Subject: General Tech | July 15, 2013 - 01:40 PM | Jeremy Hellstrom
Tagged: winRT, price cuts, microsoft
Translated into US currency the new price of WinRT tablets is around $350, putting it on par with the price of an iPad Mini and making it significantly less expensive than a full sized iPad. That might help it meet the expectations of prospective buyers, providing a Windows based iPad alternative with more storage space as opposed to the previous price point which implied that the WinRT based Surface was almost a real laptop in terms of processing power. That price does not include the base with keyboard which is more than a little disappointing for those who might consider a Surface at the new price. The Register and other sites feel that the price drop is indicative of a new model in the works sometime in the near future.
"Probably to make way for a refreshed Surface RT device tipped to be on its way soon, the 32GB Surface RT now costs £120 less than Apple's 16GB iPad with Retina display, with double the storage, and just £10 more than an iPad Mini."
Here is some more Tech News from around the web:
- The TR Podcast 137: The long reach of ARM
- The App Store heads to kindergarten @ The Tech Report
- ARM Steps Into Networking, Running Linux @ Linux.com
- Botch Tuesday: Redmond frags video codec @ The Register
- Microsoft to upset tech floggers: SO SORRY about our broken tools @ The Register
- Desktop Computer System PC Hardware Component Predictions @ Benchmark Reviews
- Valve taps teens for project Pipeline @ The Inquirer
- No sale, Yahoo! Hulu goes off the auction block @ The Register
- Maplin's Velleman K8200 3D printer demo @ The Inquirer
- Ninjalane Podcast – MOA 2013 Semi Finals, De-lidding Haswell and Death of Point and Shoot
- Recharge Your Mobile Device Using Pedal Power with Weekend Projects @ MAKE:Blog
- Win An Anidees AI-6B Mid-Tower Computer Case @ eTeknix
Subject: General Tech | July 14, 2013 - 02:50 AM | Tim Verry
Tagged: Windows 8.1, tpm 2.0, mwpc 2013, microsoft, hardware certification, certification, 802.11ac
At the Microsoft Worldwide Partner Conference this year Microsoft detailed updated hardware certification requirements for Windows 8.1 systems. Among the changes, Microsoft is pushing for better security, media playback, video conferencing, and input precision in an effort to position Windows 8.1 as the best tablet platform. Hardware does not technically need to meet all of the standards in order to run the operating system, but OEM machines will need to check all the boxes in order to have their hardware branded as being Windows 8.1 certified.
According to an article over at ZDNet, Microsoft will be rolling out the certification changes over the next two years. In 2014, Windows 8.1 certification will require systems with Wi-Fi capability to also have Bluetooth functionality. Further, in machines with integrated displays such as laptops, tablets, and all-in-one desktops, OEMs will need to include at least an integrated 720p webcam with microphone. The bar for microphone and speaker hardware quality has also been raised, so systems with integrated speakers will need to pass a certain threshold of minimum quality to get Windows 8.1 certification. Mary Jo Foley expects that Microsoft is pushing the webcam and microphone requirements in an effort to entice business customers and push its Lync video conferencing platform.
Further, machines that come with NFC (Near Field Communication) will need to conform to the NCL standard which defines how an NFC controller communicates with the host device via drivers. ARM-powered Windows 8.1 devices will be required to have so-called “precision touchpads” while the more accurate touchpad hardware is merely optional for x86-64-based Windows 8.1 systems. Microsoft is also pushing for 802.11ac support, though it does not appear to be a hard requirement in order to get certification. Systems that support connected standby mode will also need to support at least 6 hours of video playback at the display's native resolution, and if the system has a fan used for cooling it will need to report its status to the Windows 8.1 OS.
Finally, by 2015 OEMs will need to support TPM 2.0 security technology into their systems in order to qualify for Windows 8.1 certification. The 2.0 standard is an update to the TPM (Trusted Platform Module) security specification and relates to a hardware chip on the motherboard that is used to store encryption keys.
In all, the certification requirements seem logical and are a step in the right direction. More details on the changes can be found on this Microsoft MSDN page on hardware certification requirements.
Subject: General Tech | July 10, 2013 - 02:01 PM | Jeremy Hellstrom
Tagged: microsoft, sso
In a fairly bold move to block out Amazon's attempt to sell Single Sign On to businesses, Microsoft will upgrade AD in Azure to support SSO for a variety of products, up to and including competitors such as Google who also offer an Office Suite in the cloud. This will allow users access to most of their online resources as soon as they have logged onto a machine using their AD credentials. For admins comes the ability to monitor the SSO system, including the ability to monitor suspicious logins. Check out The Register for more.
