CoolerMaster's triple update to the Storm line of peripherals

Subject: General Tech | December 2, 2013 - 02:18 PM |
Tagged: input, CM Storm, aluminium, Pulse-R, headset, mech, mechanical keyboard, Reaper, mouse

CoolerMaster have released a set of aluminium highlighted peripherals; the Pulse-R headset, Mech keyboard and Reaper gaming mouse. The headset is compatible with both 3.5mm jack and USB connections, offering both over the ear audio and a detachable microphone and was rated quite highly.  The Mech keyboard uses Cherry MX Blue switches which are common place now, more unique is the look of the board and the features which include 64 N key rollover, LED back lighting, dual USB 3.0 ports and a charging port along with 128k of on board memory for macros.  Wrapping up the package is the Reaper mouse, 8 buttons and an impressive looking scroll wheel with DPI capability as high as 8200. 

DSC_3088.jpg

"A few weeks ago we brought you three reviews from the aluminium loving peripheral range from CM Storm, this includes their Pulse-R headset, Mech keyboard and the Reaper mouse. All three of these products are designed to look great, not only on their own, but also when they’re put next to each other. CM Storm do not sell these three items as a complete set, but today we want to find out what it would be like to live with the trilogy together."

Here is some more Tech News from around the web:

Tech Talk

Source: eTeknix

A mech game for those who really like mech modification

Subject: General Tech | August 1, 2012 - 09:07 AM |
Tagged: gaming, mech

If heatsink placement and weapon load balancing is up your alley then the pre-alpha of M.A.V. should be on your watch list.  At heart it is a mech combat game but one built with micromanagers at heart as you can design your mechs from scratch, balancing weapons with recoil and heat to make the best mech you can imagine.  Even better, you can alter your mech in-game to allow you to modify your mech to best met the current conditions on the map.  Currently the game is far more about mech design than game play, which should hopefully change over time as the developer works on the game.  There will be credits you can earn during a match to add better armament to your mech or to purchase defence and repair buildings.  In the meantime you can download the demo and play with mech design, though perhaps you should not use Rock, Paper, SHOTGUN's mohawk of doom as your starting point.

RPS_mav3.jpg

"Do you enjoy meticulously tweaking the most microscopically tiny details of giant robots? If I cut you, will you bleed gears and heat sinks and perfectly balanced 47-ton rocket pods? Then perhaps M.A.V. – a customization-centric game of mechanized madness from one-man show Bombdog Studios – will strike your fancy. Its creator notes that he’s worked on both Borderlands games and cites Armored Core and the tragically under-appreciated Chromehounds as longtime favorites. Unsurprisingly, the current (read: pre-alpha) result wears its influences on its semi-cel-shaded sleeve."

Here is some more Tech News from around the web:

Gaming