Subject: General Tech, Shows and Expos | March 14, 2015 - 07:30 AM | Scott Michaud
Tagged: vive vr, vive, valve, re vive, Portal 2, Portal, mwc 15, MWC, htc, gdc 15, GDC
At the recent Game Developer Conference and Mobile World Congress events, Valve had a demo for HTC's Vive VR system that was based in the Portal universe. The headset is combined with two controllers, one for each hand, which sound like a cross between Valve's Steam Controller and the Razer Hydra.
When HTC briefed journalists about the technology, they brought a few examples for use with their prototype. C|Net described three: a little demo where you could paint with the controllers in a virtual space, an aquarium where you stand on a sunken pirate ship and can look at a gigantic blue whale float overhead, and a Portal-based demo that is embedded above. I also found “The Gallery” demo online, but I am not sure where it was presented (if anywhere).
Beyond VR, the Source 2 engine, which powers the Portal experience, looks good. The devices looked very intricate and full of detail. Granted, it is a lot easier to control performance when you are dealing with tight corridors or isolated rooms. The lighting also seems spot on, although it is hard to tell whether this capability is dynamic or precomputed.
The HTC Vive developer kit is coming soon, before a consumer launch in the Autumn.
Subject: General Tech | March 5, 2015 - 03:22 PM | Ken Addison
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti
Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!
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Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison
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As GDC progresses here in San Francisco, AMD took the wraps off of a new SDK for game developers to use to improve experiences with virtual reality (VR) headsets. Called LiquidVR, the goal is provide a smooth and stutter free VR experience that is universal across all headset hardware and to keep the wearer, be it a gamer or professional user, immersed.
AMD's CTO of Graphics, Raja Koduri spoke with us about the three primary tenets of the LiquidVR initiative. The 'three Cs' as it is being called are Comfort, Compatibility and Compelling Content. Ignoring the fact that we have four C's in that phrase, the premise is straight forward. Comfortable use of VR means there is little to no issues with neusea and that can be fixed with ultra-low latency between motion (of your head) and photons (hitting your eyes). For compatibility, AMD would like to assure that all VR headsets are treated equally and all provide the best experience. Oculus, HTC and others should operate in a simple, plug-and-play style. Finally, the content story is easy to grasp with a focus on solid games and software to utilize VR but AMD also wants to ensure that the rendering is scalable across different hardware and multiple GPUs.
To address these tenets AMD has built four technologies into LiquidVR: late data latching, asynchronous shaders, affinity multi-GPU, and direct-to-display.
The idea behind late data latching is to get the absolute most recent raw data from the VR engine to the users eyes. This means that rather than asking for the head position of a gamer at the beginning of a render job, LiquidVR will allow the game to ask for it at the end of the rendering pipeline, which might seem counter-intuitive. Late latch means the users head movement is tracked until the end of the frame render rather until just the beginning, saving potentially 5-10ms of delay.
Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 05:16 PM | Scott Michaud
Tagged: MWC, mwc 15, GDC, gdc 15, htc, valve, vive, vive vr, Oculus
Mobile World Congress (MWC) and Game Developers Conference (GDC) severely overlap this year, and not just in dates apparently. HTC just announced the Vive VR headset at MWC, which was developed alongside Valve. The developer edition will contain two 1200x1080 displays with a 90Hz refresh rate, and it will launch this spring. The consumer edition will launch this holiday. They made sure to underline 2015, so you know they're serious. Want more information? Well that will be for Valve to discuss at GDC.
The confusing part: why is this not partnered with Oculus? When Michael Abrash left Valve to go there, I assumed that it was Valve shedding its research to Facebook's subsidiary and letting them take the hit. Now, honestly, it seems like Facebook just poached Abrash, Valve said “oh well”, and the two companies kept to their respective research. Who knows? Maybe that is not the case. We might find out more at GDC, but you would expect that Oculus would be mentioned if they had any involvement at all.
Valve will host an event on the second official day of GDC, March 3rd at 3pm. In other words, Valve will make an announcement on 3/3 @ 3. Could it involve Left 4 Dead 3? Portal 3? Will they pull a Crytek and name their engine Source 3? Are they just trolling absolutely everyone? Will it have something to do with NVIDIA's March 3rd announcement? Do you honestly think I have any non-speculative information about this? No. No I don't. There, I answered one of those questions.
Subject: General Tech, Mobile | July 6, 2013 - 04:13 AM | Tim Verry
Tagged: htc, financial results, Android
Taiwanese smartphone manufacturer HTC has released financial results for its Q2 2013. All things considered, HTC had a good quarter, but it is still far from reaching the performance of the prior year.
HTC had quarterly revenue of approximately $2.35 billion (NT $70.7 billion), net income of $41.5 million (NT $1.25 billion), and Earnings Per Share (EPS) of $0.05 (NT $1.50).
The previous quarter (Q1'13) saw HTC achieve revenue of $1.42 billion (NT $42.8 billion), net profit of $2.82 million (NT $85 million), and EPS of $.003 (NT $0.10). The company's HTC One smartphone is likely a contributor to the improved performance QoQ.
