Subject: General Tech, Graphics Cards | February 20, 2013 - 12:49 PM | Jeremy Hellstrom
Tagged: lucid, virtu MVP, virtu, hyperformance
As promised at CES, Lucidlogix has released their Virtu MVP 2.0 for purchase to anyone who wants to buy it. Their GPU Virtualization software for SandyBridge and IvyBridge based systems with a discrete card allows you to jump back a forth between the embedded GPU on your processor and the graphics card without needing to move monitor cables or reboot. That allows you to save your laptops battery life when the discrete GPU is not needed but to instantly enable it the second you fire up a compatible game, the list of which has grown since the release of their original Virtu MVP. They have also improved their Virtual VSync and Hyperformance features which we reviewed last summer on an Origin laptop.
The move to selling the product directly to consumers is beneficial as previously you could only get the software and updates from the manufacturer of your motherboard or your laptop. As anyone who has dealt with the infrequency graphics driver updates from manufacturers is well aware, the updates are few and far between. It is much better to be able to acquire the software from the vendor who creates it in the first place. Head over to Lucidlogix to read more and perhaps buy one of the three versions available.
"The optimal system specifications Virtu MVP 2.0 include an Intel® Core™ i5 (Sandy Bridge) on an Intel Sandy Bridge or Ivy Bridge motherboard with an NVIDIA® Geforce 460GTX or similar or better AIB and 2GB or more memory running Windows® 7 or Windows 8 in either 32-bit or 64-bit modes.
With special launch prices, Virtu MVP 2.0 is now available in three models: Basic with GPU virtualization for $34.99 (USD), Standard with Virtual Vsync for $44.99 and Pro with Hyperformance and Virtual Vsync for $54.99."
Here is some more Tech News from around the web:
- Tilera etches '*ss-kicking' 72-core system-on-chip for network gear @ The Register
- Samsung develops a programmable mobile GPU @ The Inquirer
- Canon PIxma MG6320 Review @ TechReviewSource
Subject: Mobile | October 19, 2012 - 04:01 PM | Jeremy Hellstrom
Tagged: origin, EON11-S, lucid, virtu MVP, virtual vsync, hyperformance
As we read about in Matt's review of the Origin EON11-S the new Lucid Virtu MVP technology can really help a moderately powered laptop perform above its class when gaming. The two technologies, Virtual Vsync and the poorly named Hyperformace both work to give a much better gaming experience than you might expect from a Core i7-3616QM paired with an NVIDIA GT 650M 2GB. On the other hand because of the nature of the technology it makes properly measuring performance quite difficult. The Tech Report were up to the challenge of testing games that support both Virtu MVP technologies as well as games which do not support Virtual Vsync. They found that older games received a better performance boost, with many newer games suffering a variety of problems when Hyperformance is enabled. As you can always turn off these features, they were quite impressed with the Origin ultrabook and see only benefits from having a system with Lucid's Virtu MVP.
"Origin's Eon laptops are the first to offer Lucid's Virtu MVP Mobile virtualization scheme. We've taken the 11.6" representative of that lineup for a spin to gauge the technology's benefits in a mobile context."
Here are some more Mobile articles from around the web:
- Toshiba Satellite U845W Ultrabook Review: Going Wide at 21:9 @ AnandTech
- AVADirect Clevo P170EM Part 2: GTX 680M Grudge Match @ AnandTech
- ASUS ZENBOOK PRIME UX31A Ultrabook Review @ Legit Reviews
- Toshiba Satellite U845: Ultrabooks Go Mainstream @ AnandTech
- Alienware M18x R2 Review @ TechReviewSource
- ULTRA eXo Bluetooth Mini Keyboard with Touchpad @ CoD
- Packard Bell Dot S @ XSReviews
- Samsung Galaxy Note II: Bigger, faster, better @ Hardware.info
- Sony PRS-T2 e-reader @ Hardware.info
- Samsung Galaxy Tab 2 7.0 @ The Inquirer
- Samsung Galaxy Note 10.1 Tablet Review - A Hit And A Miss @ SSD Review
- Blackberry 10 hands-on @ The Inqurier
- Apple iPhone 5 @ Hardware.info
- Sony Xperia Tablet S @ Hardware.info
- Apple iPod Nano (2012) Review @ TechReviewSource
- The iPhone 5 Review @ AnandTech
- Alcatel One Touch 991D @ Hardware.info
- Motorola Droid RAZR HD (Verizon Wireless) Review @ TechReviewSource
Subject: General Tech | September 22, 2011 - 02:18 PM | Jeremy Hellstrom
Tagged: hyperformance, lucid
The Tech Report sat down with Offir Remez from Lucid to talk about their horribly named new product, HyperFormance. Don't dismiss the actual technology because of the name however, instead think of it as Smarter V-Sync for your games. This is intended to help with the tearing that can be present as frames are dropped by the video card trying to match the 60Hz refresh rate of an LCD monitor. This is rather important when you consider the attention reviewers are now paying to those tears and dropped frames as a better way of measuring the in game performance of various GPUs. Read on to learn about HyperFormance as well as Lucid's other recent products.
"Lucid's new 'HyperFormance' tech may have an unfortunate name, but it still has the potential to change the way we think about GPU performance by delivering a vastly improved gaming experience through a single intelligent software algorithm."
