Subject: General Tech | October 25, 2015 - 11:01 AM | Scott Michaud
Tagged: windows 10, microsoft
We have been expecting a relatively major update to Windows 10 in the October-ish (which at some point the rumors slipped to November-ish) time frame since the OS launched in July. We already know much of what will be in it, based on the preview builds being sent to Windows Insider participants, so the contents are not really a surprise either. It will update a few user interface elements, tweak how System manages memory, and allow clean installs using Windows 7 and 8.1 product keys that qualify for Windows 10 upgrades.
Really, the major news is how the update will be delivered. I was honestly expecting to do the in-place upgrades that each new Insider build forced upon users. This made sense to me. If you have installed Windows 7 recently, you will know that it is a several-hour updating process that involves several reboots and gigabytes of patches. The build metaphor makes sense in a “Windows as a Service” universe, where all PCs are pushed from milestone to milestone with a few incremental patches in between.
Apparently, it will just be pushed down Windows Update in an item named “Windows 10 November 2015”. That's it. Pretty much the same experience as downloading service packs over Windows Update in previous versions. Oddly familiar, especially given the effort they put into the in-place upgrade interface over the last year and a bit.
Maybe we'll see that in future feature-updates?
Subject: General Tech | October 16, 2015 - 10:25 PM | Scott Michaud
Tagged: microsoft, windows 10
Windows 10 Build 10565 was released last week to Fast Ring users. It was the fourth public build since release, and it contained the most listed changes of any of them. One major change is the ability to clean install Windows 10 with a Windows 7 or 8.x key. Previously, users would need to install their old OS and then upgrade it. This was particularly annoying for users who upgraded an old version of Windows to 10, did a reinstall of Windows 10 for some reason, and the activation servers didn't recognize them. The official solution in that case was to uninstall Windows 10, installed Windows 7 or 8.x again, then upgrade again. (Again, this is only if a Windows 10 reinstall failed to reactivate for some reason.)
Tonight, the bandages come off... or on. On. Definitely on.
That's last week's news, though. This week, they moved Build 10565 to Slow Ring and released ISOs for it. The interesting part is that Slow Ring users, until now, were still on the official build, 10240, alongside the general public. This is almost too close to the rumored November update of Windows 10 to be worth it. At the same time, they also chose the build with some of the more severe known issues to flight to the Slow users, such as the inability to use Search without Cortana. This makes me wonder if they pushed it just to release ISOs for the above reinstall with Windows 7/8.x key feature.
If you're a Slow Ring user that is still on 10240, then this is your last chance to disable Insider builds, if you are properly activated.
Podcast #370 - Gigabyte Z170X-Gaming G1, New Microsoft Surface products, NVIDIA Pascal Rumors and more!
Subject: General Tech | October 8, 2015 - 07:57 PM | Ken Addison
Tagged: podcast, video, gigabyte, z170x gaming g1, Skylake, microsoft, surface pro 4, surface book, Android, ios, iphone 6s, Samsung, 840 evo, msata, dell, UP3216Q, nvidia, pascal
PC Perspective Podcast #370 - 10/08/2015
Join us this week as we discuss the Gigabyte Z170X-Gaming G1, New Microsoft Surface products, NVIDIA Pascal Rumors and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Josh Walrath, Jeremy Hellstrom, and Allyn Malventano
Program length: 1:31:05
Week in Review:
0:30:00 This episode of the PC Perspective Podcast is brought to you by Audible, the world's leading provider of audiobooks with more than 180,000 downloadable titles across all types of literature including fiction, nonfiction, and periodicals. For your free audiobook, go to audible.com/pcper
News item of interest:
0:41:25 Pascal Rumor Roundup and Photos
Hardware/Software Picks of the Week:
Subject: Mobile | October 6, 2015 - 06:38 PM | Ryan Shrout
Tagged: video, surface book, surface, Skylake, nvidia, microsoft, Intel, geforce
Along with the announcement of the new Surface Pro 4, Microsoft surprised many with the release of the new Surface Book 2-in-1 convertible laptop. Sharing much of the same DNA as the Surface tablet line, the Surface Book adopts a more traditional notebook design while still adding enough to the formula to produce a unique product.
The pivotal part of the design (no pun intended) is the new hinge, a "dynamic fulcrum" design that looks great and also (supposedly) will be incredibly strong. The screen / tablet attachment mechanism is called Muscle Wire and promises secure attachment as well as ease of release with a single button.
