Subject: Editorial, Graphics Cards, Processors | August 4, 2011 - 11:15 AM | Ryan Shrout
Tagged: nvidia, john carmack, interview, carmack, amd
A couple of years back we talked on the phone with John Carmack during the period of excitement about ray tracing and game engines. That interview is still one of our most read articles on PC Perspective as he always has interesting topics and information to share. While we are hosting the PC Perspective Hardware Workshop on Saturday at Quakecon 2011, we also scheduled some time to sit with John again to pick his brain on hardware and technology.
If you had a chance to ask John Carmack questions about hardware and technology, either the current sets of each or what he sees coming in the future, what would you ask? Let us know in our comments section below!! (No registration required to comment.)
Subject: General Tech | July 20, 2011 - 12:54 PM | Jeremy Hellstrom
Tagged: john carmack, gaming
In a recent interview John Carmack seemed quite annoyed by a question implying that the current generation of first person shooters are all carbon copies of each other. He picked one of the favourite targets of game critics, Call of Duty, citing the fact that if people were sick of the game and its general game play that it would not sell the way that it does. He also touched on the cinematic opportunities offered by 3rd person game play; when you watch a movie it is very rare for the director to choose a first person view as that limits their creative choices for effects and environments. Follow the link from Slashdot for more information.
"id Software co-founder John Carmack defended the creativity of first-person shooter games in a recent interview. The legendary programmer, who was a pioneer in the shooter genre with Doom and Quake, said he doesn't like hearing from developers that shooters aren't good because they're not reinventing the wheel. 'I am pretty down on people who take the sort of creative auteurs' perspective. It's like "Oh, we're not being creative." But we're creating value for people — that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for... you see some of the indie developers that really take a snooty attitude about this,' he lamented."
Here is some more Tech News from around the web:
- Contemporary Graphics Accelerators in F.E.A.R. 3 @ X-bit Labs
- Duke Nukem Forever - 3D and Gameplay PC Review @ eTeknix
- DiRT 3 PC Review @ eTeknix
- Free-to-play MMO Realm of the Mad God a maddening, retro take on Diablo @ Ars Technica
- F.E.A.R. 3 (PC) Review @ HardwareHeaven
- L.A. Noire - PC, Xbox 360, PS3 @ HEXUS
- Wot I Think: New Vegas: Old World Blues @ Rock, Paper, SHOTGUN
- Take Dictation: Tropico 4 Screenshot Gallery @ Rock, Paper, SHOTGUN
- DA2 Expand-O-Pack: Better, Tougher, Morer @ Rock, Paper, SHOTGUN
- StarFox 64 3D Nintendo 3DS Hands On Preview @ Tweaktown
Subject: General Tech, Shows and Expos | June 11, 2011 - 02:28 PM | Scott Michaud
Tagged: john carmack, id, E3
John Carmack was and is one of the biggest faces in videogame engine development since Wolfenstein 3D, Doom, and Quake. He was at E3 to promote his company, iD Software’s, RAGE: their nearest upcoming release. While he was there, PCGamer managed to corner him for a 22 minute interview ranging from RAGE; to the current and future state of PC gaming; to the perceptive effect of input latency and how framerate affects it.
Look at how stable the framerate is!
- Texture resolution and memory limitations on consoles
- Higher end PCs being approximately 10-fold higher performance than the consoles
- Sandy Bridge is finally barely good enough for integrated graphics to be viable GPUs for games
- DirectX and OpenGL APIs hold the PC back, looking forward to new movements to access GPU better
- His interest focuses on the toolset to let the artists do more with less effort
- PC Gaming is still viable but a minority
- Input latency is longer than people expect, sometimes up to 100ms and beyond
- The exciting yet not necessarily crucial nature of newer rendering technologies
John Carmack always has interesting interviews from his very down to Earth and blunt tone. If you have a free half hour and want to hear one of the best game programmers in the world talk about his trade, this is definitely an interview for you.
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