"Microsoft has expanded the capabilities of its identity and access management infrastructure to allow for single sign-on of a multitude of corporate apps.
The upgrades to Windows Azure Active Directory were announced on Sunday, and bring pre-integrated single sign-on for apps from Office 365 to Box.com, Salesforce.com, and even Redmond-nemesis Google Apps."
Here is some more Tech News from around the web:
- iOS 7 hands-on first impressions @ The Inquirer
- Apple is found guilty of working the digital books market @ The Inquirer
- Android sig vuln exploit SEEN IN THE WILD @ The Register
- The Joys of 802.11ac WiFi @ AnandTech
- Home Monitor Indoor Security Camera @ XSReviews
- Rosewill RSCM-12003 Outdoor Security Camera @ Benchmark
- Luxa2 H1 Premium Desk Holder and H5 Premium Car Mount Review @ HiTech Legion
Subject: Editorial, General Tech | July 6, 2013 - 11:33 PM | Tim Verry
Tagged: windows 8, Windows 7, microsoft, desktop market share
A recent report by NetMarketShare indicates that Windows 8 is having a difficult time displacing Microsoft's older operating systems. Of the total market, Windows occupies 91.50% across all existing versions. Windows 7 and Windows XP dominate the Windows market share at 44.37% and 37.17% respectively. Microsoft's latest operating system, Windows 8, is sitting at 5.1%, which barely scratches past Windows Vista at 4.62%. Having more market share than Windows Vista and Windows 98 is good, but it is hardly proving to be as popular as Microsoft hoped for.
June 2013 Desktop Operating System Market Share, as measured by NetMarketShare.
Granted, Windows 8 is still a new operating system, whereas XP and Windows 7 have had several years to gain users, be included on multiple generations of OEM machines, and be accepted by the enterprise customers. The free Windows 8.1 update should alleviate some users' concerns and may help bolster its market share as well. However, Windows XP simply will not die and Windows 7 (if talk on the Internet is to be believed, hehe) seems to be good enough for the majority of users, so it is difficult to say when (or if) Microsoft's latest OS will outpace the two existing, and entrenched, Windows operating systems.
YoY, Windows 7 lost 0.33% market share while Windows XP lost 6.44% market share. Meanwhile, Windows 8 has been slowly increasing in market share each quarter since its release. Netmarketshare reported 1.72% market share in December of 2012, and in six months the operating system has grown by 3.38%. There is no direct cause and effect here, but it does suggest that few people are choosing a Windows 8 upgrade path, and that despite the growth, the lost market share for Windows 7 and XP is not solely from people switching to Windows 8, but also some small number of people jumping to alternative operating systems such as Mac OS X and Linux. The historical data is neat, but it is difficult to predict how things will look moving forward. If adoption continues at this pace, it is going to take a long time for Windows 8 to dethrone Microsoft's older Windows XP and Windows 7 operating systems.
How you made the switch to Windows 8 or gotten it on a new machine? Will the Back-to-School shopping season give Windows 8 the adoption rate boost it needs?
Subject: General Tech | July 6, 2013 - 04:39 PM | Scott Michaud
Tagged: microsoft, Steven Sinofsky, windows 8
Steven Sinofsky, the man who supervised the development of Windows 7 and Windows 8, left Microsoft almost immediately following 8's release. When someone of his rank and 23-year tenure leaves the company, lawyers make sure it is . Just a few days ago, an SEC filing publishes the terms of his resignation; inside baseball, but might be worthwhile at least for some of our viewers.
Image Credit: Wikipedia
We assumed, but just recently had confirmed, that Sinofsky is currently unable to compete with Microsoft via terms of his former employment contract. This means that, until December 31st of this year, he will be unable to:
- Work for a Microsoft competitor
- Disparage Microsoft
- Sway customers to competing products
- Headhunt Microsoft employees or otherwise encourage them to quit
Sinofsky will also be immune to legal action as a result of any events, if they should ever arise, which relate to his employment at Microsoft. This is likely no more than a typical formality. He is not wholly decoupled from Microsoft litigation, however, as he will continue "assisting with intellectual property litigation until January 1, 2017".
As final compensation, Sinofsky will receive outstanding shares prior to Fiscal Year 2013 and half of those awarded FY2013. These 418,361 shares are estimated at about $14.2 million and will arrive, over time, between now and August 2016.
He is currently teaching at Harvard Business School.