An interesting aspect of the fulcrum design is that, when closed, the Surface Book screen and keyboard do not actually touch near the hinge. Instead you have a small gap in this area. I'm curious how this will play out in real-world usage - it creates a natural angle for using the screen in its tablet form but also may find itself "catching" coin, pens and other things between the two sections.
The 13.5-in screen has a 3000 x 2000 resolution (3:2 aspect ratio obviously) with a 267 PPI pixel density. Just like the Surface Pro 4, it has a 10-point touch capability and uses the exclusive PixelSense display technology for improved image quality.
While most of the hardware is included in the tablet portion of the device, the keyboard dock includes some surprises of its own. You get a set of two USB 3.0 ports, a full size SD card slot and a proprietary SurfaceConnect port for an add-on dock. But most interestingly you'll find an optional discrete GPU from NVIDIA, an as-yet-undiscovered GeForce GPU with 1GB (??) of memory. I have sent inquiries to Microsoft and NVIDIA for details on the GPU, but haven't heard back yet. We think it is a 30 watt GeForce GPU of some kind (by looking at the power adapter differences) but I'm more interested in how the GPU changes both battery life and performance.
UPDATE: Just got official word from NVIDIA on the GPU, but unfortunately it doesn't tell us much.
The new GPU is a Maxwell based GPU with GDDR5 memory. It was designed to deliver the best performance in ultra-thin form factors such as the Surface Book keyboard dock. Given its unique implementation and design in the keyboard module, it cannot be compared to a traditional 900M series GPU. Contact Microsoft for performance information.
Keyboard and touchpad performance looks to be impressive as well, with a full glass trackpad integration, backlit keyboard design and "class leading" key switch throw distance.
The Surface Book is powered by Intel Skylake processors, available in both Core i5 and Core i7 options, but does not offer Core m-based or Iris graphics options. Instead the integrated GPU will only be offered with the Intel HD 520.
Microsoft promises "up to" 12 hours of battery life on the Surface Book, though that claim was made with the Core i5 / 256GB / 8GB configuration option; no discrete GPU included.
Pricing on the Surface Book starts at $1499 but can reach as high as $2699 with the maximum performance and storage capacity options.
Subject: Mobile | October 6, 2015 - 05:40 PM | Ryan Shrout
Tagged: video, surface pro 4, surface, Skylake, microsoft, iris, Intel, edram
Microsoft has finally revealed the next product in the Surface Pro tablet lineup, skipping the Broadwell processor generation and jumping straight to the latest Intel Skylake processors. The design is very similar to previous Surface Pro tablets but the upgrades and changes made for the Surface Pro 4 are impressive.
The kickstand design that has made the Surface recognizable remains the same but there is a solid collection of new features including a fingerprint reader and Microsoft Hello support for security and login. The new Pro 4 model is only 8.4mm thick (coming in just about 1mm thinner than the Pro 3) and is also lighter at 1.73 lbs.
The screen size is 12.3-inches with a 2736 x 1824 3:2 resolution for a pixel density of 267 PPI. It has a 10-point touch interface with drastically improved latency, palm detection and pressure sensitivity for the included Surface Pen. Even better, that improved Surface Pen will have a full year of battery life along with magnetic attachment to the tablet rather than relying on a elastic loop!
The Surface keyboard sees improvements as well including better spacing on the keys, quieter and more reliable typing and it also becomes the thinnest type cover MS has yet to build for the Surface line. A 5-point touch glass trackpad is now part of the deal, 40% larger than the one found on the Pro 3 - a welcome modification for anyone that has used the type cover in the past.
In terms of computing horsepower, the Surface Pro 4 will be available with a Core m3, Core i5 or even a Core i7 processor. It will ship with 4GB, 8GB or 16GB of system memory and internal storage capacities as high as 1TB. Microsoft hasn't posted any more details about the clock speeds of these CPUs but if you look at the awesome hype video MS made for the Pro 4 launch, you'll notice an interesting thing in the exploded view: an Intel processor with three dies on a single package.
What you are seeing is the Skylake CPU, chipset and an eDRAM package. This tells us that at least one of the available options for the Surface Pro 4 will ship with Iris graphics and 64MB or 128MB of L4 cache / eDRAM - a first for this form factor! This should help improve performance for graphics as well as other specific CPU compute workloads.
