Some familiar scenery
If you thought that Intel was going to slow down on its iteration in the SFF (small form factor) system design, you were sadly mistaken. It was February when Intel first sent us a NUC based on Broadwell, an iterative upgrade over a couple of generations for this very small platform, 4" x 4", that showed proved to be interesting from a technology stand point but didn't shift expectations of the puck-sized PC business.
Today we are looking at yet another NUC, also using a Broadwell processor, though this time the CPU is running quite a bit faster, with Intel Iris 6100 graphics and a noticeably higher TDP. The Core i7-5557U is still a dual-core / HyperThreaded processor but it increases base and Turbo clocks by wide margins, offering as much as 35% better CPU performance and mainstream gaming performance boosts in the same range. This doesn't mean the NUC 5i7RYH will overtake your custom built desktop but it does make it a lot more palatable for everyday PC users.
Oh, and we have an NVMe PCI Express SSD inside this beast as well. (Waaaaaa??)
Subject: General Tech, Processors, Shows and Expos | January 5, 2015 - 10:00 AM | Scott Michaud
Tagged: iris graphics 6100, iris, Intel, hd graphics 6000, hd graphics 5500, ces 2015, CES, broadwell-u, Broadwell
When Intel launched Broadwell-Y in November, branded Core M by that point, they had a 4.5W processor that was just a little slower than a 15W Haswell Ultrabook CPU. This is quite a bit of power efficiency, although these numbers are maximum draw and might not be exactly proportional to average power under load.
At CES, Intel has launched Broadwell-U, which takes this efficiency and scales it up to 15W and 28W SKUs. The idea is that the extra thermal headroom will scale up for extra CPU and GPU performance. These are all BGA-attached components, which means that these processors need to be physically soldered to the motherboards -- they are destined for OEMs.
As an example of Broadwell-U's increased performance, the Core M 5Y70 has a base frequency of 1.1 GHz that can boost to 2.6 GHz; the top-end Broadwell-U has a base clock of 3.1 GHz and boosts to 3.4 GHz. From Core i3 up to Core i7, regardless of TDP, each of these processors are dual-core with HyperThreading (4 threads total). There is also a single Pentium and two Celeron SKUs, which are dual-core without HyperThreading (2 threads total).
Its GPU receives a large boost as well, particularly with the 28W SKUs receiving Iris Graphics 6100, although Iris Pro Graphics (6200 and 6300) do not yet make an appearance. If we had access to the number of execution units and we assumed the same instruction-per-clock count as Iris Graphics 5100, we would be able to calculate a theoretical FLOP figure, but that is information that we do not have. It would make sense if it were 48 execution units, twice Core M and consistent with the official die shot that Intel doesn't actually identify by product number. This would give it about 845 GFLOPs of performance, or about an OEM NVIDIA GeForce GTX 460 (the retail GTX 460 cards were about 4% faster than the OEM ones).
It is also within 2% of Haswell's Iris 5100 theoretical GFLOPs, albeit with a 15% drop in clock rate.
From a features standpoint, the GPU is a definite step-up. It has “Enhanced” hardware support for VP8, VP9, and h.265 (HEVC) video and 4K UltraHD output, wired or by Intel WiDi. Broadwell's iGPU was designed with DirectX 12 in mind and supports OpenCL 2.0 -- leaving NVIDIA behind in that regard, since AMD added that API in last month's Omega driver.
Intel is slightly behind in OpenGL support however, claiming 4.3 compatibility while AMD is at 4.4 and NVIDIA is at 4.5. This could mean that these GPUs do not (unless a future driver changes this) support “Efficient Multiple Object Binding”, “Sparse Texture Extension”, or “Direct State Access”. Then again, they could support these features as extensions or something, because it is OpenGL and extensions are its thing, but you know -- they're obviously missing some part of the spec, somewhere.
This leaves Broadwell-H and Broadwell-K, high performance BGA and socketed LGA respectively, to launch later in the year. These products will have significantly higher TDPs and stronger performance, at the expense of battery life (a non-issue for the desktop-bound -K parts) and heat.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Graphics Cards, Processors | September 30, 2014 - 03:33 AM | Scott Michaud
Tagged: iris, Intel, core m, broadwell-y, broadwell-u, Broadwell
Intel's upcoming 14nm product line, Broadwell, is expected to have six categories of increasing performance. Broadwell-Y, later branded Core M, is part of the soldered BGA family at expected TDPs of 3.5 to 4.5W. Above this is Broadwell-U, which are also BGA packages, and thus require soldering by the system builder. VR-Zone China has a list of seemingly every 15W SKU in that category. 28W TDP "U" products are expected to be available in the following quarter, but are not listed.
Image Credit: VR-Zone
As for those 15W parts though, there are seventeen (17!) of them, ranging from Celeron to Core i7. While each product is dual-core, the ones that are Core i3 and up have Hyper-Threading, increasing the parallelism to four tasks simultaneously. In terms of cache, Celerons and Pentiums will have 2MB, Core i7s will have 4MB, and everything in between will have 3MB. Otherwise, the products vary on the clock frequency they were binned (bin-sorted) at, and the integrated graphics that they contain.
