CES 2016: NVIDIA talks SHIELD Updates and VR-Ready Systems

Subject: Graphics Cards, Shows and Expos | January 5, 2016 - 09:39 PM |
Tagged: vr ready, VR, virtual reality, video, Oculus, nvidia, htc, geforce, CES 2016, CES

Other than the in-depth discussion from NVIDIA on the Drive PX 2 and its push into autonomous driving, NVIDIA didn't have much other news to report. We stopped by the suite and got a few updates on SHIELD and the company's VR Ready program to certify systems that meet minimum recommended specifications for a solid VR experience.

For the SHIELD,  NVIDIA is bringing Android 6.0 Marshmallow to the device, with new features like shared storage and the ability to customize the home screen of the Android TV interface. Nothing earth shattering and all of it is part of the 6.0 rollout. 

The VR Ready program from NVIDIA will validate notebooks, systems and graphics cards that have the amount of horsepower to meet the minimum performance levels for a good VR experience. At this point, the specs essentially match up with what Oculus has put forth: a GTX 970 or better on the desktop and a GTX 980 (full, not 980M) on mobile. 

Other than that, Ken and I took in some of the more recent VR demos including Epic's Bullet Train on the final Oculus Rift and Google's Tilt Brush on the latest iteration of the HTC Vive. Those were both incredibly impressive though the Everest demo that simulates a portion of the mountain climb was the one that really made me feel like I was somewhere else.

Check out the video above for more impressions!

Coverage of CES 2016 is brought to you by Logitech!

PC Perspective's CES 2016 coverage is sponsored by Logitech.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: NVIDIA

FCC Approves the Vive VR "Base station"

Subject: General Tech | December 31, 2015 - 03:00 PM |
Tagged: htc, valve, vive, vive vr

This bit of news is a little more pleasant for Valve. According to Engadget, the HTC Vive has passed FCC approval. HTC recently announced that the product would launch in April, slipping from its original launch date, Holiday 2015, by a few months. This was due to a “very, very big technological breakthrough” that was in no way elaborated on.

valve-2015-htc-vive-fcclaser.png

The linked FCC report calls the device the “HTC Base station.” This likely refers to the Lighthouse laser tracking system that are monitored by light sensors on the headset and controllers. The public notice includes the FCC warning label, which mentions that the device is a Class 1 laser system. There are five classifications of lasers, from Class 1 through Class 4 (with Class 3 split into Class 3a and Class 3b). Class 1 means that the laser is completely incapable of producing harmful radiation. Class 4 can cause fires. Since HTC's device is Class 1, this means that either the laser's intensity is too low to cause damage, even with sustained viewing, or the laser never produces a harmful amount of radiation in a way that could be viewed under normal operation. For instance, a laser printer is a “Class 1” laser, because everything occurs within the device. Laser pointers, on the other hand, are typically Class 2.

This raises an interesting question about how the lasers are used. They are clearly emitted into open space, because the sensors are on the visor. This suggests that the lasers are either very low power, or the beam is manipulated in such a way that it cannot be pointed into someone's eye for a meaningful amount of time. How? No idea.

HTC and Valve are expected to fully unveil the product at CES. PC Perspective will be at the event, and we'll probably have more information at that time.

Source: Engadget

Podcast #380 - Microsoft's Surface Devices, the ASUS X99-E WS. HTC Vive and more!

Subject: General Tech | December 23, 2015 - 11:23 PM |
Tagged: podcast, video, asus, X99-E WS, microsoft, surface pro 4, surface book, htc, vive, ECS, LIVA, vulkan, dx12, Mantle, nvidia, shield tablet k1

PC Perspective Podcast #380 - 12/24/2015

Join us this week as we discuss Microsoft's Surface Devices, the ASUS X99-E WS. HTC Vive and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

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Hosts: Ryan Shrout, Allyn Malventano, Morry Tietelman, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

HTC Vive Headset and Controllers Allegedly Leaked

Subject: General Tech | December 18, 2015 - 04:26 PM |
Tagged: valve, htc, vive, vive vr

A grain of salt is needed for this one. Users on Reddit claim to have found a pair of renders, one of the headset and one of the controllers, for the HTC Vive VR system. They also have a screenshot of the page, although the first words you see are “This Is Real,” which are the most sketchy, ironic, and unfortunate words to be greeted with in a product leak.

valve-2015-htc-vive-allegedheadset.jpg

The current HTC Vive prototype looks like a rough version of this. There are some significant differences, though. My major concern is at the front of the headset. You can clearly see a front-facing camera as well as two nubs below it, one to the bottom-left, and one to the bottom-right. If those two nubs are also cameras, then that makes a bit more sense.

valve-2015-htc-vive-allegedcontroller.jpg

If those two nubs are not cameras, then Valve would have downgraded from a two-camera system, in the original prototype, to a single camera. Valve has already claimed that the Vive will have front-facing cameras, plural, to track objects (like pets) for safety reasons. I can see them adding an extra camera, but I doubt that they would use just a single one. Two cameras allow more accurate depth tracking at low distances, which is when you risk... interacting... with the user. That sounds unlikely.