Other highlights for the Surface Pro 4 include front facing stereo speakers, 8MP rear-facing camera and a fancy-ass Windows 10 logo.
Pricing will START at $899 but will spike to as high as $2699 if you max out the processor and storage options.
We are working on getting a unit in for testing as the devices are going up for presale today and should arrive by October 26th.
Subject: Systems | October 5, 2015 - 09:16 PM | Scott Michaud
Tagged: microsoft, windows 10, surface, Surface Pro, surface pro 4, hp, Lenovo, dell, asus, acer, toshiba
Tomorrow at 10 am ET, Microsoft will host a live stream to announce “new Windows 10 devices from Microsoft”. It's pretty obvious that we'll get at least one new Surface device announced, which rumors suggest will be the Surface Pro 4 with a low-bezel, 13-inch display. W4pHub, via VR-Zone, goes a bit further to claim that the display can shrink to 12 inches when in tablet mode, giving a frame for the user to hold. If true, I wonder how applications will handle the shift in resolution. Perhaps the only problem is a little flicker, which will be hidden by the rest of Continuum's transition?
Image Credit: VR-Zone
The Microsoft Blog post also lists the announcement dates of their partners. Here's the rundown:
- October 7th -- HP
- October 8th -- Dell
- October 9th -- ASUS
- October 12th -- Acer
- October 13th -- Toshiba
- October 19th -- Lenovo
While the rush of Windows 10 devices have missed the Back to School season, despite Microsoft's attempts to rush development with a July release, it looks like we might get a good amount of them for the holiday season. I was a bit worried, seeing how slowly Threshold 2 seems to be advancing, but they seem to have convinced OEMs to make a big deal out of it.
Then again, it could be holiday fever.
Subject: General Tech, Mobile | October 5, 2015 - 12:01 PM | Scott Michaud
Tagged: windows 10, microsoft, iot
Microsoft has released the Windows 10 IoT Core for the Raspberry Pi 2. It retails for 75$ without the Raspberry Pi 2 Model B, or $115$ with it. Apart from the optional Pi, it is basically a pack of electronic components and an SD card that's pre-loaded with Windows 10 IoT. It is available at the Adafruit store, although both packs are currently out of stock... because of course they are.
Beyond jumper wires, a case, breadboards, resistors, LEDs, switches, and sensors, the pack also comes with a WiFi module. Interestingly, Adafruit claims that this will be the only WiFi adapter for the Raspberry Pi 2 that's supported by Windows 10 IoT. This is weird, of course, because Windows is kind-of the go-to when it comes to driver support. It makes me wonder whether Microsoft changed anything under the hood that affects hardware compatibility and, if it did, whether Windows 10 IoT loses its major advantage over Linux and other OSes in this form factor.
The kit is currently sold up, but retails for $75, or $115 with a Raspberry Pi 2 Model B.
Subject: General Tech | October 5, 2015 - 11:01 AM | Scott Michaud
Tagged: physics, microsoft, Intel, Havok
Microsoft has just purchased Havok from Intel for an undisclosed price. This group develops one of the leading physics engines for video games and other software. It was used in every Halo title since Halo 2, including Halo Wars, and a fork of it drives the physics for Valve's Source Engine. It has been around since 2000, but didn't really take off until Max Payne 2 in 2003.
And the natural follow-up question for just about everything is “why?”
Hopefully this isn't bad taste...
Photo Credit: Havok via Game Developer Magazine (June 2013)
There are good reasons, though. First, Microsoft has been in the video game middleware and API business for decades. DirectX is the obvious example, but they have also created software like Games for Windows Live and Microsoft Gaming Zone. Better software drives sales for platforms, and developers can always use help accomplishing that.
Another reason could be Azure. Microsoft wants to bring cloud services to online titles, offloading some of the tasks that are insensitive to latency allows developers to lower system requirements or do more with what they have (which is especially true when consoles flatten huge install bases to a handful of specifications). If they plan to go forward with services that run on Azure or Xbox Live, then it would make sense to have middleware that's as drop-in as possible. Creating a physics engine from scratch is a bit of a hassle, but so is encouraging existing engines to use it.
It would be better to just buy someone that everyone is using. Currently, that's Havok, an open-source solution that is rarely used outside of other open-source systems, and something that's owned by NVIDIA (and probably won't leave their grip until their fingers are frigid and lifeless).