Subject: General Tech | July 3, 2013 - 01:18 AM | Tim Verry
Tagged: windows server, technet, microsoft, IT, evaluation software, enterprise
In a surprising announcement, Microsoft stated that it will be retiring the TechNet software evaluation subscription service. The TechNet service gave IT professionals and enthusiasts the ability to evaluate its software products before committing to buying licenses and doing a full roll out on production machines. It also provided support and information labs to subscribers.
Fortunately, it is not being shut down immediately. Microsoft will cease offering new subscriptions on August 31, 2013.
Therefore, if you are interested in renewing an existing subscription or buying a new TechNet subscription, you have a little under two months to purchase one. Microsoft will stop selling subscriptions on August 31, 2013. If you are purchasing the subscription as a renewal to an existing one, you must buy the subscription before August 31, 2013 but do not need to activate it immediately. You will need to activate your purchased TechNet sub by September 30, 2013.
Further, TechNet subscribers will retain access to all of their traditional benefits until either the end of the subscription or September 30, 2014 (whichever comes first, depending on when you activate your subscription). After that point, users will lose access to the subscriber's portal which gives out downloads and keys.
It should be noted that the TechNet website itself is not going away, at least not for awhile. The paid benefits are being discontinued, however.
According to Microsoft, the company is discontinuing its services as a result of a combination of factors that includes a transition towards free evaluation software as opposed to putting evaluation copies behind a pay-wall. Microsoft also mentioned piracy and concerns with those subscribers abusing the system and selling keys (ie. on eBay), but that it was not the primary motivator in favor of shutting down TechNet.
Retiring TechNet is a bit surprising, but Microsoft has been moving in the direction of offering more free trials and evaluations in the past few years. Windows 7 and 8 enjoyed quite a few free testing software releases at various development stages. The company also offers up trials its Azure cloud computing platform and electronic/sample labs of its server software. TechNet did have the benefit of licenses that did not expire after 90 days (or thereabouts), as well as providing access to multiple copies of software, downloadable ISOs, and a catalog of all its software SKUs in a centralized place.
Considering MSDN and its various spark subscriptions are still alive and well, canceling TechNet seems like an odd choice, but at least Microsoft is giving IT departments and enthusiasts advanced warning and up to a year to prepare to transition to one of the other (unfortunately more expensive) subscription services or see if the company's free offerings are "good enough" by next year.
More information can be found on the official TechNet website.
What do you think about Microsoft's decision to axe paid TechNet subscriptions?
Subject: Editorial, General Tech | July 2, 2013 - 03:33 AM | Scott Michaud
Tagged: xbox one, xbox, microsoft, consolitis
Well that was unexpected...
Don Mattrick, a few months ahead of the Xbox One launch and less than two months after its unveiling, decided to leave his position at Microsoft as president of Interactive Entertainment Business. This news was first made official by a Zynga press release, which announced acquiring him as CEO. Steve Ballmer later published an open letter addressed all employees of Microsoft, open to the public via their news feed, wishing him luck and outlining the immediate steps to follow.
While subtle in the email, no replacement has been planned for after his departure on July 8th. Those who report to Don Mattrick will report directly to Steve Ballmer, himself, seemingly through the launch of Xbox One. As scary and unsettling as Xbox One PR has been lately, launching your flagship ship without a captain is a depressingly fitting apex. This would likely mean that either: Don gave minimal notice of his departure, he was being abruptly ousted from Microsoft and Zynga just happened to make convenient PR for all parties involved, or there is literally no sense to be made of the situation.
However the situation came about, Xbox One will likely launch from a team directly lead by Steve Ballmer and Zynga will have a new CEO. Will his goal be to turn the former social gaming giant back on course? Or will he be there to milk blood from the company before it turns to stone?
I wonder whether his new contract favors cash or stock...
Subject: Mobile | July 1, 2013 - 08:00 PM | Tim Verry
Tagged: windows 8 tablet, windows 8, Surface Pro, microsoft, 256GB
A recent product listing at CDW indicates that Microsoft is adding a new Surface Pro tablet SKU to its existing lineup of 10.6" tablets. The new SKU ups the storage ante to a 256GB solid state drive.
The Surface Pro tablet is otherwise identical to the existing Surface Pros, however. Specifications include an Intel Core i5 3317U processor with HD 4000 graphics, 4GB of RAM, a 256GB SSD, and a 10.6" 1080p display wrapped in a magnesium chassis.
The 256GB model continues to run Windows 8 Pro, which means that users will have a bit more than 200GB to play around with after Windows, Office, and a few apps are installed.
The 256GB Surface Pro will cost $1,199.99, which means that the extra 128GB of storage comes at a $200 premium over the existing 128GB Surface Pro ($999.99).