Image Credit: VR-Zone
These integrated iGPUs range from "Intel HD Graphics" on the Celerons and Pentiums, to "Intel Iris Graphics 6100" on one Core i7, two Core i5s, and one Core i3. The rest pretty much alternate between Intel HD Graphics 5500 and Intel HD Graphics 6000. Maximum frequency of any given iGPU can vary within the same product, but only by about 100 MHz at the most. The exact spread is below.
- Intel HD Graphics: 300 MHz base clock, 800 MHz at load.
- Intel HD Graphics 5500: 300 MHz base clock, 850-950 MHz at load (depending on SKU).
- Intel HD Graphics 6000: 300 MHz base clock, 1000 MHz at load.
- Intel Iris Graphics 6100: 300 MHz base clock, 1000-1100 MHz at load (depending on SKU).
Unfortunately, without the number of shader units to go along with the core clock, we cannot derive a FLOP value yet. This is a very important metric for increasing resolution and shader complexity, and it would provide a relatively fair metric to compare the new parts against previous offerings for higher resolutions and quality settings, especialy in DirectX 12 I would assume.
Image Credit: VR-Zone
Probably the most interesting part to me is that "Intel HD Graphics" without a number meant GT1 with Haswell. Starting with Broadwell, it has been upgraded to GT2 (apparently). As we can see from even the 4.5W Core M processors, Intel is taking graphics seriously. It is unclear whether their intention is to respect gaming's influence on device purchases, or if they are believing that generalized GPU compute will be "a thing" very soon.
Subject: General Tech, Graphics Cards, Processors | September 6, 2014 - 05:25 PM | Scott Michaud
Tagged: iris pro, iris, intel hd graphics, Intel
I was originally intending to test this with benchmarks but, after a little while, I realized that Ivy Bridge was not supported. This graphics driver starts and ends with Haswell. While I cannot verify their claims, Intel advertises up to 30% more performance in some OpenCL tasks and a 10% increase in games like Batman: Arkham City and Sleeping Dogs. They even claim double performance out of League of Legends at 1366x768.
Intel is giving gamers a "free lunch".
The driver also tunes Conservative Morphological Anti-Aliasing (CMAA). They claim it looks better than MLAA and FXAA, "without performance impact" (their whitepaper from March showed a ~1-to-1.5 millisecond cost on Intel HD 5000). Intel recommends disabling it after exiting games to prevent it from blurring other applications, and they automatically disable it in Windows, Internet Explorer, Chrome, Firefox, and Windows 8.1 Photo.
Adaptive Rendering Control was also added in this driver. This limits redrawing identical frames by comparing the ones it does draw with previously drawn ones, and adjusts the frame rate accordingly. This is most useful for games like Angry Birds, Minesweeper, and Bejeweled LIVE. It is disabled when not on battery power, or when the driver is set to "Maximum Performance".
Subject: General Tech, Graphics Cards, Mobile | May 22, 2014 - 04:58 PM | Scott Michaud
Tagged: tegra k1, nvidia, iris pro, iris, Intel, hd 4000
The Chinese tech site, Evolife, acquired a few benchmarks for the Tegra K1. We do not know exactly where they got the system from, but we know that it has 4GB of RAM and 12 GB of storage. Of course, this is the version with four ARM Cortex-A15 cores (not the upcoming, 64-bit version based on Project Denver). On 3DMark Ice Storm Unlimited, it was capable of 25737 points, full system.
Image Credit: Evolife.cn
You might remember that our tests with an Intel Core i5-3317U (Ivy Bridge), back in September, achieved a score of 25630 on 3DMark Ice Storm. Of course, that was using the built-in Intel HD 4000 graphics, not a discrete solution, but it still kept up for gaming. This makes sense, though. Intel HD 4000 (GT2) graphics has a theoretical performance of 332.8 GFLOPs, while the Tegra K1 is rated at 364.8 GFLOPs. Earlier, we said that its theoretical performance is roughly on par with the GeForce 9600 GT, although the Tegra K1 supports newer APIs.
Of course, Intel has released better solutions with Haswell. Benchmarks show that Iris Pro is able to play Battlefield 4 on High settings, at 720p, with about 30FPS. The HD 4000 only gets about 12 FPS with the same configuration (and ~30 FPS on Low). This is not to compare Intel to NVIDIA's mobile part, but rather compare Tegra K1 to modern, mainstream laptops and desktops. It is getting fairly close, especially with the first wave of K1 tablets entering at the mid-$200 USD MSRP in China.
As a final note...
There was a time where Tim Sweeney, CEO of Epic Games, said that the difference between high-end and low-end PCs "is something like 100x". Scaling a single game between the two performance tiers would be next-to impossible. He noted that ten years earlier, that factor was more "10x".