If it's three cameras? That makes sense.

valve-2015-htc-vive-kyle-orland-ars.jpg

Kyle Orland of Ars Technica is using the original prototype during GDC 2015.
Image Credit: Ars Technica

The controllers are also interesting, but mostly from an aesthetic standpoint. The hexagonal plates, which apparently functioned as sensors, seem to have been changed into circular rings (if the hole goes all the way through). They retain their thumb trackpads, triggers, and a couple of buttons. It's unclear whether each controller is identical, or if there's a difference between the intended-left and intended-right models. Being a lefty, I hope not.

At roughly the same time, Cher Wang, the CEO of HTC, announced that the HTC Vive will be unveiled at CES (in January). It won't be available until around April, but we should know basically all there is to know about the system at next month's trade show. Given this timing, and that multiple users have been posting the leak seemingly independently, it sounds valid. The camera configuration, on the other hand, takes a bit away from that.

Source: Reddit

Think twice before selling that old Android phone

Subject: General Tech | May 25, 2015 - 12:49 PM |
Tagged: Android, Samsung, htc, Nexus

It seems that the factory reset for Android 4.3 and below is flawed, in that researchers were able to recover data from wiped phones.  Two University of Cambridge scientists tested 21 phones from Samsung, HTC, Nexus and 2 other unspecifed vendors all running versions of Android ranging from 2.3 to 4.3 and were able to recover data from a supposedly wiped phone.  They did not test newer versions and so are unsure if the problem has been rectified nor did Google respond to The Register when they inquired.  The researchers had a success rate of 80% for recovering tokens for Google and Facebook and could even recover encryption keys, although the keys were still password protected they could be brute forced.  Make sure to encrypt your phone with a long password before you wipe it and sell it, give it away or toss it out!

Android-wipe-data-factory-reset.jpg

"Half a billion Android phones could have data recovered and Google accounts compromised thanks to flaws in the default wiping feature, University of Cambridge scientists Laurent Simon and Ross Anderson have claimed."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

GDC 15: Valve's GDC VR "Aperture Science" Demo

Subject: General Tech, Shows and Expos | March 14, 2015 - 07:30 AM |
Tagged: vive vr, vive, valve, re vive, Portal 2, Portal, mwc 15, MWC, htc, gdc 15, GDC

At the recent Game Developer Conference and Mobile World Congress events, Valve had a demo for HTC's Vive VR system that was based in the Portal universe. The headset is combined with two controllers, one for each hand, which sound like a cross between Valve's Steam Controller and the Razer Hydra.

htc-valve-vr.jpg

When HTC briefed journalists about the technology, they brought a few examples for use with their prototype. C|Net described three: a little demo where you could paint with the controllers in a virtual space, an aquarium where you stand on a sunken pirate ship and can look at a gigantic blue whale float overhead, and a Portal-based demo that is embedded above. I also found “The Gallery” demo online, but I am not sure where it was presented (if anywhere).

Beyond VR, the Source 2 engine, which powers the Portal experience, looks good. The devices looked very intricate and full of detail. Granted, it is a lot easier to control performance when you are dealing with tight corridors or isolated rooms. The lighting also seems spot on, although it is hard to tell whether this capability is dynamic or precomputed.

The HTC Vive developer kit is coming soon, before a consumer launch in the Autumn.

Source: YouTube

Podcast #339 - NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!

Subject: General Tech | March 5, 2015 - 03:22 PM |
Tagged: vulkan, vive, video, valve, titan x, strix, Silverstone, shield, Samsung, rv05, re vive, raven, podcast, nvidia, Nepton 240M, liquidvr, Khronos, Intel, htc, gtx 960, glnext, coolermaster, amd, 750ti

PC Perspective Podcast #339 - 03/05/2015

Join us this week as we discuss the NVIDIA SHIELD and Titan X, AMD Mantle, OpenGL Vulkan, and much more from GDC!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

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  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Jeremy Hellstrom, Josh Walrath, Allyn Malventano, Scott Michaud and Ken Addison

Program length: 1:22:13

  1. Week in Review:
  2. News item of interest:
  3. Hardware/Software Picks of the Week:
    1. Jeremy: Um, I don’t know, SteamOS sales I guess?
  4. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Manufacturer: AMD

Liquid...get it?

As GDC progresses here in San Francisco, AMD took the wraps off of a new SDK for game developers to use to improve experiences with virtual reality (VR) headsets. Called LiquidVR, the goal is provide a smooth and stutter free VR experience that is universal across all headset hardware and to keep the wearer, be it a gamer or professional user, immersed.

