Subject: General Tech | July 7, 2015 - 11:30 AM | Scott Michaud
Tagged: square enix, pc gaming, mac os x, final fantasy xiv, final fantasy
When Final Fantasy 14 launched on the PC, it was plagued with bugs and gameplay problems. It led to Square basically remaking the game and relaunching it as Final Fantasy XIV: A Realm Reborn. The relaunch was highly successful, as Square learned from their inexperience with the PC. They recently decided to expand to the Mac alongside the release of their new expansion pack, Heavensward, for the PC. The published system requirements for the Mac version were later retracted by Square... and you can see where this is going.
They have since temporarily pulled game sales and offered full refunds. The game will go back on sale when they update “information on the product, system requirements, and screen resolution”.
The Mac will get the MMO, but Noctis time. Ignis wasn't in the cards.
I guess you could say they'll get on it Prompto? Yes I know I'm punning the wrong title...
In the forum post, Square lists a few reasons for the error. First, a handful of customers were accidentally provided a pre-release build ahead of the official launch, due to a “miscommunication with retailers”. As mentioned though, the official release had performance issues and Square blames that on OpenGL and how it tied into their project. They claim that Final Fantasy 14 developed for Mac OSX's implementation of OpenGL would perform 30% worse than Microsoft's DirectX counterpart. They quickly clarify that OpenGL is not 30% slower than DirectX, but that factor applies to OpenGL on Mac, DirectX on Windows, and specifically for Final Fantasy 14.
An interesting note is that Square claims to have outlined several system requirement candidates, and was waiting on QA and final engineering to “select the correct one”. Yikes. Talking about software coming in hot, they did not even know their target hardware until into the shipping process, if you take their word at face value.
Square intends to ship a functional Final Fantasy XIV: A Realm Reborn to OSX at some point.
Subject: General Tech | June 8, 2015 - 12:35 AM | Tim Verry
Tagged: windows, remote management, powershell, openssh, mac os x, linux
Citing both leadership and corporate cultural changes within Microsoft, the PowerShell team – led by Team Group Software Engineering Manager Angel Calvo – excitedly announced support for OpenSSH earlier this week. Specifically, the team (finally, after the third such attempt) got the go-ahead from Microsoft's leadership and plans are underway to natively support OpenSSH in PowerShell as well as to contribute to the OpenBSD project on behalf of Microsoft.
Details are scarce, but this is great news for system administrators and a nice extra feature for enthusiasts that like to dabble in those "other" operating systems (which is to say, pretty much every OS except Windows) and remotely access them over a secure SSH connection to perform maintenance or transfer files.
Currently, Windows users need to use third party tools to support SSH clients and servers such as PuTTY (and PSCP) and Cygwin (not pictured).
Until now, users have had to rely on third party tools such as PuTTY, Filezilla, and Cygwin among others for their SSH, SCP, and SFTP needs. Accessing Linux machines using PuTTY is fairly straightforward, but going the other direction and trying to set it up so that you can access a Windows machine from a Linux machine over SSH could certainly be made easier and more stable. Native support for OpenSSH would mean both client and server support built into Windows and support for SSH, SFTP, and SCP protocols.
From the MSDN blog and this twitter exchange, OpenSSH in Windows PowerShell is still in its infancy. It will not be launching with the rest of Windows 10 on July 29th, but with the level of customer interest hopefully pushing the refreshed Microsoft to make this a priority we may see it within the next year or two, and certainly before Windows 11!
Are you ready to get your native SSH on using PowerShell, or will you be sticking with your current third party implementations?
Since the Apple transition to Intel processors and mostly off-the-shelf PC hardware in 2006, people have been attempting to run OS X on home built computers originally destined for Windows. While running a different operating system on similar hardware may seem like a trivial thing, my historical experience with building a so called “Hackintosh” has been arduous at times. However, since it has been a few years since my last attempt, I decided to give installing OS X on modern PC hardware another try.
Otellini will never live that one down...
One of the big stepping stones for OS X on PC based motherboards was the widespread adoption of EFI instead of the standard BIOS environment. Official Intel Macs have always used EFI, which meant until a few years ago, emulating the EFI environment on third party motherboards to build a Hackintosh. That has changed recently and with the release of Sandy Bridge, we have seen full EFI support across all motherboard vendors.
The premiere source for information about Hackintosh builds is the tonymacx86 site and forums. The forums on tonymac is an extremely useful resource for learning about the current state of the Hackintosh scene and the experiences of people with similar hardware to what we will be using.
Tony publishes a yearly Buyer’s Guide article with components of all price ranges that will work with OS X with minimal hassle. He provides many different options in different price ranges in the 2012 guide, including H77, Z77, and even X79 based parts.
While it is technically possible to use AMD processors and graphics cards in a Hackintosh build, Apple officially supports Intel CPUs and NVIDIA Kepler GPUs, so they require much less work to ensure the operating system can fully utilize these components.
Subject: General Tech | August 8, 2012 - 08:06 PM | Tim Verry
Tagged: windows 8, valve, steam, software, mac os x
Valve’s popular Steam digital game download service has been slowly expanding its software offerings. It has offered a Mac OS X client as well as a planned Linux client. Further, the service has started to offer software beyond games including game map editors, digital magazines, and videos.
According to a recent announcement by Valve, the company is going to even further expand its non-game software offerings starting September 5th. Whether this is in response to the Windows Store or if it has been planned for some time and the Windows Store is why Gabe Newell is irked by Microsoft’s upcoming Windows 8 operating system is unknown.
While the company did not mention any specific pieces of software that will be available at launch, users can look forward to software in categories ranging from creativity to productivity. Even better, some of the new software titles will be able to take advantage of Valve’s Steamworks service to offer cloud syncing of files and automatic updating (et al).
The new programs will start showing up on September 5th, and developers can start submitting their applications to Steam using its Greenlight service.
Valve’s Mark Richardson stated that “The 40 million gamers frequenting Steam are interested in more than playing games. They have told us they would like to have more of their software on Steam, so this expansion is in response to those customer requests.”
The automatic updating in particular is exciting, and it could well give Microsoft’s Windows Store a run for its money. If Valve brings the non-game software to all platforms–Linux, Mac OS X, and Windows–it could easily rival Microsoft’s Windows 8-only offering. What do you think about this announcement, would you use Steam for software other than games?