Year over Year (YoY), HTC is still down quite a bit. In Q2 of 2012, HTC had revenue of $3.02 billion (NT $91.04 billion), net profit of $245.6 million (NT $7.4 billion), and EPS of $0.30 (NT $8.90). The following chart shows the figures in USD in a handy table.
|Q2 2013||Q1 2013||Q2 2012|
|Revenue||$2.35 Billion||$1.42 Billion||$3.02 Billion|
|Net Income||$41.5 Million||$2.82 Million||$245.6 Million|
|Earnings Per Share||$0.05||$0.003||$0.30|
YoY, HTC's Q2 revenue is down about 22% while net profit and EPS are both down about 83% respectively. The recent financial report is not all bad news, however. HTC is recovering from its fall and saw a positive increase over the first quarter of 2013 with 65.5% higher quarterly revenue. Profit and EPS also saw a massive jump over the previous quarter. The HTC announcement did not include and outlook for investors, but the company is refocusing on quality hardware and had a positive quarter.
Subject: Mobile | September 20, 2012 - 08:23 PM | Tim Verry
Tagged: wp8, windows phone 8x, windows phone 8s, windows phone 8, snapdragon s4, microsoft, htc
Not content to let Samsung and Nokia have all the fun with Windows Phone 8, smartphone company HTC has announced two new WP8 devices. The results of a partnership with Microsoft, HTC will be releasing the Windows Phone 8X and Windows Phone 8S shortly following the official unveiling of the Windows Phone 8 operating system in October.
The HTC Windows Phone 8X will be the company’s flagship WP8 smartphone. On the outside, the HTC phone features a 4.2” Super LCD 2 display with a resolution of 1280x720 pixels (341 PPI). The smartphones will come in yellow, red, black, and blue colors. The front of the device is flat with a ring of color (of your choice) while the back and edges are rounded. No specific dimensions were given, but the smartphone weighs 130 grams. Cameras include a 2.1 MP front-facing camera for video calling that is capable of recording 1080p video as well as an 8 MP rear camera.
Internal specifications include a 1.5GHz dual core SnapDragon S4 SoC, 1GB of RAM, 16GB of internal storage, and an 1800 mAh battery. Wi-Fi and NFC radios are also present, but the Windows Phone 8X does not appear to support US LTE networks similar to the Samsung ATIV S. On the audio side of things, HTC is touting Beats Audio functionality and an internal amplifier that will allow users to attach larger headphones to the HTC 8X.
The 8X is not the only Windows Phone 8 smartphone that HTC is releasing. Positioned as a budget WP8 option is the HTC Windows Phone 8S. This device goes for a two-tone approach by placing a strip of color along the bottom of the front that extends to fill the entire back. The area around the display is black, and the available colors include white, yellow, red, and blue. It weighs in at 113 grams, which makes it the lightest WP8 smartphone announced so far.
The front of the device features a 4” Super LCD with resolution of 800x480 (233 PPI), and a row of capacitive buttons. There is no front-facing camera on this smartphone, but it does have a mircoSD card slot (unlike the 8X).
Internal specifications include a dual core SnapDragon S4 SoC running at 1GHz, 512MB of RAM, 4GB of internal storage, and a 1700 mAh battery. The HTC 8S does feature a 5MP rear camera that is capable of recording 720p video. Radios include Wi-Fi and at least 3G. It does not appear to support LTE networks. There is also no NFC support.
WPCentral got hands-on time with the 8S.
The HTC 8S also has support for Beats audio, and HTC is including a Beats Audio application that will allow users to adjust audio output settings.
HTC has not announced any specific pricing, but both models should be available for purchase in November. The HTC 8X smartphone will be supported on AT&T, T-Mobile, and Verizon in the US. In Canada, Bell and Rogers will support the 8X, and in Europe it will be carried by Orange, O2, Telefonica, MTS, Three UK, T-Mobile, and Vodafone. Unfortunately, there is no word on which cellular networks will carry the HTC 8S. At least in the US, AT&T and T-Mobile seem like good bets.
Comparison of Upcoming Windows Phone 8 Devices
Some details are not official yet (LTE support), or unknown.
The 8X and 8S are smaller than the Windows Phone 8 devices from Nokia and Samsung, and it will be interesting to see which design direction customers prefer. I would expect both of the HTC smartphones to be priced comptetively under the Nokia Lumia 920 and 820 based on the specifications to try and lure potential customers in with a lower price tag and similar feature set. As far as raw specs go, the Lumia series seems to have the upper hand, but if HTC prices these right it could be a popular and 'good enough' alternative.
You can find more photos of the 8X over at WPCentral. The video below shows off both the HTC 8X and 8S and the design concepts behind them.
Subject: Mobile | February 26, 2012 - 04:35 PM | Tim Verry
Tagged: tegra 3, smartphone, quad core, nvidia, MWC 12, htc, Android
Earlier rumors suggested that the LG Optimus 4X HD would be the first quad core Tegra 3 powered smartphone; however, HTC and NVIDIA made an announcement today that shows that LG is not the only company showing off a Tegra 3 smartphone at Mobile World Congress 2012!