Now, an original GeForce Titan is about 12x faster than the Tegra K1 and they support the same feature set. In other words, it is easier to develop a game for the PC and high-end tablet than it was to develop an PC game for high-end and low-end machines, back in 2008. PC Gaming is, once again, getting healthier.
Subject: General Tech, Graphics Cards | December 31, 2013 - 05:46 PM | Scott Michaud
Tagged: linux, iris pro, iris, Intel, haswell
'Tis the season to be sharing and giving (unless you are Disney).
According to Phoronix, Intel has shipped (heh heh heh, "boatload") over 5,000 pages of documentation and technical specs for their Haswell iGPUs including the HD, Iris, and Iris Pro product lines. The intricacies of the 3D engine, GPGPU computation, and video acceleration are laid bare for the open source community. Video acceleration is something that is oft omit from the manuals of other companies.
Phoronix believes that Intel is, and has been, the best GPU vendor for open-source drivers. AMD obviously supports their open-source community but Intel edges them out on speed. The Radeon HD 7000 series is just beginning to mature, according to their metric, and Hawaii is far behind that. For NVIDIA, the Nouveau driver is still developed primarily by reverse-engineering. That said, documentation was released a few months ago.
Of course all of these comparisons are only considering the open-source drivers.
NVIDIA prides itself on their proprietary driver offering and AMD pretty much offers both up for the user to chose between. Phoronix claims that Intel employs over two-dozen open-source Linux graphics developers but, of course, that is their only graphics driver for Linux. That is not a bad thing, of course, because a launch open-source GPU driver is really identical to what they would launch for a proprietary driver just without slapping the wrists of anyone who tries to tweak it. It does make sense for Intel, however, because community support will certainly do nothing but help their adoption.
If you would like to check out the documentation, it is available at Intel's 01.org.
Subject: General Tech | October 22, 2013 - 03:53 PM | Ken Addison
Tagged: xeon e5, macbook pro retina, macbook pro, Mac Pro, iris pro, iris, haswell, gt3e, firepro d500, firepro d300, crystalwell, apple
During their annual event today at the Yerba Buena Center for the Arts in San Francisco, Apple announced updates to their Mac lineups. After updating the MacBook Air with Haswell processors and teasing the new Mac Pro in June during WWDC, the rest of their offerings have seemed a little outdated.
Today, Apple started with a recap of the upgrades they have included in the next OS X release, Mavericks. Things like improved multi monitor support, and even more technical features like OpenCL support for integrated graphics and RAM compression were all talked about.
Perhaps the biggest news about OS X Mavericks is that it will be a free release to all users on 10.6 (Snow Leopard), 10.7 (Lion), or 10.8 (Mountain Lion), as long as their hardware is compatible. Mavericks is available today through the Mac App store.
Subject: General Tech | May 9, 2013 - 11:30 AM | Ken Addison
Tagged: Volcanic Islands, ssd, silvermont, Seagate, podcast, pcper, iris pro, iris, Intel, haswell, gamer memory, amd
PC Perspective Podcast #250 - 05/09/2013
Join us this week as we discuss Haswell Iris Graphics, Intel Silvermont, AMD HD 9000 Series Rumors and more!
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The Intel HD Graphics are joined by Iris
Intel gets a bad wrap on the graphics front. Much of it is warranted but a lot of it is really just poor marketing about the technologies and features they implement and improve on. When AMD or NVIDIA update a driver or fix a bug or bring a new gaming feature to the table, they are sure that every single PC hardware based website knows about and thus, that as many PC gamers as possible know about it. The same cannot be said about Intel though - they are much more understated when it comes to trumpeting their own horn. Maybe that's because they are afraid of being called out on some aspects or that they have a little bit of performance envy compared to the discrete options on the market.
Today might be the start of something new from the company though - a bigger focus on the graphics technology in Intel processors. More than a month before the official unveiling of the Haswell processors publicly, Intel is opening up about SOME of the changes coming to the Haswell-based graphics products.
We first learned about the changes to Intel's Haswell graphics architecture way back in September of 2012 at the Intel Developer Forum. It was revealed then that the GT3 design would essentially double theoretical output over the currently existing GT2 design found in Ivy Bridge. GT2 will continue to exist (though slightly updated) on Haswell and only some versions of Haswell will actually see updates to the higher-performing GT3 options.
In 2009 Intel announced a drive to increase graphics performance generation to generation at an exceptional level. Not long after they released the Sandy Bridge CPU and the most significant performance increase in processor graphics ever. Ivy Bridge followed after with a nice increase in graphics capability but not nearly as dramatic as the SNB jump. Now, according to this graphic, the graphics capability of Haswell will be as much as 75x better than the chipset-based graphics from 2006. The real question is what variants of Haswell will have that performance level...
I should note right away that even though we are showing you general performance data on graphics, we still don't have all the details on what SKUs will have what features on the mobile and desktop lineups. Intel appears to be trying to give us as much information as possible without really giving us any information.