Careful with that, you'll poke an eye out, Max Payne 3 in 3D

Subject: General Tech | June 27, 2012 - 07:47 PM |
Tagged: max payne 3, gaming, 3d vision

We've seen a few reviews of Max Payne 3 go by, focusing on performance and the effects various graphical options have on the look and feel of the game, but so far little has been said about its 3D mode.  For those who have the gear it is possible to add more artificial depth to Max's character and as it happens Hi Tech Legion had the display, glasses and the NVIDIA Beta 304.48, which would be the needed checklist for enabling 3D.  They were quite impressed with the implementation and had no issues apart from a bit of blurry text.  If you have the desire and the equipment you can examine a few of their screen captures here, otherwise you shall have to content yourself with reading the review.

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"Max Payne 3 is the latest chapter in the 3rd person shooter title which debuted over 11 years ago for the PC. Max Payne is now living thousands of miles away from the grit and grim of New York and working in private security detail for a power Brazilian family in Sao Paolo. It is not all sunshine, beaches, and babes in bikinis for Max however, as he finds himself in the middle of a sprawling conspiracy involving all manner of Brazilian scum from the crevices of the Favela, the swampland militias as well as the ivory tower of ambitious politicians who would stop at nothing to add a few more zeroes to their paycheck. Max Payne 3 for the PC boasts detailed DirectX11 graphics and resurrects the "bullet time" gameplay everyone enjoyed in the original title that debuted over a decade ago now."

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Max Payne 3 versus Tessellation, FXAA and MSAA

Subject: General Tech | June 13, 2012 - 03:49 PM |
Tagged: gaming, max payne 3, fxaa, msaa, ssao, hdao

Techgage recently took a look at the effect enabling tesselation and antialiasing has on the visual quality of Max Payne 3.  Visually the Phong Tesselation seems to only have an effect on close visuals of faces, as well as adding some volume to clothing.  FXAA and 4xMSAA had more effect, with FXAA not only offering smoother visuals but also having almost no effect whatsoever on frame rates.  They also took a look at SSAO and HDAO but for that you'd need to download their large screenshot to be able to tell them apart and ended by delving into the performance.  Check it out here.

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"With Max Payne 3 reviewed, how about we take a look at the game from a technical perspective? Wondering what the game brings to the tessellation table? How FXAA compares to MSAA? Whether HDAO is really worth the performance hit? We tackle all these questions and more, so read on."

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Source: Techgage

Max Payne 3 at Max resolution

Subject: General Tech | June 6, 2012 - 03:20 PM |
Tagged: max payne 3, crossfire, sli, gtx680, HD 7970, gaming

For the tests they ran, [H]ard|OCP used the latest Catalyst beta, 12.6 and ForceWare 301.42 WHQL as both drivers proved able to provide proper multi-GPU performance on Max Payne 3.  In AMD's case it provided improvements to single card gaming as well.  The games graphics options provide a nice tool which displays how much VRAM your configuration will require so that you can get an idea if your card will be able to handle the settings before you even play the game.  SLI did scale better than Crossfire but even still, both multi GPU rigs could handle the max settings at 2560x1600 and when used singly could still sit around the 60fps mark.  Check out the full review here.

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"HardOCP is on top of Max Payne 3 to find out what graphics options it supports and how a GTX 680 and a Radeon HD 7970 perform. We also wanted to know if SLI and CrossFireX worked, and how performance scales. In this preview of performance and image quality we take a look at all of this in the first chapter of this game."

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Source: [H]ard|OCP