NVIDIA announced in a press release today that their Tegra 3 mobile SoC would be powering the new HTC One X smartphone which is to be shown off at MWC 2012. According to HTC, the phone features 1 GB of RAM and 16 GB of on-board storage to power the Android 4.0 Ice Cream Sandwich (ICS) mobile OS on a 4.7" display with 1280x720 resolution. It further includes an 8 MP (megapixel) rear camera capable of 1080p video with stereo sound, a VGA resolution front camera for video conferencing and claimed 720p video, 802.11 b/g/n Wi-Fi, support for LTE 4G networks, and a 1,800 mAh battery.
Kouji Kodera, Chief Product Officer at HTC stated that "the HTC One X with Tegra 3 provides an experience that consumers will absolutely love." The HTC One X is the first smartphone that HTC and NVIDIA have worked together on.
The mobile market is advancing rather quickly, and Mobile World Congress 2012 is only just getting started! Stay tuned to PC Perspective for more MWC 2012 announcements!
For the full press release, hit the read more link:
Subject: General Tech, Mobile, Shows and Expos | February 17, 2012 - 06:33 PM | Scott Michaud
Tagged: tegra 3, MWC, htc
Mobile World Congress (MWC) is approaching and you should expect our coverage of the event from a hardware perspective. The actual event occurs from February 27th through March 1st although, like most events, we expect that the news coverage will begin a couple of days before that time. Rumors about what will appear at the show are already surfacing and include a few leaks about upcoming HTC releases.
Probably there's a very simple answer to it... still curious though.
(Update: As pointed out in the comments, one of the phones actually IS Tegra 3 powered. I read it as including some other processor... and somehow I only found the LG X3 when looking for Tegra 3 powered phones.)
TechCrunch rounded up details from a few sources about several phones from HTC that are expected at MWC. Ice Cream Sandwich appears to be the common thread amongst each of the leaks. Of particular note, HTC appears to be demonstrating a 10.1” tablet running an NVIDIA Tegra 3 processor. Their phones, on the other hand, do not. (Update: Yeah they do, my mistake.)
Unlike (Update: Actually, like) HTC, LG is expected to reveal a Tegra-3 powered phone, the LG X3, at Mobile World Congress -- so Tegra 3 phones are not nonexistent -- just seemingly a scarce commodity. It would be interesting to know why NVIDIA’s Tegra 3 technology appears, at least from my standpoint, so common on tablets yet so scarce on phones.
Be sure to keep checking back for our coverage of the event and all of your other hardware needs.
Subject: General Tech, Mobile | September 24, 2011 - 04:08 AM | Scott Michaud
Tagged: VIA, Patent, htc, apple
Do not let the title deceive you: we probably also find Apple and Patent Infringement stories as boring as you do; this case on the other hand makes it through our tightly meshed sift and into our news feed. VIA is best known for chipsets and specialty x86 processors. VIA’s influence was recently felt through the introduction of the netbook craze as a result of their VIA Nano CPU line which lead to the rise of the Intel Atom processor line. Recently VIA decided that they would set their sights on Apple and sue them over three patents. This is one of those cases where the what is not nearly as funny as the alleged why.
Did Apple take a bite out of VIA’s forbidden fruit?
(Image from Wikipedia, modified)
If it seems to you that VIA is suing Apple over seemingly no reason then you probably are correct. There does not appear to be any public reason for VIA to go after Apple. HTC on the other hand has many reasons to sue, technically counter-sue, Apple. For those wondering where HTC came from in this discussion: the chairperson for HTC is the wife of the CEO of VIA Technologies. It very much seems like the whole reason for the VIA lawsuit is to protect his wife's company in their own lawsuits. If these patent lawsuits continue on their current trajectory then we might just be forced to sit every company down and settle like we did with similar issues back in the 90’s: Springer.
Did Apple bite off more than they could chew? (Registration not required for comments)
Subject: Processors, Chipsets, Mobile | July 6, 2011 - 04:09 PM | Tim Verry
Tagged: WTI, VIA, S3 Graphics, htc
Low power x86 processor maker VIA Technologies today announced that it is selling off the entirety of its stake in S3 Graphics to popular phone manufacturer HTC. Having acquired S3 Graphics in 2001, the company planned to integrate graphics capabilities into its processors and chipsets. In 2005 S3 graphics became under capitalized and VIA brought in WTI a private investment company to fun operations and R&D initiatives. Cher Wang, the chairman of VIA is a “significant shareholder.”
Under the agreement, all of VIA’s shares in S3 Graphics are worth $300 million. VIA will receive $147 million while WTI will receive $153 million. Of the $147 million, VIA will recognize a capital gain of $37 million and a paid-in-capital of $115 million.
The Senior Vice President and Board Director of VIA, Tzu-mu Lin, stated that “The Transaction would allow VIA to monetize a portion of its rich IP portfolio, yet retain its graphics capabilities to support the development and sale of its processors and chipsets.” The transaction is subject to approvals from the board directors of VIA, WTI, and HTC and is expected to close before the end of the year.
HTC seems to be interested in acquiring graphics IP, which begs the question whether the phone manufacturer is planning to design its own ARM S3 graphics chips for its future phones. What do you think of the deal?