Here is some more Tech News from around the web:
- Samsung has started mass production of 20nm DDR3 @ SemiAccurate
- Modifying DD-WRT’s protected GUI @ Hack a Day
- Adobe rushes out emergency fix for critical bug in Flash @ The Register
- The Web's rapid release cycle—and how IT departments can tame it @ Ars Technica
- Canon EOS 600D Review @ t-break
- Sony Bravia KDL-55NX720 Review @ TechReviewSource
- Win a Sapphire HD6870 Dual Fan Overclock Edition @ kitguru
- Real World Labs And Plextor Joint Contest
Subject: General Tech, Graphics Cards, Motherboards | September 14, 2011 - 02:12 AM | Ryan Shrout
Tagged: virtu, mvp, lucid, idf 2011, idf, hyperformance, hydra
Lucid has a history of introducing new software and hardware technologies that have the potential to dramatically affect the PC gaming environment. The first product was Hydra shown in 2008 and promised the ability to use multiple GPUs from different generations and even different vendors on the same rendering task. Next up was Lucid Virtu, a software solution that allowed Sandy Bridge processor customers to take advantage of the integrated graphics features while also using a discrete graphics card. Lucid added support for AMD platforms later on and also showcased Virtual Vsync earlier this year in an attempt to improve user gaming experiences.
That is a nice history lesson, but what is Lucid discussing this time around? The technology is called "HyperFormance" (yes, like "High-Performance") and is included in a new version of the Virtu software called Virtu MVP. I'll let the Lucid press release describe the goals of the technology:
HyperFormance, found in the new model Virtu Universal MVP, boosts gaming responsiveness performance by intelligently reducing redundant rendering tasks in the flow between the CPU, GPU and the display. 3D games put the greatest demands on both the CPU and GPU. And as the race for higher performance on the PC and now in notebooks never ends, both CPUs and GPUs keep gaining performance.
First, a warning. This software might seem simple but the task it tries to accomplish is very complex and I have not had enough time to really dive into it too deeply. Expect an updated and more invasive evaluation soon. There are a couple of key phrases to pay attention to though including the idea of boosting "gaming responsiveness performance" by removing "redundant rendering tasks". The idea of boosting responsiveness pertains to how the game FEELS to the gamer and should be evident with things like mouse movement responsiveness and the stability of the on-screen image (lack of tearing). Lucid's new software technology attempts to improve the speed at which a game responds to your actions not by increasing the frame rate but rather by decreasing the amount of time between your mouse movement (or keyboard input, etc) and what appears on the screen as a result of that action.
How they do that is actually very complex and revolves around the Lucid software's ability to detect rendering tasks by intercepting calls between the game engine and DirectX, not around dropping or removing whole frames. Because Lucid Virtu can detect individual tasks it can attempt to prioritize and learn which are being repeated or mostly repeated from the previous frames and tell GPU to not render that data. This gives the GPU a "near zero" render time on that current frame and pushes the next frame through the system, to the frame buffer and out to the screen sooner.
To think of it another way, imagine a monitor running at 60 Hz but playing a game at 120 FPS or so. With Vsync turned off, at any given time you might have two to four or more frames being rendered and shown on the screen. The amount of each frame displayed will differ based on the frame rate and the result is usually an image some amount of visual tearing; you might have to top 35% of the screen as Frame1, the middle 10% of the screen as Frame2 and the bottom 55% as Frame3. The HyperFormance software then decides if the frame that is going to take up 10% of the screen, Frame2, has redundant tasks and if it can be mostly removed from the rendering pipeline. To replace it, the Lucid engine just uses 65% of Frame3.
The result is an output that is more "up to date" with your movements and what is going on in the game engine and in "game time". Like I said, it is a very complex task but one that I personally find very interesting and am looking forward to spending more time visualizing and explaining to readers.
Interestingly, this first implementation of HyperFormance does require the use of a multi-GPU system: the integrated GPU on Sandy Bridge or Llano along with the discrete card. Lucid is working on a version that can do the same thing on a single GPU but that application is further out.
Frame rate without HyperFormance
There is a side effect though that I feel could hurt Lucid: the effective frame rate of the games with HyperFormance enabled are much higher than without the software running. Of course, the GPU isn't actually rendering more data and graphics than it did before; instead, because HyperFormance is looking for frames to report at near zero frame times, benchmarking applications and the games themselves *think* the game is running much faster than it is. This is a drawback to the current way games are tested. Many gamers might at first be fooled into thinking their game is running at higher frame rates - it isn't - and some might see the result as Lucid attempting to cheat - it isn't that either. It is just a result of the process that Lucid is trying to get to work for gamers' benefits.
Frame rate with HyperFormance
Instead, Lucid is attempting to showcase the frame rate "increase" as a responsiveness increase or some kind of metric that indicates how much faster and reactive to the user the game actually feels. It might be a start, but claiming to have 200% responsiveness likely isn't true and instead I think they need to spend some time with serious gamers and have them find a way to quantify the added benefits that the HyperFormance application offers, if any.
There is a LOT more to say about this application and what it means to PC gaming but for now, that is where we'll leave it. Expect more in the coming weeks!