance, the much-maligned clickpad is back, bringing with it vivid nightmares of pointer jumpiness and click fatigue that were easily the biggest complaint about the T440s and X240 we recently reviewed. The big question today is whether these criticisms are impactful enough to disqualify the ThinkPad Yoga as a rational alternative to other ThinkPad convertibles and the consumer-grade Yoga models. It’s a tall order, so let’s tackle it.
First up, the specs:
While most of this list is pretty conventional, the astute might have already picked out one particular item which tops the X240 we recently reviewed: a possible 16 GB of dual-channel RAM. The X240 was limited to just 8 GB of single-channel memory thanks to a mere single SODIMM slot. The ThinkPad Yoga also boasts a 1080p screen with a Wacom digitizer pen—something which is clearly superior to our X240 review unit. Sadly missing, however, are the integrated Gigabit Ethernet port and the VGA port—and the mini DisplayPort has been replaced by a mini-HDMI, which ultimately is decidedly inferior.
Subject: General Tech | July 23, 2014 - 01:40 PM | Tim Verry
Tagged: xiaomi, snapdragon 801, smartphone, mobile, LTE, Android 4.4.2
Yesterday, Xiaomi revealed a powerful smartphone called the Mi4 that looks to give the unlocked OnePlus One a run for its money. The new smartphone is launching first in China with an international version coming in the future.
The Xiaomi Mi4 features a 5" 1080p IPS LCD display, 13MP rear camera, and 8MP webcam. A metal band surrounds the outside edges of the phone while a stainless steel frame adds rigidity and protection for the internal hardware. The other bits of the case are plastic, however likely due to weight and signal reception concerns. There is a removable back cover that is available in several different designs and colors. The Mi4 is slightly bulkier than its predecessor at 0.35-inches thick and 149 grams.
Internally, the Mi4 uses a Qualcomm Snapdragon 801 SoC with four Krait 400 CPU cores clocked at 2.5GHz and an Adreno 330 GPU. Further, the smartphone features 3GB of RAM and either 16GB or 64GB of internal storage. It is powered by a 3,080 mAh battery which should provide ample battery life. Wireless connectivity includes dual band 802.11b/g/n/ac Wi-Fi, Bluetooth 4.0, NFC, 3G, and LTE. The WCDMA version of the smartphone will be available first with a CDMA version coming next month, and a 4G LTE capable device coming in September.
The smartphone runs Android 4.4.2 with a highly customized MIUI5 user interface. An updated version of the UI, called MIUI6 is reportedly coming in August, but it is unclear how soon Mi4 users can expect an upgrade.
The Xiaomi Mi4 will be available on July 29 for 1,999 Yuan ($322 USD) for the 16GB version and 2,499 Yuan ($403) for the 64GB version. Initially, it will be 3G only, but a 4G LTE capable version of the smartphone is coming in September (presumably for the same price). Even further out, an unlocked international version is said to be available for purchase in the future.
In all, the Mi4 looks to be a decent phone with enough design tweaks and hardware oomph to give existing high end smartphones a run for their money. You do sacrifice micro SD card support and stock Android, but if you can live with that and are in the target market (or can wait for an international version) it is worth keeping an eye on!
Subject: General Tech, Mobile, Shows and Expos | June 15, 2014 - 01:51 AM | Scott Michaud
Tagged: x86, SteamOS, Steam Machine, Steam Controller, steam, mobile, handheld, E3 14, E3
To be doubly clear, if the title was not explicit enough, this announcement is not made by Valve. This company is called, "SteamBoy Machine team". If not a hoax, this is one of the many Steam Machines which are expected to come out of the SteamOS initiative. Rather than taking the platform to a desktop or home theater PC (HTPC) form-factor, this company wants to target the handheld PC gaming market.
If it comes out, that is a clever use of SteamOS. I can see Big Picture Mode being just as useful on a small screen as it is on a TV, especially with its large font and controller navigation. The teasers suggest that it will use the haptic feedback-based touchpads which Valve are expected to base the Steam Controller on. It will also include a 5-inch touchscreen.
The Escapist got into contact with the team and received a few more specs:
- Quad-Core CPU (x86)
- 4GB RAM
- 32GB built-in storage
Even if this company does not make good on their expectations, companies will now be considering portable SteamOS devices. This is the sort of outside-the-box thinking that Valve was pushing for when they wanted to create an open platform. Each party will struggle to win in their personal goals, yet they can also rely on the crowd (other companies or individuals) to keep up in areas where they do not want an edge.
Philosophy aside, the company is targeting 2015 with a "Standard Edition" supporting WiFi and 3G. It would make sense to have a WiFi-only model, but who knows.