01.jpg

AMD's CTO of Graphics, Raja Koduri spoke with us about the three primary tenets of the LiquidVR initiative. The 'three Cs' as it is being called are Comfort, Compatibility and Compelling Content. Ignoring the fact that we have four C's in that phrase, the premise is straight forward. Comfortable use of VR means there is little to no issues with neusea and that can be fixed with ultra-low latency between motion (of your head) and photons (hitting your eyes). For compatibility, AMD would like to assure that all VR headsets are treated equally and all provide the best experience. Oculus, HTC and others should operate in a simple, plug-and-play style. Finally, the content story is easy to grasp with a focus on solid games and software to utilize VR but AMD also wants to ensure that the rendering is scalable across different hardware and multiple GPUs.

03.jpg

To address these tenets AMD has built four technologies into LiquidVR: late data latching, asynchronous shaders, affinity multi-GPU, and direct-to-display.

02.jpg

The idea behind late data latching is to get the absolute most recent raw data from the VR engine to the users eyes. This means that rather than asking for the head position of a gamer at the beginning of a render job, LiquidVR will allow the game to ask for it at the end of the rendering pipeline, which might seem counter-intuitive. Late latch means the users head movement is tracked until the end of the frame render rather until just the beginning, saving potentially 5-10ms of delay.

04.jpg

Continue reading our first impressions of the new AMD LiquidVR SDK for virtual reality!!

HTC Announces Vive VR Headset in Partnership with Valve

Subject: General Tech, Mobile, Shows and Expos | March 1, 2015 - 05:16 PM |
Tagged: MWC, mwc 15, GDC, gdc 15, htc, valve, vive, vive vr, Oculus

Mobile World Congress (MWC) and Game Developers Conference (GDC) severely overlap this year, and not just in dates apparently. HTC just announced the Vive VR headset at MWC, which was developed alongside Valve. The developer edition will contain two 1200x1080 displays with a 90Hz refresh rate, and it will launch this spring. The consumer edition will launch this holiday. They made sure to underline 2015, so you know they're serious. Want more information? Well that will be for Valve to discuss at GDC.

htc-valve-vr.jpg

The confusing part: why is this not partnered with Oculus? When Michael Abrash left Valve to go there, I assumed that it was Valve shedding its research to Facebook's subsidiary and letting them take the hit. Now, honestly, it seems like Facebook just poached Abrash, Valve said “oh well”, and the two companies kept to their respective research. Who knows? Maybe that is not the case. We might find out more at GDC, but you would expect that Oculus would be mentioned if they had any involvement at all.

Valve will host an event on the second official day of GDC, March 3rd at 3pm. In other words, Valve will make an announcement on 3/3 @ 3. Could it involve Left 4 Dead 3? Portal 3? Will they pull a Crytek and name their engine Source 3? Are they just trolling absolutely everyone? Will it have something to do with NVIDIA's March 3rd announcement? Do you honestly think I have any non-speculative information about this? No. No I don't. There, I answered one of those questions.

Source: HTCVR

HTC Releases Q2 2013 Results, Better than Q1 But Still Down YoY

Subject: General Tech, Mobile | July 6, 2013 - 04:13 AM |
Tagged: htc, financial results, Android

Taiwanese smartphone manufacturer HTC has released financial results for its Q2 2013. All things considered, HTC had a good quarter, but it is still far from reaching the performance of the prior year.

HTC had quarterly revenue of approximately $2.35 billion (NT $70.7 billion), net income of $41.5 million (NT $1.25 billion), and Earnings Per Share (EPS) of $0.05 (NT $1.50).

HTC One Android Smartphone.jpg

The previous quarter (Q1'13) saw HTC achieve revenue of $1.42 billion (NT $42.8 billion), net profit of $2.82 million (NT $85 million), and EPS of $.003 (NT $0.10). The company's HTC One smartphone is likely a contributor to the improved performance QoQ.

Year over Year (YoY), HTC is still down quite a bit. In Q2 of 2012, HTC had revenue of $3.02 billion (NT $91.04 billion), net profit of $245.6 million (NT $7.4 billion), and EPS of $0.30 (NT $8.90). The following chart shows the figures in USD in a handy table.

  Q2 2013 Q1 2013 Q2 2012
Revenue $2.35 Billion $1.42 Billion $3.02 Billion
Net Income $41.5 Million $2.82 Million $245.6 Million
Earnings Per Share $0.05 $0.003 $0.30

YoY, HTC's Q2 revenue is down about 22% while net profit and EPS are both down about 83% respectively. The recent financial report is not all bad news, however. HTC is recovering from its fall and saw a positive increase over the first quarter of 2013 with 65.5% higher quarterly revenue. Profit and EPS also saw a massive jump over the previous quarter. The HTC announcement did not include and outlook for investors, but the company is refocusing on quality hardware and had a positive quarter.

Source: HTC