Personally I find the Surface Pro to be too expensive for my taste, especially when $1,200 does not even get me a physical keyboard. I would rather grab one of those Windows 8 convertible tablets I've covered recently. On the other hand, if you are using the Surface Pro for business and you need as much built-in storage as possible, at least the new Surface Pro SKU with 256GB SSD is an option now.
Subject: General Tech | July 1, 2013 - 02:20 PM | Tim Verry
Tagged: xbox one, Windows 8.1, tiled resources, microsoft, gaming, directx 11.2, DirectX
The release of a Direct X 12 API may still be uncertain, but that has not stopped Microsoft from building upon the existing DX 11 API. Specifically, Microsoft has announced an update in the form of DirectX 11.2, which makes some back-end tweaks and adds some new gaming-related features.
First shown off at BUILD last month, Antoine Leblond demonstrated Direct X 11.2, and one of the API's major features: tiled resources. He did not go into specifics, and Microsoft has not yet released documentation on DX 11.2, but during the presentation Leblond described tiled resources as a mechanism for supporting very high resolution texutres by allowing the game engine to use both dedicated graphics memory and system memory to store and read texture data. The demo reportedly featured 9GBs of texture data, which was shared between GDDR5 and DDR3 memory.
I am not certain on exactly how this "tiled resource" technology differs from what current games and hardware is already capable of, where the graphics card can use some amount of system RAM for its own purposes when it has data that cannot be stored in the limited GDDR5 space. Perhaps Microsoft has found a way to make the swapping process more efficient, or it could be a completely new way of enabling shared memory that would support HUMA/HSA-like strategies behind the DX abstraction layer to make it easier for game developers. This is all speculation, however.
The other major takeaway from the announcement is that the new DirectX 11.2 API will be exclusive to Windows 8.1 PCs and the company's Xbox One gaming console. It is suprising that Windows 8 is not included, but seeing as Windows 8.1 will be a free update it is not that big of a deal. Windows 7 users are not likely to be pleased with Microsoft witholding it as an incentive to get gamers to upgrade to its latest operating system. Hopefully some good will still come out of the exclusivity in the form of better ported games. Because the Xbox One supports DX 11.2, I'm hopeful that it will encourage game developers to take advantage of the latest technology and support it on the PC version as well when they do the port of the game.
Subject: Editorial, General Tech, Systems, Shows and Expos | June 17, 2013 - 03:16 AM | Scott Michaud
Tagged: xbox one, microsoft, ea, E3 13, E3
Update: Microsoft denies the statements from their support account... but this is still one of the major problems with DRM and closed platforms in general. It is stuff like this that you let them do.
Consumers, whether they acknowledge it or not, fear for the control that platform holders have over their content. It was hard for many to believe that having your EA account banned for whatever reason, even a dispute with a forum moderator, forfeited your license to games you play through that EA account. Sounds like another great idea for Microsoft to steal.
@dohertymark If your account is banned, you also forfeit the licenses to any games that have licenses tied to it as listed in the ToU. ^AC
— Xbox Support (@XboxSupport1) June 14, 2013
Not stopping there, later on in the thread they were asked what would happen in the event of a security breach. You know, recourse before destroying access to possibly thousands of dollars of content.
@KillerRamen Ensure your account security features are enabled, and security proofs details are correct. ^ML
— Xbox Support (@XboxSupport1) June 15, 2013
While not a "verified account", @xboxsupport is.
They acknowledge ownership of this account in the background image there.
Honestly, there shouldn't have been any doubt that these actually are Microsoft employees.
At this point, we have definitely surpassed absurdity. Sure, you typically need to do something fairly bad to have Microsoft stop charging your for Xbox Live. Removing access to your entire library of games, to me, is an attempt to limit cheating and the hardware community.
Great, encourage spite from the soldering irons, that works out well.
Don't worry, enthusiasts, you know the PC loves you.
Gaming as a form of entertainment is fundamentally different than gaming as a form of art. When content is entertainment, its message touches you without any intrinsic value and can be replaced with similar content. Sometimes a certain piece of content, itself, has specific value to society. It is these times where we should encourage efforts by organizations such as GoG, Mozilla and W3C, Khronos, and many others. Without help, it could be extremely difficult or impossible for content to be preserved for future generations and future civilizations.
It does not even need to get in the way of the industry and its attempt to profit from the gaming medium; a careless industry, on the other hand, can certainly get in the way of our ability to have genuine art. After all, this is the main reason why I am a PC gamer: the platform allows entertainment to co-exist with communities who support themselves when the official channels do not.
Of course, unless Windows learns a little something from the Xbox. I guess do not get your Windows Store account banned in the future?