That's about all we know, though. The deal doesn't have a close date, value, or official purpose. Intel hasn't commented on the deal, only Microsoft has.
Subject: Editorial, General Tech | September 29, 2015 - 07:30 PM | Jeremy Hellstrom
Tagged: trust, security, rant, microsoft, metadata, fud
Privacy of any nature when you utilize a device connected to the internet is quickly becoming a joke and not a very funny one. Just to name a few, Apple tracks your devices, Google scans every email you send, Lenovo actually has two programs to track your usage and of course there is Windows 10 and the data it collects and sends. Thankfully in some of these cases the programs which track and send your data can be disabled but the fact of the matter is that they are turned on by default.
The Inquirer hits the nail on the head "Money is simply a by-product of data." a fact which online sites such as Amazon and Facebook have known for a while and which software and hardware providers are now figuring out. In some cases an informed choice to share personal data is made, but this is not always true. When you share to Facebook or post your Fitbit results to the web you should be aware you are giving companies valuable data, the real question is about the data and metadata you are sharing of which you are unaware of.
Should you receive compensation for the data you provide to these companies? Should you always be able to opt out of sharing and still retain use of a particular service? Perhaps the cost of utilizing that service is sharing your data instead of money? There are a lot of questions and even a lot of different uses for this data but there is certainly no one single answer to those questions.
Microsoft have been collecting data from BSoD's for decades and Windows users have all benefited from it even though there is no opt out for sending that data. On the other hand is there a debt incurred towards Lenovo or other companies when you purchase a machine from them? Does the collection of patterns of usage benefit Lenovo users in a similar way to the data generated by a Windows BSoD or does the risk of this monitoring software being corrupted by others for nefarious purposes outweigh any possible benefits?
Of course this is only the tip of the iceberg, the Internet of Things is poised to become a nightmare for those who value their security, there are numerous exploits to track your cellphone that have nothing to do with your provider and that is only the tip of the iceberg. Just read through the Security tag here on PCPer for more examples if you have a strong stomach.
Please, take some time to think about how much you value your privacy and what data you are willing to share in exchange for products and services. Integrate that concern into your purchasing decisions, social media and internet usage. Hashtags are nice, but nothing speaks as loudly as your money; never forget that.
"MICROSOFT HAS SPOKEN out about its oft-criticised privacy policies, particularly those in the newly released Windows 10, which have provoked a spike in Bacofoil sales over its data collection policies."
Here is some more Tech News from around the web:
- Microsoft preps Azure data lake flood gates for readiness @ The Register
- BlackBerry's tactical capitulation to Google buys time – and possibly a future @ The Register
- Real-Time E-Book Editing With Calibre @ Linux.com
- 3D Printing Has Evolved Two Filament Standards @ Hack a Day
- Advertisers Already Using New iPhone Text Message Exploit @ Slashdot
- Confirmed: Android 6.0 Marshmallow rollout will begin next week @ The Inquirer
- World panics, children cry, workers sigh ... Facebook.com TITSUP @ The Register
Subject: Graphics Cards | September 27, 2015 - 01:10 AM | Scott Michaud
Tagged: microsoft, windows 10, DirectX 12, dx12, nvidia
Programming with DirectX 12 (and Vulkan, and Mantle) is a much different process than most developers are used to. The biggest change is how work is submit to the driver. Previously, engines would bind attributes to a graphics API and issue one of a handful of “draw” commands, which turns the current state of the API into a message. Drivers would play around with queuing them and manipulating them, to optimize how these orders are sent to the graphics device, but the game developer had no control over that.
Now, the new graphics APIs are built more like command lists. Instead of bind, call, bind, call, and so forth, applications request queues to dump work into, and assemble the messages themselves. It even allows these messages to be bundled together and sent as a whole. This allows direct control over memory and the ability to distribute a lot of the command control across multiple CPU cores. Applications are only as fast as its slowest (relevant) thread, so the ability to spread work out increases actual performance.
NVIDIA has created a large list of things that developers should do, and others that they should not, to increase performance. Pretty much all of them apply equally, regardless of graphics vendor, but there are a few NVIDIA-specific comments, particularly the ones about NvAPI at the end and a few labeled notes in the “Root Signatures” category.
The tips are fairly diverse, covering everything from how to efficiently use things like command lists, to how to properly handle multiple GPUs, and even how to architect your engine itself. Even if you're not a developer, it might be interesting to look over to see how clues about what makes the API tick.